To Rule the Razor! (Inactive)

Game Master Eric Swanson

A varied band of intrepid adventurers, led by a beautiful priestess from a faraway land, travel to Port Shaw to spread the word of Horus. Little do they realize the denizens of Port Shaw have their own agenda...

Current Date: 10 Pharast (March) 4715 AR.
T plus 10 days.

Time Check: Mid morning, Day 10.

COMBAT MAP


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Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

"Yeah, if we can do anything to put your suffering at ease and your soul to rest, we'd be happy to try it. We are here to stop that evil demon causing problems for everyone!"

Aid another diplomacy 1d20 ⇒ 14


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
Reknar. wrote:
"So, you're gonna talk to it then..?" - Reknar whispers.

Nef nods. This is crazy, but she doesn't see any other options. "Listen, Maximilian has a story he needs to tell! One that is burning like a raging fiery ember inside him."

Perform Oratory: 1d20 + 9 ⇒ (19) + 9 = 28
Wah! Why couldn't that have been my diplomacy?

"I only know the beginning of your story. How you came here with seven friends on the Dulcimer, full of hope for fun and discovery. But then your ship got attacked by a whale, and everything went wrong after that. What happened next, Maximilian?" Nef lets her voice carry, then gestures with empty hands, prompting Maximilian to help her fill in the missing bits. "All I can do is guess at the pieces."

"Tell me, please, so that I can tell your family and your friends that have survived -- Lenora, Susanna, Tordell, Genevieve, Joshua and Elizabeth. One day, they're all going to want to know your story. I tell stories that people remember. I can share your story with the world if that is what you want. So tell us... What did Jacinth do to you, and how can we make this right?"


As Jacinth cowers in fear from the apparition the ghostly form of Maximilian cries out "Now you are MIIIINNNE!" as he flies up out of the pit and directly towards the elf woman.

Corrupting Touch vs Touch AC 17: 1d20 + 4 ⇒ (7) + 4 = 11 miss.

Jacinth ducks under the blow yet feel the unnatural chill seeping into her body. As Maximillian hovers over Jacinth ready to strike again the pleas of her companions cause him to pause momentarily. "You wish my story? Ask Jacinth that coward...that traitor! She is nothing but a commoner at heart! I saw her quaff a potion and suddenly vanish into the night, leaving me and my friends to fend for ourselves!"

OK you have managed to shift Maximillian's attitude from Hostile to Unfriendly so we are out of combat...for the moment.

1d100 ⇒ 93


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Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

"Ok, less hitting. That's a good start. Jacinth, have you more of your story to tell? Apparently, Maxmillian wants to hear something from you. It would only be neighborly if you would tell he and us everything!".


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Inactive

Jacinth shrieks in terror as Maximilian flies directly at her, ducking under his swing just in time but still feeling goosebumps spring up all along her skin from the unnatural chill that radiates from the ghost.

"Neighborly!?" she exclaims in response to Oren's words, still shrinking away from the ghost that hovers menacingly over her but unable to tear her eyes away from the ghastly sight. "I told you everything while under the influence of Nef's magic, which I voluntarily agreed to, I might add! I...I did as Maximilian says," she continues, no longer shrieking though fear is still evident in her tone. "When the hiwanis came for us after the Dulcimer was destroyed, I drank the potion of invisibility that I carried. I vanished and swam for the shipping lanes, leaving everyone else to their fates."

Even though she had already confessed her sins once before back in Port Shaw, this time it felt different. Even though she had agreed to be placed under Nef's spell at the time, knowing what it would likely lead to, her confession had still ultimately been coerced out of her. But now there were no such magics in place and the words came of her own free will despite finding herself face to face with one who had paid the ultimate price for her foolishness. Or perhaps, because of it.

He will never return home, never live the life that he should have had, never marry and have children and grow old. All because he followed my lead and put his trust in me.

"It was all a mistake, from the very beginning," her voice grows quiet. "I never should have asked any of you to accompany me. We should not have been here in the first place. There is still hope for saving the others, but you Maximilian...I have failed you. I am sorry," she whispers, tears filling her eyes as she finally grasps the consequences that her actions have wrought.

Diplomacy (Check or Aid Another): 1d20 + 5 ⇒ (6) + 5 = 11

Not sure if a fresh check is needed or an Aid Another to Nef's original check but here you go, such as it is!


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Male Menehune Rogue 5 [HP 15; AC 21 / FF 21 / T 15; F: +3/ R: +7/ W: +3; Init +3; PerC: +12]

sliding cooly into the scene, looking a little disappointed, Aikane keeps his hands in his belt. He says, "She told us we could save you." bluff: 1d20 + 10 ⇒ (16) + 10 = 26 "Well, You as in you-whole crew and like. Seems we might could still help your lot on this little plane, though. What do you say?"


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

"Yes, I put Jacinth under a truth spell." Nef meets Maximilian's cool gaze. "In the beginning, I had little reason to trust her. But she went under that truth spell under her own free will, and I think she's changed from the coward that you knew. This is a woman that could have lived the good life in Port Shaw. She could have told everyone that there was a shipwreck and a storm that only she survived. It would have been a believable story. There would have been some talk and rumor, but she could have lived the lie and stayed safe."

Nef shakes her head and gestures to the trembling elf. "Instead, Jacinth spoke of the whale, and the savages, and became the laughing stock of Port Shaw. Why? Because she wanted to come back here and make amends. She wanted to rescue you... all of you. I won't lie to you, Maximilian. She was spoiled and foolish, and she ran from you when you needed her most. But then she turned right back around and got help."

"Your friends are badly hurt, and shell shocked, but they live still. We will try to heal them if we can and return them to their families after slaying the demon that caused all this." Nef pauses and then kneels down to look at the pit where Maximilian's body lay. "I'd like to hear the rest of your story. How did you avoid getting captured by the hiwanis? Then I'd like be able to return you too, so that your family can find closure and grieve. Is that what you want?"

If another Diplomacy roll is needed:

Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27


Maximillian shifts his gaze to first look at Nefertiti, then Aikane and back to the priestess. "You say Jacinth has changed...that she can save me...yet I see this not." He glares at his former friend before turning back to stare at his earthly remains.

"Still...what you say is also right. She is HERE now and I cannot deny that as my eyes do not lie to me. As for how I came to be here...it is all a blur now. I remember swimming to shore...those horrifying creatures that slaughtered my friends! I...blacked out...came to where we washed ashore. Crawled here and...nothing."

He turns a pleading gaze to all of you. "Please! I beg of you...return me to my home for proper burial. Then I shall know peace!"

His attitude is now Indifferent.


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Phew... I almost posted this:

Reknar grips his weapon with uneasiness, clearly not in agreement with trying to reason with a shrieking ghost

Jacinth Deepwarder wrote:
"It was all a mistake, from the very beginning," her voice grows quiet. "I never should have asked any of you to accompany me. We should not have been here in the first place. There is still hope for saving the others, but you Maximilian...I have failed you. I am sorry," she whispers, tears filling her eyes as she finally grasps the consequences that her actions have wrought.

