The Exterminators (Inactive)

Game Master Seth86

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- INACTIVE -

Kale lights a torch and tosses it about 15 feet in front of him, then looks around to see what it illumines.

Amir has low-light vision


on phone again. Thunder storm. So no pc. So cant roll initiative for people

Those inside can now make out large 8 legged creatures coming your way

Initiative creatures: 1d20 + 2 ⇒ (8) + 2 = 10

-Posted with Wayfinder


- INACTIVE -

How do you want to handle the animal companions? Their own initiative count or the same as their owners? And then do we need to make Handle Animal checks and the like for them to do what we want, or are we just treating them like secondary PCs?

Kale's Init roll: 1d20 + 2 ⇒ (9) + 2 = 11
Amir's Init roll (if necessary): 1d20 + 5 ⇒ (7) + 5 = 12


only if they dont have the attack anything trick. But then only when ordered to attack unnantural things like undead, outsiders etc. And initiative. Same as "owner/partner" ;)

-Posted with Wayfinder


- INACTIVE -

Amir has (attack [all creatures]) as one of his tricks, so if I'm reading you right I can just instantly control him?

Apologies, everyone, for not asking this question in the discussion thread.


no worries. Handle animal for odd things not basic stuff.

-Posted with Wayfinder


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

ref: 1d20 + 1 ⇒ (16) + 1 = 17
init: 1d20 + 1 ⇒ (5) + 1 = 6

Ahh, I shoulda know better than to just walk in

Somebody, get me the hell outta here, so I can bash some spiders in.


Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7

Sorry for lack of posts! Life has been happening.
Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Initiative: 1d20 + 8 ⇒ (10) + 8 = 18


np. And it looks like u top of initiative. Go. :P

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Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7

"Ugh, spiders! I hate spiders!" Janji moves backwards 10 feet, and creates the illusion of a Spider Eater halfway between the spiders and the party.

Move: back 10 feet.
Standard: Cast Silent Image of a Spider Eater


you are caught in a web. So you are currently entangled

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Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7

Oops! Sorry.
Concentration (DC 16): 1d20 + 7 ⇒ (18) + 7 = 25


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby Initiative: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Martin Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Lion #1 Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Lion #2 Initiative: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22

Bartleby struggles against the webs and attempts to get a good look at the spiders.

GM, are the webs anchored or count as opposing force? Are we impeded from movement or can we moved as per the entangled condition?

If Bartleby can move, he will just climb on top of Martin. If not, he will have Martin grab a hold of Bartleby so that he can't be dragged away. Can the webs be burned or escaped via Escape Artist or the like?

Also is there a map?

One lion is also entangled and the other is not. Bartleby will command them to attack the spiders.

Lion #2 (higher initiative): entangled, no charge. If the lion can move, it will attack a spider.

Bite: 1d20 + 7 ⇒ (15) + 7 = 22
Bite Damage: 1d8 + 5 ⇒ (4) + 5 = 9 + Grab (free, no AoO)

Grab: 1d20 + 13 ⇒ (8) + 13 = 21 vs Spider CMD - If the bite hits, the lion can start a grapple vs the spider. If this lion's grapple is successful, the spider's AC will be reduced for the other lion's attacks.

Lion #1: Charge/pounce: (AC -2 due to charge). This lion will attack the same spider as Lion #2, the spider may have an AC of 2 less if the other lion was able to attack and successfully grapple.

Claw: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Claw: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Bite: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Rake: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Rake: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Potential Damage:

Claw Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Claw Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Bite Damage: 1d8 + 5 ⇒ (8) + 5 = 13 + Grab (free, no AoO)
Claw Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Claw Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Grab: 1d20 + 13 ⇒ (13) + 13 = 26 vs Spider CMD - If the bite hits, the lion can start/join a grapple vs the spider.

Martin will primarily assist Bartleby, however if a spider comes close he will attack it, or if Bartleby is able to climb aboard, they will attack a spider together. Martin has 10' reach.

