The Fountain of Bethesda (Inactive)

Game Master TheBobJones

Dice Rolls | Portraits | Plans & Politics | Rivenrake Island | Tactical


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Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Smoking Room:

Did I see my friends? Any chance we can slip out in the confusion?

EDIT: Just re-read some of the messages, okay, so Aiah's invisible. Any chance she can become visible again in the confusion so as not to arouse suspicion? I'll add a message.

While the attendants frantically attempt to douse the flames...

"Aiah, I assume that was you... can you slip out now? Or can you at least become visible without being noticed so that we can get out of here inconspicuously?" the captain asks, still scanning the room for Gwen.


Portraits | Tactical | Hollow Mountain

Smoking Room:
You see Gwen obviously, and yes Aiah could easily slip back to visible, if he wanted. Don't forget you still have a Charmed guard.


Benaiah's Profile HP:51/69

GM:
Yes, I chose to take damage so that there would be no chance anyone could see my bomb fly through the air and hit the hooka. 18 damage total. Thinking about it, I can see why things wouldn't catch on fire, since there is a specific discovery that allows your bombs to catch things on fire that I don't have.

The message spell activates in everyone's ear, and 'Aiah cannot manage to suppress a grunt of pain before whispering. "Explosion was me. Sorry Malgrim, nothing I am doing seems to be helping. I guess you are on your own for now. Let us know if you get caught. I would prefer not to wreck this place rescuing you, but I'll do what I've got to do..."

GM:
'Aiah cuts the message off for the moment and pulls her only healing extract from her clutch. She looks down at it, wondering if revealing herself as a burned victim might help create more chaos, but decides against it. Even still, she decides to wait just a bit longer. She suspects that she has a few more minutes left with her magical enhancements, and so decides that patience is the best course of action for now.

"Don't want to come out of invisibility now. Burned myself bad when I made that bomb go off, and with my luck they would accuse me of blowing it up outright and we would be in even worse shape. I'll try to slip out before my spell wears off, but want to stay in place for now in case Malgrim still needs us."


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

"Got an idea," the captain's whispered voice comes in loud and clear while the flames are being doused, "Why don't I feign illness and get that guard to escort me and Gwen outside so that I can be taken to the temple of Sarenrae? What do you say? Give it a go?"

The Literally Smoking Room:

Captain Reginald Romsky makes his way over to Gwendolyn, with her friendly apparently charmed guard in tow.

"Thank you for your concern, my dear," the captain tilts his head at Gwen, "But I seem to be fine for now. How is everything going in here? Any idea what that explosion was?" The captain adds that last piece to hopefully alleviate suspicion that they might have something to do with it.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

"Yes, that sounds like a plan," Gwendolyn'a voice answers in a tight whisper. "Go for it..."

In the smoking room:

"The cause seems unknown," she begins, responding to Arimar and his questions. The halfling is careful to be sure she is speaking loud enough, and in close enough proximity, so the guard that stands under the weight of her spell can easily hear. "... but it is concerning, to say the least."

"I'm glad that you are feeling better," she says to the disguised captain, reaching out with an arm and placing her small, delicate hand gently on his. "But I'm a little afraid you're putting a brave face on the situation, acting as though nothing we're hurting you when you are clearly still in discomfort... as you are want to do..." she adds the last comment, fairly certain the aasimar can be stubborn from time to time. "Now with what's going on here... and this fire... I'd like to get you out of here, to be sure you're safe."


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

The Smoking Room:

"I assure you my dear, I am quite alright," Captain Romsky waves off her hand, "Besides, only the Sarenites at the temple of Sarenrae might have any clue what is causing my... my headaches... in... the ... the first... place... aaarrgh!" Captain Reginald Romsky collapses to his knees in the middle of the room, clutching at his temples as though in the throes of agony.

He makes no lies with his tongue, but Reginald does his best to put on a show of experiencing even more pain than the very real pain he felt upon entering the place.