"Hey" - he growls, shifting to move closer to Jacinth, and making sure no other attack occur without him getting a chance to swing at the ghost - "What the hell is this? Public trial?" - he presses on - "We already knew all this - the Captain is doing her best to straighten things, so that's that. S~+$ happens"

:D

Reknar raises an eyebrow, almost not believing what he is witnessing, as the creature offers a plead. He says nothing, but offers a nod at it, peeking down the hole, to see if Maximilian's corpse is there.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke' held still, afraid of sparking a more violent confrontation with something he couldn't touch. His eyes flicked back and forth between the ghost and Jacinth.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

"I trust you know the answer we will give, Maxmillian. If we weren't willing to accept, we wouldn't be here now. The Captain is here to right all of her wrongs from that day. The rest of us are here to help her in that task. We'd be more than happy to return your remains for a proper burial."


Inactive

Thanks Reknar! It's the thought that counts :D

As Maximilian's spirit calms, so does Jacinth's racing heart. "Y-yes..." she nods in agreement. "It will be done, one way or another. This I swear, for whatever my word may be worth at this point. If I am unable to, then I know that these people I have brought with me will see the job done."

She hesitantly peeks over the edge of the hole with Reknar and then gives Nef an uncertain look. "Should I retrieve his remains or would it be better for another to do so? I would rather not offend..." she queries, eyes darting nervously to the spirit and then back to the priestess.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nef glances over the men in the party. Then she turns back to Maximilian. "Jacinth would be honored to collect your body, but if you would prefer another candidate, Reknar here is an honorable veteran of many wars in Varisia. He's carried home other fallen comrades, and would likely serve you well. Which would you prefer?"

Now that the ghost is no longer attacking, Nefertiti feels her heart pound as the reality of the situation comes home to her. She just negotiated with... a ghost. But the job is not done yet, and she cannot let herself give in to the shakes and tremors that are threatening to come now that the danger is supposedly past.

You have a job to do still, and this lost boy deserves the best you can give him.

"Maximilian... may I say a prayer over your remains? I know not what gods you worshipped in life, but I could say some words for you. My name is Nefertiti. I'm a priestess of Horus, a god who like you is a long way from home." She pulls out her notebook, trying to keep her hands from shaking. "Also, is there anything you want me to say to your family? Any final words or bequests?"


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The ghost looks back at Jacinth before looking over to the priestess of Horus. "Well...that is not a question I ever expected to be asked. Still, I do feel my...uhhhh...remains here and I don't think it matters..." His voice trails off as he flies back to the pit hovering over it for a moment.

"Perhaps...yes I think maybe you should....uhhh....bless my remains here. Horus? A god I have never heard of, yet it seems you know of him well."

Maximilian cracks a small smile, an odd sight on his spectral features. "I think....yes Jacinth has indeed learned much. I would be honored to allow her to retrieve my body."

It does not take long for Jacinth to climb down into the pit, which is actually a fairly deep pit, 30 feet or so. You suspect magic was of use in excavating the pit. In addition to his decomposing body, which you estimate has been here for several weeks, Jacinth notes Maximilian’s body still bears the following items: a suit of masterwork leather armor, a family heirloom opal ring (100 gp), and a pouch containing a vial of antitoxin, an ivory comb (20 gp), 5 agates (10 gp each), and 68 gp.

Maximilian slowly shakes his head as he sees what is left of him. "Feel free to take what you need here. I only request my...ring be kept on me. I am still quite attached to it."

Time check 0930, day 8.


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Reknar's eyes only go open wider at the amazingly civil conversation taking place, and he assists Jacinth down without a single word, simply shaking his head.


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Inactive

Although relieved that Maximilian's anger seems to be quelled Jacinth still can't help but shiver at the small smile he offers to them, in death a shadow of the one she had often seen him wear in life. "Thank you," she murmurs as she begins her climb into the pit with Reknar's assistance.

Once down in the pit, she silently takes stock of her former friend's possessions before working with Reknar and the others to bring the body up and out. She then waits for Nef to offer up her prayers to Horus as she struggles to find the right words to say in eulogy for her fallen friend.


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Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nefertiti smiles in return to Maximilian's small cracked smile. Jacinth was right. You would have liked this one, had you met him while he was still alive. "Of course, the ring is yours, and will stay with you. Thank you."

"Maximilian, you should know that our ship was destroyed by the same whale that destroyed the Dulcimer. However... I expect rescue." As she says these words, she knows deep in her heart that they are true. Zem is the truest soul she has ever known. He left their mission, but he would not abandon them. "My friend Zem by now knows that our ship went down right off the shore of this island, and he knows how to find Jacinth's uncle. He even has a ship he might be able to use, if he was clever about where he docked it. Zem is a man of action; he will not stand by if we need help."

She takes a deep breath. "However, if we're going to make it safe for any ship to come to us, we need to slay the demon that controls the hiwanis and the whale first. Do you understand, Maximilian? If you do, I'd like to say my words."

Nefertiti raises a feather in the air and prays.

By the way, can she feel the presence of the demon in this spot? I'm going to ask you periodically, because I need to know if there are any places on this island that are out of his range...

"Horus, please guide and light the way for Maximilian Sidrow, a good person who died honorably, defending his friends from a great evil. You like he, once tread the paths of the dead, and came back to fight for your people who needed you. Guide Maximilian if you can, and help us bring him home to his family, his gods, and his well-earned eternal rest."


Inactive

Though not an especially religious woman, Jacinth bows her head as Nef offers up her prayers to Horus. As she listens, she finds herself hoping that they reach someone out there, whether Horus or another benevolent presence, or both.

Once Nef finishes, Jacinth knows that she owes it to Maximilian to say a few words as well, both as his friend and his former captain. She finally looks up, eyes focused on Maximilian alone. "Maximilian, you were a good friend and a good crew mate, far better than I deserved. I failed you once, but will not do so again. Please rest easy...for you will be home soon."

*********************************

After everything is said and done, she carefully collects what money and gems Maximilian had on his person as well as the comb and the vial of antitoxin. "Does anyone have use for the antitoxin? I am already carrying one." Standing up, she regards Nef curiously. "Earlier, you mentioned that Zem would know that the Rita sank - how so?"


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

"That's a good question. You and he don't have any sort of magical link, do you? That's takes awful strong magic to be set up. I hope you are right though. I'm not looking forward to trying to build rafts after we are done with the demon. "


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nefertiti reaches into her pouch, and grabs the splinter wrapped in paper from the Kolohe, and shows it to Jacinth. "Remember my ship tracking spell? I gave Zem a splinter from the Rita, so that he could track our ship the way I tracked his. Any priest or shaman can cast it... it's an easy spell. All you need is a splinter and a map. If the ship sinks, it shows a skull and crossbones where it sank. Zem will check, and when he sees it, Zem will come."

She knows this like she knows that the sun will rise in the west. It's a truth, deep in her heart. Undeniable. Zem will come, because she would come for him.

