The Legacy of Marianasu - DM Downrightamazed

Game Master downrightamazed

The great captain Korius Merit, of the Paladine of Izmir, summons a group of warriors of the air to retrieve twelve evil artifacts; the legendary Abominations of the long-dead archmage Marianasu.


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Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

A healer wouldn't be bad...


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

So if I took

Wand Wielder (Su)::

The magus can activate a wand or staff in place of casting a spell when using spell combat.

And

Dimensional Agility:

Teleportation does not faze you.

Prerequisites: Ability to use the abundant step class feature or cast dimension door. Benefit: After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.

Would I be able to use a wand of teleport with dimensional agility and still get the rest of my attacks?


Male Human Battle Herald 11

I am completely not a fan of cohorts. One feat basically doubles your power. That's why Damian's "cohort" is a mere squire with almost no combat effectiveness.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

@Damian: Oh. Sorry to hear that. =/ It would be the first time i've used the leadership feat since 3.5 and I'm going to make her as utility as possible. But if it will bring the game down I will withhold her being in the group. I was thinking about using the bullet point from SGG which gives two more options for Leadership but they don't quite fit our group dynamic.

The first option would give us a team of characters to turn to in our down time. But we travel too much to always be returning to one spot. The second option gives him bonuses for a Favored country. For Min that doesn't work either.

SOPHITIA HEART CR 6:

Female Aasimar Paladin (Oath of Loyalty, Hospitaler) 7
LG Medium Outsider (Native)
Init +1; Senses Darkvision; Perception +3
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10. . (+1 Dex)
hp 54 (7d10+7)
Fort +10, Ref +7, Will +10
Immune fear, disease; Resist acid 5, cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +6/+1 (1d3-1/20/x2)
Spell-Like Abilities Daylight (1/day), Detect Evil (At will)
Paladin (Oath of Loyalty, Hospitaler) Spells Prepared (CL 4, 6 melee touch, 8 ranged touch):
2 (1/day) Bestow Grace (DC 16)
1 (2/day) Bless, Restoration, Lesser (DC 15)
--------------------
STATISTICS
--------------------
Str 8, Dex 13, Con 12, Int 14, Wis 12, Cha 18
Base Atk +7; CMB +6; CMD 17
Feats Flagbearer, Mounted Archery, Mounted Combat, Selective Channeling
Traits Armor Expert, Dangerously Curious
Skills Diplomacy +10, Handle Animal +8, Heal +11, Knowledge (Religion) +10, Perception +3, Ride +10, Sense Motive +5, Spellcraft +10, Use Magic Device +10
Languages Celestial, Common, Draconic, Elven
SQ Animal Companion Link (Ex), Aura of Courage +4 (10' radius) (Su), Aura of Good (Ex), Lay on Hands (3d6) (7/day) (Su), Loyal Oath (3/day) (Su), Mercy: Diseased (Su), Mercy: Fatigued (Su), Paladin Channel Positive Energy 2d6 (7/day) (DC 16) (Su), Share Spells with Companion (Ex), Summon Mount (1/day) (1/day) (Sp)

--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Flagbearer Grant bonuses to allies who see your flag
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (3d6) (7/day) (Su) You can heal 3d6 damage, 7/day
Loyal Oath (3/day) (Su) +4 to saving throws and AC for chosen target when active.
Mercy: Diseased (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy: Fatigued (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Paladin Channel Positive Energy 2d6 (7/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Summon Mount (1/day) (1/day) (Sp) summon your mount to your side.

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Version one: Paladin Hospitlar/ Oath bound

Not included is the fact that her Mount will be a Pegasi.

Let me know what you think, shes made to provide maximum healing support/Flagbearer and be independent of the party during combat. To avoid suddenly having a 3rd passenger on Lin's back.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Another character that can outrun both Maiathreen and Livain without breaking a sweat....that's really the only issue I have with it.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Only reason I chose Pegasi is it fits her story, its not a Pega Lord or anything monstrously special aside from being a paladin mount. But if it will cause issues then I will just withdraw it and pick a different feat.

