The World's End - Maximum City [A Mutants & Masterminds Campaign]

Game Master DM_Lazer_Beam

The World's End - Maximum City
DM_Lazer_Beam's M&M Campaign
Elli's Map of Massachusetts
Station X-438
Castle Sinh Overview


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Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
Is there any place where I can hide quickly?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Elli:
You could try hiding in the sludge or maybe run away. The old man appears to be on the opposite side of the channel.


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
I'm going to run away, but I'm testing something first. I want to keep walking until I can feel my powers come back. I'm trying to figure out if it's the area that's affecting my powers or the old man.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Elli:
Even after a few feet, your powers don't seem to be coming back.

You hear a splash as someone appears to have entered the sludge in the channel. Oh dear, now I'm wet. Still can't let whatever that was drown...nasty fate that. Unless she has gills. Maybe she has gills. Well if she has gills why am I wet? Do I have gills? *blubb* *cough* No I suppose not. Oh yes, the flying fire. Maybe it landed on the other side...wish I had gills.


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
I sigh inwardly Should I really put my trust in someone after what just happened?
...Hello...?


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

He's feeling these punches, lets hope i can get him to stay down.
power attack
attack: 1d20 + 6 ⇒ (20) + 6 = 26 DC29
stealth: 1d20 + 1 ⇒ (18) + 1 = 19


Android

Spoiler:
Ow. ow ow. This is not good. I need to take a self-defense class or something...I am getting my butt kicked!

hmmm... we're both pretty messed up right now...wonder if I can get lucky just once more...that wall we smashed into looks pretty broken up...
Baker glares at the grinning villain in front of him, willing the wall behind him to crumble.
Hindered Fate: 1d20 + 8 ⇒ (1) + 8 = 9

Apparently not. Guess i've twisted the arm of luck a bit far today, haha. Let's reroll that with a Luck point.

reroll with Luck: 1d20 ⇒ 12 + 8 = 20 Damage DC18


DM Only:
Death Mask Toughness: 1d20 + 7 ⇒ (8) + 7 = 15 Hindered Fate DC 18
Death Mask's Toughness: 1d20 + 6 ⇒ (9) + 6 = 15 DC 18 Sealed Fate

Risen Fate:
A particularly heavy chunk of wall falls forward leaving a gaping hole in the side of the museum and connects solidly with Death Mask. The villain stumbles but isn't down yet. Bruise

Risen Fate, you can feel the last traces of the toxin dissipate as you begin to grin uncontrollably. No save, just fluff.

I always like to see de people smile in dere last moments.

Power Attack w/Combat Knife: 1d20 + 8 ⇒ (11) + 8 = 19 vs. AC 13

DC 21 Toughness save, Risen Fate.

As his knife connects with you once again, retalitory energy arcs across his body. Another Bruise

Death Mask eyes you warily. What voodoo you be doin', mon? Dat ain't good fer ya health.

A scream splits the night air. Mayor?! That wall just collapsed...AHHH! your arms! I-I mean they'll be fine, they'll be fine. Help! Someone help me! The mayor is pinned under some rubble! The voice is coming from outside the wall that you just willed to hit Death Mask. BBE registered, Hero point awarded

DM Only:
BBE: 1d4 ⇒ 3 Neutral NPC
Neutral NPC: 1d4 ⇒ 3 Permanent Weaken
Target: 1d5 ⇒ 4
1=General Rencore, 2=Officer Mahoney, 3=Lt. Mahoney, 4=Mayor, 5=Museum Patron
Weaken type: 1d8 ⇒ 6 Dexterity Weaken
Effective Rank: 1d10 ⇒ 2


Android

Spoiler:
That's two people I've gotta help now...this D.Mask is really a pain in the ass. Literally.

Toughness Save: 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12
Aaaaand Hero Point that.
thing: 1d20 ⇒ 20 + 11 - 5 = 26


Male Mutant Minotaur

DM Only:
Rampage's Toughness: 1d20 + 8 ⇒ (1) + 8 = 9 DC 34

Knights of Revelation

Assault Rifles @ Colonel Kopel: 1d20 + 4 ⇒ (9) + 4 = 13 DC 15
The first Knight misses and the second Knight throws a peculiar blue grenade...
Frost Grenade: 1d20 + 4 ⇒ (11) + 4 = 15 DC 5

Colonel Kopel & Co.

