Swashbuckler

Captain Reginald Romsky's page

31 posts. Alias of Wilmannator.


Race

| HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9

Classes/Levels

| Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Gender

Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1

About Captain Reginald Romsky

Stat Block:

Captain Reginald Romsky
Male aasimar cleric (ecclesitheurge) of Sarenrae 5/expert 1 (Pathfinder RPG Advanced Class Guide 91, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 14, touch 12, flat-footed 13 (+1 armor, +1 deflection, +1 Dex, +1 natural)
hp 51 (6d8+18)
Fort +7, Ref +4, Will +11
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4-2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 16, 2d6 [+5 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 5th; concentration +9)
. . 7/day—rebuke death (1d4+2)
Cleric (Ecclesitheurge) Spells Prepared (CL 6th; concentration +10)
. . 3rd—daylight, dispel magic, searing light[D]
. . 2nd—enthrall (DC 16), heat metal[D] (DC 16), lesser restoration, silence (DC 16)
. . 1st—bless, endure elements[D], protection from evil, ray of sickening[UM] (DC 15), shield of faith
. . 0 (at will)—create water, detect magic, light, purify food and drink (DC 14)
. . D Domain spell; Domains Healing, Sun
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Statistics
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Str 7, Dex 12, Con 14, Int 14, Wis 18, Cha 18
Base Atk +3; CMB +1; CMD 13
Feats Craft Wondrous Item, Quick Channel[UM], Selective Channeling, Toughness
Traits deft dodger, magical knack, wary
Skills Acrobatics +5, Appraise +8, Bluff +10, Climb +4, Diplomacy +12, Disguise +12, Heal +10, Intimidate +10, Knowledge (arcana) +10, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +10, Perception +12, Profession (gambler) +10, Sense Motive +9, Sleight of Hand +5, Spellcraft +8, Stealth +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Infernal
SQ blessing of the faithful, bonded holy symbol (amulet of natural armor +1), domain mastery, secondary domain (sun)
Combat Gear scroll of restoration, wand of cure light wounds, healer's kit; Other Gear crossbow bolts (20), dagger, light crossbow, amulet of natural armor +1, bracers of armor +1, cloak of resistance +1, handy haversack, ring of protection +1, bandolier[UE], bandolier[UE], climber's kit, disguise kit, gambler's kit[UE], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, mwk manacles, silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, onyx gems (25gp each) x 10 (worth 250 gp), silver dust (25gp, 5lb) x 1 (worth 25 gp, 5 lb), 2,841 gp
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Special Abilities
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Blessing of the Faithful (+2 sacred bonus, 35 feet) (Su) Ally gains in close range gains +2 atk, skills, ability checks, saves or AC.
Bonded Holy Symbol (Amulet of natural armor +1) (1/day) (Su) Can cast one extra spell/day with bonded item.
Cleric (Ecclesitheurge) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric (Ecclesitheurge) Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Cleric Channel Positive Energy 2d6 (7/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white only).
Domain Mastery Can use normal spells to prepare from the domain list, and can choose different domain spells available each day
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Quick Channel Channel energy faster by expending more uses
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+2 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +5 to channel damage vs. undead and they don't get channel resistance.

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