And what will you tell him when he comes? You killed a pregnant woman without mercy. You're attracted to another man, and just this morning you splashed around in the water half-naked, flirting. it's been barely a week since you two parted.

Nef trembles, looking up at Jacinth with scared eyes. "Oh, Kaiku, he will come. But I don't know if I'm still worthy of him!"


The ghost of Maximilian watches Nefertiti perform last rites on his own remains with an expressionless look on his face...not that you can read spectral faces that well however. As she finishes he nods once. "Thank you for your words, though I think I will need more than just words to release me. There was much...anger and rage I felt at the time..." His voice trails off.

As the rest of you prepare to depart this area and return to the cove where you left your charges Maximilian hovers close to you. "Was there anything else you wish of me? I feel the need to...rest now."

Nefertiti suddenly realizes while she was in the presence of the ghost she found it much easier to reach her deity Horus. With a start she realizes the undercurrent of the demon the spirit's presence must interfere with Hawanapoki telepathic abilities.


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Inactive

Jacinth opens her mouth, ready to point out that even if Zem were able to find such a person to work that scrying magic, there was no guarantee that he would be able to return to the island with any speed, but thinks better of it and simply nods.

No...aside from earlier this morning on the beach, this is as hopeful as I have seen her since we arrived here. Do not take that away from her.

She finds herself caught by surprise at Nef's next statement, her own eyes widening slightly at the fear that she sees on the priestess' face. Glancing uncomfortably at the rest of the group, she lowers her voice. "Why would you think that? Because of Reknar?" She shakes her head. "This island seems to do strange things to the mind and sometimes I am not sure if it is entirely the work of our host." Her voice takes on a grave, but gentle tone. "I do not know your mind and your heart, Nef - only you do. My father once told me that love for another can spur us to great heights, to be better than we once were...but it should not be a weight under which we feel crushed, trying to live up to an ideal that may only exist within the mind. Zem seems a good...man, from what little time I spent with him. But remember that he is not perfect...and has little right to expect you to be, either."

Clearing her throat, she turns back towards the spirit of Maximilian as he asks if they are in need of anything else. "I cannot think of anything, as you have told us all that you remember after the Dulcimer sank. Unless someone else has thought of something that I have not," she looks at the rest of the group, "then we will leave you to your rest, until we defeat this demon and return to take you home."

As the group prepares to head back toward the beach, something occurs to Jacinth that she noticed when she first descended into the pit. "It is odd...that pit was very smoothly dug, almost as if it had not been dug manually but rather with magic. But the hiwanis do not seem capable of magic and such a trap does not seem to suit the our hosts' purposes."


Jacinth Deepwarder wrote:
After everything is said and done, she carefully collects what money and gems Maximilian had on his person as well as the comb and the vial of antitoxin. "Does anyone have use for the antitoxin? I am already carrying one."

"I'll carry that Captain" - Reknar nods, then picks up the leather armor - "This one may come in handy also - maybe worth some coin"

-----------

At Nefertiti's words about this 'Zem' character, Reknar shrugs - "Well, I sure hope your boyfriend shows up - we could use a ride out of this place. If we survive that is" - the big man chuckles - "In any case, and if we actually do, we should start thinking of alternatives, just in case. Still a long ways off that is though"

Jacinth Deepwarder wrote:
As the group prepares to head back toward the beach, something occurs to Jacinth that she noticed when she first descended into the pit. "It is odd...that pit was very smoothly dug, almost as if it had not been...

"I'd say we still have some surprises heading our way - maybe the demon has someone actually working for him, apart from those mindless wret... Huh... Captives" - he adds, taking a last look at the ghost they just left behind, nodding his farewell.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
The Kraken wrote:
The ghost of Maximilian watches Nefertiti perform last rites on his own remains with an expressionless look on his face...not that you can read spectral faces that well however. As she finishes he nods once. "Thank you for your words, though I think I will need more than just words to release me. There was much...anger and rage I felt at the time..." His voice trails off.

"I understand."

The Kraken wrote:

As the rest of you prepare to depart this area and return to the cove where you left your charges Maximilian hovers close to you. "Was there anything else you wish of me? I feel the need to...rest now."

Nefertiti suddenly realizes while she was in the presence of the ghost she found it much easier to reach her deity Horus. With a start she realizes the undercurrent of the demon the spirit's presence must interfere with Hawanapoki telepathic abilities.

"I have one more question before you rest." Nef looks at the ghost, hovering near her. "Are you bound to this spot, or do you travel where your body does? Your spirit is strong, Maximilian. While I am in your presence, I don't feel the thoughts of the demon who rules this island. I think you dampen them somehow. Being with you is the first time I've felt free from his interference while on this island."

"I know how crazy this must sound, but I have a talent for odd ideas. Sometimes they even work." She looks at the others before turning back to Maximilian. "Last night, your friends from the Dulcimer all woke up screaming from terrors that the demon put in their heads. If we took you with us... Do you think your presence could deter the demon's hold on them, and let them rest and maybe heal?"

And maybe let Opu and Lani sleep through the night?


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Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren nodded at Nef's question. Either he was going to sleep here tonight, or if the spirit could travel and give them so respite from the awful power of the demon. "Good question, Nef. We need everyone at tip top shape to try and defeat this demon, and get Maxmillian back home to out him at rest. He might be able to help us achieve this."


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
Jacinth Deepwarder wrote:
She finds herself caught by surprise at Nef's next statement, her own eyes widening slightly at the fear that she sees on the priestess' face. Glancing uncomfortably at the rest of the group, she lowers her voice. "Why would you think that? Because of Reknar?" She shakes her head. "This island seems to do strange things to the mind and sometimes I am not sure if it is entirely the work of our host." Her voice takes on a grave, but gentle tone. "I do not know your mind and your heart, Nef - only you do. My father once told me that love for another can spur us to great heights, to be better than we once were...but it should not be a weight under which we feel crushed, trying to live up to an ideal that may only exist within the mind. Zem seems a good...man, from what little time I spent with him. But remember that he is not perfect...and has little right to expect you to be, either."

Nef startles, then blushes slightly at Reknar's name. "Yes," she whispers. "Well, that and... I've done dark things here. I slew a pregnant woman, Jacinth. I caused the deaths of our loyal crew. I'm not the person that I thought I was."

Reknar. wrote:
At Nefertiti's words about this 'Zem' character, Reknar shrugs - "Well, I sure hope your boyfriend shows up - we could use a ride out of this place. If we survive that is" - the big man chuckles - "In any case, and if we actually do, we should start thinking of alternatives, just in case. Still a long ways off that is though"

At the word, "boyfriend", Nef's eyebrows shoot up. Was Reknar.... jealous?

Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23

"I don't know if he's my boyfriend anymore," she says honestly. "He left. I let him. We have no promises for the future and... I don't know whether we still suit. Zem is a good man, but rigid and unbending. Maybe I can't handle that anymore. I just know that he will come, because I would do the same for him. I would tear up all of Port Shaw to get a rescue ship if I knew he was in trouble. Even if we're not lovers, we're family."