Dodge Save: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (7) + 5 = 12 DC 15
Officer Charlie, Lt. Mahoney, and one of the soldiers becomes frozen solid! Colonel Kopel's leg becomes covered in frost!
Handgun Fire: 1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (20) + 5 = 25 DC 14

Take more than that to make me retire! Both remaining Knights go down, with a crit from the Colonel.

MLK Jr.:
Adding 5 to DC for critical hit.

Your battle instincts take over and you strike the same spot you had hit previously with pinpoint precision.

*SNAP* RAAAGGHHHH! Rampage twitches once...and falls unconscious from the pain. His lower torso is noticably limp.

Hero Point awarded for perfect K.O.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Timeline:
B-B-But the chopper...it'll...
You glare at him.
*gulp*
He points to an open compartment above your head with parachutes and then jumps.

You grab a parachute from the compartment, teleport and place the pack on the limp Knight falling to his doom. You are now back in the helicopter, your teleport already compensating for the wild gyrations of the unmanned vehicle.

Acrobatics check.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Elli:
Hello! Hold on, I'll be right there! Have you hurt yourself? Of course she's hurt herself, she fell from the sky. Try not to die before I arrive...or at all if that matters. Stay away from lights! Oh, and running with scissors! And men with dirty haircuts!

As the voice comes closer the light highlights a rather skinny specimen of a man, hardly more than bone, beard, and sinew. He is holding a piece of gnarled driftwood that balances a lantern on one end. Apparently the water in this bend of the sewers is the clear fresh water you saw earlier. The man manages to make it over to your side rather out of breath. He sees your bindings, raises an eyebrow and proceeds to pull a out a risty penknife and free you.

Well there's your problem! Don't fly with your hands tied next time! Daft kids always doing strange things... Best come over to the other side to my house. It's drier there...of course I suppose you aren't wet...Are you tired?


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

assuming the next turn has occured.
I look around the collapsed rubble and look for a way up.
perception: 1d20 + 0 ⇒ (10) + 0 = 10
athletics: 1d20 + 4 ⇒ (9) + 4 = 13
I try to climb my way if an unblock stairs is not available.
Colonel, their leader is defeated, back up is on its way.


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
Haha yeah, well, the circumstances that I was in called for some quick action so I didn't have time to get out of this. I turn around and hold out my hands so he can cut the binds.
This is much appreciated, thank you, and I certainly wouldn't mind somewhere to rest a bit. Would you do me the honor of giving me your name?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Elli:
Not tired? Good, then you can carry me across the river, because I am pooped! Hawhaw! A little sewer humor.

Name? Oh, they call me Puritan. But you can call me Grandad...or Frank. My name isn't Frank of course but see I've forgotten my real name. Or it was a terrible name and I lost it. No that can't be right...

But seriously though... He hands you his lantern and taps his foot expectantly.


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
I rub my wrists a bit and smile. Yeah Grandad, I'll give you a ride. It's the least I can do.
Oh my, this old man. Haha he does kind of remind me of my Papa.
I lean down to offer him a piggy back ride. Alright, across the river we go. How deep is this?


Android

Spoiler:
Risen Fate stares down Death Mask and wipes blood from the corner of his mouth.
Looks like it's you or me, doesn't it. Let's see who really has luck on their side.
Ithran, I really hope you're with me on this one...Let's give this a shot!

I spend 1 Hero Point on Beginners Luck for 5 ranks in Unarmed Combat.
I spend my move action to use Lucky Mimicry to copy Death Mask's +5 to close combat maneuvers. Expertise Superhero: 1d20 + 11 ⇒ (8) + 11 = 19

I use Extraordinary Effort to gain two extra standard actions this round. I'm now at a total of a +11 to unarmed combat and have 2 standard actions.

I Power Attack and All-out Attack Death Mask twice.

RAAAAAAGH!!!
Risen Fate batters away with unbridled fury and reckless abandon at the thought of Losing Marissa. It has already been far too long and this fight needs to end now!

Power Attack: 1d20 + 11 - 2 + 2 ⇒ (12) + 11 - 2 + 2 = 23 Damage DC18
Power Attack: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18 Damage DC18

Saving my last Hero Point and my use of a Luck Point just in case...and no matter what, i'm going to be exhausted after this turn, as well as staggered and dropping my Dodge and Parry to +0...


