| Bartleby Nutmeg |
Bartleby Escape Artist: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Martin Escape Artist: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Are we able to smash the mirror. Bartleby also sticks his head inside the mirror, is there another side?
He also tells his undead to follow him inside if he gets pulled in.
| GM of Set |
you can try
As you stick your head in, cold envelops your head. Really cold. Nothing but darkness.
Also. You just reduced your chamce of escaping by 1 round as more of you is now stuck in the mirror
Non Lethal Cold: 2d6 ⇒ (3, 3) = 6
think of dunking your head into a bucket of icy water. That cold.
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| Bartleby Nutmeg |
Bartleby Escape Artist: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Martin Escape Artist: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Bartleby will have Martin smash the mirror with his fist.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Electrical Damage: 1d6 ⇒ 1
Bartleby will cast resist energy: cold on himself
| Kale "Seascum" |
As soon as the mirror grabs Bartleby, Kale drops his Glaive and draws a Chakram in each hand, then throws them at the mirror 5 feet away from Bartleby and Martin, then he does it again with two more Chakrams.
TWF + Improved TWF + iterative attacks
Do I need to make attack rolls against an entire wall? Are the Chakrams Light weapons or One-Handed Weapons?
| Riggar |
K arcana: 1d20 + 8 ⇒ (13) + 8 = 21
K planes: 1d20 + 7 ⇒ (15) + 7 = 22
K religion: 1d20 + 7 ⇒ (9) + 7 = 16
After thinking about what it may or may not be that has inhabited this room, he grabs his hammer and casts a spell then moves closer to Bartleby and Martin the ape.
casting Invisibility Purge. Lasts 6 minutes, 15 foot radius that follows me where I travel,
| GM of Set |
First thing, as you cast magic on the mirror, it is reflected back at you, and a feeling you might not have felt before, your magic is returned to you. The knowledge of the spell does not vanish from your mind
This must be a powerful artifact of some sort to do the things ypu are experiencing
sorry to leave you hanging folks. I need to go to bed. Hope you enjoy this little conundrum ;)
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| Bartleby Nutmeg |
All I can think of is to pull us back out. We don't have any magic or knowledge of anything to utilize that I am aware of. Is Bartleby able to see what is happening inside the mirror? What is going on inside it? Having a hard time understanding the situation really other than a mirror grabbed me :)
| GM of Set |
You are sucked into the mirror, as cold once again ravage your body
NL Cold: 2d6 ⇒ (1, 5) = 6
When you open your eyes, you are in an empty room with a single mirror behind you. Inside you see your comrades. Next to you is a pile of weapons. You guess about 1000th worth of MUNDANE weapons. Yes. That many weapons. You also see a staircase going up and one going down. The sweet aroma of prepared food fill your nostrils as well as the humming of a familiar undead chef. Your undead are there too
The people inside the mirror prison see their companion being sucked into a mirror with a sloshing sound followed by a feint droplet like sound. You are now 1 party member down, not to mention all his undead who followed him
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| Bartleby Nutmeg |
Assuming Kale was unable to pull me out...
Is Bartleby able to act normally within the mirror world? Also are there fortitude saves vs the non-lethal cold?
If he can act normally he will cast resist energy: cold for protection.
If able Bartleby will attempt to cross the barrier of the mirror back to his companions or see if his hand can cross at least. He will also shout and wave to see if they can see him. He will look at the mundane weapons and considering maybe he has to make some sort of sacrifice, toss some crossbow quarrels onto the stack.
After that he will peer up and down the stairscases and try to determine where the zombie chef and food smells are coming from. he tries to determine if the mirror world is the same as the real world. He will beam some detect magic around.[/ooc]
Some other rolls:
Trying to notice anything unusual about the mirror world and pick up any clues.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Wracking his brain to determine if he has heard of something like this in his religious or arcane training.
Knowledge Religion: 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge Planes: 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge Arcana: 1d20 + 6 ⇒ (10) + 6 = 16
Attempting to analyze the magic properties of the mirror after using detect magic.
Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28
Martin Perception: 1d20 + 5 ⇒ (1) + 5 = 6 + scent ability
| Bartleby Nutmeg |
Bartleby pipes, "Can you explain to me where I am? I was pulled into a mirror and separated from my friends. I would like to return to them. What can you tell me about this place? I have wandered a bit but have not uncovered any clues so far. Although it could be I am just dumb. Whacha cookin?"
| GM of Set |
"Mirror... mirror... oh! yes. that. No, if you passed the little trap the mistress created, you can not join them again. They need to figure it out for themselves, but judging by the sound of things, i believe they are working it out. About this place? She made this place a very long time ago, even before i started to work here. Now i just cook. Oh. a big feast. Why? I have nothing else to do."
he chuckles. a gurgling sound mostly
| Bartleby Nutmeg |
"I see! So there is nothing I can do from within the trap to save myself; I must wait for them is that correct? If so, is there anything I can do in the meantime to amuse myself? What is on the floor above this one? I came down a floor to find you, and there were steps going up. What will I find there?"
| Bartleby Nutmeg |
"Where is this place exactly? I am physically here. Yet you are both here and 'on the other side'. What happens if I take a spoon from this side, is it the same spoon outside of the mirror?"
| GM of Set |
He slaps the spoon away. Looking at you oddly
"stop that. It's rude. And what do you mean on the other side? There is no other side. Your friends are currently in a trap so to speak. Or were... any way"
Sorry about the stuckness. Let's just say you finally managed to escape the trap. You find yourself in a room. Behind you a reflection less mirror and a 1000gp worth of mundane weapons and equipment.. you hear Bartleby having a conversation downstairs
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| Riggar |
Riggar, stands confused at the events that just took place. He is relieved to hear Bartleby's voice. He looks around, checks over himself for any wounds, or other strange issues.
After we are done, you'll have to explain this clever trap to us in detail.
| Bartleby Nutmeg |
"Sorry chef."
Bartleby is still confused about entering the mirror and is not convinced that he is not in an alternate plane or some sort of elaborate illusion."
"I guess I should head to the top and see what is across the bridge and in the trophy room, then to the mistresss' chambers and maybe a final denizen. Do you know anything about that?"
"Come along Martin."
Bartleby waves vaguely to the stairs again riding Martin in that direction and motions his undead to follow.
| GM of Set |
Empty room with a single mirror that casts no reflection. And the pile of stuff. Stairs down, stairs up. Sure, it's something i came up with for my homebrew game. Had my players fooled for about an hour. But they did enjoy the rp and thoughts they had to use
The undead chef waves you off again as you leave
"Food will be available if you wish or when you have time!"
btw the rest Non Lethal Cold: 2d6 ⇒ (3, 4) = 7. And you see bartleby come up the stairs with his menagerie
| Bartleby Nutmeg |
"Thanks chef. Hope you have a great day. My friend Riggar says undead are an abomination, but you don't seem so bad. Can I take some food now?" Bartleby ponders that maybe the food is the key to getting out... (yoink) grabbing a biscuit or some such if possible.
Upon cresting the stairs. "Oh hey guys! How did you get in here? Do you know what is going on? I am super confused! Is this a dream or is this reality? How bout this weather? Cold enuff for ya?", Bartleby jabbers inanely in his comedically high pitched helium voice.
"Oh, the chef said we can eat whenever we want. I grabbed a biscuit. Sounds crazy, but maybe its a way out? What do you wall think?" Bartleby makes like he will stuff the biscuit into his mouth, pausing for dramatic effect, the biscuit hovering inches from his opened jaws.
| Kale "Seascum" |
Kale looks at Bartleby with a blank face and then goes up the stairs, Amir following behind.
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| GM of Set |
"Sure, take a few of the small stuff, the meal, well, you are missing out!"
As you enter the next floor, you are met with a bizarre scene. Two creatures stand on a platform on the other side.
One, Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony creature moves in unsettling lurches. the other, This massive creature stands nearly 10 feet tall and looks like a bloated, squat humanoid with scarlet flesh. It has a long curved and forked tail, clawed hands and feet, and a round, squashed head with two small horns just above its sapphire-colored eyes. Both are large
Between you and them, a pathway, 10ft wide, stretches what seem to be a lake. On either side of the walk way, black water. Unmoving, casting a eerie reflection. You get a very strong, dreaded feeling, that it is not very wise to touch the black liquid
"Ah, yesssss, it ssseeemssss not all perissssshed. Welcome. Welcome. Time to bargain for passssssage" the first creature speaks to you
Knowledge Planes if you wish. for both