The Savage Hills (The war against the civilized)

Game Master chillblame

The civilized races in the south and west have always being a problem for the peoples of the hills, with their adventurers and raids, but now they seek to conquer the region, destroying its inhabitants in the name of civilization and the common good.

Not if the Wolftooth has anything to say about it


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Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18
Odak the Iron Giant wrote:
Warrok wrote:
don't forget Amarog! :D

Who's Amarog? Is that the name of Algar's character?

There's so many people in this game it's hard to keep track of them all when they don't use their appropiate alias. And like I said before, I MUST be able to see their chosen avatar or preferred off-site avatar to make them a icon. Unless you like to have a plain generic one I made on the left there.

It's my wolf companion ;)


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Warrok wrote:
Odak the Iron Giant wrote:
Warrok wrote:
don't forget Amarog! :D

Who's Amarog? Is that the name of Algar's character?

There's so many people in this game it's hard to keep track of them all when they don't use their appropiate alias. And like I said before, I MUST be able to see their chosen avatar or preferred off-site avatar to make them a icon. Unless you like to have a plain generic one I made on the left there.

It's my wolf companion ;)

Will this work?

If not, give me a link to a picture you want instead.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

I think he wants a wolf, not a corgie


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

How about this one?


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

With added Wolf companion


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Bhen would like to point out that you forgot about him.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

The purpose of the tokens is so we can have combat visualisations, I'll only make tokens for those who realistically can and will be used in combat. Not to mention that the token size setting I have for Thikka is the smallest I can show visually. If I make the token it'll seem like Bhen is as big as Thikka or Thikka is as small as Bhen.


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Theoretically, he could be sent to deliver touch spells (probably cure light wounds to allies), which is why I mentioned it. Which would be in combat.

EDIT : If you can post the jpg/gif/etc to something like Google Drive, I can load it up into GIMP and resize it to make it smaller than the default size without losing the picture.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Thikka wrote:

Theoretically, he could be sent to deliver touch spells (probably cure light wounds to allies), which is why I mentioned it. Which would be in combat.

EDIT : If you can post the jpg/gif/etc to something like Google Drive, I can load it up into GIMP and resize it to make it smaller than the default size without losing the picture.

Token created


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Resized to half the size it was previously


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Thikka wrote:
Resized to half the size it was previously

Unfortunately it doesn't work. It's because the program resizes all the tokens depending on zoom level to the maximum size of the token. You can make the image as small as you want and it will be enlarged to fit.


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Hmm, which program are you using for maps? I use Google Draw and upload maps into it, so I can resize all my tokens as needed (never had an issue with 'too big' or 'too small' tokens).


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

It is an Icon that will only come into play when you are using your familiar to deliver spells. Just be careful with it. Just ask for the Icon when you are using the familiar but for now it should be fine.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

I use Maptool for maps and token management. and recently TokenTool to make all these tokens.


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

If you're interested, you can look in the MDT0 main campaign tab and see some of the maps I use on the games I'm marked as GameMaster on.


Male Orc Cleric 3/Bard 1 | HP: 36/36 | AC 17, T 10, FF 17 | Fort +3, Ref +3, Will +7 | Init +0 | Perception +10 (+6 for auditory checks)| ATK +3 melee, DAM 1d8+2 +1d4 sonic |
Doctor Majuba wrote:
I think he wants a wolf, not a corgie

LMAO


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

http://annasko.deviantart.com/art/Black-Wolf-387722226

This okay?


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Warrok wrote:

http://annasko.deviantart.com/art/Black-Wolf-387722226

This okay?

Done!


Female Orc

I'm back.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Welcome Back Mighty CHILL!

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

So what time zone is everyone in? I am in the pacific time zone(San Francisco Bay Area)


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Central but will be moving in a month so that will change.


Female Orc

A cold wind blows through the camp. Chillblame arrives. Hey all, I'm auditing characters. If you get a PM dont worry, it's just to clear up hassles, questions and possible mistakes.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

I live in GMT +0 in the UK. As of posting it's 00:57 (am)

Since we're going to be roleplaying in the near future, how about we talk a little bit about our characters once more before we get into character?

Odak the Iron Giant is a Golian* Psychic Warrior: Protector / Fighter who stands well over 13ft tall and built like a literal tank with his heavy armour, tower shield (and eventually will take a feat to get one-handed Great-Sword!). He's quite stoic and quiet at a glance, but deep inside he's kind of shy and wears his helm or assassin's mask purely to hide the fact he's pretty much a gigantic human-looking guy.