Bluff, believable, action point: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (1) = 27 -- Action point to get the extra edge! EDIT: Oh bother, only +1 edge. Blerg. Still, nice d20 roll.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Possible:
Immediate observation lost, Malgrim stealthily prowls along the tiled rooftop, letting the cool stone bring serenity as he maneuvers towards the North East corner of the building and the sheltering groundswork beyond... if he can reach the ground below without calling more attention to his current whereabouts.

After gaining a bit of distance from the window he exited from, the hobgoblin reaches out to cause a tile near where he previously stood to noise, mentally directing it to scrape along the roof as if it had been kicked up moving in the opposite direction he currently resided in, then allowing it to fall to the ground.

Stealth: 1d20 + 15 ⇒ (7) + 15 = 22
Move, 15' Movement while Stealthed, Basic Geo Kinetisis

Assuming there wasn't a significant change (someone coming onto the roof) Hoping to put more distance from his location, Malgrim continues along the top of the roof.
Stealth: 1d20 + 15 ⇒ (7) + 15 = 22


Portraits | Tactical | Hollow Mountain

Smoking Room:
Even though you talked about it, you didn't tell Burt to escort the fine captain out. Please add that bit of roleplay in your next post. To move things along I am assuming you did.

"Yeah, he doesn't look very good. What's wrong with you captain? Can't get sick myself. Wife's at home, pregnant again. Hope thins time its mine, Right? Haha." he laughs at his self-deprecating joke.

"Come on, let's get him out of here." With that Burt escorts the good captain and Gwen to the door to the Dancing Room. At each exit, the Dancing Room, the Gambling Room, and the stair case, all had a compliment of three guards. Now the entrance to the Gambling Room only has two, since Burt has vacated his post and is now escorting you.

There the three guards look perplexed at Burt. "What the f@$! are you doing Burt? Get back to your post before Dalton kicks your ass and then fires you. You know your wife's pregnant. How you going to feed all your kids man?"

"Naw, this is the real deal fellas. See the Captain here, he's got something. Got it bad. Need to get him to a temple or we are going to have a problem." begins Dalton.

GM rolls to believe Captain is sick vs DC 27: 3d20 ⇒ (13, 18, 2) = 33

"I am sure as hell not going to let some nobleman die. He was hanging with that weird golem maker in the other room. I am sure he is all good."

The guards look at one another, clearly unsure of how to proceed.

GM rolls: 3d20 ⇒ (2, 11, 7) = 20

They quickly put their heads together and hold a whispered conversation.

"Burt, you know the rules, No one leaves until we get the all clear. But we aren't about to let some nobleman die. Dalton finds out about this, we are placing one hundred percent of the blame on you." They give him a resigned look and step aside to let you all through.

Just so you know both sets of guards have allowed Burt to move guests from room to room, which is a breech of protocol, but nothing too bad. If you continue on this course of action, you next set of guards will be the Dancing Room guards, which will allow you to pass, because they all know that after the Dancing Room, you will have the Courtyard Guards to pass before leaving the Villa. So let us handwave the Dancing Room guards, and move to the Courtyard Guards. This is, incidentally, where you came in and showed your invitation to Dalton. I will post a scene setting when I get a chance. Think about how you can step up your game. Burt can help a little, but it will take a bit more than Burt to get you through.


Portraits | Tactical | Hollow Mountain

Malgrim:
Round 6
Malgrim continues to moves stealthily across the roof.


Benaiah's Profile HP:51/69

The Smoking Room:

'Aiah watches with interest as Gwen sweet talks her way back into connection with Arimar, or the good captain as he is currently disguised, and carefully moves in closer. As the guards discuss, she uses the opportunity to slide through the opening that Burt leaves.

Stealth: 1d20 - 5 + 20 ⇒ (17) - 5 + 20 = 32

I intend to follow close by them and sneak out when possible. I am making an assumption that with Burt escorting them out that there is a wide enough gap that I won't need an acrobatics check to 'pass through an enemy square'. Let me know if that won't work...


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

The Smoking Room:
"I'll try my best to keep looking deathly ill," Captain Reginald Romsky messages to his friends, "But, Aiah, be ready to bullrush the guards and make a run for it if we fail. I'll try to slip past and hopefully we catch them off their feet."


