| Nefertiti Abdul |
Nef turns to Oren. "Want to set Aikane up with a message spell again?"
| Oren Mitabu |
"I can do that. Come here, Aikane," he requests, using his Cantrip to make sure the he could hear the rogue's whispers. "Testing one two, testing one two," he has him whispers at a r age.
| Ai Kane |
Aikane looks back and forth between Jacinth and Oren, a moment of confusion on his face. Wait, the ladies thinks I want to suddenly become demon bait?
He then gets a stubborn expression and whispers into the spell "I can hear you fine. Let me know what is down there!"
Having given his message, he then turns to the northern doors and starts inspecting them.
Perception, detect traps: 1d20 + 14 ⇒ (18) + 14 = 32
| Ai Kane |
Perplexed by the sound, he mutters "Something eating?"
Suddenly remembering the spell on him, he looks around and then points towards the doors he is at. "I hear crunching sounds beyond this door. May need to deal with this first." he whispers.
He delicately checks if the door is locked in any way without opening it. If I'm lucky this will be locked...
| Oren Mitabu |
Oren fills the group in on what Aikane had discovered. He nods to the more stealthy members of the group, knowing that the menehune might need some help.
| Nefertiti Abdul |
Nef keeps silent, knowing that her turn to act is not yet. It will come, and soon.
She breathes deeply, remembering the faces of those the demon sacrificed. Butterly, Dirty Pete, Maka, Kaleo... I will avenge you.
| Jacinth Deepwarder |
This is going to look a bit ugly format-wise but I would prefer not to create a new alias for Rata since we are close to finishing so I will just post everything under this one profile and designate who is doing what as needed. Also I am dumb and got the two directions confused, thinking we were going down the hallway instead of the the double doors that are like, 10 feet ahead of us and that Reknar can probably just open once they've been cleared for traps and/or being locked. Clearly, the demonic influence has addled Jacinth's brain.
"Well..." Jacinth studies the double doors that lie only feet ahead of them. "There is not much distance to cover and it is possible that whatever lies on the other side has already heard us moving about on this side. Let us all ready ourselves and then see what lies beyond," she nods to Reknar.
| Oren Mitabu |
Oren nods, giving Reknar the okay sign. Im about as ready as I'm going to be! See you really soon, demon!
| The Kraken |
Aikane Redvane: 1d20 + 14 ⇒ (12) + 14 = 26
Jacinth: 1d20 + 4 ⇒ (16) + 4 = 20
Ke'ahilani: 1d20 + 2 ⇒ (19) + 2 = 21
Nefertiti Abdul: 1d20 + 1 ⇒ (19) + 1 = 20
Oren Mitabu: 1d20 + 1 ⇒ (5) + 1 = 6
Rata Fenn: 1d20 + 5 ⇒ (15) + 5 = 20
Reknar: 1d20 + 0 ⇒ (16) + 0 = 16
Wedjat: 1d20 + 3 ⇒ (3) + 3 = 6
.
1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22 No surprise.
.
Initiative
Aikane Redvane: 1d20 + 3 ⇒ (5) + 3 = 8
Jacinth: 1d20 + 3 ⇒ (5) + 3 = 8
Ke'ahilani: 1d20 + 2 ⇒ (2) + 2 = 4
Nefertiti Abdul: 1d20 + 3 ⇒ (9) + 3 = 12
Oren Mitabu: 1d20 + 1 ⇒ (4) + 1 = 5
Rata Fenn: 1d20 + 7 ⇒ (8) + 7 = 15
Reknar: 1d20 + 2 ⇒ (12) + 2 = 14
Wedjat: 1d20 + 3 ⇒ (13) + 3 = 16
.
1d20 + 2 ⇒ (11) + 2 = 13
On Oren's signal, Rekanr pulls the door open. An assortment of metallurgic, stonecutting, and woodworking tools and equipment fill this impressive workshop. Raw materials needed for each craft rest on the floor near the appropriate work area. There are three large blocks of stone and a partially completed stone statue, a pile of surprisingly viable timber, and two mounds of metallic ore. An archway built into the far wall leads into an impressive adjoining laboratory.
As you look closer you see the source of the noise Aikane heard earlier. A lizard nearly 8 feet long with reddish-brown scales and small horns protruding from its head sits in the middle of the room munching on the remains of what looks like a peccary. As you open the door it looks up from its meal and snorts loudly!
Round 1: Wedjat, Rata Fenn, Reknar, Lizard, Nefertiti, Aikane, Jacinth, Oren, 'Lani.
Map updated. Feel free to re-position yourselves on the map here. Keep in mind the ceilings are still 10' high in this room as well.
| Ai Kane |
I would like to clarify what looks to be a misunderstanding. The doors to the North I believe to be shut. The door at the end of the Eastern Hallway is slightly ajar.
