The Fountain of Bethesda (Inactive)

Game Master TheBobJones

Dice Rolls | Portraits | Plans & Politics | Rivenrake Island | Tactical


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N Brass Man (construct, extraplanar, fire) | HP: 36/85 | AC: 23 (9 Tch, 23 Fl) | CMB: +17, CMD: 27 | F: +3, R: +3, W: +3 (immune: fire & magic) | Init: +0 | Perc: +0 (darkvision) | Speed 30ft | Active conditions: None.

Golem!!!!:

I think you copy-pasted too much. Unless the dwarf was subtly pumping me for the info again. ;-)

The Underdog reels from the assault, but lashes out once more - twice in rapid succession - with its mighty sword.

Greatsword #1: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 3d6 + 9 ⇒ (2, 3, 3) + 9 = 17

Greatsword #2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 3d6 + 9 ⇒ (6, 6, 6) + 9 = 27

Crit confirm #3: 1d20 + 10 ⇒ (20) + 10 = 30
Crit damage: 3d6 + 9 ⇒ (3, 6, 5) + 9 = 23

Pretty sure constructs are still subject to critical hits these days. Looks to be a likely 50 damage!


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Captain bloodcircuit lust:

"Yeah!" Reginald cheers as the last blow landed by the Underdog tears into the techno-golem. Circuitry rains down upon the crowd.

"Lazy layabouts, eh?" the captain notes between the crowd's cheers and cries of dismay, and prompts Balastar for more information, "Sounds like you have someone particular in mind..."


Portraits | Tactical | Hollow Mountain

The Good Captain:
Yes I did and corrected
The shield golem swings into the techo golem and cuts it in two. The two halves slump to either side as the claws still twitch harmlessly on the ground.

The crowd erupts in cheers and boos, winners and losers segregated by their betting tickets.

The dwarf claps the good captain on the back. "Wow! What a mach. Unbelievable. Better collect our winnings before the others." With that they move into a huge queue on the side of the room.

The patrons at the gambling table move back to their various games, as servants under the direction of the mage begin to clean up the mess the golems made.

"Nah, nothing like that. Don't involve myself in petty social squabbles. Loyal to my house and stone, and let everything else fall where it may."

Looking to the side, the Good Captain can see Dalton and a squad of guards ascending the stairs to the second floor, taking two steps at a time.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

"Malgrim, guards coming up to the second floor - and fast! Get the hell out of there!" Reginald whispers amidst the uproar.

Captain moneybags:

"Quite the win!" he smiles at his dwarven friend, "We get a little more from the underdog, too! Are golem battles usually that brief?"

As they wait in line, the captain decides a different line of questioning, "So, I'm not from Magnimar - as you may have guessed - tell me about your house while we wait. Is it one of the older ones, or is it new? What business do you conduct... and do you need a sea captain?"


Benaiah's Profile HP:51/69

OMG I can't wait to open all these spoilers... this is killing me!

Aiah, Gwen and GM:
'Aiah catches her breath at the sight of the guards entering the room. She leans in, waiting for Gwen's whisper, and crinkles her face when she says nothing.

"You think these boys are here to see us?" she whispers, confusion in her voice for a moment. She does her best to remain casual as the guards fan out.

Just then the servant brings over a bag of powdered pesh, acting as if nothing was amiss at all. Aiah's hands twitch at the sight of the drug, her nervous system suddenly creating a craving for it, as if escape from this sudden predicament lay within the mounds of powder.

They must be here for us, who else would it be?

'Aiah's paranoia begins to grow, planting itself firmly in her mind. She quickly snatches up the bag of pesh, holding it in her left hand. Eyes darting around fervently, she brings the bag up to her nose and takes an experimental sniff. The effect is small, reflecting the very small amount she has inhaled, but it is instant. Her eyes dialate, her vision becoming sharper. Her hearing is heightened, and the soft din of conversation suddenly feels like a roar of a crowd. Her heart thumps quickly and powerfully, feeling as though it is resting in her feet, loins, chest and head all simultaneously.

Suddenly the crackle of Arimar's question floods her hearing. Before she can answer, Arimar follows it up with the warning to Malgrim. Her heart rate kicks up another notch.

"Guards blocking all exits in the smoking room, Cat seems to have Gwen's tongue," she finishes, flashing a stern glare at the halfling woman. "I think it is time to go!" she whispers over the message system with a harsh urgency.

Aiah, Gwen and GM:
The panic in Aiah's chest begins to rise. All around the guards scan the room, and she feels as though her pounding chest will give her away. She looks at her feminine hands, feeling exposed and that every eye must be fixed on her. In her left hand, she looks again at the bag of powdered pesh, suddenly longing for the chemical release inside. Her other hand reaches for her clutch, where her extracts are stored.

"Either you are a coward, or you set us up." Aiah finally regains some composure, sending the accusation to the lounging, silent Gwen. "So find your tongue and explain yourself, or find your own way out of here, if you even need it..." She continues to whisper in harsh tones.

In the swirl of confusion, the disguised Benaiah has a sudden epiphany. She pulls an extract from her clutch and pours the entire contents into the small leather pouch that contains the dry, powdered pesh. In seconds, the powder sucks up all of the moisture, leaving a crumbly, grainy paste. She clutches it tightly as she glances around and waits for the halfling's response.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

"Not yet... too suspicious. Looks like it's something on the second floor. Trust in your disguise," the captain relays. He gulps hard. I hope I'm right, but I don't see a better opportunity to leave.

With that thought, the captain eyeballs the room for a good opportunity to leave.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

TheBobJones_GM and 'Aiah:

"Oh, come now. Get over yourself," Gwendolyn calls out with annoyance as the message rings in her ear from Arimar, detailing the dangers the hidden Malgrim will be facing at any moment. "You must truly fancy yourself something important."

"If I wanted to set you up, I would never have led you all the way inside, into the middle of the party, and then looked to screw you over. There are a thousand easier way to betray you. But that's the opposite of what I'm trying to do," she spits in reply. "Sadly, you're not that important. What'a more likely, our friend upstairs probably triggered an alarm spell."

