MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin shuffles his feet and then speaks. " We should recon the place first. Then we can formulate a plan to enter and kill Lamm. Late night would be best. The lambs should be asleep. Hopefully we will be quiet enough to keep them that way."


Vitals:
HP 20/20 | AC 14, T 14, FF 10 | Fort +5, Ref +6, Will +2 | Init +3 | Harrow Card: The Cricket
Skills:
Acrobatics +8, Craft (alchemy) +6, Craft (painting) +5, Craft (sculpture) +5, Intimidate +8, Knowledge (local) +5, Perception +7, Perform (dance) +2, Sleight of Hand +8
Resources:
Grit: 2/2, Bullets: 0/0, Harrow Points: 2/2

Gene had kept quiet. He had nodded murmured a few words as he arrived, but generally let the others in the room do the talking until now. And it made sense. He had known a mistress of the cards back in his own family. One of his aunts had had a small amount of gift for the Harrow deck. But this was impressive.

"This seems to be an incredible opportunity. I, myself, have had much difficulty in locating Lamm. I'm certain each of us is eager to get to the business of dealing this man incredible amounts of...justice... Who do we have the honor of owing many thanks to, my dear woman?" said the Varisian.

He watched and waited for her response.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Alright then, sounds good to me, Night work is probably the best time as it is anyhow.

He said agreeing with the big galoot... well sort of. No sense being too disagreeable they all it seemed, were after the same thing. He stroked Sebastions head right behind his ears.

A fishery eh? good thing your a dog eh boy? If i rode a big cat around wouldnt get nuthin done.

He said quietly.


Unnamed

Sebastian gives a little ruff

Why yes young Gene, that was quite rude of me. My name is Zellara.


Unnamed

Bum pity


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"It is good to meet you Zellara, it seems that manners have left more than just you. I am Bazzle, Bazzle Blast-Hazard. I am sorry for your loss. This information will help bring Lamm down."

Bazzle thinks on things for a moment and swirls his cup of wine. "Well we all seem to have common cause will we work this cause together. I think that together we stand a better chance."

"Should we begin our surveillance tonight or wait for daylight? Or both? Or should we see what we can see tonight and strike if the iron is hot?"


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"We must strike tonight. Lamm has eluded us all. If he hears word that we have found him he could be lost again. I will not take that chance, Lamm will not live to see dawn over Korvosa."


Vitals:
HP 20/20 | AC 14, T 14, FF 10 | Fort +5, Ref +6, Will +2 | Init +3 | Harrow Card: The Cricket
Skills:
Acrobatics +8, Craft (alchemy) +6, Craft (painting) +5, Craft (sculpture) +5, Intimidate +8, Knowledge (local) +5, Perception +7, Perform (dance) +2, Sleight of Hand +8
Resources:
Grit: 2/2, Bullets: 0/0, Harrow Points: 2/2

Gene nodded. "This one is quite eager. I like that. You have a good idea, little Bazzle. Let us waste no time. We should observe the fishery and attack the moment we see a worthwhile opening, lest Lamm's Lambs find us out and inform their master."


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle hops from his chair eagerly, "To the fishery!"


Unnamed

Wait/ Before you go, I need to do a reading for you all. She collects the cards, and wipes off the text


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"OOOhhhhh a reading. How does this work I won several of these decks in a card game. I all I know how to do is toss across the room."Bazzle comes over so he can get a really close view.


Unnamed

She begins to flip,

The Lost (CE)
The Hidden Truth (LG)
The Owl (N)

You all see clearly your past, how you have been wronged, yet we must look past your own wrongs to a deeper meaning. There is a great wisdom to the order of nature that has brought us all together.

She turns more

The Keep* (NG)
The Demon's Lantern (CE)
The Avalanche (LE)

Yet above all else we now know that you can not be shaken. You cannot be threatened you will not waver. This is good, as you are faced with what must seem like an impossible situation, as you move towards what could be an unrelenting disastor for not only you, but the city itsefl

The Queen Mother (LN)
The uprising (CN)
The Peacock (N)

As you fight your foes, you must ally yourself to a common cause, this can bring about a groundswell of allies to overwhelm all foes, and this will shift you from your despair into a bright future.

With that she hands out a single card to each of you.

Kara-The Locksmith
Kaz-The Avalanche
Bazzle-Dance
Gene-The Cricket
Donnen-The Demon's Lantern

make a note of your card on your profile


Unnamed

TAKE NOTE OF THE ALIGNMENTS LISTED WITH EACH HARROW CARD DRAWN. FOR EVERYONE THAT MATCHES YOUR ALIGNMENT YOU GET ONE POINT, TAKE THIS NUMBER AND ADD 1


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Sebastian you poor pup, you dont get a card.. then again neither do I... Who needs bonuses anyhow :P

right then, let's get this wicked get. I do have a question, what if these lambs of his are so ... in his fold they try to fight us? I mean they will be my size as it were, but the knife of a gutter rat will kill you just as dead as a man's. Though the light only knows, i would prefer to not have to harm them.