Min can provide most of the healing anyway and once i'm able to cast Mass, Cure spells it will be even better. Aside from restoration and raising the dead. :)


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Oh I don't have any real problem with you taking the feat. I also think its interesting when you think about the fact that Damian was told that we'd be getting more people who would be under his command.

Speaking of which...if we are all officially a part of the military....what would the rest of our ranks/positions be?


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

So I just saw a blog post called unsavory characters.....and I totally thought it was going to be a picture of DRA beard and all.....


Male Human 13 Cleric (Crusader)

Nice cohort!


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Nothing against you at all Min, but I have always felt the same way about cohorts. Leadership is far and away the most powerful feat in the game. There's nothing even remotely close to it. The standard way it's used makes it a completely broken feat IMO.

It does especially seem a little unbalancing for Min, when he already has a mount that is arguably now one of the most powerful members of team.

However that said, if DRA says or the general consensus is that it's ok, I can roll with it.

If she is to become part of the group, my main question is how did she get a pegasus? Aylaeth had to pay a pretty penny for hers (and is about to pay a quite a lot more.) Would provide quite a lot of interesting RP potential for Tora'an of course though ; )


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Hehe she isn't done yet but thank you. :) I was trying to give us a little more healing power.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

I'm all for more healing power. :)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14
Aylaeth Brely'an wrote:

Nothing against you at all Min, but I have always felt the same way about cohorts. Leadership is far and away the most powerful feat in the game. There's nothing even remotely close to it. The standard way it's used makes it a completely broken feat IMO.

It does especially seem a little unbalancing for Min, when he already has a mount that is arguably now one of the most powerful members of tetam.

However that said, if DRA says or the general consensus is that it's ok, I can roll with it.

If she is to become part of the group, my main question is how did she get a pegasus? Aylaeth had to pay a pretty penny for hers (and is about to pay a quite a lot more.) Would provide quite a lot of interesting RP potential for Tora'an of course though ; )

One of her feats I need to change out for a feat from 3.5 that allowed a paladin to choose a Pegasus as a special mount.

Also how is Lin the most powerful? She's a 1/4 to 1/3 the power of a normal dragon easily if not more. She can't cast spells, is huge and the only thing she's really got going for her is speed. She doesn't have multiattack anymore, not until level 11 so she doesn't get that many attacks and only because of some very special stones is the only reason she's done so much with her breath weapon lol. If she is that much more powerful then I need to tone her down some more then...

Also I understand you paid for Tora'an. Which I didn't know about, but Paladins get the chance to have their divine bond be a mount, which if DRA wanted he could allow her to have a Pegasus without the cost of a feat. It's much like cavaliers mount and such. So at the cost of a feat and a class ability I think she's paid enough?

The other thing I've never understood is how many people dislike the leadership feat because of the cohort. Yet we don't find an issue with having multiple companions or powerful familiars/mounts. Like I said before if its an issue with others I will just withdraw the idea entirely. Done and over with. Withdrawn. It'll make it easier anyway.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

I'm kinda in the camp of hey if it gives us more healing power then great. Also DRA "could" play Sophitia as an npc he controls. Then all Coreue did was pay a feat to let DRA bring in an npc. Rather than getting to control essentially 3 characters.


Maiathreen Gyssearnith wrote:
I'm kinda in the camp of hey if it gives us more healing power then great. Also DRA "could" play Sophitia as an npc he controls. Then all Coreue did was pay a feat to let DRA bring in an npc. Rather than getting to control essentially 3 characters.

Ugh. I hate doing DM(N)PC. All the NPCs I've got to keep straight is bad enough, I don't wanna have to control PC party members as well.


C'mon guys; given the amount of retros, munchkin/twink/minmax feats and features, crazy monsters, ridiculously OP builds, etc. etc. etc. that I allow in my games, it seems kinda silly to complain about Leadership, eh?

I understand many folks have objections to it, but I allow it. End of discussion.


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Oh I have no objections what so ever boss man. My suggestion was just a counter to the objections.


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

That's the end of the discussion for me too. If DRA allows it, 'nuff said.

And Aylaeth and Tora'an cartainly won't mind having anothelr female and another pegasaus respectively, in the party ; )


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

Will Tora'an be getting a girlfriend Pegasus? Only time will tell....