In combat he focuses primarily on protecting his friends with his Saving Shield ability, giving them +2 AC when adjacent to him as an immediate action. He otherwise wades into battle to slice foes in half with his longsword or provide total cover with his tower shield. He knows Psionic abilities, including one ability to make him grow at least one size category larger, towering over the battle-field. It also happens if you scare him accidentally as a reflex!

* Advanced Race Guide race, 10 RP


Female Orc

Excellent idea


Giant Male Orc HP 72/72, AC 19 T18 FF14, Saves Fort+9 Ref+8(evasion) Will+9 (+2 all enchant spell/effects), Init +4, Acro+17, Percep+10, Climb+10, SenseMotive +8, Heal+3, Ki 5/5 Monk/8

I live in EST. East coast United States, where exactly rather keep to myself actually.

As far as Greez Fang, he's a full on monk. A large sized orc with dark grey skin color instead of the more customary green shades. Standing 13 feet tall only with simple pair of pants and a tight bound belt around waistline. He's highly lively and has real good common sense but very dumb. Some might call him a clown but he is that way because just enjoys having fun and never likes staying perfectly still. Very acrobatic and often will do things relating to it often. Including in combat. Nearly always will have a wide smile on his face. Sure he is on the loud side, on the slight obnoxious side, and highly protective of those he likes. Yet will always offer help even if might not comprehend how to help the one he asks. Even will go out of his way at times to try to make someone feeling down feel better.

Silver Crusade

Spells Active:
Orc Scarred Witch Doctor 6 | HP 10/10 | AC 13(17) | T 12(16) | FF 10(14) | Fort 10 I Ref 2 | Will 7(+2 Saves vs Spells with the pain descriptor) | Init 1 | Move 30
Skills:

Doctor Majuba is a full blooded orc scarred witch doctor, He stands 7'6" tall and weighs a mere 170lbs. He Is wearing a mask similar to the mowri tribes of the south pacific islands(Including a slot were his tongue can be stuck out), He is bare chested and covered in scars and tattoos, in fact he is wearing only a loincloth(reflavored haramaki), armbands made of bones and feathers and carries a crossbow across his back and a 9' tall staff with 3 skulls on the top.

The longer combat goes on the worse it gets for The doctors enemies as he is a total debuffer.


Male Orc Wolf Shaman 4 | Init +1 | Per +10 | AC 16 | touch 10 | flat 16 | HP 44/44 | F+6 | R+1 | W+7 | CMB +7 | CMD 17 | Companion Init +3 | Per +5 | AC 21 | touch 13 | flat 18 | HP 44/44 | F+6 | R+7 | W+2 | CMB +5 | CMD 18

GMT +1 EU here

Warrok is a long time huntmaster and scout of the clan. His innate connection with nature and wolves in particular has allowed him to grow his powers and acquire a black wolf companion named Amarog. During the years their bond has become very strong, and today they are a fierce fighting duo. Warrok noticed that over time his wolf became stronger, faster, and smarter, enabling him to train him to wear light armor made for such an animal, further improving his combat worth. Their connection also reflected on the orc; he can in an instant make his form more bestial, giving him predatory abilities.

He tends to keep to himself and his duties, regularly treading the lands in search of food and resources for the clan, as well as scouting potential threats or other tasks required of him. More than once was he called upon by the clan chiefs to give his valuable insight and advice, due to his extensive knowledge of the wilds.

Warrok is also a formidable fighter, employing his orcish strength and natural spells to bolster his allies and hinder foes, and then slashing them down with the aid of his wolf.


Female Orc

OK audits mostly done. Still waiting one a character to dot in. please reply a soon as possible. game starts in two hours there abouts. Would be sooner, but life has intervened a bit.

Any questions ask.


Female Ogre HP: 92(108) / AC 17(15{17}) / F:+8 R:+7 W:+2(+4) Evasion / NatDR 3/- ArmDR 6 ResCold 1 / DrkVis 60'Ft Perc +10 SMotive +10 / Init +2 /Speed 40'ft

EST, East Coast USA in New York state for me, sorry for the delay I took a bit of a rest after staying up a bit late and then had to go through the arduous task of finding an avatar for Runt.

Runt has been with the clan since probably a year into the war with the Bearclaws when she was released though for a long while she would have mostly just been following Wolf raiding groups and joining in on the chaos. Now she lives with the other plus-sized members of the tribe, she sees the tribe as a whole as her new 'family' even despite the distrust many likely still send her way because of what she is as she's seen much worse from her first family. Runt is essentially everything that her Brothers were not, clever, patient(usually), and willing to listen to and create plans she is also incredibly friendly to the 'WolfOrcs' and has little care or concept of personal space preferring to be as close to interesting 'little ones' as possible. To those NOT apart of 'her WolfOrcs' Runt is a very different beast, any threat to what is hers is repaid with the full fury of an angry Ogress, she'll do her best to stick to premade plans but can occasionally stray in the heat of a Rage.