"Honestly, for a strapping man that imbibes all manner of chemicals, it only took you seeing drugs to get paranoid," her angered rant passes in a whisper to her now female companion. "Honestly, get a hold of yourself because you are of no help to our friend upstairs while you are throwing a moody..."

"I'm coming to the gambling room," Gwendolyn's whisper calls out to the others who are unseen to her. "I need to find away around these guards, then... we find a way up to help our friend upstairs or cause a big enough distraction help get him out..."

"Hang in there, Malgrim," her whispers begin to come to an end. "We're figuring out a way to help you..."

TheBobJones_GM and 'Aiah:

The halfling quickly move she across the room and approaches the guards barring the doors. As she comes to a sliding stop next to the man, the halfling, still holding the violin, pleads her case. "Exscuse me, sir," she begins, her voice thick with apaology and groveling. "I need to enter the smoking room. A companion I entered with is in there, and his health has been a bit poor as of late. I just need to make sure he is alright while you aparrently have this place on some sort of lockdown."

"Will you allow me to pass?" she asks, waiting for permission before attempting to barge past.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Impossible:
I thought this was going too easy... Malgrim nimbly avoids the needle trap, grateful if nothing else that his time in the Pathfinder Society had trained him in dealing with such unpleasantness. With a deft twist of his wire, he pops open the chest, and supresses the amazement of the veritable treasure trove he's uncovered.

It looks like I failed to add a backpack on my character sheet. Mind if I add one, or are there any handy in the room? If either are a possibility:

Malgrim begins to quickly take the coded ledgers, efficiently stuffing them into a sack, then if time permits, moves to the scrolls (considering them more light weight and portable than the potions and vials.) He continues while available until he's interupted by the alerts from the party.

Not sure what the timeline is like, but I leave that to you.

A whispered Message from Malgrim responds first with a terse, "Malgrim: fine, found ledgers, preparing to extract"

Malgrim Posthaste:
As the following alerts roll in, he finishes stuffing whatever he has before listening intently for signs of approaching guards.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24 If it sounds like there are guards approaching he moves to the window to see if there are guards still patroling this way or if any are staring up at the window. If guards aren't visible outside, he whispers another response, then quietly opens the window to sneaks a peak outside.

Still stoic, a whispered message filters through stoicly: "Malrim: Finding a way out, possibly the roof."

Malgrim SNAFU:
If there are guards at the door and guards outside the window, Malgrim turns to the cache of potions with resignment. Maybe one of these is Invisibility or Gaseous Form? I should invest in those...


Portraits | Tactical | Hollow Mountain

Malgrim - mission possible:
Current location: Storage room, Round 1

Yes, I will allow you to have a backpack, so you take the ledgers.

While shoving the ledgers into his masterwork backpack, Malgrim hears the message come from his friends that guards are approaching. Malgrim begins to panic. Now that he is concentrating, he can clearly hear people approaching quickly I rolled for you off screen, but you rolled better so we will go with your roll. However, he can not discern how close they are to the Storage Room. Let me know if you open the door to peak out, -5 to DC but risky.

He moves over to the window and he can see the two guards that were patrolling upon his entrance are now scanning the window that he is peaking out of.

Stealth: 1d20 + 15 ⇒ (13) + 15 = 28 Luckily he remains undetected.

He moves over to the chest with the vials, potions and scrolls. He grabs a handful of scrolls and shoves them in before inspecting the potions. Let me know what you want to do, and how you are going to identify the potions. You are in rounds, so make sure you actions fit with move/standard actions from here on out.

The Fine Captain:
"Ah, my story. It is a good one, to me at least. Couldn't be prouder to be part of the Mindurian House. You'll notice that I introduced myself as et Mindurian. That's 'cause I'm not a blood member, been adopted in. My first family came from Kalsgard in the Land of the Linnorm Kings. Family harvested stone for generations. We often traded with the Mindurian family here in Magnimar.

"Years ago, I was part of a caravan that was delivering a shipment of rare stone form the Stormspear Moutnain. Our caravan was attacked and everyone but me was slaughtered by a roving band of Shoanti. The Mindurian family, wondering where their shipment was, sent out a patrol to find us. Spent the better part of a month hiding in burrows, fending for myself. Can't tell you how happy I was to spy that patrol. Brought me back to Magnimar and asked me to join the family, as a way of paying my family back. Nothing left for me in Kalsgard, so I accepted.

"As for the family proper, Mindurians made their fortune and name with their impressive skills at stonemasonry. Originally hired by the city founders to help design Magnimar's more important buildings, the Mindurians made the transition from hired help to aristocracy. Can't say I fit in at all with the nobles, but they made me foreman of the stonecutting portion of the Quarriers' Guild. That in and of itself holds some rank here. Not much though.

"My family knows how much I love the golem fights, and a secret is hard to keep in Magnimar. Let me come tonight on behalf of the family. Won't see another until it is time for the Golem Battles at Serpent's Run. Coming up soon, we should go together if you want.

"Sadly, don't think there is much use for a ship captain cutting stone. You every transport the stuff?"

Gwen:
"Sorry Ma'am. No one enters or leaves. Plenty of capable people there to help your friend should he need assistance. Please continue to enjoy all the Smoking Room has to offer." The guard looks suspiciously as it appears Gwen is sober, and the only one moving about, other than the people on bad trips.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Captain Reginald Romsky Collects:

While waiting to collect their winnings, the captain continues to chat with Balastar Mindurian. "A good thing they found you," he agrees, "But I'm afraid that most of the ships I sail on are passenger transports. As for the next Golem fights, I think Captain Reginald Romsky will no longer be in Magnimar by then. A shame, I really would have loved to see them with you... especially if that wizard is running the odds!"

The captain is heartened to hear back from his companions, but continues to look for a way out in case they catch on to him and the others.


Benaiah's Profile HP:51/69

TheBobJones_GM:
'Aiah lays reclined, in shock from the Gwen's scolding and unable to process a retort. She is further dumbfounded when the halfling gets up and prances towards the guards, the guards who are surely here to find him, or her, as the situation stands.

