
Treppa |

OK, went through all the loot since 2015 to see what's been claimed, sold, etc.
Here are good things we should divvy or decide upon:
Swarmbane clasp: 3000
Headband of vast intelligence, +2: 4000
+1 frost dagger: 8302
2 pearls of power, level 2: 4000@
2 scrolls of false life (sorc/wis): 150@
1 necromancer's spellbook that needs to be built to be priced :( - someone might want those spells
Belt of giant strength, +2: 4000
Boots of the mire: 3500
Ring of protection, +1: 2000
Party:
3 potions of cure light wounds
Candle of spirit protection: 1,500
Bird feather token: 300
Sell: total 5,150 gp
Tree feather token: 400/2=200
Gold amulet: 1500
Coin: 750
Ruby: 300
5 onyx gems, 100@: 500
Antique gold serving set: 800
Scale mail, +1: 1200/2=600
Pouch of semiprecious stones: 500
Leandro is happy to have all the magic items in that first section, besides the sorc/wis stuff. He wouldn't need any of Dr. Souverre's items. Nobody else seemed to want them enough to post a claim.
There's also the question about who to include on the divvy. Prior to the ship voyage, we variously had Andrzej, Angalia, Anuqa, Eliva, Ezrakion, Leandro, Nathanial, Res, Tybalt, and Volidrian in the party for acquiring that loot. Angalia and Eliva were botted, Andrzej dropped out, Anuqa and Nathanial came and went aT TIMES. I vote to simplify things, we divvy sale gold among the active PCs on shipboard.

Treppa |

Here are my suggestions for best fit, looking at the party stats:
Ring of Protection +1 -> Res. His AC is only 16, while V and L are at 20.
Belt of Giant Strength: Any of the front line 3 could use it. bid roll: 1d20 ⇒ 4
Headband of vast intelligence: do we have any INT based classes? Leandro doesn't need intelligence. He's got looks.
Boots of the mire: Big thing with these is a +2 to Fort saves vs poison or disease. Tybalt has the lowest Fort save I can see (can't find it in the good doctor's stat block). Can Tybalt have the boots?
One of us should take the swarmbane clasp. It's a cloak clasp, counts as the neck slot.
Pearls of power, 2nd level: I don't have 2nd level spells yet. Maybe Res? He's got that communal protection from evil.
I had to borrow a dagger to remove Monerre's head, but I probably wouldn't use one in combat. But if nobody else wants it, I'll take it. It'd be good to use while grappled. bid roll: 1d20 ⇒ 5

Tybalt Scorzia |

Doctor Savarre's Fabulous Chest
Quick Runner's Shirt
Handy Haversack
First Level Pages of Spell Knowledge (since I think Bards are spontaneous?)

Irikar Vareth |

Ok, folks. I'm going to be heading out of town for the next two weeks to a place where I have no wifi and the towers are spotty -- all that to say, my access to the interwebs will be sketchy at best from tomorrow (Saturday the 31) until the Monday the 16th.
I imagine I'll pop in a bit at night when possible, but, don't count on me over the period. Feel free to bot as necessary -- basically, if something even looks a little hostile, fry it with electricity.

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Res already has a ring of protection +1. He pays no heed to his low AC, he figures he can slay anything before he gets hit :-D. In practice, this has not proven to be the case :-$.
Here my bid for the belt of strength Bid Roll: 1d20 ⇒ 3
Well there you go Leandro, the belt is yours. I will take Pearls of Power and the swarm clasp if no one else wants it.

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CH,
I have a cool idea for some Armor that Dr. Savarre can give to Res. It is within the 4000 gp budget, but it needs a rule clarification. See the spoiler below:
First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 bonus on weapon damage rolls against magical beasts and monstrous humanoids; this damage is multiplied on a critical hit. After a creature uses an Elysian bronze weapon to deal damage to a magical beast or monstrous humanoid, the wielder gains a +1 bonus on attack rolls against that specific creature type (for example, against chimeras, not all magical beasts) for the next 24 hours, or until the weapon deals damage to a different kind of magical beast or monstrous humanoid.
Armor made of Elysian bronze also protects its wearer against the natural weapons or unarmed strikes of magical beasts and monstrous humanoids, providing damage reduction as if it were adamantine (1/— for light armor, 2/— for medium armor, or 3/— for heavy armor). It does not provide this protection against creatures of other types.
Elysian bronze has the same hit points and hardness as steel.
My question is, could vampires and were-creatures be considered monstrous humanoids? Each has the augmented humanoid subtype, which retains its original monster type. I don't think it is too game-breaking, as it grants DR2/- for natural weapons or unarmed strikes only.
If you say yes, then Dr. Savarre will hand Res a set of +1 Chainmail made from Elysian Bronze. The armor is inscribed with Gorum's holy symbol and it is covered with iron spikes. A name is etched on the inside, Sir Emil of Belkan. Note, for now, Res is not proficient with martial weapons so he will take a penalty for using the spikes. In hindsight, I should have given Res the martial weapon feat since Gorum clerics love their spiked armor.
Finally, along with armor, there is an Iron Eye from Faiths of Balance
The cost is 3,300 gp for the armor, 50 gp for the spiked armor and 50 gp for the Iron Eye - will figure out something else for the remaining 600 gp. Finally, I will come up with a name for the armor. Thank you for your consideration.