Maiathreen Gyssearnith wrote:

So if I took ** spoiler omitted **

And

** spoiler omitted **

Would I be able to use a wand of teleport with dimensional agility and still get the rest of my attacks?

No.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

In Harm's Way: When you aid another's AC and the attack succeeds, you may take the damage and effects of that attack yourself.

So for what we are facing here in the other planes. The Slayers, for lack of a better term ;), have the ability to anchor us right? So I was wondering if in Harms Way still works despite not having any damage accompanying the attack? It still matters if I succeed in aiding another first of course.

So can Min use his Bodyguard/In Harms Way to block the anchoring effects and in essence keep everyone else from being anchored?


Sure, but it's too late; you and Aylaeth are both already anchored. You have to declare an AC aid ahead of time, I thought, or do you have some thing that lets you do it as an immediate?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Nope I mean't in the future boss man :) and before I assumed we were too spaced out. I kinda saw it as~

Ay, C, C, C, Min Before.

or

Ay,x,Min
C ,C, C

something like that I guess was what was in my head. Since no one attacked the kids I didn't have a reason too use In Harms Way/Bodyguard . :D


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Did Aylaeth's knowledge results give her any idea how long the anchoring would last for?

And with that in mind, are we able to determine the passage of time here?

Oh! And Aylaeth is anchored, but is Ada'an??


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

lol I didn't think we took Ada'an. xD By the sounds of it its just You and Myself who are anchored.

I could be wrong of course. :/


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

No no my friend, Ada'an is always with Aylaeth, on her head, unless otherwise specified. Why would he not be? Mages and their familiars are not oft apart, after all.


Aylaeth Brely'an wrote:

Did Aylaeth's knowledge results give her any idea how long the anchoring would last for?

And with that in mind, are we able to determine the passage of time here?

Oh! And Aylaeth is anchored, but is Ada'an??

No, no, and no.


The way I play it, any spellcaster can know the bounds of the duration of a given spell with a successful K check, but it's not possible to know precise duration. So in this case you'd know it's a minimum of one minute and a max of 20 (or so) minutes for any non-epic/non-god caster, but you wouldn't know where an ethereal slayer would lie on that continuum.

And since I know you'll ask; you guys have been floating here for three minutes and 37 seconds, but without watches or the presence of anything to use to judge the passage of time, you guys would just know it as "a few minutes".


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Three minures and 37 seconds. xD Your awesome DRA, i nearly spilled my soda when I read that.


Heh. Glad you like.

And if I didn't say that, James would ask. I'm just trying to save us a couple posts of back-n-forth. :-)

Also, as I play it, Limbo isn't a sea of chaos; it's actually quite peaceful. It's nothing. It is pure and endless silence and pure and endless dark, all of which makes the rude presence of all these ethereal slayers that much more troublesome.


Aylaeth Brely'an wrote:

No no my friend, Ada'an is always with Aylaeth, on her head, unless otherwise specified. Why would he not be?

...because a bone devil ripped a hole in him and threw him on the floor. That's one reason. ;-) Obviously doesn't apply in this case, but, you know...just sayin'.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Lol. Yeah... Summon Dragon/Mount doesn't seem very appealing right now. =(

Summon Slayer Lunchmeat! Oh... Wait! NO. AW CRAP!

I dunno if that would happen and i'm not going to ask, i'm just going to let my character assume the worst atm. >.<;

I'm going to let Aylaeth have a moment to catch up before saying/doing anything else. But with the efficient Quiver I can fight on for awhile lol... I hope at least~

Now that I know you view it as such I will post more to reflect that lol. At least Min can see in the dark, no need for lights or torches. :)

Shadow Lodge

@DRA: Also for some reason MIsts of War appears to be a Previous Campaign now or something, as none of the updates or anything shows up anymore on the campaign tab. I will try and check it more often instead of waiting tosee an update but the last 4 days I thought nothing was going because I didn't see the (1 new). So I will try andbe more vigilant but thought i'd give you fair warning that something odd was afoot...