You know they are here for you... the voice in the magically disguised man's head finally begins to chirp.

Her heart continues to pound, making it difficult to hear anything over the repeated, rhythmic thumping. All at once Benaiah hears the laughter and jeers of people mocking him from his youth. All the adults at the parties, his parents included. Suddenly every conversation in the room feels as though it is a hushed one where the conspirators are gossiping about his awful disguise, his fake voice, his laundry list of shortcomings. Laughter echoes from another group circled around a monstrous Hooka. They are laughing at me. They're all laughing at me! They know I am about to get arrested...

The paranoia, now firmly rooted in 'Aiah's mind, nearly breaks her. She breaks out in a sweat, and can hardly feel her clammy hands.

The halfling maiden says you aren't important enough to betray. Nobody cares about you Benaiah. Nobody thinks you are worth anything. Nobody except me. I am the man they all think you should have been. Give us a little taste again. You are holding it in your hands, go ahead. Everything is going to be juuuust fine. I'll take care of you.

Glancing furtively down to the small leather pouch in her left hand, filled with powdered pesh that is now saturated with the invisibility extract, she can no longer resist. 'Aiah nearly knocks over the hooka in front of her laying the pouch out on the floor in front of her.

It's been a while, I hope I can handle this. Or maybe... Maybe I hope I can't... Without any further hesitation, she leans over, plugging one nostril, and snorts the pile of clumpy powder. Before she even finishes breathing in, she disappears from all sight.

So from here on out, (for the time being) Benaiah will make all of his extracts and mutagens in Powder form, and will "snort" them. Benaiah... or 'Aiah, just used his/her invisibility extract. I would like to use this as a chance to explore some more of his backstory that I haven't entirely figured out yet, and introduce a little bit of a vice/character flaw to make things more interesting. Plus, snorting my extracts is way more interesting than ho-hum 'potions'... Hope that isn't to dark and weird. I can't promise I can pull it off either, I've never done anything like that in real life, so I have no experience to write from... Ha!

And just so I don't leave you hanging, I will get another post in to move my plot forward. Yay 4 way split!


Portraits | Tactical | Hollow Mountain

Aiah:
4d20 ⇒ (10, 16, 6, 13) = 45
Cool with you using your extracts differently. Might I suggest a snuff box?. Always loved that Sherlock Holmes used one.

With the heightened security, Aiah decides that snorting an extract is the way to go. As she disappears from sight, a few high patrons exclaim, "Woah. That woman just got eaten by the carpet."

One patron is sober enough to understand what is going on. "That woman just went invisible! Watch out." Her protestations are enough for a guard to come over.

"What is going on here?"

"Lady resting there. She snorted something and was just gone."

"Thanks." The guard responds. He moves off to quietly converse with the other guards blocking the door ways out of the Smoking Room.

You are now in rounds make sure to only used Full round actions, move/standard/ect/. Round 1.


Benaiah's Profile HP:51/69

GM:
Sorry, I really meant to get this up yesterday, I didn't give you much to go on... :)

'Aiah's heart continues to pound, further pushing her paranoia into a frenzy for fear that the thumping will give her away. The guard comes over to inspect and the invisible female form lays frozen, curled into a semi-fetal position, unable to move.

Why can't I get up? Move Move Move!

Suddenly the voice in Benaiah's head chimes in again. Ah ah ah... See, you just can't quite handle it. Now that I've finally had a taste of what you have kept from me for so long, I need a little more. Give me more...

No... Not again... I don't want to go back there... she whimpers in her mind. All resistances have already been defeated though. She has already opened the door, and she knows it. 'Aiah's mind screams in protest as she scrapes her invisible form across the floor towards a haphazardly discarded pile of pesh powder. She cannot resist now, and she knows it. Plugging one side of her nose again, she sucks up what is left on the floor, and within seconds feels energized.

Malgrim... Her suddenly clear mind screams.

"I'm coming Malgrim. I'll give you a distraction so you can get out." The message spell comes to life again.

GM:
Hopping to her feet with practiced grace, the female form of the hulking chemist begins moving with urgency towards one of the blocked doors.

Need to get upstairs...

"Malgrim, where are you, where are you trying to escape from? Talk to me, what do you need? I am invisible, and I can lead the guards away from you. Only have 5 minutes max..." She whispers, hoping the din of conversation will cover her words.

GM:
Looking for an exit to sneak out of this room. I will be very careful not to take offensive actions that would end my invisibility spell. In terms of rounds, I would guess it would be an Acrobatics check to move through an enemy square, even though I wouldn't provoke because I am invisible anyways. Not exactly sure what my plan is, other than to create a distraction of some sort that is not near Malgrim so he can get out. Although, for all I know, he is already out and I am about to make a bigger mess...


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

TheBobJones_GM:

Behind Gwendolyn the figure of 'Aiah vanishes from sight in a flickering instance, and the halfling turns around to see the place previously occupied by her companion to now be empty. With a scowl on her face, Gwendolyn looks about the room and cannot hide her confusion.

Stepping back to where 'Aiah had been, Gwendolyn sits down and waits.

After a few seconds she hears the chatter coming from 'Aiah, realizing at last her companion is now invisible. With a sigh of exasperation, the halfling realizes she alone and must take matters into her own hands in order to reach the captain.

Gwendolyn will attempt to cast charm person on the guard blocking the way to the smoking room, hopefully not obviously to everyone (if it seems possible to not be obvious), DC 16 will save.

Oh man, I'm nervous!


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

"Guys, I don't know what exit plan you have for Malgrim, but he doesn't seem to be in too much need of help from his messages. I hope you don't pick a fight we can't win... there are a lot of guards here, and if our cover is blown this might all be for naught. Wait for him to ask for help." comes the Captain's whisper from the betting line.

"Don't panic."


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Impossible:
Malgrim gives a resigned look at the potions with a wry thought:Why does noone ever label these things? as Benaiah's message comes through.

Malgrim's message seems a bit more tense: "North Corridor Hallway, Storage room on the left. Guards approaching up top, guards outside. Could use noise, but don't expose yourself."