Aikane moves to the other side of the eastern table. He nods in Reknar's direction just before ducking under the table.
| Reknar. |
"It is just a beast" - Reknar reasons - "It will attack, and we will be ready for it" - he adds, bardiche clearly placed to react - "And if it does not... Pepper it from here"
His wand springs from its wrist sheath, and he zaps the magical protective into effect, then putting it away, and readying his weapon.
Zapping Wand of Shield.
Poised for AoO if it comes up.
Bardiche AoO: 1d20 + 7 ⇒ (12) + 7 = 19
Damage if it hits: 1d10 + 12 ⇒ (4) + 12 = 16
"You there!" - he calls the creature's attention - "Come get lunch"
| Jacinth Deepwarder |
RATAGANGER
As Reknar and the others ready themselves, Rata swiftly takes up a position opposite of Aikane by the western table and readies his daggers to be thrown once an opening presents itself.
Thrown mwk dagger: 1d20 + 10 ⇒ (3) + 10 = 13 (critical threat range of 17-20)
Damage: 1d4 + 12 ⇒ (2) + 12 = 14 (5 dex, 2 weapon spec, 4 deadly aim, 1 trait) + 5 (precise strike)
| The Kraken |
As Reknar and Rata Fenn prepare for the horned lizard, it lumbers towards the mercenary who slashes it deeply across its side. Rata Fenn waits for an opportunity to let his dagger fly but the doors and Reknar block his view.
Bite: 1d20 + 8 ⇒ (12) + 8 = 20; damage: 1d6 + 6 ⇒ (2) + 6 = 8 miss.
The lizard lunges at Reknar biting savagely on his arm, but the armor covering his body absorbs the blow.
Round 1: Rata Fenn, Reknar, Lizard, Nefertiti, Wedjat, Aikane, Jacinth, Oren, 'Lani.
| Oren Mitabu |
Oren delays until he can get a clear view of the strange animal.
| Ai Kane |
Aikane moves up and opens the other door, trying to stay just outside the creature's reach as he does so. He draws his rapier as he moves.
Move drawing rapier, move action to open the door. Not sure which way it swings.
| Nefertiti Abdul |
"We can take this creature!" Then she turns to Oren. "By the way, what is it?"
Nef begins Bardic Performance +3 to attack and damage
"Can you guys help clear a charge lane?" She gets out of the way, herself.
Can someone move me away on the map?
| Jacinth Deepwarder |
Jacinth swiftly maneuvers around the table to the spot that Aikane just vacated, raising her bow to fire at the creature now that the other door is open.
Attack (Longbow; Inspire Courage, Flag, PB Shot): 1d20 + 8 + 2 + 1 + 1 ⇒ (18) + 8 + 2 + 1 + 1 = 30
Damage: 1d8 + 1 + 2 + 1 + 1 ⇒ (7) + 1 + 2 + 1 + 1 = 12
| Oren Mitabu |
"I can't see it! They're all in my line of sight."
Once the group moves, Oren will try to identify it. Here's a random knowledge roll without modifiers. 1d20 ⇒ 1
| The Kraken |
While Oren and 'Lani wait for the door to be opened, Aikane obliges them. Jacinth also takes advantage here striking the lizard with an arrow wounding it further.
Round 1: Rata Fenn, Reknar, Lizard, Nefertiti, Wedjat, Aikane, Jacinth, 'Lani, Oren.
Oren, your roll succeeded.
| Oren Mitabu |
"Oy, that's a rock horned lizard. Strong beast with a powerful maw, but the worst of it is that it's eyes drip acidic blood! Everyone be on your toes around that thing."
| Oren Mitabu |
Not wanting to waste any of his stronger spells, Oren fires a Ray of Frost at the beast, and then moves back away from the scrum, allowing Wedjat an unemcumbered path to the action.
RTA 1d20 + 3 - 4 + 3 ⇒ (18) + 3 - 4 + 3 = 20
Damage 1d3 + 2 + 3 ⇒ (1) + 2 + 3 = 6
| Wedjat |
"Screeee!"
Finally!
Powerful Charge: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28
Damage: 4d6 + 20 + 3 ⇒ (6, 1, 6, 5) + 20 + 3 = 41
Right Talon: 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23
Damage: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Left Talon: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Damage: 1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Bite: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Damage: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Wedjat attacks the lizard with abandon, claws digging into the horned-thing's flesh.
If there's anything left of it, it'll be pissed...
| Nefertiti Abdul |
Nef calms down her bird, and then turns to the others. "What was that lizard doing here? The hawanis don't strike me as the type to keep pets."
| Ai Kane |
I'm more concerned about what will come next!
Aikane quickly looks into the room where the Lizard was. If he doesn't notice any obvious dangers, he then moves over to the eastern hallway to check that nothing is coming from that direction.
