Theif

Aikane Redvane's page

196 posts. Alias of trux.


Full Name

Aikane Redvane

Race

Menehune

Classes/Levels

Rogue 5 [HP 15; AC 21 / FF 21 / T 15; F: +3/ R: +7/ W: +3; Init +3; PerC: +12]

Gender

Male

Size

Small

Alignment

Neutral Good

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 14
Charisma 12

About Aikane Redvane

Perception +12 Low Light Vision
Languages: Common, Menehune, Sylvan, Tulita, other
HP: 15/42
Fort+2 Ref+7 Will+3
AC:21 Flat:15 Touch:21 CMD: 16

+1 Reflex to avoid traps
Defensive Abilities evasion, trap sense +1, uncanny dodge;

Offense:
Speed 20 ft.
Melee rapier (small/adamantine) +8 (1d4/18-20)
Melee dagger (small/mithral) +8  (1d3/19-20)
Ranged dagger (small/mithral/thrown) +8  (1d3/19-20)
Mwk L. Crossbow (med?) +8 (1d6/19-20x2)

Both Rapier and Dagger +6/+6

Special Attacks sneak attack 3d6

Innate Spell-Like Abilities:
1/day: Dancing Lights, Flare, Prestidigitation, Produce Flame
6/day: Fire Assault 2d4 Damage

Skills:
Acrobatics +11
Appraise +6
Bluff +10
Climb +7
Diplomacy +6
Disable Device +13
Escape Artist +9
Heal +7
Intimidate +5
Knowledge (Dungeoneering) +6
Knowledge (Local) +7
Perception +12 , (Trapfinding) +14
Perform (String Instruments) +5
Profession (Engineer) +6
Sense Motive +10
Sleight of Hand +7
Stealth +14
Survival +7
Swim +7
Use Magic Device +5

Feats: Athletic, Dodge, Two-Weapon Fighting
Rogue Talents: Finesse Rogue, Survivalist

Statistics:
Str 10, Dex 16, Con 12, Int 14, Wis 14, Cha 12
Base Atk +3; CMB +2; CMD 16

Biographic Details:
Soft amber rays were warming the cliffside as Aikane played his fiddle. He was just beginning to enjoy the simple life after his return to the village. Then, an old friend came to call. Zemwaar, one of the islanders from the human villages sought Aikane out on the mountainside. In his tow, Zemwaar had a strange looking woman.

That very day, Aikane decided to leave again.
Aikane is a clever native who works the hidden paths.


Adventuring Gear
Fiddle(masterwork), Healer's kit, rations (trail/per day) (small) (4), torch (2), chain shirt +1 (small/ natural armor bonus (enhancement) (+1)/mithral), dagger (small/mithral), rapier (small/adamantine), hat of disguise, burglar's bracers, outfit (hot weather/small), backpack (small), folding pole, pouch (belt) (small) Funds: 281.78gp

Qualities:

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. [3d6]

Bond to the Land- +2 dodge bonus to AC in ____ land type

Cold Vulnerability- NO feats or traits protect vs cold.

Craftsmen- +2 Craft/Profession dealing with making Metal/Stone objects

Evasion (Ex) You can avoid damage from many area-effect attacks.

Fast-Talker You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. (+1 to bluff)

Fire Assault- 1d4 fire damage/4lvls with unarmed strikes(hands&elbows) & weapons. CHA+lvl rounds/day

Keen Senses- +2 to perception(racial bonus)

Pyromaniacs- 1/day Dancing Lights, Flare, Prestidigitation, Produce Flame

Resilient Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. +1 to fort saves.

Resistance- 5 damage resistance vs Fire

Trapfinding- +(1/2lvl) for PerC to find traps; +(1/2lvl) to Disable Device

Trap Sense (Ex) You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps.

Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so.

Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Weapon Familiarity (Ex) Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.