She sighs. "What's between us is unfinished and messy."

Bluff to Hide Feelings: 1d20 + 5 ⇒ (2) + 5 = 7

She tries to keep her face composed, but her feelings shine through anyway. She feels as transparent as glass.

Sense Motive DC 7:
With her restored wisdom, Nefertiti is finally, painfully aware of how much she's been flirting with Reknar, unthinkingly. She likes Reknar a whole lot, but needs to settle things out with Zem before she can think of moving forward with anything else, and she's dreading that conversation with Zem.


Inactive

Jacinth simply gapes at the priestess with amazement when she suggests taking Maximilian's remains with them now. "Are...are you suggesting we haul his body all across the island with us as if he is some sort of charm or token?" She shakes her head and sighs. "If Maximilian does not object to that, I suppose it is worth a try if you truly do not sense the demon while you are in his presence...but something about it strikes me as patently absurd!"

Sense Motive (Nef): 1d20 + 4 ⇒ (2) + 4 = 6

Her own nerves still rattled by the experience of meeting her former friend as a disembodied spirit, Jacinth fails to catch the true depth or intensity of Nef's current feelings and confusion regarding Reknar. Lowering her voice once more, she whispers, "As I said, this island seems to do things to people. You are not alone and you are not to blame for the deaths of the others. If blame must be placed, then place it on me - I should have had us strike at the demon when we were first at his horrible shrine." Here she sighs once more, though her expression is resolute. "That, Maximilian's death, slaying those women...I know that I will be called to answer for those things, sooner or later. All I can do is apologize, acknowledge, and amend as best as I am able. That is all that any of us can do."


Maximilian Sense Motive: 1d20 + 6 ⇒ (7) + 6 = 13

Maximilian considers Nefertiti's words carefully, even as a wistful look passes over his face as a look of realization mixed with regret briefly appears on his face. "I...I do not know. Being in this state is a new experience to me."

As you head back to the cove, with Maximilian trailing behind he speaks up. "Let me try something." He then fades out of existence, only to reappear after a few minutes has passed directly in front of Reknar. "It seems as if I am tied to my bodily remains." He softly replies, heedless of the effect his appearance has on you. As for the demon...I do feel its presence here, yet I am not certain what you mean by blocking his presence. Its thoughts mean nothing to me so I cannot see how I can help you here."


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

"Transport Maximilian all over the island as charm or token?" Nef raises her eyebrows, and gives a half-smile. "No. But I do propose taking him back to the cove, where we'll likely all sleep tonight with your friends from the Dulcimer."

As Maximilian gives his demonstration, Nef's eyes widen, and she claps as he vanishes and reappears. "That was a fine trick! I'm sorry we have to move you, but I think it will help everyone if they can have a full night's sleep without the demon's voices in their head. We'll be better able to fight and destroy him once and for all."

"Thank you for being willing to try this." She cocks her head to study the ghost. "I don't know how you're blocking the presence of our unpleasant host. I just know that you are. I don't know much about how this works... I'm only guessing here. But perhaps something in your aura interferes with his dark magic."

Once again, she finds herself wishing that she could have found this boy still alive.

"Besides, if we're to leave you someplace while we fight the demon, let's make it a pretty beach where you can see the sea. I don't know about you, but I can watch the sea endlessly. I find it very restful."


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Guys, just a heads up to let you know I am currently without internet at home - posting may become sparse until I get this one sorted (hopefully by the end of the week...)

Regarding the Sense Motive:

Reknar didn't seem particularly jealous regarding this Zem character, in truth if anything he sounded 'half convinced' that Nefertiti and this man had been, and were still lovers, thus 'boyfriend/girlfriend' or something similar.

Nefertiti Abdul wrote:

"I don't know if he's my boyfriend anymore," she says honestly. "He left. I let him. We have no promises for the future and... I don't know whether we still suit. Zem is a good man, but rigid and unbending. Maybe I can't handle that anymore. I just know that he will come, because I would do the same for him. I would tear up all of Port Shaw to get a rescue ship if I knew he was in trouble. Even if we're not lovers, we're family."

She sighs. "What's between us is unfinished and messy."

The warrior stares at Nef for a second, then turns back on the path - "Rigid and unbending is dangerous - you may end up broken" - he states flatly as they move along - "Unfinished and messy will crawl in your head and under your skin - enough to get you killed when you're out in the open like this"

Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22

Pondering her words, he presses on - "The way I see it, everyone's free - to make decision, even if they are the wrong ones, as long as you are able to handle the consequences. If you mess up, there are no two ways about it, suck it up and move along" - he shrugs again - "You don't owe anyone anything in the end, neither on this island or back at Port Shaw, unless you decide it to be so. Live on what you know, and not on what you 'assume', and you won't get disapointed as much - at least that's how I see it" - shuffling uncomfortably at the presence of the ghost, and even more so as it disappears and pops back again.

I assume Reknar is the one carrying the corpse?

With a stare at the dead body in his arms, he simply shakes his head, and continues onward towards the cove.


Maximilian shakes his head slowly. "I fear I cannot help you here. I know little of what you speak. And now if you need me..." His form starts to grow insubstantial as he fades from view, his last words are "Just call me."

Your trip back to the cove is uneventful and both Aikane and Rata Fenn move to greet you as you emerge from the jungle undergrowth. The sailor looks you over noting the number of your party is unchanged. "I take it you were not able ta find 'im?"

Time check 1000, Day 8.


Inactive

My brain seems to be stalling but I'm guessing that we went ahead and brought Max's corpse back with us. Also, Aikane was with us when we found the ghost, right?

Jacinth simply gestures at the shrouded figure that Reknar bears. "Work of a pit trap," she sighs. "Though considering what happened after the Dulcimer sank and all the dangers of the island, I am amazed that he made it as far as he did." She shifts uncomfortably, unsure of how to explain their encounter with her former friend. "When we approached the pit, his spirit...it rose from within. He wanted my blood for leaving him and the others here."

Although she knows that Rata has heard this story before, she suddenly finds herself unable to meet his gaze. "Were it not for Nef and Aikane's attempts to reason with poor Maximilian's spirit, my body would be slowly cooling next to that pit right now. But they were able to calm him. He saw fit to spare me and in return we have promised to return his body to Port Shaw for a proper burial, so his spirit will be at peace."

She glances over at the body as Reknar carefully deposits him on the sandy beach. "There is something else. Nef claims that the demon's influence seems to wane while within the presence of Maximilian's spirit. Though we would eventually have needed to return to collect his body either way, she believes that perhaps he will be able to aid us in resting more soundly tonight and so we brought him with us."

Though relieved to have returned to find Rata and the other Dulcimer survivors as well as can be expected under the circumstances, Jacinth fidgets as she takes note of the sun's position in the sky. "The day is early yet and we have, sadly, found our answer to at least one question. Shall we see where that second trail takes us, while we still have plenty of daylight left?"