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
| Reknar. |
Nef calms down her bird, and then turns to the others. "What was that lizard doing here? The hawanis don't strike me as the type to keep pets."
"Maybe it just wandered in? The place seems deserted" - Reknar replies, while he searches the area.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
| Oren Mitabu |
"That's my guess too, Reknar. I doubt those Hiwanis are in any condition to care for an animal, no matter how large it is. I bet it found its way in and was just hanging about."
| The Kraken |
Aikane glances over the contents of this room and spots several interesting things. Among them he notes the three stone blocks include sandstone, basalt and a block of quartz. The unfinished stone statue looks like it was intended as a sandstone bust, however, it was only in the early stages of completion. There is a set of masterwork artisans’ tools for Craft (sculpture) in this corner of the room.
The large pieces of timber include pine, alder, teak and mahogany (100 gp each but each weighs 200 lbs.). Similarly, there is a set of masterwork artisans’ tools for Craft (carpentry) on the workbench in the near corner.
The metallurgy portion of the workshop includes a furnace, anvil, and raw metal ores. Most of the ore consists of iron and tin. The menehune also notices but there are several silvery, glistening metal stacks scattered in the pile.
Aikane moves to the eastern corridor and checks out the room (H4) on the other side of the ajar door. Six beds line the walls. Each is covered with a moldy fur that emits a foul odor. Open wooden chests sit in front of each bed each containing an assortment of elf clothing ravaged by dry rot and other sundry items. Nothing of value remains so he moves to rejoin his companions.
| Oren Mitabu |
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"It looks like, there's a bunch of worthwhile items in here. If we had a boat and a way off the island that is," Oren grumbles as he looks at the fine timber and the metal that Aikane pointed out.
| Jacinth Deepwarder |
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"Aikane is correct; this island lies close to well-traveled shipping lanes. We will just have to be patient. But for now, we need to concentrate on finding our oh-so-pleasant host," Jacinth murmurs. "Shall we?"
And if not, this place would make a perfectly serviceable shelter if...no, *when* we defeat this demon.
| The Kraken |
After Aikane returns from his inspections, you turn your attention to the chamber north of the workshop. As you look closer you see the place illuminated dimly by the glowing stones embedded in the ceiling. Despite the apparent passage of centuries since its usage, a faint whiff of dried resin and other pungent, organic materials hangs in the air of this laboratory, particularly in the vicinity of an iron cauldron that rests atop an elevated fire pit surrounded by the vague, circular outline of charred incense etched into the floor. There are two large bookcases on the far wall that are stuffed with dusty tomes and dog-eared ledgers. Hundreds of clay, ceramic, and glass jars and vials rest on two rows of shelving that line the near walls. There are also two intricately carved wooden desks and chairs.
A closer look at the desks reveals they each have an unlocked drawer, however both drawers are empty.
The cauldron is empty except for a pungent, sticky residue coating its rim.
To save time here, I am assuming you Detect Magic here...
You see two exits here, the closed double doors to the north and a short passage ending at another door to the east.
| Ke'ahilani |
Hundreds of clay, ceramic, and glass jars and vials rest on two rows of shelving that line the near walls.
Ke' grinned maniacally.
"Come to papa!" He declared, then rushed forward to categorize, sample and appropriate.The cauldron is empty except for a pungent, sticky residue coating its rim.
"I've died and gone to heaven!" He declared.
He ran his finger around the rim, then licked it, smacking his lips in appreciation.Spellcraft: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Fail.
Spellcraft #1: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Fail.
Spellcraft #2: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 Success. "Ah! Now HERE is a potion of Invisibility!" He said, picking it up with reverence.
Spellcraft #3: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Fail.
| Ai Kane |
Take 10 on Perception, 10 + 12 = 22.
Aikane sees the iron caldron and remembers something Oren asked a while ago. "Any chance we can find some lumps of cold iron? It wouldn't be too difficult to create a make-shift sling if we found the ammo."
| Nefertiti Abdul |
What is this 'spellcraft' that you speak of? Ah, the joys of Cleric skill points...
Perception 1: 1d20 + 7 ⇒ (17) + 7 = 24 Success
Perception 2: 1d20 + 7 ⇒ (2) + 7 = 9 Fail.
Perception 3: 1d20 + 7 ⇒ (10) + 7 = 17 Fail.
Nef smells the potions, but only number one smells familiar to her. "I remember the smell of this one! My father always had one in his pocket for defensive purposes. It's a potion of Blur." She hands it to Ke'ahilani for confirmation.
She also raises her brows at Aikane's suggestion. "Very clever. And if we don't find cold iron around here, we still have some of 'Lani's weapon blanch."
| Oren Mitabu |
cauldron Spellcraft 1d20 + 12 ⇒ (13) + 12 = 25
Potion Spellcraft 1d20 + 12 ⇒ (8) + 12 = 20
"This is a potion of Displacement".