Caleb Rook, Jedi |
Using Sense Surroundings (swift action) and Perception to try to locate the sniper - Sense Surroundings (DC 15) allows me to ignore cover and concealment, DC 20 allows me to ignore total cover.
Use the Force: Sense Surroundings: 1d20 + 15 ⇒ (18) + 15 = 33
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
And then ....
Swift Action
Use the Force: Activate Surge: 1d20 + 15 ⇒ (17) + 15 = 32: +30 to Jump, +6 squares movement. (Though how it goes in the book, 32 would make it a +50 to Jump and +10 squares movement. ;)
Move Action: 12 squares towards the skiff.
Be ready to Deflect (especially if I spotted the sniper) and use a Force Point if necessary. If there is one to Deflect, it's going to get Redirected into the guy trying to steal our transport.
Use the Force: Deflect: 1d20 + 15 ⇒ (20) + 15 = 35
Force Point: Highest Only: 2d6 ⇒ (5, 1) = 6
Total is 40. (Nat 20, w00t!!)
Redirect: 1d20 + 10 ⇒ (2) + 10 = 12
Probably won't hit the Skiff Guy with the blaster bolt. :P :)
Presuming I still have action after that, use Move Object on the guy on the skiff - just lift him up out of the seat, angling away from it; I intend to keep concentration (standard action) on him if I can. (If I have him. Prisoner time!!)
Use the Force: Move Object: 1d20 + 15 ⇒ (3) + 15 = 18: up to Medium size, 2d6 damage.
Must exceed the Will Defense of the feller on the skiff - might, might not ...
====================================================
A sniper ... His eyes looking a little unfocused, Caleb does a swift scan through the doors. The fellow working on getting the skiff going is of course spotted, but if he were a sniper, where ...
"You know," he says conversationally, "subtlety and hiding is all well and good, but when it comes down to it ... a Jedi should be a Jedi. I'll stop the fellow at the skiff." Shifting his pistol to his left hand, he extracts his lightsaber with his right ...
... and with a sudden burst of speed, he charges out the door, his lightsaber activating in a sapphire blue snap-hiss as he goes, ready to swat away any incoming blaster fire.
Gunnar Vryce II |
Gunnar will watch and smile to himself at the perfect cover of a man running at people with a lightsaber and he will reach out and hold the speeder where it is...
His mind seeing the rocks.... the speeder.... the jedi running toward it.... the sparse trees.... the force all around him... within him
grab the speeder: 1d20 + 17 ⇒ (13) + 17 = 30
Gamemaster the Light Side |
Master Wolf smiles at your banter, " I am happy to say that Master K'Kruhk's presence yet shines in the Force. He is pursuing another important matter as I pursue this one. One in which my own feelings will not cloud my judgment".
"Let us begin. Time is of the essence here".
He reaches into his pocket and pulls out a recording device, inserting it into AJTD1, a holograph of a swirling star mass appears.
"This is the Indrexu Spiral. A mass of protomatter, cometary debris, and asteroid fields that snakes through the Tion Cluster. Its presence is a hazard to interstellar shipping, forcing starships to go parsecs out of their way to avoid it. No one has been able to map it accurately, much less find a safe route through it - until recently".
He gestures again and the hologram shifts forming the wide, conical head of a Hutt. An old one by the look of him, with patches of dried gray skin along his broad face. His eyes, however, are alive and alert - he's aware he's being hologrammed.
"This is Popara the Hutt, leader of a powerful financial empire that includes both legitimate and illegal operations. He has information regarding safe passage through the Indrexu Spiral. We do not know whether his own operatives did the scouting or whether the information just happened to fall into his hands. Regardless, his ships are successfully navigating the region where others have been thwarted, to the great advantage of his shipping lines.
I don't have to tell you how valuable this information is. The ability to move material, equipment and men through the Cluster is supremely advantageous to anyone with such knowledge. With this knowledge, we can explore the cluster without Sith interference or interference by their nefarious agents. My plan is to establish a new Temple and begin rebuilding the Order once again. Within a generation we will be able to challenge the Sith once more and hopefully return the galaxy to the hands of the people.
Through an intermediary, I have set...
