The White Boar of Kilfay - 4E D&D
Game Master
FabesMinis
Male Halfling Bard 4
Healaugh closes the door and awaits results.
Healaugh waits.
The whistle sounds again.
Male Human Artificer 4
"We had better be looking at other things than this door and the jar, I am thinking as it does not seem to me that the noise will be stopping at all, do you know?"
Ynyr quickly scans the rest of the room for clues, exits and anything else that will stop Healaugh opening and closing the door.
1d20 + 9 ⇒ (11) + 9 = 20 - Perception.
There is another set of double doors to the north. Other than that Ynyr doesn't find anything of use or interest.
The whistle sounds again.
Male Halfling Bard 4
Healaugh heads for the double doors.
"If this sets of another whistle, happen our Macmorr can smash summat."
Male Halfling Bard 4
1d20 + 9 ⇒ (12) + 9 = 21 - Thievery to open
Healaugh unlocks the doors with the aid of some jiggery pokery, he then realises that they can be opened with the key they have found.
The whistle sounds once more.
Male Halfling Bard 4
"Waste not, want not. Come in handy to lock un up again."
He opens the door.
The door opens onto the outside.
Male Halfling Bard 4
Any tasloi visible?
Healaugh looks at the wherever he is.
The halfling can see a large coppice of trees and behind them the large central building of the courtyard.
Male Halfling Bard 4
"Reet. Had about enough."
Healaugh plods staunchly towards the central building, Ynyr trailing worriedly in his wake.
Male Human Artificer 4
"A little bit of caution might be a plan now, might it not, Healaugh?"
Ynyr pants after his old friend.
"Or maybe it might not, if I am thinking right, because probably you are right and this has gone on long enough, which I am now about to believe, is that not so?"
Male Elf Druid 4
"It's certainly worth a look, Ynyr."
Male Halfling Bard 4
Ignoring his trailing comrades, Healaugh hunts for a way in.
Ddraig? Macmoor?
Healaugh realises that it is the large building that stands to the east of the tasloi grove. To the west lies the grove. To the east lie a larger mass of trees. A cluster of trees lies between the current building and the large central building.
Ghadmyr
Male Elf Druid 4
"Master Healaugh, mind where you're going. In these parts, even the trees are treacherous. I would keep a distance from those palms."
Male Halfling Bard 4
"Can't be doing with that. Treacherous trees." Healaugh snorts disapprovingly and heeds Ghadmyr's warning.
Macmoor? Ddraig?
Healaugh, Ynyr, Ghadmyr - which direction are you going in? You may recall that the large central building has doors to the west.
Male Human Artificer 4
Direct route to the doors, avoiding any more treacherous foliage.
Male Elf Druid 4
The group heads to the western side of the building. The whistle sounds behind them as they go.
When they arrive at the doors, they can see that one lies to the north and the other to the south.
You are at location 35.
>>>>MAP<<<<
Male Halfling Bard 4
Healaugh shrugs and pulls out his trusty sling. Throwing it in the air, he nods as it lands pointing to the north door.
"Brigid-lass says that one."
Male Elf Druid 4
"You're an interesting creature, Master Healaugh."
Male Halfling Bard 4
"Got a bit of an understanding with Brigid-lass. Potent force for the venturesome, she be."
Male Human Artificer 4
Ynyr's eyes take on the slightly glazed look that always afflicts him when Healaugh starts to unveil his personal relationship with the goddess of fortune.
"Maybe later when we are not in search for a giant boar would be a more suitable time for the telling of tales?", he suggests without much hope of being listened to.
A short stone stairway leads to an unlocked door. Once inside you find yourselves in a long hallway. A door lies to the south.
Male Halfling Bard 4
Healaugh looks intently at the door, defying it to be in any way trapped.
1d20 + 9 ⇒ (1) + 9 = 10 - Perception.
It remains resolutely door-like.
Male Human Artificer 4
1d20 + 9 ⇒ (13) + 9 = 22 - Perception
Seeing Healaugh flummoxed by the door's resolute door-ness, Ynyr takes a look.
Ynyr notices a faint whiff of chemicals. It would be wise to hold one's nose if this door is opened.
Male Human Artificer 4
Ynyr backs away uneasily and pulls out a woolly muffler.
"I think wrapping up our faces might be a good idea do you know? It does seem that someone has been attempting alchemy behind this door."
Even so, his eyes gleam at the prospect of fresh supplies.
Male Elf Druid 4
Ghadmyr shields his nose and mouth.
M Human Barbarian 4
Macmorr hefts his axe as Healaugh and Ynyr examine the door.
Who shall open yon portal, o brave ones?
Male Halfling Bard 4
Healaugh opens the door, after wrapping his cloak around his head as a kind of burnous.
The room is revealed to be some sort of laboratory, for those familiar with such things.
In the middle of the floor is a plain table with the decomposing body of a tasloi upon it. Tools and implements used in operating upon the corpse seem to have been put down hurriedly. There are many different knives and saws.
Around the walls are cages of small furry creatures, long dead.
The strangest thing are two windows looking out over the tasloi grove - they were not evident from the other side, and must be some sort of magical effect. There is a desk near these windows.
Male Halfling Bard 4
"Reet nasty."
It's the Island of Dr Moreau in Fantasyland.
Male Elf Druid 4
Can we detect any dangerous fumes, despite our precautions? perception 1d20 + 13 ⇒ (5) + 13 = 18
No dangerous fumes can be detected.
Before anyone can explore further, an immense crash can be heard in the direction of the building you just came from!
Male Halfling Bard 4
"Lass! Best get back."
Healaugh legs it out of the room and back the way they just came.
Male Human Artificer 4
M Human Barbarian 4
Male Elf Druid 4
Male Dragonborn Paladin, Level 4
As does Ddraig (Yes, he's still around!)
Sorry for the delay - this may be a bit mental... Please all roll initiative: I will place you on the map.
The heroes leave the laboratory and return to the strange chamber, they are presented with a bizarre sight:
A bulette stands enraged within a pool of smashed glass and strange fluid. It's reddish skin and scales, and neck frills indicate that this not like any bulette you have heard of before.
Facing this bizarre creation, is a gigantic white boar, bigger than a horse, and almost glowing with power.
Init = 1d20 + 4 ⇒ (8) + 4 = 12
"At last, the magic pig. And he has a friend. Or not."
Male Halfling Bard 4
1d20 + 3 ⇒ (14) + 3 = 17 - init
"Happen they deserve each other."
Male Human Artificer 4
1d20 + 3 ⇒ (6) + 3 = 9 - init
"Disconcerting is it not? Do you think they might be induced to fight each other, now?"
Ynyr remains ever optimistic.
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