Malgrim Impossible:
Dumb question, but are there any locks on the door? Or is there any way to temporarily disable it with the materials at hand? If so

Internally berating himself for missing the cavern for the stalagmites, Malgrim locks / disables the door, slowing down possible pursuit and using precious seconds to hopefully give him a fleeting edge. Move / Standard

If it doesn't seem likely to be able to lock the door With a resigned sigh, Malgrim puts trust in the gods and double-fists two potions, drinking one, holding the other.


Portraits | Tactical | Hollow Mountain

Aiah:
Give me an Acrobatics and a Stealth Check (+20) Also, every time you speak I am going to make a Perception Check for the guards, because you are you know, talking. It will take you 2 rounds to get past the guards and onto the stairs. Once we adjudicate getting past them I will elaborate more on what you see.GM rolls: 6d20 ⇒ (7, 1, 10, 20, 6, 6) = 50

Gwen:
Ok, are you trying to hide casting this? It has V & S components and you can only charm one of the guards and there is a small group of guardsGM rolls: 3d20 ⇒ (15, 14, 1) = 30Ok, you are now in rounds. Each post please describe your actions as standard/move/ect.

The Good Captain:
Interesting advice. Let's see how it works out. Don't read into that, it is very much a surface comment.

Malgrim:
You are in a storage room. With lots of stuff. If you want to try and 'jam' the door shut, give me a Disable Device Check. If you want to stack things in front of the door, give me a Strength Check. Either will be full round actions. If you choose to drink a potion, let me know ASAP so we can move this along.


Benaiah's Profile HP:51/69

GM:
Oh boy, this could be bad...

Noise, I can do noise... She thinks, moving now with purpose.

Just gotta get past those goons. They can't see me. I am invisible. Gotta trust it, gotta go for it...

Acrobatics: 1d2 - 5 ⇒ (2) - 5 = -3
Stealth: 1d20 - 5 + 20 ⇒ (10) - 5 + 20 = 25


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

TheBobJones_GM:

Yes, Gwen would be trying to hide the fact she is casting a spell. I was trying to highlight that in my last post, maybe that wasn't clear enough. I guess what I'm looking to understand is: based on the situation and surroundings, would Gwen think it is possible to cast a spell without being seen (and if not easily possible, then how crazy-difficult would hiding it be))? Also, how many guards are in the room now? My assumption is that 1) if she can hide the casting of the spell, and 2) there are only one or two guards at a door, the she might be able to convince the one she had charmed to open the door and let either herself or Arimar move between rooms.

I guess I'm not sure how you picture this situation/layout, and maybe need a little more detail if my (out of character) assumptions are totally wrong, especially if these are things Gwen should easily know simply by looking at the room around her.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Impossible:
In a burst of inspiration, Malgrim attempts to jam to door closed.

Disable Device: 1d20 + 14 ⇒ (14) + 14 = 28


Portraits | Tactical | Hollow Mountain

Aiah:
Sigh. yes it might be.

As Aiah tries to walk past the alert guards to ascend the stairs, he jostles into one of them. He shifts back and a board squeaks giving away his position to one of the guards.

"She's right there." the guard points directly at Aiah.

Naked steel flashes in an arc right towards the invisible Aiah. Miss is 1 on a d2

Longsword, Guard #1: 1d20 + 6 ⇒ (4) + 6 = 10
Longsword damage, Guard #1: 1d8 + 2 ⇒ (5) + 2 = 7
Miss Chance 50%, 1 is a miss: 1d2 ⇒ 2

The other two guards quickly follow, aiming for where their friend aimed.

Longsword, Guard #2: 1d20 + 6 ⇒ (8) + 6 = 14
Longsword damage, Guard #2: 1d8 + 2 ⇒ (6) + 2 = 8
Miss Chance 50%, 1 is a miss: 1d2 ⇒ 2

Longsword, Guard #3: 1d20 + 6 ⇒ (16) + 6 = 22
Longsword damage, Guard #3: 1d8 + 2 ⇒ (4) + 2 = 6
Miss Chance 50%, 1 is a miss: 1d2 ⇒ 2

Round 2: Aiah

Gwen:
You see the guards swing at something.


Portraits | Tactical | Hollow Mountain

Gwen:
Ok so there are three exits. One to the Music Room, one to the Smoking Room, and one to the Staircase. At each exit there are three guards. Currently the guards to the stair case are swinging at thin air. You could conceivably cast without making it very obvious. All six guards (three at Smoking room and three at Music room exits) are not in combat will get a Perception vs your Stealth check, and modifiers of course, to notice you are casting. They are a bit distracted by the fight so there is that. Most of the patrons around here are on some sort of drugs, so they may or may not know, and many won't care. Say a 15% chance someone knows and cares and alerts the guards, which would also affect the DC. Hope that helps.

Malgrim:
You successfully jam the lock, but you can hear the footsteps getting much closer. Round 2


Portraits | Tactical | Hollow Mountain

Aiah:
One of the guards gets in a lucky swipe and scratches her across the chest.

Aiah -6 hp


Benaiah's Profile HP:51/69

Everyone in the smoking room:
Aiah stumbles back, still invisible, though she can feel the sticky sensation of blood dripping down her chest where the blade cut. I can use this... she thinks with an unseen wicked grin.

"OH MY GAAAWD!! WHAT IS GOING ON?!?!? THIS IS THE WORST TRIP EVER, WHY ARE YOU ATTACKING ME? I'M JUST TRYING TO GET HIGH HERE! WHAT KIND OF BARBARIAN GETS THEIR GUESTS HIGH AND THEN TRIES TO KILL THEM!?!?!?!"

'Aiah grins secretly, waiting for the hush of the crowd to acknowledge her voice, if not her presence.

"MURDERERS! THEY JUST WANT US ALL TO GET HIGH AND THEN THEY ARE GOING TO KILL US ALL!!!"

Her screaming is loud and piercing, cutting through any conversation in the room, and likely into the next room. The accusation, combined with 3 guards swinging swords, one of which is now bloodied, cannot be missed by anyone nearby.

