Loris Raknian

Benaiah the Heretic's page

512 posts. Alias of Papasteve08.


Race

| HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0

Classes/Levels

| Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Gender

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5

Strength 20
Dexterity 11
Constitution 14
Intelligence 14
Wisdom 10
Charisma 7

About Benaiah the Heretic

Benaiah the Heretic
Male human Aristocrat (Chelaxian) Alchemist (ragechemist) 5/barbarian
CN Medium humanoid (human)
Init +0; Senses Perception +8

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Defense
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AC 20, touch 10, flat-footed 20 (+10 armor)
hp 59 (6d8+23)
Fort +8, Ref +5, Will +4; +1 trait bonus vs. divine spells, +4 bonus vs. poison
Resist poison resistance

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Offense
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Speed 30 ft. (20 ft. in armor)

Melee
+1 scythe +9 (2d4+8/×4) (2d6 enlarged)
masterwork heavy flail +9 (1d10+7/19-20) (2d8 enlarged)
Bite (Feral Mutagen Only) +11 (1d8+8) (2d6 enlarged)
Claw x2 (Feral Mutagen Only) +11 (1d6+8) (1d8 enlarged)

Ranged
bomb +4 (3d6+2 Fire)

Special Attacks bomb 7/day (3d6+2 fire, DC 14), rage (7 rounds/day)

Offensive Modifier Table:

Offensive Modifiers/Buffs…..To Hit……….Damage……….AC………..Fort……….Ref………Will
  • Strength Mutagen…………..………..+3……………….+3……..……….+2…….…….+0….……….+0….………+0
  • Rage……………………………..…………..+2……………….+2……………….-2……….…..+2…….…….+0….………+2
  • Enlarge Person…………………………+0……………….+1……….………-2……….……+0….……….-1…….……+0
  • Bull's Strength…………….…………….+2……………….+2………………+0…….…….+0….……….+0….………+0
  • Power Attack……………….……………-1………………..+2………………+0…….…….+0….……….+0…….……+0
  • Special Note: Claw and Bite attacks already include Strength Mutagen modifiers
  • Special Note #2: All Damage in increased by 50% when applied to 2-handed weapon (add modifiers together first, then increase by 50%)

Alchemist (Ragechemist) Extracts Prepared (CL 5th; concentration +7)
2nd—

  • bull's strength
  • blistering invective (DC 14)
  • levitate
    1st—
  • enlarge person
  • cure light wounds
  • phantom blood
  • phantom blood
  • shield

    Formula Book:

    2nd
    • blur
    • blistering invective (DC 14)
    • bull's strength
    • cure moderate wounds
    • darkvision
    • invisibility
    • levitate
    • resist energy
    • restoration, lesser
    • see invisibility

    1st—
    • comprehend languages
    • cure light wounds
    • disguise self
    • enlarge person (DC 13)
    • long arm
    • phantom blood
    • shield
    • touch of the sea
    • vocal alteration

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    Statistics
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    Str 20
    Dex 11
    Con 14
    Int 14
    Wis 10
    Cha 7

    Base Atk +3; CMB +8; CMD 18

    Feats Brew Potion, Intimidating Prowess, Power Attack, Throw Anything, Toughness
    Traits bruising intellect, glib barrister (chelaxian), history of heresy

    Skills
    Acrobatics -5 (-9 to jump)
    Climb +4
    Craft (alchemy) +9 (+13 to create alchemical items)
    Disguise +2
    Intimidate +14
    Knowledge (arcana) +7
    Knowledge (nobility) +6
    Knowledge (planes) +6
    Linguistics +9
    Perception +7
    Profession (sailor) +5
    Spellcraft +9
    Swim +5
    Use Magic Device +5

    Languages Common, Halfling, Infernal, Osiriani, Skald, Thassilonian, Varisian

    SQ alchemy (alchemy crafting +5), discoveries (feral mutagen, spontaneous healing[UM]), rage mutagen (+6/-2, +2 natural armor, 50 minutes), swift alchemy

    Armaments +2 full plate, +1 scythe, masterwork heavy flail, cloak of resistance +1, belt of mighty constitution

    Magic items/consumables mutagen (feral/rage), potion of cure moderate wounds, potion of feather step, potion of invigorate, potion of invigorate, bladeguard[APG], smelling salts[APG], vermin repellent[UE]

    Other Gear alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, smoked goggles[APG], soap, torch (10), trail rations (5), waterskin

    Coin 604 gp

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    Special Abilities
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    Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
    Bomb 3d6+2 (7/day, DC 14) (Su) Thrown Splash Weapon deals 3d6+2 fire damage.
    Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
    Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 50 minutes. (Modified by Rage mutagen, noted below)
    Poison Resistance +4 (Ex) +4 to save vs. Poison.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
    Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
    Spontaneous Healing (10 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
    Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
    Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.