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Res, I will expand the creatures covered by that armor to shapechangers, which would therefore include lycanthropes. They seem to be within the spirit of that armor.
Vampires, no. They go from humanoid to undead. Monstrous humanoid is a distinct class and I don’t see much overlap with a humanoid-turned-undead.

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Res, I will expand the creatures covered by that armor to shapechangers, which would therefore include lycanthropes. They seem to be within the spirit of that armor.
Vampires, no. They go from humanoid to undead. Monstrous humanoid is a distinct class and I don’t see much overlap with a humanoid-turned-undead.
That works for me - thank you!

Treppa |

Loot Disposition (sell bolded items):
Ring of Protection +1 -> Does anyone want this? Res doesn't need it. Sell if no-one wants it.
Belt of Giant Strength: Leandro, woo! Never hurts to roll.
Headband of vast intelligence: Sell. (Pat, would your doctor want this? We could sell it to him for half - i.e., the normal sale price for an item - and both he and the party would benefit).
Boots of the mire: Tybalt
Swarmbane clasp: Res
Pearls of power, 2nd level: Res
+1 frost dagger: Leandro

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Loot Disposition (sell bolded items):
Ring of Protection +1 -> Does anyone want this? Res doesn't need it. Sell if no-one wants it.
Belt of Giant Strength: Leandro, woo! Never hurts to roll.
Headband of vast intelligence: Sell. (Pat, would your doctor want this? We could sell it to him for half - i.e., the normal sale price for an item - and both he and the party would benefit).
Boots of the mire: Tybalt
Swarmbane clasp: Res
Pearls of power, 2nd level: Res
+1 frost dagger: Leandro
Looks good to me. After all of this selling, how much gold do we have for shopping?

Patrick Curtin |

Headband of vast intelligence: Sell. (Pat, would your doctor want this? We could sell it to him for half - i.e., the normal sale price for an item - and both he and the party would benefit).
That’s fair. He doesn’t have any cash r/n so it’ll have to be an IOU

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Treppa wrote:That’s fair. He doesn’t have any cash r/n so it’ll have to be an IOUHeadband of vast intelligence: Sell. (Pat, would your doctor want this? We could sell it to him for half - i.e., the normal sale price for an item - and both he and the party would benefit).
Unacceptable - what if you die before we can collect? LOL

Patrick Curtin |

Question - Was there a specific skill tied to that headband? Or do I just choose a K skill?
This intricate gold headband is decorated with several small blue and deep purple gemstones.
The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer’s total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.

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Finally, the gear is complete.
From Dr. Savarre's chest
* Were Slayer Chainmail (3,350 gp) - expanded to cover shapechangers
* Wand of Cure Light Wounds with 43 charges (645 gp)
* 5 gp tucked into the armor
From Shopping in town
- Sold Scale Mail and MW Greatsword (200 gp)
+ Purchased a cloak of resistance +1 (1,500 gp)
That nifty swarmbane clasp just cried out for a matching cloak :-)

Irikar Vareth |

I'll be away on a family holiday starting tomorrow (the 27) and back the 5th -- but given the need to unpack with small child, probably not actually able to be online to catch up and post before the 8th.
Irikar's summoning elementals (via Summon III to get multiples) - lightning, unless someone tells him that the wraith is resistant) -- a wall of things between him and energy drain, before going back to blasting stuff with his lightning.

Treppa |

Looks like we have enough loot for Leandro and Res to get their restorations.
Leandro is interested in the +1 seeking arrow but more so we don't sell it. Volidrian's a better archer and should probably take it. Leandro would like the mwk heavy steel shield.
We have another ring of protection +1, if anyone new needs one.
Sleep arrows: Will save DC11 is probably too low to be useful - sell?
Potions and sunrods into the party pool?
There's some nice +1 gear if anyone needs magical armor or shield.
Assuming the above and selling the rest, we'll have 785.91 apiece (except for Leandro at 700.91). That will change if anyone wants to stake a claim for other items.
Any other claims?

Irikar Vareth |

I wouldn't say no to a +1 deflection bonus to AC.
As a witch, I can't use the spellbook.

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Res, answered Dr savarre's specific question. No one was infected from the wereboar fight. He did choose not to answer the general question about someone be affected by lycanthropy, that may have been implied by Dr. Savarre.
BTW - nice play on words above in your second post - he he

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Sorry for the slow return. We were exposed to COVID over Christmas. My husband had mild symptoms and tested positive but is well on the mend. I somehow tested negative, but we are still quarantining for the duration. It has left me in a weird headspace.
I hope everyone is faring reasonably well with all that is going on.

Irikar Vareth |

On the mend is good. We're doing the best that we can, here. Managed to get my turning-5-this-year kid her first shot -- and not Public Health is freaking at the clinic that was doing that, so that'll be fun (doubly so when it's time for her second)

Res Thannq |

Tybalt's secret is becoming the elephant in the room. My preference is to resolve it through in-game conversation; however, I don't know if Tybalt's silence is because he is keeping his condition secret or too busy to post.
Tybalt, if possible, could you make an in-game post to hint at your intention one way or the other? Then, I can follow that lead.
Otherwise, we could discuss our strategy here, but that seems less organic. Either way, we seem to be grinding to a halt on this issue.
In-game, I will try to turn the conversation back to the larger campaign at hand.