Android

DM:
Correction: Mimicry is supposed to be a Perception check, so: 1d20 + 6 => (8) + 6 = 14 against DC13.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
Timeline pops back on the falling helicopter stabilizes then looks to the driver seat and ports to it giving a quick look at the controls.
vehicles: 1d20 + 10 ⇒ (8) + 10 = 18
Timeline grabs the control stick, flips some switches and pushes some buttons and rights the helicopter then files back down towards the building and the hole it made.
Ha Ha I guess its true what they say.. "Time really does fly" Timeline smirks.


DM Only:
Death Mask Toughness: 1d20 + 5 ⇒ (20) + 5 = 25 DC 20

Risen Fate:
Death mask is surprised as your offensive technique connects solidly...but not solidly enough. In his juiced up state, he barely feels anything.


Android

DM:
He can reroll that. Luck Point spent.


DM Only:
Death Mask Toughness save: 1d20 + 5 ⇒ (7) + 5 = 12 DC 18

Risen Fate:
...Death Mask's grin turns into a grimace as a bone splinter pokes through his chest. Failed by 2. Bruise taken


Android

DM:
Spending a Hero Point on my second attack.
Reroll: 1d20 ⇒ 13 + 11 - 2 + 2 = 24


DM Only:
Death Mask Toughness: 1d20 + 4 ⇒ (7) + 4 = 11 DC 18

Risen Fate:
You bend Fate itself like putty, arcing your second hit to impact next to the first causing teh bone spur to stick out further. Another fail by 2 degrees. Bruise taken.

The villain looks at his new wound. That con't be good. You know how much a good doc costs? This'll take forever to heal, mon.

He stabs at you with a vengeance. Power Attack w/Combat Knife: 1d20 + 8 ⇒ (3) + 8 = 11 Vs. DC 13 ...and he misses your heart by inches.


Android

DM:
Barely dodging the knife stab,
No kidding. You're slowing down.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Timeline:
You are not thrown from the violently swinging chopper and manage to get it under control but only barely. You really should brush up on your archaic aerodynamics piloting skills. You indeed maneuver the vehicle closer but as you are 4 miles up, you can only get so far. Feel free to teleport next turn but your move and standard were used this turn already.

The helicopter is a lighter model.

Defense 6; Toughness 9; 1 Minigun, Ranged Multiattack Damage 5


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Colonel Kopel shouts orders. Kent, give my friend in the pit a hand.

Kent walks over and lends a hand for you to get up. +2 to your next climb check, MLK Jr.

MLK Jr., the exit to the basement is where it normally is if you want to get out that way.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

I'll take his help
athletics: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Thank you, Kent was it. let me help you with these guys. Their leader won't be moving for a while. though, i might have over done it.
i am assuming the climb is a standard action and i then take my move to get close to the knights.


Android

DM:
I'll hit him again. While tired. Really tired...
unreliable Mimicry: 1d20 ⇒ 10 and it sticks around. sweet!

No power attack this time, we'll just focus on hitting and hope it lands...
All-out to the Face: 1d20 + 11 - 2 + 2 ⇒ (9) + 11 - 2 + 2 = 20
Ooo... hopefully that hits... Damage DC16


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Elli:
You carry Puritan across the clear waters and find a small, cozy driftwood shack recessed into the sewer wall. He offers you a spot by his fireplace and some clean towels.

While you are drying off, you see him grimace and then rummage around in the kitchen, finds some pills and takes them. He relaxes noticeably afterwards. What's a nice girl like you doing flying around the sewers, eh?


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline Turns off the Helicopter and ports it safely to the roof. Then he ports back into the main room. Timeline surveys the room. looking for anything left standing mainly Mr.mask seeing I didnt get the armor and gas mask for nuthin well after Joe and baker and the general got done with everything maybe it was but oh well.
perception: 1d20 + 1 ⇒ (19) + 1 = 20
Well what did I miss....? Well looks like you guys can hold your own. I took care of the Helli, any one left?


DM Only:
Death Mask: 1d20 + 3 ⇒ (10) + 3 = 13 DC 16

Risen Fate:
Your punch connects with the villain's jaw, knocking a tooth loose. Death mask is looking about how you feel at the moment. Brathing heavily, Death Mask attempts a vicious jab with his combat knife.
Power Attack w/ Combat Knife: 1d20 + 8 ⇒ (20) + 8 = 28 Vs. 13

As his attack lands, his other fist comes around in an attempt to box your ears! As his crit bonus, he's making you save vs. an Affliction effect, DC 10 Fort, in addition to your normal DC 21 Toughness save from damage.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Timeline, You port back into the Final Exhibit room. Both SHRU officers and a soldier are frozen in place. Colonel Kopel and the remaining soldier are helping MLK Jr. to disarm the Knights.