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M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ke'ahilani nodded, smoking his pipe as he watched the aristocrat and the Cleric. Remarkable. Actually wrangling a ghost! Although, my old master swore it could be done...
"Yeah, let's check out the second trail." He said aloud.


"No point in standing around - lets press on" - Reknar agrees.

I can't remember - did we check if the harpoon was somehow magical or something?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

It had certainly been a strange day all right. Oren nodded at the words of the others. "Might as well follow the other path. Didn't take as long as I figured, so plenty of time before we need to try for rest on this accursed island. Perhaps this would be a spot to leave the remains while we continue on. I'm not sure if lugging the corpse around would be respectful or not.". While the others decide, the Mage casts detect magic on the harpoon and other gear


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nef nods. "Let Maximilian rest here... on this pretty beach." She kneels down by the corpse. "Thank you for helping us, but now is your chance to rest."

She checks over the charges from the Dulcimer, speaking reassuringly. "Did you enjoy your morning on the beach?" She makes sure that they are all sitting in the shade, and gives each plenty of good, pure clean water. She also refills the party's canteens. "Rata, do you feel comfortable watching them still? Do you need someone to change off with you?"

I'm assuming that Rata will stay again, but Nef would ask.

Before she remounts Wedjat, she turns to Reknar. She had been considering his words all the way back to the beach. "Is that how you really feel? That no one owes anyone anything? Or are you only saying that so that you can guard your own heart from disappointment?"

She looks up at Reknar's craggy face. "I'm not that kind of girl. I follow through on my commitments. My word is sacred to me." If Reknar did not understand that, there was nothing she could do. She sighs. "We have a mission. Let's survive that, and then I think you and I need to have another talk.'

Seeing the wide path ahead, she leaps back aboard her bird, soaring overhead. She wonders again whho made this path... and why. "Okay, let's go!"

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Reknar stares hard at Nefertiti for a few seconds, then simply bursts out laughing - "Ok then, we'll have that talk whenever you want"

He is still chuckling when he grabs his gear, getting ready to move out again.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nefertiti tries not to let Reknar's laughter get to her, but it does. Why was he laughing? Did he think her word was not good, after all? Or was he looking at her as a child that doesn't know what it wants?

Isn't that what you are? A confused child? You've never had a boyfriend, save those few confusing days shipboard with Zem... You're a green girl, with no experience, and no idea what will happen when you meet with Zem next.

Perhaps he was right to laugh at her. Nef sighs, shakes her head of these distracting, ill-timed romantic thoughts. They had an island to explore and a demon to kill. Nothing else matters now.


On the trail again!:

1d4 ⇒ 3
1-10: 1d100 ⇒ 61
1-20: 1d100 ⇒ 76
1-30: 1d100 ⇒ 19 30 minutes
.
1-20: 1d100 ⇒ 72
1-40: 1d100 ⇒ 47
1-60: 1d100 ⇒ 66
1-80: 1d100 ⇒ 30 40 minutes

Maximilian gives one last smile as his remains are laid down on the sandy beach where Rata Fenn stands nearby. "I be watchin' then again, if'n ye don't think ye need me, Nefertiti." He replies to her unspoken question.

Leaving the doughty sailor behind, you once again brave the jungle growth, where the trail is swallowed up by the flora. Fortunately the trail does not vary in direction heading in a north-easterly direction. As before the going is difficult and tiring. After about a half hour of walking you find yourself struggling to wind your way around an impassable spot where one of the trees crashed to the ground, likely due to a recent storm. Not far away in the jungle you spy a vine winding its way around the fallen trees branches its color a striking magenta color.

Knowledge (nature) DC 15 :
This is a magenta wailer vine, a rather nasty plant as its pollen has mind altering properties. The pollen is easily spread by airborne means and most people give it a wide berth.

Time check 1030, day 8.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Nature 1d20 + 12 ⇒ (13) + 12 = 25

"Stay away from that plant over there. It's a magenta wailer vine. It pollutes the air around it with hallucinogenic pollen! It'll make you crazy. Best to just avoid it. "


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nef sighs. "Just what we need on this island. More things to make us crazy."

She gives the pretty magenta vine a wide berth.


Inactive

"Indeed," Jacinth mutters, pausing for a moment to wipe the sweat from her face. "At least these are avoidable, though," she adds, attempting to give the plant a wide berth as well.


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M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Eyes popping at the sight, Ke' whooped.
"Hot diggity!" He shouted.
Producing bottles, jars and envelopes, he sucked in a deep breath and charged up to the magenta vine. He took samples of the flowers, pollen and leaves; and even scraped some of the bark.
Occasionally, he runs back out of the influence of the pollen to take another breath.
Knowledge:Nature: 1d20 + 12 ⇒ (4) + 12 = 16
Profession:Herbalist: 1d20 + 8 ⇒ (8) + 8 = 16
Craft:Alchemy: 1d20 + 15 ⇒ (17) + 15 = 32


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Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nef stares, dumb-founded, as Ke'ahilani ignores all warnings, then dances right up to the Magenta Wailer Vine and starts taking samples.

"Maybe the crazy-making plant won't affect him. And if it does... Will we even be able to tell?"


As the Shoanti moves off towards the tree where the Magenta Wailer vine is entwined, his movements disturb several of the vibrant pollen-laden flowers and they burst easily sending clouds of pollen all around him...

'Lani I need a Fort save please.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Fort save: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

At seeing 'Lani doused in pollen, Nef wraps her scarf around her face and steps further back. "Opu, can you message 'Lani and ask him to please roll in the dirt a bit before returning to us? He's imbibed so many odd concoctions that he may be immune. I don't know how the rest of us would fare, and I don't want to find out."


"What the..?" - Reknar stares in disbelief.


Inactive

Jacinth simply facepalms as 'Lani cheerfully goes about taking samples from the plant and moves a little further away in case the pollen might be carried on the wind or any stray breeze that might blow through.


'Lani finishes his task of gathering the thankfully rare specimens of the vine and stores the in his alchemy supply pouch. He then returns to the rest of you with a smile on his face, apparently showing no ill effects from breathing the fragrant pollen.

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Things to discuss:

What themes do you want to focus on?

Do you want to start at a lower level and have adventures at the Razor before the main campaign begins?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Reporting!

There are so many good hooks in Razor Coast, DM, I'm good with any of them, especially if you really like any of them.

I'd be cool with starting at level five, if the rest of the group is. If not, I'm open with any lower level as well.


Dotting/Checking in! Thank you for taking me on board Nowhear.

I admit I enjoy the interaction that stems from playing low level characters, even if at level 1, so I am fine with it. However I will also admit I would prefer if we began at least level 3 - it means the characters are still in their teens, but they are more versatile and more 'capable'

Mechanically, they can accomplish more, and fluff wise I think one gets a better feel for where they are heading in terms of personality.

Side note: Hmm, a Skald would overlap with your Evangelist, would it not? (still planning on going fighter, I am just curious)


I just opened up the gameplay thread for dotting.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Reporting!

