The Strangler of the Shadow Moor (Inactive)

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel |

Encounter in the Hall


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Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Will save: 1d20 + 8 ⇒ (14) + 8 = 22

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Shrugging off the after-effects of the creature's attack, but still smarting from the wound it inflicted, Yildiri draws her mace and prepares to give battle.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

"So much for being greeted with Basconde hors d'oeuvres!"

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Male, old, old, Male

Kizjta, The Great Canyon, in the Temple of Shadows
Day 8, Thursday (after midday)

Initiative Order:
Marvin – 23
Yildiri - 19
Gwerach – 14
Sasithorn - 12
Shadow Wight – 4

Appearing out of the deep dark shadows behind the curtain, a strange human like creature lashes out at Yildiri. The soft rustle of the curtain as it is roughly shoved aside does not go unnoticed, and Gwernach and Marvin are quick to stop and come running at the first sign of trouble.

Yildiri draws back from the encounter and draws her mace

Round 1…

Marvin is first to act, and then Yildiri, after that Gwernach will charge to the other side of the curtain, to get into a flanking position, followed by Sasitorn’s action, then finally the strange creature will get to go again. The monster is not flat footed, as it acted in the surprise round

Damage Tracker:
Surprise Round
Yildiri – takes 4 damage

DM Notes:
Shadow Wight, AC 15, t 11, ff 14 | HP 26, f +3, r +2, w +5 | Slam +4, damage d4+1, plus energy drain, DC 14 – Defense, +2 channel resistance, Vulnerable Light Sensitivity, Vulnerable to sunlight

Yildiri – do you think you might be able to take a moment to fill in the useful information header most often used, as you can see on the other character’s posts?


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin takes a small step forward and brandishes their dagger, holding their musket in the other hand, before slashing at the creature.

Dagger: 1d20 + 4 ⇒ (14) + 4 = 18
Damage (S): 1d4 ⇒ 3

5-foot step to Z-21, draw dagger and attack.


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Yildiri raises her mace and brings it down upon the shadow, without apparent effect.

Attk: 1d20 + 6 ⇒ (3) + 6 = 9

Dmg: 1d6 + 1 ⇒ (1) + 1 = 2


Male, old, old, Male

Initiative Order:
Marvin – 23
Yildiri - 19
Gwerach – 14
Sasithorn - 12
Shadow Wight – 4

Round 1…

Alerted to the encounter, Marvin takes a quick step back toward the curtain and attacks with a dagger in one hand while he tries to move the curtain aside with the musket held in his other hand. His knife hits something soft and the creature lets out a low wail. The confusion around the curtain throws off Yildiri’s timing as she aims for the shadow with her mace, swinging with both hands

Gwernach wastes no time trying to figure out where best to stand and charges through the curtain to get inside the room beyond. Once he is there his keen vision allows him to just make out a shadowy, lithe shape between him and his companions. He wracks his memory for any clue as to what he might be up against but cannot discern what this thing might be. It appears, at first, as if some sort of apparition, but when his axe strikes the form solidly he knows that it is not a ghost or shadow creature, but something substantial.

Sasithorn struggles to see what manner of thing has appeared from behind the curtain, but with the others moving in and around the opening causing the curtain to flip and fold this way and that he cannot see any details

Inside the room, the shadows seem to weave and pulse around the monster and Gwernach believes he actually sees the monster turn in upon itself until it has turned to face him. Its face, in the darkness, is a swirling and grotesque visage of agonizing soundless screams and animal snarls

Melee Attack against Gwernach: 1d20 + 4 ⇒ (20) + 4 = 24
Threat of a Critical: 1d20 + 4 ⇒ (20) + 4 = 24

Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

The dwarf feels the familiar cold burn and pull on his life force that is normally associated with attacks that draw upon the power of the negative plane.

Gwernach must pass a DC 14 Fortitude save or he gains 2 negative levels!