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

DRA you Know you love my questions! Admit it! : D


Female Sylph Magus (Staff Magus & Cabalist) / 9| HP 72/72 AC 23*or more*, T 14, Flat 18- F+9 R+8 W+9 Init +4; Senses: Darkvision 60ft; Per +9(+11))

Rolls to figure a way safely out of Limbo, why the Slayers are swarming, or how to get help!

Knowledge (Arcana)†1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29
Knowledge (Dungeoneering)† 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Knowledge (Geography)† 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Knowledge (Local)† 1d20 + 7 ⇒ (17) + 7 = 24
Knowledge (Nature)† 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Knowledge (History)† 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Knowledge (Nobility)† 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Knowledge (Planes)† 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Knowledge (Religion)† 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Ada'an Aid
Knowledge (Arcana)† 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge (Dungeoneering)† 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (Geography)† 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge (Local)† 1d20 + 1 ⇒ (6) + 1 = 7
Knowledge (Nature)† 1d20 + 1 ⇒ (17) + 1 = 18
Knowledge (History)† 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge (Nobility)† 1d20 + 1 ⇒ (11) + 1 = 12
Knowledge (Planes)† 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (Religion)† 1d20 + 5 ⇒ (7) + 5 = 12


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

DRA...you know you have a picture on facebook that makes it look like your very happy to be holding a yellow bouquet of flowers....


Maiathreen Gyssearnith wrote:
DRA...you know you have a picture on facebook that makes it look like your very happy to be holding a yellow bouquet of flowers....

Could be worse. Could be much, much worse.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

lol


M Humanborn

is there.... space for another PC?


Hi Tenro! Thanks so much for asking. Unfortunately right now all my games are pretty packed.

Have you read this thread, or any of my others? Just wondering what inspired you to ask. :-)


M Humanborn

I've been reading around looking for games. I've got the itch to play more than I currently do and I have a new resurgence of character ideas. I was looking for someone who is a little more permissive when it comes to characters, since the last two books I bought were Psionics Unleashed and Psionics Expanded :D

The group I just joined on here posts a little slowly for my tastes so I am looking for another campaign I can spend time on.


Ah. So you're looking to join my game because I'm a pushover. Bummer.

As it turns out, I don't have any psionics in any of my current games. Gunpowder, neither. I'm not philosophically opposed to either of those things, they just aren't in the campaign I'm running right now.

Anyway, as I said, all my threads are currently quite full, but feel free to keep checking in as people do drop out once in a while, just how things work in PbP. If someone does, you'll be allowed to put forth a PC for consideration, assuming you pass the initial requirements for doing so.

Thanks again for your interest!


M Humanborn

Alrighty! I was never big on gunpowder or psionics but the picture on the cover of Psionics Expanded just inspired me so much hahaha!

And it wasn't because you're a pushover, but more because many others are too restricted. My favorite games took place in cities like Sigil, or settings like Eberron, where diversity and randomness were the plan of the day. In my past hour or two combing through recruitment threads, a saddening majority of them included bans on certain APG classes, or archetypes, even some core races. When I see that I like to read on to see if there is a reason like "it's just not part of this world" but more often than not, no reason is given.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

SOPHITIA HEART:

