To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


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Sorry Jack, missed your question, the atta ck was reduced because you were grappled


I try to make retreat common sense, and I think that applies in this instance. The eel seeks protection pf its adopted home, especially now that it realizes its prey has sharp teeth.


Happy 4th of July to all those who celebrate it!


Year 241 of the United States Experiment.


Male Human Swashbuckler Lvl 5

Jack's life is your hands.


Current HP: 28 of 28 Sylph Oracle 5

figures that the only one of those 3 I have any ranks in is the worst roll of the three. Good luck Jack


Jack is back to conciousness, sort of...he can at least speak, though his mind is fuzzy


Male Human Swashbuckler Lvl 5

uh how many hp does jack have now?


Male Human Swashbuckler Lvl 5

Jack's max hp is 28.

-1
+11
+13
+6
=====
= Jack is back!


M Human Barbarian/4

Hey guys sorry for being out of it. Been having some girl problems and I've been really distracted. Back at it now!


Male Human Swashbuckler Lvl 5

np, been there.

wanna revenge me on some sea snake?


Np Belliott; good luck man!

Now, gotta' go skin that snake and make some new boots


As long as Jack cooks some snake for supper.

Four of us will be using the air bladders again for a bit more air.

Tap has about 5 rounds left of bardic performance left. He'll start that immediately prior to reaching the captains cabin.

We don' have a map, so can we approach it in a surrounding kind of way?


Welcome back, Belliott, no problem! We should be playing Reign of Winter: much snow here in southern NZ...


Male Human Swashbuckler Lvl 5

today I play skull-stripper the barbarian.


Oh good Jack, you fixing those bad skull strips?

MrA: Snow sounds good. California has been 107/41 degrees F/C.


Yup, you can surround it just fine, though it will be somewhat concealed in the sea plantlife.

Feel free to reroll initiative and first attacks


And...hurry up, you only have a minute on that guidance:)


M Human Barbarian/4

Belliott returns with vengeance in his eyes :)


You're not kidding Belliott!


Nope I think you can use two hands on the boarding pike so your strenght bonus was right Belliott, but I think I didn't calculate the bonus right on Tap's. It should be +1 more damage.


Current HP: 28 of 28 Sylph Oracle 5

Rush has no thieving skills, and probably couldn't swim down there to get to it anyway. But remember that Belliot and Jack both have ant haul on them, so carrying it out shouldn't be an issue.


Posting will be spotty over the next few days as I entertain family


Tap, alas, very little chance. They know you have something, but they havent seen the extent of it


Ha ha this is cool. Paizo should implement immediately.

Virtual Dice that Obey the Gambler's Fallacy ie The fallacy is that if a dice result has occurred less frequently in the past, it will be more frequent in the future. -Wikipedia.


Ha! Barely matters with those rolls, but I was going to figure it was a collaborative effort, so was taking the highest roll - Tap's


Current HP: 28 of 28 Sylph Oracle 5

Nayr, I'd like to just leave the family name blank as I presume I know it in character, but I have no idea out of character..... Can I just say he's house Thrune? They're a big, important family.


Sure, that works


Doling out potions to carry:
Propose:

Jack: 1 CMW,
Rush: 1 CLW, 1 Holy Water
Belliott: 1 CMW
Kerruk: 1 CMW, 1 tindertwig
Tap: 1 CLW, 1 tindertwig

Also, if I remember, Belliott has a potion of invisibility...


Also: At the end of the raid of a ship we were awarded:

'Each of the sterncastle crew is awarded 250 GP. In addition, the number of the Man’s Promise sailors killed or captured is tallied, and the sterncastle crew gains an additional 550 GP to divvy up among themselves. Also, the crew is awarded with 4 potions of CMW and 1 potion of invisibility. Jack is awarded, by the Captain himself, an amulet of natural armor +1, for warning him of the attack from behind.'

I'm not sure if we ever used those four CMWs.


I don't think that you did, no


Then maybe:

Jack: 2 CMW,
Rush: 1 CLW, 1 CMW, 1 Holy Water
Belliott: 2 CMW,
Kerruk: 1 CLW, 1 CMW, 1 tindertwig
Tap: 1CMW, 1 Invisible, 1 tindertwig


Male Human Swashbuckler Lvl 5

thanks brother in arms


Current HP: 28 of 28 Sylph Oracle 5

You guys ever have an instance were you go back over your character sheet, and you're like "Oh yeah, I forgot I had that."?

Well, guys, guess what I just found....a fully charged wand of cure light wounds. That's a full fledged my bad. Should have been using that so I could use my actual spells for other things.


lol.
In my other campaign, we were getting debuffed and knocked out turn after turn by an invisible ghost while being accosted by skeletons and giant mosquitoes... and suddenly I realized that we had a scroll of detect undead. Face Slap.

Well, at least Jack didn't die. :)


can I make worse diplomacy rolls?


Male Human Swashbuckler Lvl 5

only Kerruk managed to do anything. meh.


Male Human Swashbuckler Lvl 5

we'd better stop before they keel haul us for annoying everyone


M Human Barbarian/4

hahaha yep......


Male Human Swashbuckler Lvl 5

Jack was just planning on murdering Fipps once we sorted out the grindlows. too bad it didn't work out.


Yeah, in the end Conchobar is a pirate, and Scourge and Plugg are still in charge. Its obvious that they dont want anyone going with you.

Should I fast forward or does anyone want to do anything?


Yes, unless Fipps happens to have night watch.


Jack: 2 CMW,
Rush: 1 CLW, 1 CMW, 1 Holy Water
Belliott: 2 CMW,
Kerruk: 1 CLW, 1 CMW, 1 tindertwig
Tap: 1CMW, 1 Invisible, 1 tindertwig

Is the distribution I proposed. Front liners get 2 CMW, everyone else 1 CMW, then I just kind of spread the other items around around.


Current HP: 28 of 28 Sylph Oracle 5

I'm good with this.


I'll scoot us along, but Jack and Rush can certainly continue their conversation as we go - it would be good banter, but shouldn't affect the current mission.


Current HP: 28 of 28 Sylph Oracle 5

I vote the acrobatics checks for Rush, I don't have a good feeling about that many climb checks. But Rush wouldn't dive into the water alone. Anyone want to come with?


Male Human Swashbuckler Lvl 5

I think Rush needs to learn to fly.


Rush, let me know the plan


Current HP: 28 of 28 Sylph Oracle 5
xeyed-jack wrote:
I think Rush needs to learn to fly.

This is Rush's greatest dream. To fly among storm clouds and hurl lightning.


Current HP: 28 of 28 Sylph Oracle 5
GM Nayr wrote:
Rush, let me know the plan

Rush will turn invisibile, and then head down the left hand side. I have to use the invisibility in 1 minute increments, so I'll want to be down there and back in the first minute so as not to waste any. Rush has darkvision, so I won't need a light source. Get to an opening, or at least 30 seconds in, and then head back. Spear held at the ready.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Stealth: 1d20 + 1 ⇒ (3) + 1 = 4

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