Startled and caught a bit unprepared for the monsters bizarre appearance, Gwernach is struck across the neck by sharp claws

Damage Tracker:
Surprise Round
Yildiri – takes 4 damage
Round 1
Shadow Wight – takes 3 damage (23)
Shadow Wight – takes 9 damage (14)
Gwernach - takes 8 damamage (36)

DM Notes:
Shadow Wight, AC 15, t 11, ff 14 | HP 26, f +3, r +2, w +5 | Slam +4, damage d4+1, plus energy drain, DC 14 – Defense, +2 channel resistance, Vulnerable Light Sensitivity, Vulnerable to sunlight


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

The blow to his neck burns causing Gwernach to grimace. Fighting off the attack to his spirit with a dwarven battle cry, Yaaaaaaaaaahhh! the ranger glares at the dark figure. Studying the odd pulse and weave the creature Gwernach raises his axe for another attack. With skilled timing again the dwarf's axe connects with the curtain monster, the feeling of its solid form resist the edge of his axe a reassurance to the dwarf.
Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Flank'n War Axe counter!: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Axe Damage: 1d10 + 1 ⇒ (10) + 1 = 11

SA War Axe Attack | 36/45 HP remaining


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Round 2, init 19, HP 20/24

Yildiri tries again, swinging her weapon at her foe's insubstantial form.

Attk: 1d20 + 6 ⇒ (13) + 6 = 19

Dmg: 1d6 + 1 ⇒ (5) + 1 = 6


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Round 2

Marvin continues to slash their knife at the creature, aiming to strike it down as fast as possible, not knowing if the noise they were making would alert any nearby foes.

Dagger: 1d20 + 4 ⇒ (2) + 4 = 6
Damage (S): 1d4 ⇒ 3

Unfortunately, their haste proved to be counter-productive to their goal.


Male, old, old, Male

Initiative Order:
Marvin – 23
Yildiri - 19
Gwerach – 14
Sasithorn - 12
Shadow Wight – 4

Round 2…

It becomes almost a farce as the three heroes struggle to take down the enemy while between them the curtain whips this way and that.

Marven leans to one side and lunges but it is only a shadow made by the curtain that his blade strikes

Yildiri takes advantage of the monster’s change in focus, now attacking her dwarven companion, and strikes a blow on the monster’s back.

A low and drawn out hiss escapes the monsters curled lips as it rears back for another attack on Gwernack when with a snarl and battle cry of his own the dwarf buries his axe in the monsters forehead driving down onto the stone floor in a crumbled heap.

The shadowy shape twitches for a moment and is then still.
As the heroes watch it carefully for any sign it may rise again, the dark color of its shape unfolds spilling out across the floor until it is spread so thin that it evaporates leaving behind a cold bluish corpse, with skin taunt across bones and dead black eyes.

Damage Tracker:
Surprise Round
Yildiri – takes 4 damage
Round 1
Shadow Wight – takes 3 damage (23)
Shadow Wight – takes 9 damage (14)
Round 2
Shadow Wight – takes 6 damage (8)
Shadow Wight – takes 11 damage (-3, destroyed)

Looking up and glancing around the room, Marvin, Yildiri, and Gwernach find that this small alcove appears to have been the creature’s lair. There is a pile of rage on top of what appears to be an old thin mattress in one corner.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Gwernach gives the blue corpse a tap with his boot just to make sure it stays a dead, undead thing. Somewhat satisfied, the ranger silently nods to the others then moves over to the corner of the alcove. Using the blade of his axe, the dwarf carefully sifts through some of the rags checking the mattress for anything of interest, Perhaps thars some'thn 'ere ta suggest wha tha is?
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn makes his way to the others.

"I heard a struggle! What just happened?"


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

"Aydınlatılmadan doğmak", replies Yildiri, "A demon of the shadows, though I'm not sure I've seen its like before"

Knowledge (Nature ?) plus monster lore: 1d20 + 11 ⇒ (1) + 11 = 12 +3 if I can't use Knowledge (Nature), although that's a moot point...


Male, old, old, Male

Sasithorn approaches the others mingling around the curtain, wondering what it was he just missed, while Yildiri kneels down to take a closer look at the corpse on the floor.

Yildiri:
You recognize, by the four fingered hand, and pallid grey skin tone that this was once an Eysturlun or even perhaps an Uradurlun. The body is desiccated, implying that death occurred a very long time ago. It could have een any one of a few different kinds of undead creatures, such as a wight or perhaps a vampire, maybe an evolved form of ghoul or ghast, it is hard to tell. But the shadow nature of the creature has completely left it, which is a puzzle you cannot unravel at this time.

Over in the corner Gwernach uses the head of his weapon to carefully lift pieces of ratted, deteriorating cloth from what was once a kind of mattress filled with natural fibers but is now no more than a compressed, almost petrified into wood like hardness, matt.