Still invisible, 'Aiah's adrenaline allows her to ignore the pain of the wound, and her natural inclination to rip the guard's head off of his shoulders. She backs into the room carefully, trying not to bump into anyone, and moving to a position where she hopes the guards won't be able to locate her invisible form.

Ok - 'Free' action to scream. Totally understand if you make my monologue more than a free action. Regardless, once I am done yelling, I will then move as far as possible away from the guards so they no longer know my exact position.

Stealth: 1d20 - 5 + 20 ⇒ (5) - 5 + 20 = 20

Well Malgrim, it wasn't what I had in mind originally, but if these damn knuckleheads want to start attacking the guests, I might as well use that to start a riot. Here comes your diversion... The conniving alchemist thinks.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

GM:

Seems to be a lot of back-n-forth between you and the others... please do just let me know if I can hear anything other than what's being said on the message spell. Right now, I don't see a lot that Arimar / Captain Reginald Romsky can do. It's actually given me a bit of time to work on my 'during tonight's rest' posts. Chatting between my aliases: heaven. ;-)

"Guys... what's going on...?" comes Captain Reginald Romsky's nervous voice as he tries to ascertain the status of his companions.


Portraits | Tactical | Hollow Mountain

Aiah:
Ok, I understand what you want to do here. A few things.
  • Most of the patrons are under the influence of heavy drugs so they don't really care about the guards or the attack.
  • the few that are sober, you would have to influence them some way. Mechanically that is a Diplomacy Check - Using Diplomacy to influence a creature’s attitude takes 1 minute of continuous interaction. to change their attitude from Indifferent to something else.
  • Since it is continuous interactions, you can't say that as a free action and move away. I would be 10 round of continuous talking.
  • the majority of these patrons are nobles and would have some sort of guards with them, and being in another noble's house would put them at ease. The nobles of Magnimar are not a revolutionary lot.
So, if you want to try it you are going to add some mechanics in, like a Diplomacy check to start.

The Good Captain:
To peek behind the curtain a bit, you have do far more than the other groups based upon your/my posting rate and ability to move the game forward. You have actually do everything I had planned and then some. I will try to come up with something else you can do to pass the time while we wait on the other teams.

Gwen:
based upon the information I have given you, are you going to try and cast the spell discretely or do something else?


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Captain Consultant:

Don't worry too much about it. Got a lot of things to do in the lead up to New Orleans and (not long after that) Australia. I could use some lighter posting.

As Balastar and the Captain collect their winnings, Reginald screws up his face in thought. Something seems wrong about this. It is an unusual thought, one that never plagued him before when taking a sucker's money. He counts out his initial outlay, and hands Balastar all the profits.

"I don't really need the cash," he explains, "And it was more for good fun anyway. Hey, I don't suppose you think I should have a talk to the wizard running the fight, do you? I wouldn't mind letting him know that he should modify his odds in future. Or do you think he would just take poorly to the news and start throwing accusations around?"


Benaiah's Profile HP:51/69

GM:
I'm not trying to influence them, I am trying to freak them out. I am basically trying to yell fire in a crowded theater, or what seems like more appropriate for this day and age, shooter in a crowded room. If my outburst doesn't create a panic within the first few seconds, I'm not going to keep trying.

'Aiah grinds her teeth in frustration at the stupid people in the room. Seriously? What the hell? Three guards start attacking thin air and NOBODY reacts? One of them is flinging blood all over the place right now as they attack, and nothing?

'Aiah retreats as far away from the bloodthirsty murder-hobo guards as she can and whispers back through the message spell.

The time between Arimar's question and 'Aiah's response is uncomfortably long. Finally, her voice floats over the ether into each of their ears. "I used one of my invisibility extracts. Three of these f&$%#er guards apparently think that is a capital offense, because they all tried to &#^%ing kill me. One of them got lucky and cut me. I'm back in the corner of the smoking room, still invisible. I screamed while the three dumb brutes were swinging their swords in thin air, hoping to start a panic which might be the distraction that Malgrim needs, but the idiots in this room are too #&$%ing high to care that the guards in this house just tried to murder a guest. This whole thing is a cluster, hopefully Malgrim is still doing ok. I'm going to have to find another way to create a distraction."

GM:
'Aiah calms her racing heart for a moment with a couple of deep breaths. She holds still in the back part of the room, not moving unless necessary. She closes her eyes for a second, focusing on the rush from the chemicals flowing through her veins. She rubs her invisible fingers on her nose, sniffing all the while and catches a few traces of the powder. The bump in the buzz has her releasing a soft, cleansing breath. Within seconds, most of the wound has healed. A few seconds later, the cut from the guard's blade is all but disappeared.

Use my alchemist ability to fast heal, healed 10 hp so back up to full. Takes 2 rounds. Not moving so stealth check is at +40.

'Aiah studies the motions of the guards and the people in the room from her vantage point in the corner. Sliding most of her extracts from their secured location, she pops a few corks and guzzles them down while she waits to see what else will happen, and tries to come up with another plan.

Going to drink my shield extract, phantom blood extract, and comprehend languages extract. Shield will outlast invisibility by a little bit, both last a maximum of 5 minutes. Phantom Blood lasts 50 minutes, as does comprehend languages. Total time in the above post should be 5 or 6 rounds, only the first round of which would have any movement to make my stealth a +20, all the rest of the rounds would be at +40. Next time I prepare my extracts I will begin using the 'powder form' version...


Portraits | Tactical | Hollow Mountain

Aiah:
Hey, not trying to nerf what you are doing with trying to cause a bit of a panic, it is just that course of action isn't going to produce the results you wanted. Sorry about that.

The guards scan the room, hoping to spot the disembodied voice that is causing so much havoc. While they remain vigilant, they do not vacate their positions enough to give Aiah an opening to ascend the staircase. The guards around the other exits mimic their actions.

Perception: 9d20 ⇒ (8, 2, 17, 15, 18, 13, 11, 1, 12) = 97


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim Impossible:
I'm going to assume that there wasn't any change in the guard situation after Benaiah's attempt / message?