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

The Smoking Room:
GM, is there anywhere or any way that I can cast a spell before getting to the courtroom guards? Some buffs might help, or there might be something in the cleric list. I just don't want to tip them off that I'm a caster before I have to, and I don't want to research spells (that I can cast with my amulet) prior to knowing I'll have an opportunity. At the least, we should get a bull's strength on Benaiah.


Portraits | Tactical | Hollow Mountain

Smoking Room:
Aiah, perfect.

Arimar, the guards are scanning the rooms and there are a ton of people around. You can cast buffs, but know people are going to know. Gwen used an action point to eliminate the somatic component and added a bluff/stealth check. Feel free to retcon a buff.

Guard Perception: 6d20 ⇒ (11, 9, 18, 6, 5, 18) = 67

Just before leaving, Burt pulls Gwen and The Good Captain close, but not too close. "Dalton is away. Wade's in charge outside. I really have no pull with him, but I will put in a good word."

Leaving the Dancing Room behind, Burt leads the group to the fresh air of the courtyard. He walks up to to an older an with salt and pepper hair, whip thin but strong and wry. He sports a fantastic mustache and stubble of a bead.

"Burt, what are you doing?! Explain to me why you left your post and who these people are before I kick your ass back inside my self." Turning back to the companions, the man address them. "Keep you hands still, no spell casting or weapon drawing. Explain your purpose." he ends in a not too friendly tone.

"Big shot noble is sick. Don't want a noble house coming down on me. Got kids and a pregnant wife. Up to you get face their wrath." Burt adds in unapologetic. I know the Good Captain is not a 'noble family', but he is trying.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Possible:

Was there any indication of movement or response to the diversion tactic?
Round 7
Malgrim continues his arduous prowl along the rooftop, moving dangerously close to the edge to risk a single glance back down to admire (hopefully) his handywork at creating a diversion, nearly supernaturally melding with the sheltering stones.
Stealth: 1d20 + 15 ⇒ (20) + 15 = 35
Percetion (incase needed): 1d20 + 8 ⇒ (14) + 8 = 22
Wasting all the good rolls.


Portraits | Tactical | Hollow Mountain

Malgrim:
Yes you are. You really are. So as for the chest of papers you dropped out the window, I will rule the that the two guards on that side of the villa will pick up some of the papers. So if you try to come down from the roof on that side, you will get a surprise round before we roll initiative.

Round 8


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

the smoking room...:

A bit earlier in the smoking room...

"Thank you, so much. Mr. Burt, you are an angel," Gwendolyn thanks the guard then looks about the smoking room. "I hate to keep asking favors of you, Mr. Burt, and I would never want to get you into trouble with your boss... Mr. Dalton, is it?" Then the halfling takes a moment to continue looking about the room to be sure no other guards are within earshot. For her next request, the halfling wants to be sure their are no prying ears able acknowledge her intentions.

"Could you please help escort us outside?" she looks up the guard sheepishly, her eyes are big and pleading. "This party seems to be falling apart and with the dear captain being ill, I'd rather just be free and clear of this place... you know, away and safe."

in the courtyard...:

"Good evening, Mr. Wade," Gwendolyn looks to the man in charge and raises both hands in a respectful gesture. Making sure it is clear she is not casting any spells, the halfling keeps her hands raised and still, the continues speaking in a measured, respectful tone.

"As Burt had said, my companion is ill. I fear he may be worse than when we arrived, when his condition reared its head in the beginning. Plus, apparently the guests have become prisoners, of sorts, in a grand noble house, which doesn't quite sit will with me... given my history growing up as a slip in cheliax... But even more than that, the guards in the smoking room were drawing their weapons and swinging at who knows what... there was a fire, or an explosion, that no one seemed to care about... and there is a madman, or a madwoman, screaming about being attacked in the smoking room too..."

"Given all of this, we are trying to remove ourselves from a situation that does not feel safe in the slightest, and is brimming up to tip the scale in the direction of chaos," she concludes her discussion, keeping but her tone respectful but not apologetic, as if her requests are the most logical outcomes given the situation at hand. "This is why we are standing before you, requesting to be set free from this place."


