Swampwalker

Liu Quon's page

45 posts. Alias of Deylinarr.


Full Name

Liu Quon

Race

Human

Classes/Levels

Zen Archer 2 / Battle Scout Skirmisher 2

Gender

Male

Age

27

Alignment

NG

Languages

Common, Orc

Occupation

Soldier, Scout

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 14
Charisma 10

About Liu Quon

Stats:
Liu Quon
Male Human Zen Archer 2 / Battle Scout Skirmisher Ranger 2
N Medium Humanoid
Favored Class Ranger
Init + 4; Senses Perception + 9
Hero Points -
____________________
______DEFENSE_______
AC 17; Touch 16; FF 13 (+1 armor +4 Dex +2 Wis)
hp 25/25 (2d8 + 2d10 +2[Favored Class])
Fort + 6, Ref + 10, Will + 5;
____________________
______OFFENSE_______
Speed 30 ft.
Melee Kama +7 (1d6+2, x2)
Kama 2-weapon +5 (1d6+2, x2), +5 (1d6+2, x2)
Unarmed Strike +5 (1d8+2, x2)
Ranged +1 Comp Longbow +9 (1d8+3, x3) (+1/+1 within 30') range 110’
Tube Arrow Shooter +7 (1d4, x2) range 40’
Dagger +7 (1d3+2, 19-20/x2) range 10’
______________________
______STATISTICS_______
Str 14, Dex 18 (16+2), Con 10, Int 12, Wis 14 (13+1), Cha 10
BAB +3, CMB +5, CMD 19
Traits:
Toilcrafter (use craft ranks as caster level for basic magic weapons)
Looking For Work (+1 trait bonus for Craft: bowyer/fletcher)
Feats:
Weapon Finesse (H), Point Blank Shot (L1), Unarmed Strike (M1), Precise Shot (M1), Perfect Strike (Z1), Rapid Shot (M2), Weapon Focus: Longbow (Z2), Two-Weapon Fighting (L3), Double Slice (R2)
Skills (28 = 8[Monk] + 12[Ranger] +4[Int] +4[Human])
• +8 Acrobatics (1 [Ranks] + 4 [Dex] +3[Class])
• +6 Climb (1 [Ranks] + 2 [Str] +3 [Class])
• +9 Craft: Bowyer/Fletcher (4 [Ranks] + 1 [Int] + 3 [Class] +1[Trait])
• +8 Escape Artist (1 [Ranks] + 4 [Dex] +3[Class])
• +6 Heal (1 [Ranks] + 2 [Wis] +3 [Class])
• +5 Knowledge: Nature (1 [Ranks] + 1 [Int] + 3 [Class])
• +9 Perception (4 [Ranks] + 2 [Wis] +3[class])
• +9 Profession: Soldier (4 [Ranks] + 2 [Wis] +3[class])
• +8 Ride (1 [Ranks] + 4 [Dex] +3[Class])
• +6 Sense Motive (1 [Ranks] + 2 [Wis] +3[class])
• +5 Sleight of Hand (1 [Ranks] + 4 [Dex]) , +7 to conceal Tube Arrow Shooter
• +11 Stealth (4 [Ranks] + 4 [Dex] +3[Class])
• +11 Survival (4 [Ranks] + 2 [Wis] +3[class]) , +12 to track

Languages Common, Orc

Special Abilities:

Flurry of Blows: +0/+0, can use longbow to flurry.
AC Bonus: +2 to AC if unarmored and unencumbered
Perfect Strike: Can perfect strike with monk weapons or any bow, 2x per day
Favored Enemy: Human +2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. +2 bonus on weapon attack and damage rolls
Wild Empathy (Ex): 1d20+2
Combat Style: Two Weapon Fighting

Worn/Carried:
Combat Gear: +1 Composite Longbow: Str +2 (+2600 gp, x lbs), 2 Kama (+4 gp, 4 lbs), Dagger (+2 gps, 1 lbs)
Bracers of Armor +1 (+1000gp)
Efficient Quiver (+1800gp, 2 lbs)
• 30 cold iron durable arrows (+60 gp)
• 10 alchemical silver durable arrows (+12 gps)
• 10 blunt durable arrows (+11 gp)
• 3 smoke arrows (+30 gp)
• 7 whistling arrows (+0.7 gp)
Tube Arrow Shooter w/ 5 Bamboo shoot arrows (+3.5 gp, 1 lbs)
Gear Maintenance Kit (+5 gp, 2 lbs)
• metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.
Ranger’s Kit (+9 gp, 28 lbs)
• backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Coins: 466 gp, 12 sp, 11 cp

Description:
Liu is of slight build, under 6’ tall and wiry. He dresses in drab colors all the time, as if expecting to have to disappear into the background at a moment’s notice. Dark haired and dark eyed, the young man has one of those faces that do not stand out in a crowd, that makes everyone think they might know him from somewhere.