Round 1
With the door (hopefully) a stronger barrier to his innevitable guard intervention, Malgrim returns to the two potions he grabbed, and drinks one blindly hoping it might help him somehow in this predicament. Invisibility, Gaseous Form, Heroism... No Cures...

Round 2, in the interest of moving things on, and assuming that the potion imbided wasn't something that will measurably alter his visibility In a more realistic moment of inspiration and self-preservation, Malgrim moves to the un-ciphered ledgers that came from the unlocked chest eying them for a moment, then, procuring them to near the window I wonder how valuable the house's documented business ventures are... maybe the guards might at least hesitate to try and keep them from blowing away...How heavy is the chest? If that is something he can reasonable move bring that as well.

Forshadowing plans, assuming that nothing significant changes, he'll move to the window, drink the second hail mary potion, open the window, throw the unciphered documents out the window (preferably chest and all...) Then the real fun happens.

Malgrim's voice comes through, increasingly nervous. "Still guards, but I'm about to try and make my escape. Keep yourselves safe and extract when possible."


Benaiah's Profile HP:51/69

GM:
Sorry if it seemed like I was venting on you! My character is having a moment... not me :)

Crap... Got distracted and ran out of time to post again. I'll try to get one up tonight.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

TheBobJones_GM:

Gwendolyn will attempt to cast charm person on one of the guards currently stationed by the door leading to the gambling den. However, as she is worried about those in the room surrounding her, and the multiple guards stationed about, she will use 1 action point in order to add the silent spell metamagic feat to the casting.

action point usage for metamagic feat.

If I understand correctly, this will take up a 2nd level spell slot but hopefully will make it much more difficult for anyone to recognize what she is doing.

DC 16 Will Save

In the smoking room... TheBobJones_GM and 'Aiah...:

Watching with concern as the guards seem to chop and swing at pure air, the halfling cringes as the yells of 'Aiah fill the smoky room. She then hears the whispers of her companion, now injured and hiding somewhere close by but just out of sight, she turns back and forth, trying to figure out which corner 'Aiah is hiding in.

Allowing her resolution to grow and form, the plucky halfling wills away the fear long enough to gain her concentration. She waits and scans the room, patiently biding her time until there is a loud enough din filling the chamber and no eyes are obviously upon her.

From some deep inner reserve, Gwendolyn is able to call up the growing, twisting magics and force the spell into existence without so much as making a sound. The effort almost takes the strength from her knees, and she nearly collapses suddenly in that moment, though she remains for a few moments swaying wearily. Then as inconspicuously as possible directs the forming magic toward a stationed guard.

Cast charm person on one of the guards stationed at the door to the gambling den. DC 16 Will save.


Portraits | Tactical | Hollow Mountain

Malgrim:
Round 2
9d100 ⇒ (57, 62, 76, 91, 33, 21, 9, 43, 46) = 438
2d9 ⇒ (9, 4) = 13

Malgrim grabs a potion from the chest. Popping the stopper, he downs it in one gulp. He feels like if there was a torch in here, he wouldn't be hurt by its heat. Move action to get potion, move action to drink potion. Also a medium treasure chest weighs 50 lbs. I thought I said medium, but if I said small than its is 25 lbs.

Round 3 Malgrim can hear people outside the door trying to open the door. Then someone speaks, "Open the door. No one needs to get hurt. We just want to talk to you." Malgrim quickly downs a second potion. He can feel his outer garments harden into a armor like substance.

GM rolls: 3d8 ⇒ (1, 1, 7) = 9

The door bulges in and the lock begins to splinter.

Round 4 Malgrim can hear the people outside shouting and trying to break down the door. He moves to the window and opens it up. The guards below can see him and they fire bolts from their crossbows.

Crossbow: 2d20 ⇒ (15, 8) = 23

Both bolts shatter on the wall. The guards step into the straps of their crossbows. Cranking the string back, they try to reload as quickly as possible. Malgrim uses the calm before the storm to throws the chest to the ground below.

falling damage: 2d6 ⇒ (5, 6) = 11 medium (4 cubic feet, 15 hp, break DC 23)

The chest lands with a loud thunk. Spider web cracks appear and one side is bulging, but it appears to have survived the fall.

Once again the sounds come from behind the door, "Only getting worse or you. Surrender now before this comes to violence."

GM Rolls: 3d8 ⇒ (3, 6, 4) = 13

The door still holds, but not for long.

Round 5 Up next: Malgrim


Portraits | Tactical | Hollow Mountain

Aiah:
Yeah I get it. Would have worked better in the Gambling Room. No worries, been swamped here too.


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Portraits | Tactical | Hollow Mountain

Gwen:
Cool. You still have somatic components, but people act weird in the Smoking Room as most of them are on some sort of mind bending drug, so no worries about that.

"Hey Burt. Check out this weird slip whacked out of her mind. Is she trying to swat a fly or something."

"Shut it. If Dalton hears you insult a guest he'll string you up by your balls."

"What Dalton doesn't know, won't hurt him, so keep your trap shut."

With that, the halfling Gwen finished casting her spell on the cantankerous Burt.

Will Save, DC 16: 1d20 ⇒ 11 and he is now charmed.

"Woah. She does look pretty amazing though. I am going to go talk to her."

"Idiot" the other guards intone at the same time.


Portraits | Tactical | Hollow Mountain

The Good Captain:
As he hands the dwarf the small bag of winning, the dwarf's eyes bulge. "You, good sir, are far too generous. Your ship sailing soon? If not stop by the Quarriers' Guild any time.

"As for Corrous Kaddren, up to you. Never spoke to him personally."


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Captain Goody Two Shoes:

"I'm afraid that Captain Reginald Romsky will no longer be in Magnimar as of tomorrow," the captain says, weirdly switching to the third person while affecting a more formal tone and bowing deeply. He looks up and winks at the dwarf, "But if he should return, he will be making one of his first stops the Quarrier's Guild. It has been a pleasure to meet you."