Down the corridor you can just make out two costumed supers duking it out in a fist and knife fight inside the dino exhibit. There is a hole in the far wall and you can hear someone's cries for help.

A curious glimmer catches your eye in the hallway. A huge jewel can be seen peeking out of a bulging satchel lying on the floor of the hallway.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline ports into the room with the two fighting supers keeping his distance out of melee range.
He pulls up his arm blaster and fires at Mr.Mask.
Blaster: 1d20 + 6 ⇒ (8) + 6 = 14DC20
Doubt that hits but oh well

Hey ugly I bet your mom was quite the looker with a face like that. intimidate: 1d20 + 1 ⇒ (8) + 1 = 9


Android

Luck Point He can reroll that crit.


Android

Toughness Save: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Fortitude Save: 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14 (If he ends up critting again...)
Good on both saves!


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

As i don't want the shru agents to be frozen to death i try to strength check them out, assuming that there isn't a free knight.
strength: 1d20 + 4 ⇒ (9) + 4 = 13
I'll get you out of there quickly
or if there is a free knight capable of firing,
attack: 1d20 + 6 ⇒ (2) + 6 = 8
and for good measure
perception: 1d20 + 0 ⇒ (19) + 0 = 19


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
I actually came down here to look at the water flow. The people on the surface are concerned that it's decreased so much. I ended up finding a wall in one of the main sewer lines. I tried going around to find the other side of it and just found a city in a reservoir about a mile from here. They were the ones who tied me up and the ones I was flying away from. Could you tell me more about that city or its people? I also still need to deal with that wall and get the water flowing. Do you know if they put that up?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Elli:
Well I was originally going to name the city Grubicus after my pet caterpillar you see but these youngsters got it into their head that we needed to vote and now they call it "The Underhollow" or some such.

A wall you say? I thought our river had gotten deeper recently. Although I'm afraid I don't know who's responsible. I tend to let the younger generation handle the finer point of things. This development is quite troubling though. Can't have upperworlders tramping around down here. Even pretty ones such as yourself. *sigh* I suppose I'll have to convene a meeting.

*KNOCK* *KNOCK*

I wonder who that coul- The door is kicked open and several people enter the room. They all have normal appearances and are wearing the same cloaks that the patrollers on the catwalk wore.

One of the women yells, There she is! She's the one that got away! We've got to kill her now. Lord Puritan, we can't let her return to the surface. The others seem to hold a lot of respect for Puritan.


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
Elli sits there with a million things running through her head. She puts her hand over her gun, but doesn't pull it out yet. She looks over at Puritan. What ya going to do about this Puritan?


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
I ready an action to shoot Puritan in the head if he doesn't talk down the guards. Kill or be killed. Talking hasn't worked all damn day and I'm not going out without a fight...one more chance for diplomacy though...one more...


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Elli:
Puritan glares at the newcomers. There will be none of THAT! You begin to feel ill. Your lower abdomen begins to cringe in pain. The gilled woman however seems to be feeling the brunt of whatever power has been brought to bear. She is on her knees.

After a moment, the pain subsides and Puritan seems to have composed himself. She is a guest that has wandered in here with nothing but the best of intentions. You will treat her as such. Seriously, you youngsters nowadays. No respect for common courtesy. Chardy, you will apologize to to Elli and then excuse yourself. If the rest of you can can keep quiet maybe we can find ourselves a peaceable solution.

Elli has informed me that one of you obstructed the main sewer line to increase the flow of our river. I shouldn't have to explain how moronic an idea that is as more upper-worlders will be investigating the blockage. They might be on their way here as we speak.

Puritan turns to you. I am dreadfully sorry, my dear. They are so impetuous. But they mean well. I don't suppose you have any ideas on how to resolve this situation?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

It is officially the next round. Already have Timeline's action.


Android

This guy just won't drop!
unreliable Mimicry: 1d20 ⇒ 9 Crap.
Luck Point to reroll.
Reroll: 1d20 ⇒ 13 ...and it sticks.

Screw it. I've come this far.