He asked the others as the nice old lady did her reading.


Unnamed

OH sorry Darry accidentally deleted yours while cutting and pasting. You have the peacock


Unnamed

There will be many of them. Many of them are desperate and are terrified and hate lamm, though some admire him and would kill their mothers to impress him.


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

Kara accepts the card, frowning, but without comment. She really does put more stock in real magic than in the 'divinations' of the cards. She flinches at Zellara's words.
"I will broker no harm to the children. Those who breach that will answer to me."


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin takes his card and turns at Kara's remark. "Calm your self guard. No harm will fall on the children. I was once one of Lamm's "Little Lambs". Until he did this to me."

The ranger lowers his large hood, exposing the ruined right side of his face to his new companions. Hair grows in tuffs from the burn scar tissue on the side of his head and wear his ear should be is just a hole in the road map of scars.

"This is why I will kill that whore son tonight. Not for what he did to me. I lived. No, I will kill him tonight for all of those who didn't."

The scared young man pulls his deep hood into place and his face slips back into the shadows.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks incensed at the thought of harming kids he then looks around and shrugs as his eyes make their way over to Donnen and Kazadarin and shrugs, I guess I don't know these folks. Maybe the guard has a point. He inhales and gets ready to speak but Kazadarin speaks instead reassuring Kara that the kids will not be harmed.

As Kazadarin lowers his hood Bazzle gasps slightly and the looks around to see if his rudeness was noted. "Okay makes sense I think we can all agree kids live Lamm not so much."


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen just kept his silence. He looks at his card - the Demon's Lantern - and doesn't actually understand much what it means. I'm being dragged in this wave..., he thinks, ... But apparently our goals are aligned - or close to be.

Lamm must pay, yes. - he finally says - But I need him alive.

There was no more point in being mysterious. He would speak his mind.

My brother was sent to jail because of this jackass. If Lamm dies, I'll never prove his innocence. Unless, obviously, I find some other proof around his lair, I won't allow him to be killed.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"With all respect you need evidence more than you need Lamm. Lamm has escaped prosecution before. Short of a confession or something than nails him red-handed you have nothing beyond what he has escaped before. I hope we get it for you."


Vitals:
HP 20/20 | AC 14, T 14, FF 10 | Fort +5, Ref +6, Will +2 | Init +3 | Harrow Card: The Cricket
Skills:
Acrobatics +8, Craft (alchemy) +6, Craft (painting) +5, Craft (sculpture) +5, Intimidate +8, Knowledge (local) +5, Perception +7, Perform (dance) +2, Sleight of Hand +8
Resources:
Grit: 2/2, Bullets: 0/0, Harrow Points: 2/2

"Let us be off, then." Gene says.

He spins toward the door and heads out to the street, intending to make way for the fishery.


Unnamed

ok moving us on.

As Gene leads out heroes out the door the fortune teller speaks.

Be very careful, he is devious and I am sure his hideout is as well.

The heroes make there way to the fishery, easily enough. The front door

The reek of brine and the stink of week-dead fish hang thickly in
the air here. The old double doors in the side of this weathered
building are tightly closed, with a drooping signpost hanging
above. The sign it once displayed is long gone, leaving behind
only a single short length of rusted chain.


Unnamed

map up dated


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin holds his hands up to the others as Lamm's hideout comes into view. "Myself and anyone with...a certain set of skills should scout the outer perimeter to find an access point. The rest should stay close to help if we become discovered."

The ranger unbuckles he's breastplate and secures it to his back pack before dawning his studded leather shirt. "Who is with me?

Stealth : 1d20 + 7 ⇒ (3) + 7 = 10

Perception : 1d20 + 6 ⇒ (14) + 6 = 20


Unnamed

Katz begins to patrol around the perimeter, he does manage to step on a plank that snaps and cracks under his weight, but he and others manage to make a sweep.

Around the area marked A2

A fifteen-foot-wide loading dock abuts the side of the
building here. A few carts sit nearby, partially loaded with
large tar-caked barrels marked with a fish-shaped splotch of
red paint on the side. Double doors to the immediate south
of the loading dock’s ramp provide access to the building’s
interior, while a rickety flight of stairs descends nearly to the
river’s surface to the east, where a second door provides a
secondary entrance.

The doors are closed at the moment, you suspect were it day time they would be open

Around the area marked A3

A slippery boardwalk clings to the side of the fishery, held
together by barnacle-thick pilings that have been worn halfway
through their thickness at the waterline.

You need to make me an Acro check of 10 for every 10 feet to avoid slipping and falling into the water here. If you want to get around back I will need a few of those.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

GM: If I go around the slippery parts, can I hold a rope to help with the others' Acrobatics checks?

