HP 47/47 | AC 13 | T 12 | FF 11 | CMD 13 | Fort +4 | Ref +5 | Will +4* | Init +8 | Perc +10 |
Gender
Spells:
1st-8/day, 2nd-8/day, 3rd-6/day
Strength
7
Dexterity
14
Constitution
13
Intelligence
13
Wisdom
10
Charisma
24
About Selena Wild
Backstory:
Selena was born under the light of the Dragon Star.. A great vision was granted that night to the shaman of her tribe.. She was to be a great leader that would take their tribe to new heights.. They would finally take hold of the other clans and grind them under theirs boots.. She was raised to be ruthless and unforgiving.. Once she reached purberty her powers started to unlock. She was to be a great Sorcerer and the people rejoiced at such a favorable omen. She did not share their excitement, for she had become tired of their constant push to be this unforgiving force of nature.. Inside she did not feel that way. She just wanted to live her live how she see'd fit, not how other's thought she should live it.. Her mind made up chose to leave the tribe and set out to do what she felt like.. They tried to stop her, but her powers were to great and she simply destroyed anyone would tried.. This was her life to live, not theirs..
Many years went past as she traveled to world, doing what she pleased, when she came across a cry for help.. This tribe was to be put the grind like hers had grown up teaching to do.. This didn't sit well with Selena.. She decided this was something worth doing.. So she set out to this small village to show the world that you just cant take what you want, when you want..
Selena Wild:
Selena Wild
Human sorcerer 7(crossblooded)
N Medium humanoid (human)
Init +8; Senses Darkvision 60'; Perception +10
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DEFENSE
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 47 (7d6+17)
Fort +5, Ref +5, Will +4*; +7 vs Charm/Compulsion
Resist Acid 5
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OFFENSE
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Speed 30 ft.
Melee quarterstaff +1 (1d6)
Ranged dagger +5 (1d4/19–20)
Spell-Like Abilities (CL 8th)
At Will-Dancing Lights
Sorcerer Spells Known (CL 7th/8th Evoc/10th Fireball; Concentration +14/+15 Evoc/+17 Fireball)
3rd (6/day)—Fireball(DC 22), Fly
2nd (8/day)—Burning Arc(DC 21), False Life, Glitterdust(DC 19), Mirror Image, Resist Energy
1st (8/day)—Burning Hands(DC 20), Color Spray(DC 18), Grease(DC 18), Mage armor, Magic missile, Shield, Vanish
0 (at will)—Acid Splash, Daze(DC 17), Detect magic, Message, Prestidigitation
Bloodline Crossblooded(Black Dragon, Orc)
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STATISTICS
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Str 7, Dex 14, Con 13, Int 13, Wis 10, Cha 24
Base Atk +3; CMB +1; CMD 13
Feats Eschew Materials, Greater Spell Focus(evocation), Spell Focus(Evocation), Spell Specialization(Fireball), Toughness, Varisian Tattoo(Evocation), Improved Initiative
Traits Irrepressible, Reactionary
Skills Bluff +17, Fly +13, Intimidate +11, Knowledge(arcana) +5, Perception +10, Sense Motive +0, Spellcraft +9, Survival +4
Languages Common, Tien
SQ Bloodline Arcana's (Darkvision 60', +1 dam/dice Acid, +1 dam/dice All, Touch of Rage(+3) 10/day, Resist Acid 5, +1 Natural Armor
Gear +4 Headband of Charisma, +1 Cloak of Resistance, Lesser Metamagic Rod of Acid(2)
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Special Abilities
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Bloodline Arcana(Black Dragon) Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type(Acid), that spell deals +1 point of damage per die rolled.
Bloodline Arcana(Orc) You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Dragon Resistances (Ex) At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus.
Spell Specialization Select one spell of a school for which you have taken the Spell Focus feat(Fireball). Treat your caster level as being two higher for all level-variable effects of the spell.
Touch of Rage (Sp) At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round.
Varisian Tattoo Select a school of magic (Evocation) in which you have Spell Focus—you cast spells from this school at +1 caster level. Additionally, you gain a single spell-like ability usable up to three times per day.
Usable:
Metamagic Rods 6/6
Touch of Rage(+3) 10/10
Potion of Cure Light(4)
Scroll of See Invis(2)