As another piece of cloth is lifted suddenly two items roll off the matt and onto the floor with a slight clattering sound

*clickity-clack-clack*

A long, white, stick not much thicker than a finger, and a heavy silver colored ring, with a red stone, fall out of the bed onto the floor.

Detect magic:
Both items have magic auras – studying the auras and applying Spell Craft or Other types of skills will reveal that the wand is a wand of Restoration (CL 8), and a ring of Protection +2


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Noticing the items, Gwernach softly whistles to get his companion's attention, Per'aps you'll want-ta check these, eh? The dwarf's eyes lit up, he looks pleased to have found something.

While the others confer over the remains of the creature and the items, Gwernach joins MARVIN in the passage, silently keeping watch in case the commotion attracted something else.

Perception - Hallway: 1d20 + 9 ⇒ (19) + 9 = 28

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn carefully studies the knickknacks with his esoteric sight.

"Ah! A restorative wand - power has mostly faded, but definitely some still there - and a bona fide Ring of Protection! Better than your typical specimen, too! Anyone object if I take it?"


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Yildiri scowls.

"Help yourself. I would be suspicious of anything left lying about in this place - look at what happened to that", she says, gesturing at the corpse. "However, I will take the wand, although I am wary about using it". She picks up the wand, placing it in a pocket, then walks out to join the others in the passage.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin waits for the group to gather before pointing out where else they can go. "There is another curtain down the hallway that may hide another alcove and steps that lead to a higher elevation. This unit suggests checking behind the other curtain and exercising caution when doing so."


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

"Agreed", says Yildiri. "Could one of you watch my back while I do so?"


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

We'll all go lass.

Attempting to move quietly, Gwernach moves with the others to investigate the second curtain. His leather armor creaks as he steps and the distraction of knowing he can do better shifts his attention.

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: Behind curtain #2: 1d20 + 9 ⇒ (2) + 9 = 11
Readied Action: Attack any undead creature lurking behind the curtain: 1d20 + 5 ⇒ (20) + 5 = 25
Common let there be something to hit!! damage: 1d10 + 1 ⇒ (9) + 1 = 10

Acting as escort only, Yildiri volunteered to do the peeking :P


Male, old, old, Male

The wand is picked up by Yildiri, while Sasithorn continues to hold out the ring, waiting for one of the others to speak up. When no one does, he is safe to assume it is his.

The group, now lead by Yildiri, moves across the open passageway to the south to a curtain hanging in the same manner in the opposite hall, and takes up positions in case of an altercation.

Gwernach is ready to spring on anything that might pop out, but when the curtain is moved aside all that is revealed is a dank and musty room, overgrown with a dark, deep red fungus.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Bah! The dwarf is, for some reason, disappointed to find nothing lurking behind the curtain. Still, there is the musty red fungus. Some species of fungi have been known to be dangerous and given the reputation of this place, Gwrenach would not be surprised if the stuff suddenly lurched out at them.
Knowledge Nature: Is this the edible kind or the stuff that eats?: 1d20 + 7 ⇒ (11) + 7 = 18


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Yildiri wrinkles her nose.

"I doubt there's anything in there, and even if there was, I'd prefer to leave it well alone. Let's move on"


male

Gwernach wracks his brain for any information he might have that matches this particular kind of fungus, and all he can come up with is a conversation he once had with a cave dwelling druid who said

Avoid any red fungus growing in dark cold conditions – it will probably be a toxic variety, however, if it is free from splotchy discolorations of grey or white, you can, without touching it with your bare hands, collect it, boil it down to a thick goo, and use it to treat blisters and boils, but use it sparingly, keep it out of eyes, nose and mouth, in fact don’t use it on anyone’s face

Yildiri expresses her anxious desire to get done with this place as soon as possible.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

'Fungas deargas' Gwernach identifies the growth using the dwarven nomenclature, Tis a wee bit toxic ba oth'rwise good on boils an such. Ah donna recommend us'n it for-ra face mask thou. The ranger uses his axe to push some of it out of the way as he conducts a careful search.