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

The Courtyard:
"Only the Sarenites know what's going on with this strange malady that is afflicting me," Captain Romsky begins truthfully enough, before faking another agonized near-faint, "If I do not leave here to see them urgently, things could get very much worse for me." Again, true... even if his acting out the pain was a lie, he did need to leave the party before things got much worse.

"I promise we will all be at the Temple of Sarenrae tomorrow if you have any further questions," Captain Reginald Romsky adds, also truthfully. Though I will no longer be disguised and I'm sure we'll manage to find a way to keep Gwen out of sight if you come knocking.

"Now, let us go or... yeaaargh!" Captain Romsky deliberately does not follow through with his threat and instead stumbles forwards and gropes for Burt's support.

Play acting out the pain (bluff), action point: 1d20 + 10 + 1d6 ⇒ (18) + 10 + (1) = 29 -- Probably also applicable to his concealing of the truth by omission or misdirection.


Portraits | Tactical | Hollow Mountain

Courtyard:
Wade looks the companions over, paying specific attention to the good Captain.

Heal: 1d20 ⇒ 17

"How serious is this? Will you die in the next 10 minutes? I think it can wait. Can you please give me your invitation please?" comes the firm questioning from Wade. He turns to one of his subordinates and whispers something. The man turns and runs back into the villa. "And Burt, get back to your post. Now!"

Burt gives Gwen a nod and a longing look before retreating back inside the Villa.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

The Courtyard:
"I don't know how serious this is!" Arimar insists, "But it doesn't present any typical symptoms of any known disease. Only the Sarenites seem to have any idea what is causing it... and every time I have a bout, it is getting worse. That is why I must get to the Temple right now. As I said, we will be there if you need anything further from us. Now, stand aside."

No lies again, but misdirections as before. If we get past this guy, do we escape? In other words, are he and his friend the last 'layer'?


Portraits | Tactical | Hollow Mountain

courtyard:
Once passed these guards you have left the Villa


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

The Courtyard:
Any chance of a tactical? Would be nice to know what our options are re: bullrush, acrobatics, etc. Hopefully, though, he accepts that we need to leave. I take it he bought the bluff, perhaps Gwen could try diplomacy...?


Portraits | Tactical | Hollow Mountain

Courtyard:
A, A, & G MAP Updated. You can reposition yourself if you want to. As for the buff, he is not questioning if you are sick, only seeking more information. at this time. They have not initiated any hostilities, or any that are odd for guards currently under lockdown/sequester.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim impossible:

Round 8
Malgrim edges along the rooftop, as far as possible from the distracted guards, before preparing his descent.
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23

Round 9, assuming nothing significant changes
Taking a moment to calm his breating, Malgrim enters a state of calm as he lowers himself down the wall, willing himself to be a shadow of the man he his, letting his fingertips dance along the stony exterior as he tries to make it to the ground without calling attention to himself.
Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27
Stealth: 1d20 + 15 ⇒ (11) + 15 = 26


Portraits | Tactical | Hollow Mountain

Malgrim:
It is impossible to use Stealth while you are climbing down a wall that they are looking at. As I mentioned before, you get a surprise round, so I take it your round is a move action down the wall?

Malgrim Int: 1d20 + 6 ⇒ (6) + 6 = 12
Guard #1: 1d20 + 4 ⇒ (7) + 4 = 11
Guard #2: 1d20 + 4 ⇒ (8) + 4 = 12

Round 10: Up Next Malgrim

Scaling the wall like a spider, Malgrim reaches the ground before the guards can eve react. They look up and fumble for their crossbows.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim in the Middle:
Ah, thought that maybe I could move down without them noticing, but I suppose I wouldn't have landed somewhere with cover. Just to make sure, there is some way that I can make it off the grounds from here, over a wall, etc? My intention is to out distance and otherwise loose pursuit, avoiding attack if at all possible. If so, this applies. If not, I'll change my action:

Nimble as a spider, Malgrim makes his escape from the roof! Moving to the ledge, he twists in mid-air, grabs the ledge, and shimmies down the wall to the ground, landing about fourty feet away from the guards that are caught in what might have been a comical mixture of grabbing at the array of displaced documents and fumbling with their crossbows. His feet had barely hit the ground when he launches off in the direction of any sheltering shadows or architecture that could break visibility from the guards.