This is Hmm's Evangelist Cleric. I'm probably going to be shifting skills and such around some as I see what other people bring to the table.

On Levels and Such

I prefer to start at levels 4-5. That's where this character really starts to come together. However, if needed, I can rebuild her to a level 3 if that is the group consensus.

Themes

Roleplay! Exploration! Derring do! Culture clash! Liberation of the natives! Combat is okay, but I love puzzles and dilemmas and having other ways to solve problems too.

Questions that I have

  • I've currently put Nefertiti together as a hangover cleric, which means negative channeling. Will there be cure light wounds wands freely available, or should I consider retooling to a more summons-oriented cleric that can channel positively?

  • I'm currently taking Feather domain to have an animal companion. Do you require that companion to be avian with that subdomain, or can I choose more widely from the AC list? Right now, I'm considering a Chimp (ape) named Charlie. I can switch that to a Roc if you feel that feather domain puts a limit on the animal companion.

On Evangelist Clerics and Skalds

Skalds give a morale bonus to strength and con.

Skald wrote:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC.

Evangelist clerics give a competence bonus to attack and damage.

Flagbearer feat (which I was considering) gives a morale bonus to attack and damage, but it does not appear to be boosting the same thing. It's a GM call as to whether they stack, and I could dump flagbearer if needed.

Flagbearer wrote:
As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

It looks like there might be an overlap in the saving throws, but otherwise not?


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Checking in. With a sick child on my hands and the holidays right around the corner I won't have much time to contribute to the discussion until later in the week.

That being said, I would like to retain the bounty hunting aspect of Rata's background and I think it would be an interesting challenge for both party and GM alike to keep him content with adventuring with the party instead of striking out on his own to track down a new lead.

From a build perspective the build I have in mind would work much better at 5th level, but as a player I would prefer starting at first, so I am good with whatever the party decides.

Edit: Also just a personal preference that I'd rather not get bogged down in naval combat and/or become the crew of a pirate ship. Although using the water as a means of transportation is perfectly fine.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Rata (Sixteen? Varkanost?) --

I'm sorry one of your kids is sick. As a mom, I know how much that sucks. Here's wishing your child a speedy recovery!

Your bounty hunter sounds fun. I know that my evangelist has traveled all the way from Osirion, and that she worships an ancient god that others have forgotten. She's traveling in the razor in hopes of finding new worshipers for Horus -- a fitting activity for an evangelist, no? She is also the least suited skills-wise of all the characters in this campaign, so we'll have to find some reason for her to be on the ship!

I was in one seafaring campaign where the PCs were all officers (some petty -- like ship's cook (our monk) or ship's carpenter (our druid)) and it was okay since the regular crew (all NPCs) did the scutwork.

I agree that I also would not like to get bogged down too much in naval battles in a play by post. I think my major concern is the map aspect. Ships move. PCs move. When I played in a sea faring campaign, it was tough enough keeping track with a table top map with moving cardboard cutouts to indicate where the ship was.

If we can handwaive some of the mapping aspect of sea battles as just being in the background, I think that might work better for a play by post.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Nefertiti Abdul wrote:

Rata (Sixteen? Varkanost?) --

I'm sorry one of your kids is sick. As a mom, I know how much that sucks. Here's wishing your child a speedy recovery!

Your bounty hunter sounds fun. I know that my evangelist has traveled all the way from Osirion, and that she worships an ancient god that others have forgotten. She's traveling in the razor in hopes of finding new worshipers for Horus -- a fitting activity for an evangelist, no? She is also the least suited skills-wise of all the characters in this campaign, so we'll have to find some reason for her to be on the ship!

Indeed, hope your dear child gets MUCH BETTER Rata/Sixteen. No kiddo wants to be sick on x-mas vacation.

I'm very glad you are joining this one!

Horus always finds a way, right Neferititi?

Let's see: A slayer on a quest for vengeance, a scrimshaw occultist, a cheerful firegnome, a priest of nefertiti and a barbarian-fighter walk into a bar...

Hypothetical: We all find a dungeon that we think has all the answers and start there. Or we could play prisoners.

I'm happy to start at Level 1 or 3 or 5. It seems like 3 would be a good compromise, however.


Male Menehune Rogue 5 [HP 15; AC 21 / FF 21 / T 15; F: +3/ R: +7/ W: +3; Init +3; PerC: +12]

Word is spreading: It's christmas time, here.

May y'all and your families all have a most excellent and totally tubular xmas this year.

As far as themes go, I'm starting to lock in on Whale. I want to know what is up with whale, and how we can protect it/restore it. We could do some defending of the outskirts' residences, and that would provide works of good. If possible, I would like to meet/interact with Elder Nakuakaua. He seems like he'd make a great boss/ally.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Some more thoughts on themes...

I think that the one thing that is uniting all our characters so far is the Tulita / indigenous struggle: several of our characters are either indigenous, or working with those who are (like the evangelist and the slayer.) I think that we could start there with the storyline, adding in some of the ideas that Aikane has.

I also like the idea if each of us writes into our backstory something that ties us into the back stories of the other characters.

More thoughts about my character

My boyfriend pointed out a crucial flaw in my build, if we plan to go around regularly as crew of a pirate ship. I can exclude the party from my channeling, but not the entire NPC crew of a pirate ship. If the plan is to travel as part of a large pack of NPCs, I may need to rebuild Nefertiti into a summoner cleric rather than a hangover one!

The other concern is that if we become regular crew on a ship, that requires a lot of skills, and skills is something clerics don't get anywhere near enough of. My only hope would be to find a position as Ship's Chaplain or something where 1 rank of profession sailor would be sufficient!

Happy Holidays

Happy Last Day of Chanukkah, Merry Christmas, and Happy New Year!

Hmm


Male Menehune Rogue 5 [HP 15; AC 21 / FF 21 / T 15; F: +3/ R: +7/ W: +3; Init +3; PerC: +12]

Hmm, I am looking to regear Aikane so that Nefertiti can really rock as the party face without my interference. I'm going to aim Aikane toward littleman Shaw Sheriff Skillmonkey for Redvane 2.0 .

I like the idea of Aikane attaching himself to Oren & Albion's PCs as they go about their business. Alignment be damned at this point.

Possibly a divine sign ties Nefertiti in to the gang? And maybe this group pulled Rata from the deep waters. They can provide him some "native" cover while he hunts out the objects of his vengeance.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nefertiti may lose a little of that glorious charisma if I have to rebuild her as a summoner... But she'll still have some, and could probably do the party face just fine.

I am thinking that I am going to have to make sure I have Tulita as one of my languages. If my evangelist is following a sign from Horus to come out to work with the native peoples, I can easily be brought in.

My character is the sort who without hesitation (okay, maybe a little hesitation) would travel on a ship halfway around the world because she had a vision from her god.

I love the idea of the group having pulled Rata from deep waters!

Hmm

PS Just for fun... I wrote a poem, 'Twas the Night Before Gobfest for my other Play by Post campaign as a Christmas present. Possible minor We Be Goblins spoilers. We took the whole "Rude Songs" trait in our group and kinda ran with it, meaning that there are times the entire group posts in rhyme, so I figured they'd like this parody.