Donnen points to the area, removing the cloth from his mouth to speak.

I can cross through here, and hold something to try to help you cross as well. I imagine this is the least suspicious path for us to enter the place... They're probably not waiting for someone to go through there.


Unnamed

sure ill give you an automatic aid on their check so +2 if you make it past them


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Acrobatics: 1d20 + 3 ⇒ (19) + 3 = 22


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Bazzle nods his head in assent to Kazadrin's idea. Oddly he pulls out a playing card rather than any kind of weapon. He follows the others trying to stay quiet and keep his footing.

Acrobatics: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Acrobatics: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Acrobatics: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Acrobatics: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Acrobatics: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Acrobatics: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Bazzle is following the others using Donnen's rope which assumes Donnen made it first.


Unnamed

The group slowly begins moving, with Darry, and Gene staying behind, they get a little ways out, when Bazzle slips and plummets into the water. Immediately he feels something really large in the water

6d20 + 15 ⇒ (4, 13, 6, 3, 18, 3) + 15 = 62
1d20 ⇒ 4

Heroes win Initiative GO

Bazzle you are in calm water so to move or tread water is a DC 10

You are now in combat. It is a DC 10 Acro to move on the dock, Donnen to secure the rope it will be a full round action. No one knows what is down there, bazzle, you think it is circling around you


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

Kara took great care to stand still - she didn't feel like plummeting down there.

"Inheritor's light protect him."

Bazzle felt a reasuring glow covering him.

Using my Glory blessing - Bazzle is hit with a sanctuary effect. Anything that attempts to directly attack him, even with a targeted spell, must make a DC 13 will save or fail to do so. If he attacks a creature, the effect ends for that creature only.

Duration is 10 rounds.


Unnamed

Is this different from the spell aanctuary? Cause that's a touch spell


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Is there an obvious place to climb out of the water back to the board walk?


Unnamed

Back to the shore or you could climb the rope if it is secured


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Assuming the rope is secure.

Bazzle grabs the rope and tries to climb out.

Climb: 1d20 + 4 ⇒ (20) + 4 = 24 Sure now I roll a nat 20


Unnamed

1d20 ⇒ 1. Will save. Once I know about the range of the spell cast I can move us on.

That failed but if the spell wasn't cast here is the AOO 1d20 ⇒ 14 which will hit as a shark leaps up and bites Bazzle for 1d8 + 2 ⇒ (4) + 2 = 6


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

Blessings use a different range than the spells they're based off of, but in this particular case it's touch range. Damn. I was pretty sure it was close range, but alas, not the case.


Unnamed

Bazzle scrambles up only losing a good chunk of his thigh


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Can I not take the AoO and use my full round action to try to firmly tie the rope?


Unnamed

No. No reason for an AOO but I am assuming you use your full round to secure the rope that's how he climbs out


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle lays flat on the boardwalk both hands clamped on his thigh. Trying to speak in a low hush,"SHHHH ahhhhhhh man that hurts." He tries to regain composure looking at his fellows. "Try not to slip on my blood."

He looks toward the stealthy members of the party whispering, "I did some recon of the water. I think they have sharks."


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

So I assume for this round I kept holding the rope to make easier for him to climb up? I'll keep holding it until people cross, then.

Donnen keeps doing his job, trying to help people across. He imagines people can deal with the danger during the while.


Unnamed

After pulling the, now, bloody Bazzle, our heroes slowly make there way around back where they find

The rotten deck of the this ancient barge seems to be barely
intact, its hull worn and thick with seaweed and barnacles.
The barge is held together primarily by the layers of old rope
that lash it securely to the pilings that support the fishery and
the nearby boardwalk. A single wooden door leading into the
aft cabin bears a crude painting of a red fish on its surface.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin moves forward to the the board walk and looks for signs of passage onto the barge.

Survival (Track): 1d20 + 7 ⇒ (8) + 7 = 15. Please ad + 2 if tracks are made by humans.


Unnamed

Kaz sees no tracks.

do you step onto the barge? I assume that you are just looking from a distance.

any healing happening for Dazzle?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle follows Kazadarin this time on his hands and knees figuring it would be safer.

I only failed one roll right? I assume I am good to the bend at the back of the building . . . though I see myself taking 10 if possible.

He stands slowly favoring the bloody leg. "Gnomes vary in color but do I look pale?"


Unnamed

yea i went ahead and assumed taking 10's and with Donnen you are able to get there


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

You do a bit chap, I think you prefer fish as food as oppposed to being fish food?

He asked the little gnome as he did what he could to wrap the wound.
heal check: 1d20 ⇒ 9

*lawls* yup put the bandage on and rubbed a bit of dirt in it for you it looks like


Unnamed

Darry if you wanna upload an image of sebastian you can do that

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