You just don't know when to SIT! DOWN!
All-out Power Attack to the Face: 1d20 + 11 - 2 + 2 - 2 ⇒ (12) + 11 - 2 + 2 - 2 = 21 Damage DC18

My luck is so going to run out when he hits me back... or when my BBE hits...


DM Only:
Death Mask's Toughness: 1d20 + 2 ⇒ (11) + 2 = 13 DC 18
BBE: 1d4 ⇒ 4
Environment: 1d2 ⇒ 2
Structure: 1d6 ⇒ 2
Target: 1d5 ⇒ 3
4=Dino Skeleton, 5=Helicopter
Degrade/Reinforce: 1d2 ⇒ 1

Risen Fate, several large cracks appear in the ceiling. A large groan comes from the ceiling as it's degradated structure tries to hold up a few tons of concrete ceiling. Just about anything might send it crashing down.

You hit Death Mask once again in the jaw. He staggers backwards just as Timeline appears firing his wrist laser! Unfortunately the shot goes wide. Takes a Bruise.

I not be gettin' paid enuff fer dis. I will come for you again, voodoo man. Death Mask throws a small pellet at the ground and smoke fills the room! Total visual Concealment. Cannot attack targets in the cloud unless you have some other sense to pinpoint them. Particularly accurate senses (see the Extra) combined with a successful Perception check would allow targeting but the target receives a +5 to AC vs. such attacks.

MLK Jr. you spend this round and last round breaking the SHRU and soldiers out of the ice. They appear to be in early stages of hypothermia but otherwise unharmed. (Except for poor Charlie who has taken a bullet to the knee.)

End of round. New round go!


Android

Cough cough! If he's leaving I have other people to save. Quick, go help the mayor to an ambulance and watch out for that ceiling, make sure no one comes in here, it looks like it might come down at any moment! I'll be back after I help some other civilians that need immediate attention!

Risen Fate doesn't wait for an acknowledgement from Timeline before flying (at half speed) towards where majority of people for the Gala have gathered, looking for Marissa.

Before going outside, he stops in an area with no people to try and make a quick call to Marissa. If she doesn't answer he continues on towards the crowd.

Perception: 1d20 - 2 + 2 ⇒ (3) - 2 + 2 = 3
Where is she?! This is not good...I will never forgive myself if she's dead because of me.


Female Human Geographer [5 HP][6 PP] [0 Bruise(s)]

DM:
Elli relaxes a bit and takes her hand from her gun. Unfortunately, that wall needs to come down and the water flow levels need to be restored otherwise there's going to be trouble. Did you build that wall to re-route the water so you could use it as a power source? I just want to understand why you need that water, then maybe I can come up with a solution that will work for all of us.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline hearing the cries for help teleports outside the hole in the wall outside the smoke and sees the mayor laying under a wall that has somehow fell on him.
Man the person who made this building was horrible its falling a part left and right.
Don't worry mayor ill get you to safety.
Timeline uses his standard action to port the wall of the mayor. or the mayor out of under if the wall is more rubble and therefore more pieces.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

Scanning for D Mask if he leaves from the dinosaur exhibit.
perception: 1d20 + 0 ⇒ (10) + 0 = 10
i continue to help the shru officers in any manner that they need.
Colonel, their leader,the Minotaur meta has been dealt with. I have freed your fellow officers. Is there anything you need of me. it looks like my friends are having some trouble with the Murderer D. Mask judging from the gas cloud.
He was the one responsible for 2 deaths so far. if you could help to surround the building and cover any exits including air-vents we can hopefully catch this criminal.be careful, he is fond of poisonous gases so be sure to wear protection.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Risen Fate, you are able to fly through the Final Exhibit room and outside through the fire door. The smoke grenade combined with your weaken state hampers your vision and you can't seem to find Marrisa in the streams of people running or limping away from the Sphinxonium. On the bright side, none of the trampled people seem to have been hurt very bad as they are also running away at top speed. You hear sirens in the not so far distance.

Timeline, You port outside to find the Mayor pinned under some rubble from the collapsed wall. He is only semi-conscious and in great pain. You are able to teleport him out to a clear spot nearby.
T-T-Thank...you. He manages to whisper.

MLK Jr., Colonel Kopel motions you over. We've got the cleanup handled here. You need to get out of here [i]now[/]. I don't think the General really noticed you and there will be fewer questions if you simply let this King Arthur whacko take the blame for this. He sees your looks and adds, Or credit for this, whatever. We'll talk about this later. You need to lie low for awhile. Got it?

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