FYI
Gamemaster the Light Side |
** spoiler omitted **
H-3PO Translates, "The planet of Endregaard in the Tion Cluster is beset by deadly disease and has been quarantined by the Corporate Sector Authority. No one gets on or off the planet without its permission. I have business interests on Endregaard. I want you to deliver a load of medicinal spice to help the people on that planet.
For this, I will provide you with a ship, the spice, and the coordinates to reach Endregaard through the Indrexu Spiral. Are you willing to do this for me".
Next most relevant post.
Gamemaster the Light Side |
** spoiler omitted **
H-3PO translates, "Excellent. Yes, we shall provide you with vaccinations to ensure you are not infected by the disease. I have a ship available already loaded with medicinal spice for you to deliver to the Corporate Sector Authority. That ship has coordinates which will bring you through the Cluster. Full schematics on the hyperspace mapping will be provided once Mika is returned to me, on Nar Shadda. Go with H-3PO, he will see to it all of your questions are answered. I hope this is the beginning of a long and lucrative set of dealings between us".
H-3PO gives a slight bow to Popara and begins to head out of the audience chamber.
Final relevant post...
Gamemaster the Light Side |
How many players do we have left?
Let's see who checks in. I think we might get Caleb back now that we have pulled out of the PvP mode. If not, I will just DMPC him for now till we get to a point where we can recruit someone to create new characters, in fact, this might be a good point for Gunnar and AJTD1 to create their own characters instead of using someone else's creations, let me know your thoughts guys!
Gamemaster the Light Side |
THE OOC THREAD FOR EMPIRE IN EXILE AND DARK SIDE THREAD.
Due to some, difficulties, in running this a PvP game, I will now run it as a separate game for each table so neither table will cross paths and the actions of one will not effect the other.
That being said the drag on the Dark Side thread will come to an end as the continuity issue has been resolved via this disconnection.
This is now the OOC thread for both games so we do not clutter the I/C thread with nonsense and I can just make announcements for this game in one place.
I will update both threads tonight, with the election and my work schedule this week I have not had much time to devote to DMing games.
Please note that this is my anniversary weekend so my posting may be limited from tonight through Sunday or possibly Monday.
Gamemaster the Dark Side |
Cool. Sad to hear that the Jedi are disappearing, and that we'll never get to have our super-awesome Imperial Showdown of Doom, but I fully understand.
Agreed, PvP can be contentious even more so then I believed so I am done with it if for no other reason than I run too many games to get bogged down with one which is having so much strife.
Gamemaster the Dark Side |
Well, that's the expected result when you splice a thermal detonator into the engine lines and rig it to explode upon startup, so I'm very pleased it would have been effective - unless they found it and disarmed it ahead of time, of course.
How much damage would that have done Cardis? I am curious if the Jedi NPC's remaining would all be dead or just some...
Cardis Rin |
Well, a thermal detonator is 8d6 damage. It would have been rigged to explode when the engines began powering up, causing catastrophic damage to the engine system. The damage dice would likely have bypassed the ship's DR, since it's already inside the hull. If that damage is enough to blow the engines up, then I think it would be reasonable to assume that anyone close to the engines is dead. Maybe the people in the cockpit would survive the explosion, but then they would have to contend with toxic fumes from the engine coolant that's likely been turned into a gaseous form and/or leaking (if they breathe). Regardless, the explosion would likely cause anyone not wearing their crash harness to be bounced around quite a bit, taking some damage. I'm really not sure how much damage an exploding engine would do.
Basically, if you rule the whole ship blows up, I'd say they all die. If only the engine systems blow up, then they have a chance to survive the explosion if they're far enough from the engines. The gasses would likely cause more damage as they tried to escape the ship, and either way the ship doesn't go anywhere without new engines and possibly repairs to the hull - the sort of thing that you really need a space dock for, as opposed to a clearing in the middle of the woods.
Taras Vaskor |
Well actually, since I rigged it with the detonator rather than just chucking it in, there are a few more rules on it. My Mechanics check was a 33, which means that the explosive in question ignores damage reduction and deals double damage (I was close to triple, but ah well). That means 16d6 damage going straight to the engine block with nothing to stop it. On average that's 56 damage. I don't know off the top of my head just how much that damages an engine, but it seems like a fair amount.