Third Dawn: Uncertain Futures (Inactive)

Game Master TheBobJones

Dice Rolls | Tactical


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Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

Christaph comes over wanting to take a closer look at the purple slug thing and see what he can learn about it.

Some kind of knowledge check maybe?


Inactive

Aidan tries to wake the duergar up. He slaps him a couple of times. If that doesn't help, he'll ask Kazushi to heal him a bit.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

"Here, try splashing some water on his face." As he hands Aidan his waterskin.


Female CN Kitsune Sorcerer False Priest Psychic Bloodline 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +3, R: +2, W: +3 | Init: +9 | Perc: +1, SM: +1 | Speed 30ft | Might of Mind PP2 Dancing Lights 3/3 | Spells: 1st 3/5 | Active conditions: None.

Kazushi uses the wand of infernal healing on the unconscious Duergar.

That will heal 10 HP over 10 rounds.


Dice Rolls | Tactical

Did you clap on the psionic restraints? Do you kill the puppeteer?
Do you disarm the Duergar? So many questions - so few answers.

Waking the Duergar save the charge, the caravan guards see him sit up, shake his head, and look at them without recognition. "Who in the nine hells are you? Where are Filgum and Fat-Hiruk?"

The Duergar reaches for his fallen battle axe.


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

The puppeteer is still in Squirm's... hand. I don't think we disarmed or restrained the Duergar in the end, not as written.

"We are the travelers that pulled this from your neck. I do not know where your fat or full friends are. I am Squirm. What do you remember? Please do not make this nasty, we are trying to help."


Female CN Kitsune Sorcerer False Priest Psychic Bloodline 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +3, R: +2, W: +3 | Init: +9 | Perc: +1, SM: +1 | Speed 30ft | Might of Mind PP2 Dancing Lights 3/3 | Spells: 1st 3/5 | Active conditions: None.

Kazushi points at the puppeteer Squirm is holding and says:-

"I strongly suspect that vile little creature was controlling you. That is why you have a gap in your memory. We just set you free, which means you should thank us, not hit us with an axe."


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"We are heroes, after all” adds Neils.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

"Not to mention that we highly outnumber you and it would be tactically unwise of you to attack us."


Dice Rolls | Tactical

Looking around him in bewilderment, the Duergar looks at the guards addressing him, then at the puppeteer. He rises to his feet holding his axe haft in his hand, but with the blade swinging low in a casual manner. "Name's Bender. Been guarding a caravan headed through the Hirauu Forest to Arbil. Filgum was my companion, and Fat-Hiruk was the caravan master.

"You say you pulled that off my neck? Best drop it before you lose a hand dromite!" the Duergar spits as he raises up his axe and moves toward the puppeteer.

GM Rolls:

Aidan D. Lafont Initiative: 1d20 + 2 ⇒ (10) + 2 = 12 +1 while psionically focused
Christaph Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Kazushi Initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Neils Initiative: 1d20 + 1 ⇒ (9) + 1 = 10 Can act in a surprise round
Squirm Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Bender Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

Up Next: Everyone


Female CN Kitsune Sorcerer False Priest Psychic Bloodline 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +3, R: +2, W: +3 | Init: +9 | Perc: +1, SM: +1 | Speed 30ft | Might of Mind PP2 Dancing Lights 3/3 | Spells: 1st 3/5 | Active conditions: None.

"Put is down and let him kill it Squirm. It will save us doing it." Kazushi suggests, delaying her action.


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

Squirm channels his dread powers into the creature

Devastating Touch Damage: 1d6 + 2 ⇒ (4) + 2 = 6

before dropping it at the duergar's feet.


Inactive

"Do you remember anything? What route did you take?"

Aidan keeps an eye on the strange thing as it plops on the ground.


Dice Rolls | Tactical

Unless someone else posts, the puppeteer dies in just over 3 hours.


Female CN Kitsune Sorcerer False Priest Psychic Bloodline 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +3, R: +2, W: +3 | Init: +9 | Perc: +1, SM: +1 | Speed 30ft | Might of Mind PP2 Dancing Lights 3/3 | Spells: 1st 3/5 | Active conditions: None.

I thought the Duergar was going to kill it.


Inactive

Me too. He did get his axe ready.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

Holding up his hands in a stopping motion, "Pardon me, but I would like a chance to study this creature before we kill it! After all, knowing your enemy is half the battle won, right?"

Yes, I got the impression that the Duergar was going to kill it, or maybe cut off Squirm's ... 'appendage'/hand?


Dice Rolls | Tactical

'WACK' The ax slices the puppeteer in half coming within a hair's breath of Squirm's hand. His ax head by his side, blood dripping from it, he turns to the caravan guards.

"You can study it dead. Now who are you, why are you here, and what day is it?


Inactive

"Overseer Mosephi from Arbil asked us to check on kobolds in Vensnak. Ore shipments are late," answers Aidan.

What day it is - that's a good question. Did you ever mention any specific date? I hope I didn't miss it.


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

"You are most ungracious for one who has just had a life sentence lifted. We have saved you from the most intimate of enslavements and you answer with suspicion?"


Inactive

"Well, I'd be suspicious too. Don't judge him too hard."

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