A few crossbow bolts I can deal with, a mob I cannot. Hopefully I can lose them when I get off the grounds and make my way to other rooftops if needed.

Run or Double Move depending on how far cover / shadow is


Portraits | Tactical | Hollow Mountain

Malgrim:
If the guards were patrolling normally, you would have a chance to use Stealth, but climbing down a wall that they are looking at, not so much.

Round 10: Let the chase begin.

Malgrim touches down lightly on the soft loamy, soil. No sooner do his feet land than he is off and running. Both guards turn on their heals and fire a shot at Malgrim.

"Halt!" both men unimaginatively cry at the same time. Not stopping, Malgrim pumps his arms to gain more speed heading for the short hedge separating Versade Villa from the Marble District.

Crossbow #1: 1d20 + 4 ⇒ (12) + 4 = 16
Crossbow #1: 1d8 ⇒ 1

Crossbow #2: 1d20 + 4 ⇒ (10) + 4 = 14
Crossbow #2: 1d8 ⇒ 6

The first guard lets his crossbow dangle, while the second guard raises a horn to his lips and blows a loud, clear blast.

"Baaaarrragggghhhh aaaaa bbbbboooooaaaammmm" comes the horn blast.

Round 11: Steeple Chase
In order to flee the Villa grounds, you will need a clear a 5-foot hedge, Acrobatics DC 20. If you succeed you are on Griotte Street. From there, please describe where you are going and how you are getting there. i.e. Heading to the Temple of Gorum. I am going to hide in the shadows, then sprint from one area of cover to another; or I am going to flat out run in the middle of the street to Mistress Lanvi's manor, ect. I will let you know what to do from there.

The Courtyard:
In the midst of your conversation, you all hear "Baaaarrragggghhhh aaaaa bbbbboooooaaaammmm" comes a horn blast from the east side of the Villa.

"Get there now. East you fools!" Wade barks at the guards around him. Turning to Gwen and the good captain, "You all better stay right here. I don't care if he dies on the steps, when I get back you all better be right where you are."he yells to Gwen as all but two guards run to the east.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

The Courtyard:

Seconds before...
The halfling reaches into a hidden fold of the elegant dress she is wearing and manages to produce the invitation from some unknown and secret location. The very act of Gwendolyn gently tracing her hand along the softly shifting fabric of the garment with quivering, fishing fingers that seem to search playfully for an opening carries an obviously sexual tone, ending with the woman holding aloft the document with a satisfied grin.

"Here you are Mr. Wade," she says, stretching her hand out slightly toward the man. "My invita--" Her words are cut off just as a booming horn cries out from within the villa at their back.

Now...
"This is what I'm trying to tell you, Mr. Wade," the halfling yells toward the running man as he and a cluster of guards runs off toward the signal in the east. "We will not stay here!"

She stands for a moment, letting her ringing cry fade into silence. Then she turns to the two remaining guards. "The situation here has more than convinced us that this party is not safe. The situation seems to be further deteriorating with each passing second. A madwoman yelling inside about being attack. An explosion in the smoking room. Guests being treated as prisoners," the halfling rattles off her bothers at the two remain guards, raising a finger with each example to show them plainly her discontent. "And now the guards are running off and scurrying as if this whole place were under attack."

"My friend here is sick, as I have already explained," she continues, her eyes staring coldly at the men. "We are not staying here any longer. Nor am I asking your permission to leave. You have convinced me, and my friend, that it is no longer safe here. As we are free peoples, we are not asking any permissions to take our leave. It is our right to protect ourselves if we feel we are in danger."

"We are going now... and that is last of it. We will be at the temple if you, or your boss, has further questions," she then once again tucks away her invitation within the shifting hem of her dress.

"Let's get you help," Gwendolyn says now turning to Arimar and begins pushing him away from the structure and not waiting for the guards to react. It is clear she intends simply to walk away, no matter what is said to make her stay.

Diplomacy skill is +19, if needed.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

The Courtyard:

Love the line you're taking there, Gwen! Nice work.