Bite: 1d20 + 7 ⇒ (4) + 7 = 11
(full round)
Claw: 1d20 + 7 ⇒ (20) + 7 = 27
Claw: 1d20 + 7 ⇒ (8) + 7 = 15

Claw Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Claw Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Bite Damage: 1d6 + 10 ⇒ (1) + 10 = 11


Male Human Bard (Archaeologist) 4

Init: 1d20 + 2 ⇒ (11) + 2 = 13

Do we have a map?


not good with maps. Will try tonight. Still not home. But will update asap

-Posted with Wayfinder


Only one spider is in charge range, the other one is on webs on the roof area of the building

As the first lion charges, it takes a bite at the lion

AoO: 1d20 + 6 ⇒ (5) + 6 = 11
Crunch: 1d8 + 6 ⇒ (7) + 6 = 13

After which, it is completely shredded to pieces, gunk and gore every where


- INACTIVE -

I was waiting on a clearer picture of the situation. I'm still not really clear on how far away the spiders are and how we are positioned. Kale is a melee fighter, so if the spiders are close enough for that he'll go for it, otherwise he'll be throwing Chakrams. So... let me know.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar, caught in the sticky webs tries to burst out of them to help the others. But he can't seem to find a good way to break the sticky strands.

strength check: 1d20 + 2 ⇒ (4) + 2 = 6


- INACTIVE -

From your description, it sounds like the last spider is hanging from the ceiling 60ft. over our heads. That is far, far out of melee range, so...

Kale draws a Chakram and throws it at the spider hanging over their heads.

Chakram, attack, bonus vs. Large or Larger creatures: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Crit confirm: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Chakram, damage, bonus vs. Large or Larger creatures: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10


The chakram imbeds itself in the large 8 legged creature. You can hear it hiss in anger

-Posted with Wayfinder


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Wow this place is huuuuge.." Bartleby's tiny high pitched voice reverberates through the large chamber as he fires his crossbow at the spider and reloads.

Attack Roll: 1d20 + 9 ⇒ (3) + 9 = 12

"Hmm maybe I need more practice with this thing."


- INACTIVE -

I forgot to apply the -2 from being outside my first range increment, but I doubt it mattered


Male Human Bard (Archaeologist) 4

Jack casts Heroism on himself as he prepares for the battle.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar tries again to get himself out of the sticky webbing stuck on him.

strength: 1d20 + 2 ⇒ (12) + 2 = 14


Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7

Janji draws his bow and fires an arrow at the remaining spider. "Die, you creepy crawly bastard!"

Shortbow attack: 1d20 + 3 ⇒ (2) + 3 = 5

Unfortunately, he is even worse at archery than Bartleby, and his arrow completely misses.
"Um...when I called you a 'creepy crawly bastard,' it was really a term of endearment..."


looks fun... i need to apologise. Was out in sun all day. Its summer here. And i have a mild case of sun stroke. Will be back tomorrow evening. Then my creepy crawly can try to get some payback

-Posted with Wayfinder


The spider moves down, striking at the one in its web, its larger size giving it enough reach to stay away from the ones in its domain!

Bite!: 1d20 + 6 ⇒ (17) + 6 = 23
Munch!: 1d8 + 6 ⇒ (6) + 6 = 12

Rigger, FS from you please as you feel something being pumped into your veins

Rest of party, you are up The spider is 10ft away from rigger


- INACTIVE -

Kale's Guisarme glitters in the torchlight as he draws it while charging at the spider. Amir follows suit, and they both strike at the Spider when they reach it.

Crunch:
Guisarme, attack, Charge, Big Game Hunter: 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29
Guisarme, damage, Big Game hunter: 2d4 + 7 + 2 ⇒ (4, 2) + 7 + 2 = 15

Bite, attack Charge, Power Attack: 1d20 + 7 + 2 - 1 ⇒ (20) + 7 + 2 - 1 = 28
Crit confirm: 1d20 + 7 + 2 - 1 ⇒ (15) + 7 + 2 - 1 = 23
Bite, damage, Power Attack: 1d6 + 6 ⇒ (5) + 6 = 11
Bite crit damage: 1d6 + 6 ⇒ (1) + 6 = 7


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

fort: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

bust web: 1d20 + 2 ⇒ (3) + 2 = 5

Riggar's body cannot stop the venom coursing through his veins. It debilitated him, and as such he is unable to bust the webbing around him.


Kale utterly destroys the spider, just after it lunges at him with its fangs!
Bite!: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 6 ⇒ (4) + 6 = 10
if hit, FS needed. For 6 rounds. Dc17. 2 saves needed. Each fail. 1d3 con damage. Rigger, you need to make 5 more saves. If u make 2 saves you are cured

Rigger Con Damage: 1d3 ⇒ 3

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Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby tries to free himself from the webs otherwise moves slowly to assist the others, or if they can move to him he can speed up the healing.

Depending how many rounds it takes to free himself or with the aid of others he can start to assist Riggar and Kale by using his heal skill to treat poison. (might be faster if they can come to him or are close enough that he can move entangled.) He will have Martin assist and rip away the webs as well.