Takes 10 to search the alcove using his axe: total 19


Male, old, old, Male

Pushing the strange fungus away in large swaths with the head of his axe, Gwernach uncovers the skeleton of a small humanoid. The skeleton is completely bare, but for a silver bracelet made from small flat disks and fine silver wire

Yildiri:
You see the bracelet as soon as Gwernach discovers the skeleton. It is a something you would see worn by the Caerin people, a tribe of Eysturluns who live in villages to the north of the gorge. These lands, some twenty to thirty miles to the north, are at a lower elevation and are hotter and dryer than your village to the south of the gorge. These people are nomadic, like your people, but are on the move for more months out of the year, trading with many other people to the east and west. The silver bracelet indicates this was a woman of some high rank among her people


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Yildiri looks surprised.

"Let me see that bracelet!", she says, then after examining it:

"Caerin, unless I'm much mistaken, and whoever had it was of some importance. They're another tribe, similar to mine, but they don't normally come this way", she explains to the others.

Yildiri frowns.

"Let me think - when did they last visit?"

Knowledge (local) - untrained: 1d20 ⇒ 12

Also, if she can get close to the skeleton without disturbing the fungus, Yildiri will examine the skeleton to see if there are any clues as to the cause of death.

Heal: 1d20 + 11 ⇒ (1) + 11 = 12


Male, old, old, Male

Yildiri cannot remember the last time the Caerin were seen in the gorge, or on the southern rim. She steps carefully toward the skeleton and kneels as Gwernach clears away more of the short, fat, red mushrooms. Looking at the bleached bones she cannot determine the exact cause of death, but can see that the skeleton appears to have not suffered any extensive or obvious trauma.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Right then, less carry on. Gwernach hefts his axe and carefully makes his way down the hall, tripping himself up on the curtain in the process. Moves towards #14

Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Yildiri grunts in agreement and follows Gwernach.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin nods an affirmative and follows behind as they continue to explore the temple.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn keeps up.


Male, old, old, Male

The party continues down the ten foot wide passageway, passed the second curtain into a large chamber

The chamber has a high ceiling, and is oddly shaped.

On the right the chamber is dominated by a platform built into the walls which rises about two feet above the floor. This platform resembles a stage and is made of wood. In the center of the stage is a statue of a god-like figure

Sasithorn and Yildiri:
This is a representation of the god Tanri Shar – a god of shadows, deceit, treachery, and nightmares

The statue is made from dark stone, similar to the stone used on the columns that support the entrance gate. The statue is of a thin, Eyesturlun like being, dressed in a long robe that is gathered around the body as if it is caught in a whirl wind. The figure is sexually ambiguous, having both masculine and feminine features. The face is attractive, and wears a half smile.

To the left as you enter there is a passageway, ten feet wide in the apex of the room, where the walls come together at an angle, and from this direction a soft red glowing light can be seen

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn approaches the base of the statue and stands looking up in silence for a moment.

"Ah, Tanri Shar...what secrets doth hide behind that smirk?"


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Not one for androgyny, Gwernach moves towards the light, mindful of any more curtains lurking to trip him up.

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Perception: Red Light?: 1d20 + 9 ⇒ (19) + 9 = 28


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

"That does not bode well", says Yildiri grimly, upon seeing the statue.

"Friend Gwernach, what is that light?"


Male, old, old, Male

Yildiri, Sasitorn, and Marvin approach the platform, while Gwernach takes a route to the other end of the room, and the faint glowing light.

Gwernach:
When you come to within ten feet of the opening in the chamber, you can see that it is a passageway going straight south away from this room, and that it has alcoves spaced along its length, on each side of the passage, ten feet wide, and separated by ten feet of passageway. From the second set of alcoves you can see the red light comes from two objects, one in each alcove that you cannot see, but not only is the glow coming from those alcoves, but you can faintly hear a humming sound like a swarm of bees in the distance


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

The dwarf holds up his hand to gesture he needs a minute and quietly makes his way to the passageway, stopping short of entering it. Scanning the corridor beyond Gwernach observes the alcoves for a quick minute, waiting to see if the source of this noise makes a fleeting appearance.

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28

Takes 10 here for perception check=19


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Marvin nods in response to Gwernach and holds their musket, keeping watch over the dwarf's back.


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Yildiri nocks an arrow to her bow and stays alert.