Female Orc

Game on people!
Anyone who has received a message from me, please fix what I have asked if anything, or send me a pm post haste.


Female Half-Orc [HP 43/43 | AC 12 ACR 14 | T 11 | FF 14 | Fort 3 | Ref 6 | Will 3 | Init 2 | Per +8/+10(hidden items) Skulking Slayer Rogue/4

Yay


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Central Time everyone, US

Thikka is a bog standard healing witch. She has some nasty surprises though, her spells are combination of healing and death dealing and investigatory. In combat, she usually hangs back and heals people between cursing enemies.

GM? I need a ruling on whether Accursed Hex (Feat) can also be used with her healing hex?


Male Rat Familiar

The small rat sniffs around, looking at the assembled group, and then steals a chunk of cheese off the table and vanishes with it.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

Added Runt the Ogress' Token


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

MogWag is a combat cleric, who is more than capable to handle the front line, with an emphasis on defense.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

Welcome back to the game Draxia!


Female Half-Orc Arcqnist(Bloodied:Orc Blood)1st HP:8,AR:11(15)[t:11,ff:10]F/R/W:+2/+2/+6 Percept:+2 Spells:0-*(4) 1-5(2)

I am a battle Sorceress, plan and simple


Female Orc

Notes to all
orcs and most of the savage races tend towards a nocturnal existence. They don't count days, they count nights.

currency

Much trade is conducted by barter, but the culy of argar, the trickster, introduced (reintroduced?) Coinage. These are called

bolgs - copper/lead mix treat as copper

slips or slivers - silver/gold alloy, treat as silver

argars - gold of course

zorans - this cult hates gold, the sun metal, and will sometimes attack those who try to trade gold with them. So the zoran, a large iron coin was introduced. Treated as half a gold piece in value. The cult of zoran with destroy gold coins at ceremonies.

platinum coins are not used, due to lack of need and rarity.
Coins, except gold, from the civilized regions are at half value. Platinum is usually melted down for jewelry, and is double value.


Hobgoblin HP: 68| Initiative +5 | Perception +7 | Ref: 6 Fort: 6 Will: 5 (7) | AC: 13 | CMD: 22 | Ki: 2 points

Really excited to start!

Who wants to have fought with or under me in the war?


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Turgrim wrote:

Really excited to start!

Who wants to have fought with or under me in the war?

I would love to, except Odak's past is cemented by holding the line somewhere until reinforcements could arrive to clear up the deluge of enemy Orcs.


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

LOL, so all those platinum coins I kept from character creation are really worth something? :)


Female Orc

Well no, sorry. No one starts with platinum coins. Convert it to gold.


Male Hobgoblin Samurai/8 || HP 71/71 | AC 13 DR 7/magic or large | T 13 | FF 10 | Fort 9 | Ref 6 | Will 2 | Init 4 | Per +5

Sorry I haven't been on to post (frankly didn't think I'd be picked with all the awesome characters). This image can be used for Anol's icon. My avatar on here will work for his wolf.

Anol is a raider at heart: he prefers to stay on the run during battle, always a moving target, lopping off heads left and right.

@Turgrim: I'd be happy to (and it makes sense) have fought alongside you in battle.

I'm also EST Stateside.

I'll level him up ASAP. Might not be done before tomorrow night though...


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Not trying to be a jerk, but shouldn't Thikka have gotten a perception check or sense motive check or something that the guy was going to attack?


Female Orc

No problem.


Female Orc
Thikka wrote:
Not trying to be a jerk, but shouldn't Thikka have gotten a perception check or sense motive check or something that the guy was going to attack?

not in this case. From you characters stated actions, and those of others, I gave him the surprise. I did give hints that you should be careful (god of murder follower, considered murderous thugs and so on) but no one stated that they were taking extra care. So surprise. I don't write that text for no reason. These guys do bite the hand that feeds them. Besides, if this guy lasts more than two rounds, he is lucky. Might do some damage first.


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

As long as the NPCs don't get sense motive or perception checks to notice tricks in similar situations, then I have no objections.


Female Orc

I strive for absolute fairness.


Male Orc Cleric 3/Bard 1 | HP: 36/36 | AC 17, T 10, FF 17 | Fort +3, Ref +3, Will +7 | Init +0 | Perception +10 (+6 for auditory checks)| ATK +3 melee, DAM 1d8+2 +1d4 sonic |

1 v 12, we should do OK. Hopefully the Chief isn't upset when we kill him since he apparently wanted him released alive.

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