"Thank... you... oh, dear..." Reginald stumbles forwards, leaning on the nearest guard for support, "Aaaarghh.... oh, that was the worst one yet. Your captain clearly doesn't want us to leave your sight, perhaps you could escort us to the temple to be sure we get there safely... and to make sure we're actually there. I'm sure one of the inner sanctum guards could fill your post. Burt, perhaps... and you'd no doubt be back before your captain even knew you were missing. If we died on your watch, however... the consequences would be dire. I have firm friends in the Mindurian family."

Bluff for continued acting: 1d20 + 10 ⇒ (20) + 10 = 30
Diplomacy aid for Gwen: 1d20 + 12 ⇒ (17) + 12 = 29

Truth about the friends part - well maybe the plural bit!


Portraits | Tactical | Hollow Mountain

Courtyard:
The Good Captain That was exactly what I was going to have Wade do before the horn blast. Well played you two. And I know Aiah is there somewhere, being all buff and invisible. Just don't know what he wants to do.

Before Wade turns to leave, he nods to one of the guards. "Get them to the the temple of Sarenrae, wherever the hell that is, and get back here double time. Now!" he yells before sprinting with a small contingent behind him to the east.


Portraits | Tactical | Hollow Mountain

The Courtyard:
If it wasn't clear from my post, you are free to leave the Villa, with the caveat that a guard is going to follow you to the Temple of Sarenrae. Please describe your journey. Are you actually going to the temple? Are you going to try and ditch the guard? ect. Also waiting to hear from Aiah and what plans you have. Hoping this is wrapped up before Friday.


Benaiah's Profile HP:51/69

Sorry for the delay, I had some unforeseen circumstances that kept me away for the last few days. I have always been able to do the majority of my posting at work, on breaks or on lunch. That hasn't been the case this week. My apologies!

In the Courtyard:
'Aiah looks back at nothing in particular, except the direction of where the guards are running.

That has to be Malgrim...

She uses the chaos to leave the courtyard, still in invisible form. While she is sure no one is paying attention, she activates the message spell.

"That you 'grim? All the guards are rushing to... somewhere... You need help?"

GM:
Basically getting out, but hanging back a bit to make sure Malgrim doesn't need help. If not, then I will run ahead to the temple, dismissing my disguise spell before discreetly dismissing the invisibility spell, and make it look like I have been waiting at the temple for Gwen and the good captain. I'll make a proper post with all that detail, just didn't want to hold anyone up.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Impossible:

Malgrim can only grimace as he hears the horn bray behind him as he dead out runs towards the hedge ahead. They seek to chase a rabbit? Let them try and trap a rat that was born on the streets. Nimbly he rushes forward towards his exit of the villa grounds...
Acrobatics: 1d20 + 11 ⇒ (6) + 11 = 17

... and in his haste stumbles into the same poorly maintained patch of ground that tripped him up on his intial entry.

Assuming that there's enough time for a retry before the guards catch up...

Emitting a very un-Malgrim-like curse, Malgrim chides himself for getting so caught up in the moment that he forgot the past. Center, or all is lost. Without even glancing back to see how close the guards are, figuring if he is caught he would be caught, he once again attempts to clear the hedge.
Acrobatics: 1d20 + 11 ⇒ (15) + 11 = 26

With a spinning leap, the hobgoblin barrels out of the villa grounds, landing feet-first on the streets of Manginar. Making quick glances to each side, he heads towards the nearest building ahead, attempting to play to his pursuit's sight disadvantage by sticking to the largest pools of shadow whenever possible and seeking out the maze of buildings he'd seen of the city prior.

I'm not sure, but I'm assuming that by the time that the group is asking about Malgrim's status, he was beyond the reach of Message Also, I'd added my initial intended path to the Manginar map.


Portraits | Tactical | Hollow Mountain

Malgrim:
You should let your companions know that you are outside the Villa. The message comes as you are running for the hedges. And yes, you get a retry but not before they get another round of shots off.