With a smile and a tilt of his head, the Captain moves on to the wizard's table. "Hello, Corrous Kaddren, isn't it?" he begins while the wizard counts coin, no doubt trying to figure out if he's made money on the fight yet, "They call me Captain Reginald Romsky. I am at your service.... and I was wondering if you'd like some advice on your setting betting odds. I didn't personally profit from it, but there's an exploit that exists in the odds you've set. Perhaps you are used to setting odds where more than one golem is in the ring, but..." assuming the wizard doesn't stop him, the captain explains the betting issue as he explained it to Balastar earlier.

Don't know if you've noticed but I haven't lied once this entire time. Not technically anyway. Still, you'd be well within your rights to call for the occasional bluff check. It's at +10. My thinking is that by keeping Arimar more or less honest, he's working his way towards his new transformation.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

TheBobJones_GM and 'Aiah:

The halfling looks up with a mischievous grin at the guard now under her spell. She takes a moment to continue playing the violin, the notes rising from the instrument increasing in pep and tempo. "Excuse me, sir," she says over the sound of the violin, having now stepped beside the guard affected by her concealed spell. "I don't mean to cause any trouble, but I was wondering if you would help me... please."

"My friend... my captain... is in the next room, and had some health trouble when we first arrived. Could you help bring him from the gambling room into here? I know it's probably... slightly..." she smiles sheepishly. "... against the rules. But you'd still be able to keep an eye on him here, and he wouldn't really be going anywhere, would he?"

"Plus, I'd really appreciate it..."


Portraits | Tactical | Hollow Mountain

Captain Golarion:
I am ashamed to admit that I, in fact, did not notice it. My apologies.

The very good captain makes his way over to Corrous Kaddren, of the prestigious Kaddren family of arcane users. The man's longer than fashionable black hair, a bit unkept with a slight sheen indicating a lack of attention to detail in his personal grooming, frames his pasty white face. His well made clothes look rumpled and wrinkled, while his spectacles continually slide down his nose. He constantly goes through the one-two motion of pushing his glasses back up his nose, then running his hand through his tangled locks.

"Huh?" is the less than satisfactory response the good captain gets back from the man. "Odds were off you say. I don't care about odds. That golem, the shield golem, something was wrong with its trajectory when it swung its greatsword. Off by 3 maybe 4 degrees. Did you notice it? I am sure everybody did. Completely unacceptable." he throws the ledger he was writing in down to the floor. The captain notices that it is filled with illustration and equations, some writing in undecipherable language that he guesses must be arcane in nature.

"Who are you again? What do you want? I really need to get these two back to the lab and totally rework those ball and socket joints."


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Portraits | Tactical | Hollow Mountain

Gwen & Aiah:
"That is the best thing I have heard all day. I can certainly do that. It would make you happy right? If I did that? No problem. What does he look like?" The guard listens to the halfling give a brief description of the good captain before turning and head into the next room.

One guard puts up a hand. "What are you doing, Burt? Supposed to stay here and guard the door. Dalton's orders."

"Dalton can go suck an egg. Lady needs her friend. He's got some health problems. Not going to be responsible for any nobleman dying on my watch. Got kids to feed. You want to explain to some stuck up noble that you sat here with your thumb up your ass, feel free. Just stay here and I will be right back" comes Burts passionate speech.

GM rolls: 2d20 ⇒ (1, 5) = 6


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

TheBobJones_GM and 'Aiah :

"Thank you, so much. Burt, you are a wonderful friend and a huge help," she thanks the man profusely. "Plus, if you are able to bring him here, we'd still be in your sight. So nothing to worry about...'"

Still smiling, Gwendolyn looks upon the man. "And please let me know if there is anything I can do to help you out on your watch."


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Another Message: "Doesn't seem to have helped. Exiting the party, one way or another. Meet you back. Don't wait up."

Malgrim Impossible:

I was kind of hoping to shove the chest partly open so that documents would fly out

For lack of better options, Malgrim steels his nerves and pushes himself out the window, trying to present a low profile and climb up to the roof. With a burst of adrenaline, he swings up, twirling his body in an attempt to meld into the shadows that surround the roof of the villa, his uncanny ability of melding the stone to make hand holds allowing him to rocket up.

Stealth: 1d20 + 15 ⇒ (6) + 15 = 21
Climb: 1d20 + 10 ⇒ (19) + 10 = 29


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

Captain Agog:

"You don't want help with the odds? Very well then," the captain bows and makes to leave before adding, "You know, that swing didn't seem too far off. It was a crucial blow at a crucial time. Unless, of course, you had requested that golem to lose... which would be very unsportsmanly of you.

"In any case, all I wanted was to make sure you could make money and your odds couldn't be exploited. You clearly have no interest in making money, so I'll leave you to your tinkering." Besides, I just heard something from Malgrim.

"Good news, Malgrim," comes the captain's voice when he finds a little privacy, "I'd say we all need to leave, as soon as the situation allows. I hope you and Aiah haven't done anything too compromising, Gwen."


Portraits | Tactical | Hollow Mountain

The Good Captain:
As you end your conversation with Dr. Golem you see a guard walk into the Gambling Room from the Smoking Room. A quick conversation transpires which you are not privy to. The guard walks over to you.

"Captain Reginald Romsky. It has been brought to my attention by a [i[very good friend of mine[/i], lovely lass, about yeah high." he holds his hand outstretched about waist high. "She mentioned that you have some health issues or some such. Regardless, I am to bring you to her. If you would follow me please." the man turns to head back to the Smoking Room, looking over his shoulder to see if you follow.

The man is telling the truth, as far as you can tell.


Portraits | Tactical | Hollow Mountain

Malgrim:
You want the chest open? Sorry, missed that. We can do that. Please remind me, did you take anything besides drinking those two potions?

Round 5
Exiting the window, Malgrim scrambles up the wall just as the guards have their crossbows reloaded. They scan the roof looking for him.

2d20 ⇒ (10, 18) = 28

One guard sees him and shouts, "He is on the roof." before firing off a bolt.

1d20 ⇒ 6 Once again the bolt crashes harmlessly into the wall.

As Malgrim scrambles out the window, the sounds of the door cashing once again can be heard. But amazingly it still remains closed.