Male, old, old, Male

Taking a bit more of a risk, Gwernach approaches the ten foot wide passageway, hoping to learn a little more of what is generating the red light

Gwernach:
You pause, hold your breath, stare down the hall and really listen. You can faintly make out a rhythm to the humming you can just barely hear, sort of like a low thrumming, and as you stare you can make out the more intense source, center, of the soft red glow in each alcove and as you watch this more intense red glowing area rises and falls slowly from a place about two feet off the floor to a height of about four feet off the floor and then slowly back down again. If you continue to wait, say a full minute, this rising and falling will repeat again


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Gwernach puzzles, Wha tha devil's tha? Feeling less informed by what he's seen and heard than before he'd gotten closer, the ranger shrugs then steps softly back to the others so he might relate this.

Stealth: 1d20 + 10 ⇒ (15) + 10 = 25

Emerging from the corner passage the dwarf rejoins the others, Am rally no sure wha ta tell ya. Gwernach frowns, Tis a hall, ten foot by ten with alcoves. Two alcoves 'ave glow'n red objects, he pauses quizzically, Ah think. Defin'ate-lay red an humm'n like bees. A wee bit an throb'n 'swell. They move slow-lay up an down too. One thang's fa certain, Ah didn't see no bees or tha like. Finished his report Gwernach pensively pulls at his beard, hoping someone will offer some advice.

Sorry, I am a bit confused and not sure what he sees. Obviously Gwernach will need to enter the passage and explore some more however reporting back seems more important at the moment.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

"If I were to hazard a guess, it sounds like more alien science. From what I've seen of it, it does tend to hum. Amazing it's managed to remain concealed all these years. You'd think at least a few of history's great adventurers would have...of course, maybe there's some great and terrible secret...." Sasithorn shrugs, ambivalent about the implications of what he's saying.


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

"Strolling up there seems unwise, if we don't know what they do", offers Yildiri.

"Although I could always fire an arrow past them. If it's a snare, that might set it off and give us the chance to get past safely..."


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Gwernach shoots a look toward Yildiri, Ya suppose it'sa trap? The ranger frowns as his considers the possibility then nods agreeably, Aye lass, tis bett'r ta be cautious, ba tak'n a shot seems wasteful. Gwernach reaches into his pouch to retrieve a copper piece, We'll toss a coin, follow tha up with wha we see.
Carefully picking his way back to the glowing passage, Gwernach returns to a position giving him a clear view of the hallway. Then he tosses the coin down the middle of the corridor watching the copper ting and bounce its way to the other end.
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

Great idea Yildiri! Sometimes the easiest solution is to trigger the suspected trap! Gwernach tosses a copper piece down the hallway containing the pulsing red lights and sees what happens


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

"I have no idea what it is, but it's worth wasting an arrow if we can find out", replies Yildiri. After she's finished speaking, she draws her bow and fires an arrow down the hall, between the two red objects.


Male, old, old, Male

Perhaps it is Gwernach’s peculiar way of speaking. Maybe it is the overwhelming sense of foreboding in Yildiri’s heart, but for whatever reason, things do no go as well as anyone had hoped.

Gwernach creeps close to the passageway and throws a coin down the hall and immediately two creatures appear.

They resemble tortle’s* but appear to be made from wood, metal, and perhaps bone. Each is about four feet tall, moves on three short fat legs, and has a head that glows in a dull red color. The creatures have three short, fat, articulated arms which end in heavy fat fists.

The creatures come from the alcoves, one from each, as soon as the coin passes the area, and stand still. It is difficult to tell what they might be contemplating, but then, from behind Gwernach, Yildiri fires an arrow high over the creature’s heads, which is noticed by them somehow, it is difficult to see if these things have eyes, and the machine like monsters turn in place and start hustling toward you.

Tortle:
These are intelligent, turtle like folk who can be found in all civilized parts of this world. It is said they hail, originally, from Tarith, the southern continent across the see from Kizjta and Eysturlun, far to the west.

Sentry Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Female Half Elf Inquisitor 4 | AC 16 T 12 FF 14 | F +4 R +3 W +8 | HP 11/24 | INIT +6 PER +10 | BAB +3 CMB +5 CMD +7|

Initiative: 1d20 + 6 ⇒ (14) + 6 = 20


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

The sound of Yildiri's arrow whizzing past his head causes Gwernach's eyebrow to shoot up in surprise. He has only time enough to give the girl a quizzical look before the fat sounds of hustling legs return's the dwarf's attention to the passage. Too shocked by the obscure appearance of these creatures to immediately react Gwernach can only curse, Bloody 'ell! Thas no wa Ah was ex'pect'n.
Init: 1d20 + 3 ⇒ (2) + 3 = 5

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