Crossbow #1: 1d20 + 4 ⇒ (8) + 4 = 12
Damage #1: 1d8 ⇒ 5

Crossbow #2: 1d20 + 4 ⇒ (10) + 4 = 14
Damage #2: 1d8 ⇒ 1

Finally clearing the hedge, Malgrim finds himself on the streets of Magnimar in the dead of night. Sticking to shadows, he flits from one to the other remaining hidden. Ok, need a bit more of an end game here to move forward. Please include your final destination and how you intend to get there.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Maglrim's message comes through: Exit made. Get clear. There is a brief pause, then See you in the Morning.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Improbable:
End game... It strikes me that we didn't establish a redevous point. Here's the wide arc of Malgrim's plans, and can tailor it to arising issues.

When he first set out, his plan had been to make a safe distance then angle back to Lavni's rooms but a sudden thought strikes him. "Did I trigger some ward or Alarm at the villa? Perhaps among them is a Mage that can track me... Just as he clears the Villa, he changes his destination.

With the inital pursuit lost, Malgrim quickly attempts to further lose himself in the urban maze of Manginar, in a harrowing rush, sometimes making turns seemingly at random to ensure that he isn't followed. Ducking into one side alley, he springs over a set of stacked crates to scramble up to a rooftop in order to get his bearings, and judge how effective his departure had been. As the thudding drum of adrenaline fades he considers his plan once more. It is unfortunate, but returning to Lavni's straight away brings danger on her... and potentially unwanted questions. Returning to the ground, he moves deeper into the city, pausing briefly to reassure himself that he had lost his pursuit, at which point he peels off his outer robe and puts it into his bag, wearing his traveling clothes. Adopting a casual stroll, he seeks out a nearby tavern, and in a very un-Malgrim-like turn, he proceeds to order a drink of ale. Then another.

Hours later, if pursuit appeared fully cleared, only then does he stumble towards Lavni's.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

"We are headed to the Temple of Sarenrae," Captain Romsky notes over message, "Best not to meet us there. The fewer of us they know about connected to Gwen and I, the better." He left that last part in for Benaiah's sake. The man might intend to meet them there after his spell wore off, but it would only raise unnecessary questions.

"Aiah, might be best if you just returned home," he adds to be more explicit. Benaiah sometimes wasn't so good at understanding subtlety.

Journey to the Temple of Sarenrae:
"Thank you, kind sir, for agreeing to take us there," Arimar notes to the guard as they wind through the streets of Magnimar, "I hate to be an imposition, though. The guards at the Villa may well need you. You have my word that I shall be at the Temple on the morrow should you need to speak with me. By all means, escort us there - the Dawnflower only knows I could use the protection - but you need not stay. You have my solemn word, on Sarenrae herself, that I shall be at that Temple come morning."

The captain brandishes the twin symbol of Gozreh - nothing unusual for a sea captain - and Sarenrae to show how serious his solemn oath on that matter is.

Intention here is to convince him that he will better do his duty by returning to the villa to help his friends out.

If diplomacy is needed: 1d20 + 12 ⇒ (18) + 12 = 30


Portraits | Tactical | Hollow Mountain

Ok, that was a whirlwind of an encounter. Never in a million years when Gwen/Keoki and I were talking about this did I think this would be the result. It is silly to continue on with the rest of the night. For the Courtyard Group, the guard would escort you to the temple, great Role and Roll aside, and then head back to the Villa. And to Malgrim, you successfully blend into the city and head back to Mistress Lanvi's. For sanity's sake, it is the following morning and you are all back at Mistress Lanvi's. Feel free to read all the spoilers and to post a debrief post informing the others of your exploits. There is a list of notable NPCs on the Campaign Tab, and lots of pieces of a puzzle to assemble once you share your information with each other. Once you are done, you can talk to Mistress Lanvi about her agreement with Khania or just head to the Temple of Sarenrae for your debriefing on how to restore the Fountain. Again, well played everyone!

Please read:
F U Spoilers


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Captain Reginald Romsky enters the Temple of Sarenrae, as he promised. He finds a private prayer room, makes sure he isn't followed and removes his disguise.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"Let's meet back at Lanvi's tomorrow," comes Arimar's message to all within range, "I think I will see if I can find quarters here for the night."