Personality:
Liu is normally very quiet – it is his primary job to not be noticed after all. He has been a soldier as long as he can remember, so he follows the orders of authority figures almost without question. He is patient, ready to wait as long as it takes for the right moment to move or act. He has never been in a position of authority himself, and if he is ever placed there he would do what was needed

History:
Liu was born the fourth son of a minor noble family, minor enough that it certainly did not have the resources to support four sons. At a very young age he left home as a squire for a warrior of a higher ranking house. That warrior’s career was very short lived and left the young man far from home and without a role to play. Luckily for him the mercenary company his master had been fighting for was rather prosperous and always on the lookout for another soldier.
Liu had not even hit puberty yet so was not cut out for the role of a swordsman or a pikeman. Due to his small size and ability to not be noticed he was well suited for scout work. He grew up in the company, and the life of a soldier was all he ever knew. Growing up with several hundred surrogate fathers taught to boy quite a bit about the world. Of course, all those lessons were through the lens of the professional sellsword.
By the time he reached manhood Liu was both an accomplished archer and well on his way to being quite deadly with a kama in his hand. Or even more so with a kama in each hand. Finally realizing that there might be more to life than this one company, the young scout left the band to set out on his own. After several years of adventures – some for glory, some for coin – Liu finds himself again looking for the next job where he can test his skills against worthy opponents.

Motivation:
The irony of it all, it was Bromen that first suggested Liu consider leaving the company after almost two decades, ironic because Bromen had been with the company even longer than that. The dwarf was over a century old, and to hear him tell it there was a prophesy that says he was destined to save the world. That prophesy had sent him across the world from him mountain home to this small mercenary company in Tian, where he served for years training up and waiting for some kind of sign.

So even though Bromen was serving and waiting for his destiny to find him, he was the one who asked Liu if the young man had ever wanted more, had ever wanted to go seek out his own destiny. It was a strange question to the boy: Liu had barely known anything else outside the company, and he did not hold any fondness for the little of his childhood that he could remember.

But the cranky old dwarf had planted a seed, and within a fortnight Liu was standing before his commanding officer resigning from the company. The break was amicable, his commander quick to tell him where the company was headed next. "Just in case it doesn't work out" he had said. Liu was confident that he would not go back, too excited about the prospect of going where he pleased, at the time he decided.

Old habits die hard of course, so the suddenly free man still found himself waking up at dawn and completing the same morning routines and rituals. Within a week the freedom was turning into a lack of structure that was starting to tease at the fringes of his consciousness. But that was when he heard about the village. Suddenly there was a cause to consider fighting for. Not a cause that paid well, not a cause that made no sense outside of orders being given, but a seemingly righteous cause to defend an innocent people against an oppressive foe.

He set out immediately to see if he could help. To see if this was a cause worth fighting for and if he could test all the skills he had learned during his time as a soldier. And while he did not admit it to himself, the possibility of finding another commanding officer to follow had a certain appeal to it as well.

Being a bowyer/fletcher:
So I've decided to think positive and plan for how Liu might contribute to the prep phase of things when selected. My idea is that (based on the submissions so far) he is going to find himself in the company of warriors but might be the only soldier, and that means he can instantly contribute by training up a few able-bodied villagers to 'man the wall' with bows. (Yes, Im making a big leap that there will be more than just the PCs defending but for the moment I've put it under the heading of 'preparing the village').

Im thinking about shifting some skill point around for more ranks in bowyer/fletcher. I can imagine him scouting the surrounding area with an eye on archers providing a strong defense, helping clear brush for better sight lines, watching several villagers shoot at targets while he walks the line giving suggestions, etc. But that probably also means making sure any villagers who help have the proper gear. Ive never done a crafter before and the rules are a little......bizarre....when it comes to smaller items like this. I mean, I want to make arrows that cost 10sp and its giving me weekly checks? And if Im reading this right, it takes 3 weeks to craft a longbow??

So question the first, do you have homebrew crafting rules or do you use core? if core, am I safe to assume that I could probably churn out 40 arrows in a day assuming mediocre rolls?
- 20 arrows cost 1gp = 10sp
- DC12 * hypothetical roll of 12 = 144 crafting check for the week
- 144 / 7 = 20sp for the day, or 40 arrows

As for question the second, what are your thoughts on the Toilcrafter religion trait? Obvious question is whether the arrows need to be masterwork first (Im assuming yes) and that's where the rules get REAL squirrelly: those 40 arrows that would normally be crafted in 1 day take 10 weeks to make as masterwork (again, assuming DC20 * roll of 15 = 300sp per week, 50 MW ammunition = 3000sp crafting cost) but then made magical after 4 more days according to the trait?

I guess this is why I never did a crafter before!

Well, the bottom line is that Im thinking if Liu arrives at the village he will try to contribute in this way if he can....so Im going to take the trait if you allow it, but I might need some clarity if/when it comes to the crafting part.