shield
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Statistics
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Str 20
Dex 11
Con 14
Int 14
Wis 10
Cha 7
Base Atk +3; CMB +8; CMD 18
Feats Brew Potion, Intimidating Prowess, Power Attack, Throw Anything, Toughness
Traits bruising intellect, glib barrister (chelaxian), history of heresy
Skills
Acrobatics -5 (-9 to jump)
Climb +4
Craft (alchemy) +9 (+13 to create alchemical items)
Disguise +2
Intimidate +14
Knowledge (arcana) +7
Knowledge (nobility) +6
Knowledge (planes) +6
Linguistics +9
Perception +7
Profession (sailor) +5
Spellcraft +9
Swim +5
Use Magic Device +5
Languages Common, Halfling, Infernal, Osiriani, Skald, Thassilonian, Varisian
SQ alchemy (alchemy crafting +5), discoveries (feral mutagen, spontaneous healing[UM]), rage mutagen (+6/-2, +2 natural armor, 50 minutes), swift alchemy
Armaments +2 full plate, +1 scythe, masterwork heavy flail, cloak of resistance +1, belt of mighty constitution
Magic items/consumables mutagen (feral/rage), potion of cure moderate wounds, potion of feather step, potion of invigorate, potion of invigorate, bladeguard[APG], smelling salts[APG], vermin repellent[UE]
Other Gear alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, smoked goggles[APG], soap, torch (10), trail rations (5), waterskin
Coin 604 gp
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Special Abilities
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Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+2 (7/day, DC 14) (Su) Thrown Splash Weapon deals 3d6+2 fire damage.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 50 minutes. (Modified by Rage mutagen, noted below)
Poison Resistance +4 (Ex) +4 to save vs. Poison.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
Spontaneous Healing (10 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.