It'll be interesting retooling my brain for a more serious group!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I third the idea of pulling Rata out of the waters. That's nifty.

My guy is kind of a greedy, make the best of any situation, guy. He threw in his lot with the Colonists when it became clear that the Tulita were hopelessly outnumbered. He's tried a couple different gigs, but working in the tattoo shop has been his best result so far. He's made some nifty coin, so he doesn't have to work that often for the time being.

He's interested in learning more about the Coast, from his sheltered upbringing with his tribe in his early years.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Oh, Nefertiti will be all about exploring the coast! She finds the Razor Coast weird, but endlessly fascinating. Coming from a more desert area, she's blown away by the lush flora and fauna here.


Just so you are aware, I am here listening.


Male Human

.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

I am really loving everything I am reading so far, but, unfortunately, I haven't had the time to re-read the freebooter's guide just yet so the setting specific discussions have been over my head for the time being.

Thanks for your concern, trux/Aikane. Unfortunately we spent most of the day in the ER with our little guy today. He's had a stomach virus for the last few days and this morning he reached a point where the threat of dehydration was cause for concern. Worry not though as everything turned out okay and he is on his way to a speedy recovery (although we did have to miss the family xmas eve shindig, hence why I have the time to write this.)

I love the idea of the group having a hand in rescuing Rata on the shoreline. Once I get a bearing of exactly where/how the game itself is beginning I will make the necessary changes to his background. I also love background tie-ins between characters so I am all for that as well.

I think I will keep with Rata not being a native, although that isn't set in stone. I would like to roleplay him learning about his surroundings as I would also be learning about the setting as a player.

And, again, you guys will have to give him a damn good reason for travelling with you all instead of venturing out on his own. I would think saving his life on the shore should definitely be reason enough, however!


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Rata --

I spent one Christmas in the ER with my (at the time) 4 day old child. It sucked. I'm sorry that you had to go through this, but I'm glad that the little guy is feeling better.

Oren --

Depending on what we get for starting wealth, I may be one of your early tattoo customers. There's a tattoo that I am eyeing very strongly since I can barely swim!

Everyone --

Nefertiti's mission has taken her to work with the local population of the Razor Coast.

Interestingly, as I read up on the Osirion gods, I found that a a lot of their workers were replaced / oppressed by the Keleshite invaders. It is only recently that Osirion has become independent. Many Osirions have Keleshite blood and Keleshite names as a result of the previous occupation.

Now Nefertiti is one of the foreign influences in another oppressed culture. This adds a bit of depth to my understanding of her, and the ironies inherent in her situation.

So... We're saving Rata's life. Do I get to be there, too? We'll have to think about how you all met me, and what you know about the odd priestess in your mix.

Hmm


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Thank you Nef.

After skimming the freebooter's guide a bit, I kind of like the idea of getting roped into The Broken's fight for liberation from foreign oppression. I could see them tasking us with jobs that we may or may not agree with (morally or otherwise) in exchange for use of their network of contacts (at least for Rata) to track down his quarry.

Or if you want something a tad more generic (but no less fun in these eyes) I could see us being tasked to map out some of the less explored regions of the Razor by the Cartographers and Explorers Guild.

I could see Rata frequenting The Broken Skull as I think it's reputation fits perfectly with Rata's current frame of mind.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

We've been throwing out ideas here, but I was thinking, what is the DM wanting in this campaign? Any of the ideas he is really keen on?


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

I'm curious about much the same thing.

Also, I've written up the very early background of Nefertiti. I'll update with more current events as we get closer to actual gameplay, and I know better how my character story intertwines with all of yours.

Origins of a young priestess:

CHILDHOOD
Nefertiti felt the call of Horus young.

Nefertiti’s mother was the Osirion concubine of a wealthy Qadiran merchant. By Qadiran law, this meant that Nefertiti (unlike her mother) was born free, but treated forever as a foreigner and unable to inherit her father’s wealth, the way a true Qadiran daughter would.

Late at night, her mother would tell her stories of the ancient gods:
“Then Horus, god of two horizons, heard the cries of the Osirion people against their oppressor. He faced off the evil Set in a mighty struggle. The battle cost Set a testicle, leaving his desert sands infertile forevermore. Horus himself lost an eye, but the praises of the grateful Osirion people ensured that he grew a new magic one that would allow him to watch out for them forevermore.”

There was no doubt in Nefertiti’s young mind who the real desert oppressors of Osirion were. She prayed that Horus would come to her one day in the form of a giant falcon that she and her mother could ride. ”Take us away from here, Lord of the Sky,” she whispered.

To her surprise, she heard a voice in her head, If you are true, you will come to me. She looked up and saw a falcon soaring overhead in the blue sky.

YOUNG ADULT LIFE

As soon as Nefertiti came of age at fifteen, she left home to travel to Osirion. She was awed by the pyramids and the river Sphinx, both even grander than they had been in her mother’s stories. But the Osirians had little welcome for the half-Keleshite girl. Still, she did not give up. She traveled to the ancient temple of Horus, a magnificent ruin with statues of Osirion gods that towered eighty feet high. She called out, ”I have come as you bade me!”

A falcon tail feather floated down slowly from the sky. As she caught it, she had a vision of herself walking a distant beach in a lush tropical land.

You have traveled far for me. Would you travel further still?

And she whispered, ”Yes.”

From all my research I think that it has become clear that Charlie the Chimp is out of the question for an animal companion that comes from Horus. I think that I will go with Roc after all!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

To paraphrase the great 20th century poet, Dee Snider..."I wanna roc!"


I think what interests me is exploring the Razor and battling cults. Although, I do also like the direction things have been headed. It does seem that naval battles will be few if at all. There was another point, I think, but I can not think of what it was.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
Nohwear wrote:
I think what interests me is exploring the Razor and battling cults. Although, I do also like the direction things have been headed. It does seem that naval battles will be few if at all. There was another point, I think, but I can not think of what it was.

Oh good. If naval battles will be few, then I can stick with my hangover cleric concept. I was really worrying about dazing an entire ship crew with negative channeling. I started envisioning poor sad little sailors toppling out of the masts...

Will we have a budget for equipment? Will wands be fairly easy to purchase?
Hmm


Starting gold will be standard per level. I can make healing wands more readily available if that is what people want.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Have you come to a decision concerning the starting level of our little ragtag band?


From what I hear, people seem to be fine with five.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Nefertiti does a happy dance.

Will you allow retraining rules? If I take Undersized Mount, can I train the feat out later?


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Starting HPs? Average or roll?

If rolling (assuming max for 1st):

HPs: 1d10 ⇒ 9
HPs: 1d10 ⇒ 5
HPs: 1d10 ⇒ 4
HPs: 1d10 ⇒ 4

Edit: Also, we should coordinate what knowledges we're covering so that we have a decent spread. Rata is taking a few ranks in local.