No sooner has he delivered the message than Arimar finds himself assailed by waves of agony like none he has felt before. He crawls from the prayer room, barely dressed and leaving his belongings behind.

"Help!" he cries during a slight lull in the pain. Acolytes rush to the man an instant before he passes out.


Abadar's domain is Aktun, the closest district of Axis to Pharasma's Spire. The hated outcropping at least shaded Urgathoa from the lights that filled the streets of Axis as she made her way to the citadel where Abadar would oversee the battle for ownership over her chosen with that b%!#& Sarenrae. Arimar will be mine, and once Sarenrae is forbidden from interfering, I will have him painfully killed and raised to serve me for all eternity.

Urgathoa is the first to arrive and is escorted to a mock courtroom. The, currently empty, galley is more like a stadium, rising in all directions around the judge's bench. Abadar sits there, resplendent in his gold plate mail with a short cropped beard that went out of fashion in Golarion centuries ago. "Is locating it here really necessary?" the half-woman, half-skeleton goddess asks, gesturing to the grand courtroom, "A simple meeting room would have sufficed."


Abadar tries not to roll his eyes. Impertinence is what one should expect from the evil gods. They have come here for your ruling, it would not do to show exasperation. "Yes," he states flatly, "The very substance of this place makes my rulings binding. By coming here, you have agreed to be bound buy whatever judgement is made concerning the matter you bring forth."

Urgathoa darkens significantly at this revelation.


"That is good, very good," the mellifluous voice of Sarenrae floats into the room as the voice's owner does the same. Her golden radiance casts a glow over all the courtroom, except in the vicinity of Urgathoa.

"Shall we begin?" she asks, and when Abadar nods, launches into a speech about the autonomy of mortals and why giving them a 'gift' does not make them beholden to any god or goddess. All the while Urgathoa seethes, rolls her eyes and generally makes as though she wants to interrupt. Sarenrae notices and smiles. One at a time in the Court of Abadar, whether you want it or not. You really should have done some more research before agreeing to this, my dear.

When Sarenrae has finished her piece on the autonomy of mortals she adds, "Arimar has had a very hard childhood. He only followed the way of Urgathoa because of what was done to him. Her clergy kept him secluded and fed him lies. His choice was no choice at all. A child believes what is told to them by there natural or adoptive parents. Urgathoa gave him no choice, and thus her claim on Arimar is void. He is angel-blooded, and the good in him should be allowed to shine rather than be repressed."


"And what have you to say on the matter, Urgathoa?" Abadar asks.


"He only lives because of me and the gift I gave him!" Urgathoa screams, as though after being unable to speak her words have been building up like water behind a dam, "When he was in trouble, the gift is what saved his life. When he was being oppressed by the Pharasmins, my priests healed him and took him under their wing.

"He then chose freely to follow me," Urgathoa adds, "And then she undoes my holy test of his faith, the lack of taste - something she had no right to do! - and suddenly he is overjoyed. Who wouldn't be? Of course he's coming to you after that. You poached him!

"But he is mine. Look how he lied and twisted his way out of the situation in Magnimar. Hardly a fitting follower of 'the Dawnflower' now, is he?"


"Sarenrae?"


"His only lie was in acting out pain, his mouth spoke no untruths," Sarenrae is quick to defend Arimar.

"As for the healing we provided, he came to my temple, of his own free will," Sarenrae notes, "And asked to be healed. That gives me every right to heal him. All who come to me shall be healed. Not to mention he had many doubts before then. Need I remind you of his prayers at the shrine after your allies attacked him?"


"Urgathoa?"


"It's all about the prayers is it? Well, let's see who he prays to first! If it's his choice, then let us see who he chooses for his morning prayer!" Urgathoa loses her patience.


"Very well," Sarenrae agrees.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Unaware of the godly battle being waged for his soul in the City of Axis, Arimar recovers from his agony of the previous night. Still within the Temple of Sarenrae, he sits down to his morning devotions. He slices off a delightfully salty piece of ham and chews it while he thinks long and hard about what to say. In the end, he elects to break a promise he made to himself not so long ago.

"Urgathoa," he begins.

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