Str 12
Dex 14
Con 12
Int 10
Wis 20
Cha 8
|Offense| Melee + 4(8) Ranged +5(8) CMB +5(9)
Sword of KtR +9 (1d8+3)
Bite +9 (1d8+1)
Unarmed Strike +8 (1d8+1)
|Defense| HP 26(8+4.5x3+4) AC 18 FF 10 Touch 18 CMD 17
Fort +5 Ref +6 Will +9 Init +3 Perception +16 Sense Motive +16
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Feats
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Weapon Focus (Bite): +1 to attacks with bite
Feral Combat Training (Bite): bite is treated as under all effects of unarmed strike and can use abilities associated with unarmed strike.
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Class Abilities
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Vow of Poverty:Restriction: The monk taking a vow of poverty must never own more than a simple set of clothing, a pair of sandals or shoes, a bowl, a sack, a blanket, all of plain and simple make, plus any one other item of some value (often an heirloom of great personal significance to the monk). The monk can never keep more money or wealth on his person than he needs to feed, bathe, and shelter himself for 1 week in modest accommodations. He cannot borrow or carry wealth or items worth more than 50 gp that belong to others. He is allowed to accept and use curative potions (or similar magical items where the item is consumed and is valueless thereafter) from other creatures.
:Benefit: A monk with this vow increases his ki pool by 1 ki point for every monk level he possesses.
Unarmed Strike: as Improved Unarmed Strike feat, except that, for unarmed strikes, damage is increased to 1d8, full Strength bonus is always added to damage, can choose to deal lethal or non-lethal damage, is treated as both natural and manufactured for spells and effects that enhance or improve either.
Deflect Arrows: 1/rd may choose to deflect one ranged attack.
Evasion: no damage on successful Reflex save.
Fast Movement: +10 base speed (+4 to acrobatic running jumps).
Maneuver Training: use Monk level to calculate CMB.
Still Mind: +2 on saves vs. enchantment
Advice: 9 rd/day, as bardic performace, may inspire courage or competence as a bard of his monk level.
Insightful Strike: Use Wisdom for attacks and CMB with monk weapons and unarmed strikes.
Elemental Fist: 4/day, +1d6 damage to unarmed strike
Ki Pool: 11 ki, unarmed considered magic for overcoming DR, may spend 1 ki to gain 4 AC or 20 movement speed for 1 round.
Slow Fall: reduce fall damage by 20 ft by using nearby wall.
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Tengu
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Low-light Vision: Can see twice as far as humans in areas of dim light.
Sneaky: +2 to Perception and Stealth checks
Natural Weapon: bite does 1d3 damage
Sword Trained: proficient with sword-like objects
Glide: can make a DC 15 Fly check to fall safely from any distance and another DC 15 Fly check to move 5 ft laterally for every 20 ft fallen.
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Traits
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Ambush Training: gain +1 trait bonus to init and on weapon damage rolls during any surprise round in which you act.
Martial Manuscript: gain +2 trait bonus on rolls to confirm critical hits when using unarmed strike or monk weapons.
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Skills
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7 Acrobatics (2 +3 Class +2 Dex)
5 Knowledge(Religion) (2 +3 Class)
16 Perception (4 +3 Class +5 Wis +2 Race +2 competence)
11 Profession(Instructor) (3 +3 Class +5 Wis)
16 Sense Motive (4 +3 Class +5 Wis +4 competence)
9 Stealth (2 +3 Class +2 Dex +2 Race)
8 Survival (3 +5 Wis)
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Equipment
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315+2000+2400+600 =5315 gp Sword of Kokuin the Ready: +1 Nine Ring Broadsword(1d8, x3crit), +4 to Sense Motive, +2 to Perception
685 gp