For HP I will give you a choice. You can either roll or use PFS, but once chosen you are locked into that for the campaign.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
Nohwear wrote:
For HP I will give you a choice. You can either roll or use PFS, but once chosen you are locked into that for the campaign.

My hatred of rolling hit dice knows no bounds. I have an amazing history of rolling 1s in every campaign that I've been in.

PFS hitpoints work for me. Predictable, reliable... I may not be the most powerful creature around, but at least I won't get one-shotted by a goblin toddler throwing a rock.

Rata Fenn wrote:
Also, we should coordinate what knowledges we're covering so that we have a decent spread.

Agreed. I don't have a problem with some duplication however. Aiding another for certain skill DCs can be very important at times. I'm glad you're taking Knowledge (Local)! I get a religion, planes and history as class skills, but cannot afford to max them all. So I'm hoping to coordinate with the group on this as well.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

I've never played PFS and a quick google search didn't provide any answers, so if someone could fill me in I'd appreciate it.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

That means half plus one for Hit points, Rata.

For example as a wizard, I'd get 4 hit points per level. A bard would get five per level, and so on.

PFS is my preferred method, as I also roll extraordinarily low for hit points as well.

DM, do we get full hit points at first level, and then choose for the remainder? If so, my hit points should be correct on my profile.

As far as knowledge skills go, I've got quite a few covered. I probably will only max out Arcana and Nature, along with Spellcraft, but I'll try to have a point or three in most of them.


Yes, you get full HP at first level.


Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9

Thanks Oren.

I am also a notoriously bad roller and considering I'll need to be in the thick of melee to be effective, I'll opt for the PFS option.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Will you allow retraining rules, or should we just plan ahead very carefully?


Nefertiti Abdul wrote:
Will you allow retraining rules, or should we just plan ahead very carefully?

I am thinking on this one. If we were playing IRL I would give you a grace period to realize that your character will not be fun. I have never been able to figure out how to do this for PbP.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Okay... So let me assume that we cannot retrain a feat. So... If I take undersized mount, I have it for the rest of my player's career.

I know that I will go with an avian companion because of the whole Horus thing. I am trying to decide between a Roc or the Haast's Eagle that I found in our player's guide. They will require different feat choices, so I will ruminate on this one.

Thanks for answering,
Hmm


Male Menehune Rogue 5 [HP 15; AC 21 / FF 21 / T 15; F: +3/ R: +7/ W: +3; Init +3; PerC: +12]

I am all about killable charactets.

Thoughts on Horus vision, perhaps you see us each bearing halos of fire?

Been up to my neck in Numenera today, so Aikane is a clever menehune who works the back alleys. More to follow in terms of crunch and fluff. Still here.


Just a heads up, if anyone does not have the books yet, there is only about a day left for the bundle of holding.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
Aikane Redvane wrote:

Thoughts on Horus vision, perhaps you see us each bearing halos of fire?

Been up to my neck in Numenera today, so Aikane is a clever menehune who works the back alleys. More to follow in terms of crunch and fluff. Still here.

I could definitely see you guys in the vision. I will be refining in terms of fluff and crunch quite a bit.

So, let's work out how Nefertiti can get tied more closely into the backgrounds of some of the other characters:

1) I think that Nef has been telling stories to the locals of Horus's battles against the oppressors of Egypt, especially the forces of the evil Desert god, Set. Some of you might have seen her doing this.

2) She has most definitely at least one tattoo, so she could have met Oren.

3) Will Aikane have handle animal or ride? Nef would have needed lessons in those two skills.


Male Menehune Rogue 5 [HP 15; AC 21 / FF 21 / T 15; F: +3/ R: +7/ W: +3; Init +3; PerC: +12]
Nohwear wrote:
Just a heads up, if anyone does not have the books yet, there is only about a day left for the bundle of holding.

Is it really worth it if I already have the freebooter's guide off paizo? hmm...

And I was not planning on much animal handling or riding focus. However, by Level five I will happily put a rank in each if that's of interest.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

It was only an idea... I thought that if you were interested, from time to time you could ride my birdie...


Aikane Redvane wrote:
Nohwear wrote:
Just a heads up, if anyone does not have the books yet, there is only about a day left for the bundle of holding.

Is it really worth it if I already have the freebooter's guide off paizo? hmm...

And I was not planning on much animal handling or riding focus. However, by Level five I will happily put a rank in each if that's of interest.

Not unless you wan the other books for some reason, or you just feel like giving them money.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

hmmm, a flying fire gnome? I hadn't thought of Aikane as a particular fan of heights.
...
What if Nef met him when he tried to hijack the roc??


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

That would have been hilarious!


Male Menehune Rogue 5 [HP 15; AC 21 / FF 21 / T 15; F: +3/ R: +7/ W: +3; Init +3; PerC: +12]

If we are starting at level 5, then I think it's possible Aikane has not or can not return to his tribal home for some reason.

It does look like I'll need a dip into gunslinger to score the Shaw sheriff PrC. Before I wrap things up here, I want to make sure you folks are willing to close ranks with someone hounded by the fort's dragoons...


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Before I answer this, I have to say that it would depend a bit on why the Fort's Dragoons are hounding you. Nefertiti is going to be somewhat more sympathetic to Tulita and Menehune than she will the authorities at the Fort. That said, she is a foreigner to these shores herself.

We could have her tied up in your welfare because of a vision, but I'd like a bit more detail.

I'm also wondering why you guys will hang out with a crazy foreign cleric who worships a god none of you have ever heard of...

Do we want to know each other at the start more than in a cursory way of acquaintances crossing paths? Will we have intertwined backstories, or do we want to play up our early meetings?

Also, we know a bit about Oren, Aikane, Nefertiti and Rata. What do we know about Albion and Camris? Have you guys decided on concepts yet?

Hmm


Guys, I would like to apologize for my extended posting absence - the Christmas season has become quite family intensive, so my availability for posting got hit hard. As this week moves along, I will be having more time on my hands.

I did ponder further my character ideas, and I have two concepts that I think would fit in nicely - the first would be a Tulita Moamasu Mai’kal/Fighter(Brawler). I imagine him as a protector for his tribe, and envision the best reason for him to be out and about would be on escort duty for someone - Nefertiti (because she would be a newly arrived on the Razor) or Oren (ever since he left his tribe) seem like the two most immediate choices, though others can easily pop up.

The second one falls more long the lines of my initial Conan feel - an errant traveler looking for adventure, good drink, and coin to be had wherever possible - I don't see him as much of a 'principled' guy, but more of a 'go with the flow' one, jumping from one mercenary job to the next. Not so much a bounty hunter, but more of a hired hand :D

What do you all think?


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Either your brawler or your barbarian / mercenary could be made to work. Which one sounds more fun to you?

Personally, I am interested in the brawler. Would I have hired you as my local guide, or did you get assigned to be my "escort" / chaperone / spy when I got permission to preach amongst the Tulita?

Or... Are you possibly my one convert amongst the Tulita?

Hmm

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