Male Aasimar Paladin (Oath of Loyalty, Hospitaler) 6
LG Medium Outsider (Native)
Init +1; Senses Darkvision; Perception +3
--------------------
DEFENSE
--------------------
AC 16, touch 11, flat-footed 15. . (+4 armor, +1 shield, +1 Dex)
hp 41 (6d10+6)
Fort +10, Ref +7, Will +10
Immune fear, disease; Resist acid 5, cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Light Shield Bash +5/+0 (1d3-1/20/x2) and
. . Masterwork Cold Iron Longsword +6/+1 (1d8-1/19-20/x2) and
. . Silver Dagger, Masterwork +6/+1 (1d4-2/19-20/x2) and
. . Unarmed Strike +5/+0 (1d3-1/20/x2)
Ranged Longbow, Composite (Str +0) +5/+0 (1d8-1/20/x3)
Spell-Like Abilities Daylight (1/day), Detect Evil (At will)
Paladin (Oath of Loyalty, Hospitaler) Spells Prepared (CL 3, 5 melee touch, 7 ranged touch):
1 (2/day) Bless, Restoration, Lesser (DC 15)
--------------------
STATISTICS
--------------------
Str 8, Dex 13, Con 12, Int 14, Wis 12, Cha 18
Base Atk +6; CMB +5; CMD 16
Feats Greater Mercy, Mounted Combat, Selective Channeling
Traits Armor Expert, Dangerously Curious
Skills Acrobatics -2, Climb -4, Craft (Bows) +6, Diplomacy +10, Escape Artist -2, Fly +4, Handle Animal +8, Heal +10, Knowledge (Religion) +10, Perception +3, Ride +4, Sense Motive +5, Spellcraft +9, Stealth -2, Swim -4, Use Magic Device +10
Languages Celestial, Common, Draconic, Elven
SQ Animal Companion Link (Ex), Antitoxin (vial), Aura of Courage +4 (10' radius) (Su), Aura of Good (Ex), Lay on Hands (3d6) (7/day) (Su), Loyal Oath (2/day) (Su), Mercy: Diseased (Su), Mercy: Fatigued (Su), Paladin Channel Positive Energy 2d6 (7/day) (DC 15) (Su), Share Spells with Companion (Ex), Summon Mount (1/day) (1/day) (Sp)
Combat Gear Darkwood Buckler, Longbow, Composite (Str +0), Masterwork Arrows, Thistle (50), Masterwork Cold Iron Longsword, Mithral Shirt, Silver Dagger, Masterwork; Other Gear Antiplague (vial) (2), Antitoxin (vial) (2), Backpack, Masterwork (empty), Healer's kit (10 uses), Holy symbol, silver: Iomedae, Holy Water Flask (2), Potion of Cure Light Wounds (4), Potion of Hide From Undead (2), Potion of Mage Armor (2), Potion of Protection From Evil (2), Potion of Shield of Faith +2 (2), Surgeon's Tools, Tool, masterwork: -Choose-
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (3d6) (7/day) (Su) You can heal 3d6 damage, 7/day
Loyal Oath (2/day) (Su) +4 to saving throws and AC for chosen target when active.
Mercy: Diseased (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy: Fatigued (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Paladin Channel Positive Energy 2d6 (7/day) (DC 15) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Summon Mount (1/day) (1/day) (Sp) summon your mount to your side.

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Working on the mount still should be up in the morning. :)

Also modified my leadership to better reflect the cohorts and such. So Sophitia is a level lower then expected and no followers. :)

Let me know what you think DRA, her mount will be a Pegasus but not a advanced template one, no offense Aylaeth~ :)


That all looks good to me, Min. You have an idea for a story hook, or you just gonna let me wrangle her in.

Wait, it is a "she", right? The Hero Lab output says "male".


Male Silastrix Magus (Bladebound Kensai) 11 (HP 83/83 AC 30, T 23, Flat 11 - F+9 R+9 W+8 Init +12; Senses: Darkvision 60ft Low-Light Vision (X2), Per +13

I was going to ask that very same question....I was going to say Sophitia is a very....odd name for a man....


I'm assuming it's just a typo or a left-over HL default value or something.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Yeah it was a typo, trying to catch up lol. Just got off of work. :)


Ah, good. No worries. Let me know about the hook (cf my question above).


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

DRA:

The Main Hook is Sophitia is the bastard child of Lord Kirion and it had been the pairs job to ensure she survived the escape from Heartland. Once they had saw her through they left to return and aid Lord Danath but arrived right as he was struck down. Sophitia is going to try and convince Min to help her create an army, because she knows her age will be looked down upon by anyone who would choose to fight for her cause, where Min and Lin wouldn't have that issue at all.

So Sopitia and Serenity (Her Female Pegasus mount) having been traveling for awhile pursuing any links they can to catch up to the ever elusive Rider and Dragon.

I had thought of making her a member of The Doves but since she worships the Inheritor I didn't think it would work. I'll be honest, I didn't have any epic reason for her to join or major hook. I was going for something simple since shes more of a support character lol, lame I know. :/

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