3d8 ⇒ (5, 2, 3) = 10

Ok so you are no on the roof. You see the guards clumped at the midpoint of each wall, a pair of guards on each side. Let me know what you want to do. They are scanning the walls, windows, and roof, but as of yet you are not in a position to be seen. Once you move to the end of the roof, add in another stealth check.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Best Laid Plans of Mice and Malgrim:
The only things that were taken were the ciphered notes and the potions. Everything else was largely left undisturbed. From the rooftop, is there any nearby surrounding structures? My plan is to find the most likely avenue to go to get off the building, and evade pursuit.

With a brief reprieve, Malgrim quickly surveys his surroundings, attempting to find a path that might conceivably get him out of his current predicament. A fleeting thought of "At least I'm not on a ship" surfaces before he makes his movement.
Perception Check: 1d20 + 8 ⇒ (10) + 8 = 18

Stealth Check: 1d20 + 15 ⇒ (11) + 15 = 26 Adding that pre-emptively to move things forward, if it's relevant


Portraits | Tactical | Hollow Mountain

Malgirm:
Ok, so if you look at the map of the area and the Villa, these are larger houses so there is nothing really around you, i.e. a roof to leap to. There is some landscaping that you can use for cover if you head to the ground. I updated the guard numbers and positions, and marked a roof access you can use to go back down to the second floor, or people can use to get onto the roof from the second floor. Let me know if you need more information.


Benaiah's Profile HP:51/69

GM:
'Aiah listens to Malgrim's most recent message. She slaps the side of her skull, frantically trying to think of what she can do, feeling helpless in the room with nothing to create a distraction.

Wait... Fire. FIRE! Fire in a crowded room!

The invisible form of the disguised alchemist carefully moves over to one of the the areas where a Hooka lies un-used. Pillows are scattered haphazardly around the intricate device.

The thought that 'Aiah needed to make sure no innocents would get hurt while pulling off her stunt is not lost on the alchemist, who only a few months ago killed a man in a cell in order for Arimar to create a zombie to provide means to escape.

This is probably going to go horribly wrong, and this is REALLY going to hurt... Malgrim, here goes nothing...

Standing over top of the hooka in order to make sure that her bomb never becomes visible, 'Aiah grits her teeth, closes her eyes, and slams a bomb down on top of the device.

GM - for point of reference:

PRD, Invisibility spell wrote:
... The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. ...

Emphasis mine...

GM, Gwen, and Anyone close to the smoking room:

A violent explosion rocks the room and a small black mushroom cloud sprouts from the spot where a hooka once lay ready for smoking. Pillows scattered all around the location catch fire from the embers and conflagration that sprays the immediate surroundings.

GM:
Ok, recap. I am attacking an unattended object in order to start a fire, and hopefully make it look like it was the Hooka that exploded. That might not hold up under close, long-term scrutiny, but for the immediate time, it should look like that. I am also putting myself in the center of the explosion so no one can somehow see a bomb wink out of invisibility for a split second before the explosion. Maybe not necessary, but should be cool flavor anyways. Also important is that 'Aiah wants to make sure that no innocents get caught in the explosion or the splash.

Bomb Damage: 3d6 + 2 ⇒ (5, 6, 5) + 2 = 18

Now my hope is that the explosion will give Malgrim some sort of opening to be able to escape. Secondary is that there will be enough chaos that we (or just me) can all escape as well.


Male NG Aasimar (disguised as human) Cleric (Ecclesitheurge) 5 / Expert (Swindler) 1 | HP: 51/51 | AC: 14 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +7, R: +4, W: +11 (& resistances) | Init: +1 | Perc: +12 (darkvision), SM: +9 | Speed 30ft | Channel Energy: 7/7, Rebuke Death: 7/7, Amulet: 1/1 | Action points: 6/9, Reroll: 1/1 | Active conditions: None.

The Smoking Room:

"Ah, I am indeed her ill friend," Captain Reginald Romsky confirms for the fellow, "She is most kind to think of me, but I've not had an episode since the gambling started, unless you count being oddly compelled to dance as an 'episode'. Still, I'd best come with you and reassure the lass that I'm alright."

Opened Aiah's smoking room spoiler.

"By the Dawnflower's bright petals!" exclaims the captain as the flames burst out in the other side of the room. He quickly scans he place to find Aiah and Gwendolyn.

"Any idea who did that?" Captain Reginald whispers as a message to his companions amidst the chaos of the explosion, "And where is everyone?"


Portraits | Tactical | Hollow Mountain

Smoking Room:
Aiah Do you take damage from that?

Also

RAW wrote:
Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash.

As an Alchemists bomb is instantaneous, and doesn't say anything about catching fire .. but I will allow it. Because common sense and all.

From nowhere a small fire erupts under an unattended hooka. Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash.

SRD wrote:

Dousing a fire requires a large amount of water or other non-flammable material, such as dirt, to be deposited on the burning area. One effective strategy for extinguishing a fire quickly is to surround the burning area with nonflammable material. PCs doing this must make a ranged touch attack against an AC of 10 to deliver their payload to the intended square. The following indicates how many 5-foot squares of fire a number of the listed containers can extinguish with successful delivery.

Waterskin: Twenty waterskins full of water extinguish one square.
Bucket: Four buckets full of non-flammable material extinguish one square.
Gallon Container: Twelve gallon containers of nonflammable material extinguish one square.
Cauldron: One cauldron of non-flammable material extinguishes one square.
Portable Hole: A portable hole filled with non-flammable material extinguishes a 12-square-by-12-square area.
Bag of Holding: A bag of holding, type I filled with nonflammable material extinguishes a 3-square-by-3-square area, type II extinguishes a 5-square-by-5-square area, type III extinguishes a 7-square-by-7-square area, and type IV extinguishes a 10-square-by-10-square area.

Four servants detach themselves from their task of holding drugs to run over with pails of dirt.

vs AC 10: 4d20 ⇒ (11, 18, 9, 13) = 51

The fire quickly snuffs out. But there are no more flame retardants except cloaks in the room. Common sense also dictates that in a smoking room with drug induced people there would be fires and hence fire retardants.

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