--

Kale save: 1d20 + 9 ⇒ (4) + 9 = 13
Kale save: 1d20 + 9 ⇒ (2) + 9 = 11
Kale save: 1d20 + 9 ⇒ (12) + 9 = 21

"This venom is tricky and potent."

Takes three rounds before I can give Kale a +4 competence bonus to his saves if he still needs it by then.

Riggar save: 1d20 + 9 ⇒ (12) + 9 = 21

One round for Riggar, but not until the 4th round of saves.

Not sure how much help it will be but maybe.

Don't forget the resistance orison should still be active on most ( +1 to saves )


- INACTIVE -

What kind of reach does the Spider have? I was using a Reach weapon (the Guisarme), so I was attacking from 2 squares away instead of 1 square away. Did that provoke an AoO? Amir would have had to provoke for his attack, although Kale's attack would have technically killed the spider first.

If the spider had 15 ft. of reach then here are my rolls:

Kale repeatedly tries to help Riggar fight the poison, but seems to be unsuccessful.

Riggar, Treat Poison (Heal): 1d20 + 9 ⇒ (3) + 9 = 12
Fortitude, Resistance Orison: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Riggar, Treat Poison (Heal): 1d20 + 9 ⇒ (1) + 9 = 10
Fortitude, Resistance Orison: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Riggar, Treat Poison (Heal): 1d20 + 9 ⇒ (4) + 9 = 13
Fortitude, Resistance Orison, Bart's Poison Treatment: 1d20 + 6 + 1 + 4 ⇒ (12) + 6 + 1 + 4 = 23

Wow, my treat poison checks are crap. No aid for Riggar from Kale. However, if the spider hit, that is 2 successes and 1 failure after 3 rounds of Fortitude Saves.


10 ft rach, so you could reach each other


- INACTIVE -
Seth86 wrote:
10 ft rach, so you could reach each other

Right, but moving and attacking from 10 feet away would not provoke an Attack of Opportunity from the Spider. The Spider already attacked this round, so... how could it have bitten Kale BEFORE he killed it?


then im sorry. But kale didnt deliver the dropping blow. The companion did. I missed the part of it being a reach weapon

-Posted with Wayfinder


- INACTIVE -

Ah, okay. So the Spider would have AoO'd against Amir. His AC is 24 with Barkskin right now, so I'll replace my FS rolls with his:

Amir, Fortitude, Resistance Orison: 19 + 6 + 1 = 26
Amir, Fortitude, Resistance Orison: 2 + 6 + 1 = 9
Amir, Fortitude, Resistance Orison, Bart's Poison Treatment: 12 + 6 + 1 + 4 = 23

I'll try to specify reach vs. non-reach in the future. Sorry for the confusion.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (16) + 9 = 25

1d3 ⇒ 1

con 12; hp 14/18

Riggar's body reacts quickly to the venom but not quick enough. His face grows pale, and his lush brown beard has a few strands of gray appear. He clutched his holy symbol, and cards a spell.

sac magic weapon for ckw: 1d8 + 3 ⇒ (5) + 3 = 8


i make mistakes too. No harm done... ooc wise ;)

You now have time to catch your breath. Two dead spiders at your feet. A stairway that curls along the wall up to the next floor. And a very dirty, messed up reception area

-Posted with Wayfinder


- INACTIVE -

[ooc]Is that the end of the first encounter?


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

After Riggar gets his bearings, Riggar will take his time in searching the reception hall.

20 + 3 = 23


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby helps out with the search after freeing himself from the webs. He stuffs a bunch of the sticky stuff into a small vial, knowing that spellcasters sometimes need webs for components.

Bartleby will beam his detect magic around as he looks for clues or information.


one more. Trying to cover min 2 floors per game.

You find a few loose coins, but everything else is trashed

Coins: 4d20 ⇒ (9, 6, 2, 11) = 28 in GP

-Posted with Wayfinder


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Well, onward and upward!" Is it obvious how we move up the tower?


yup. The stairs =^^=

-Posted with Wayfinder


- INACTIVE -

Kale makes his way to the stairs, and then up them, keeping an eye out for any traps or surprises on the way.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby climbs aboard Martin, riding in a special saddle, sort of like Master-Blaster. His skeletal minions in tow.


guys... let's call it for this part. Going away for a week. Will just... extend... The next section. :)

-Posted with Wayfinder


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

[b]Call it as in level up; or simply wait to finish the next level then level after that. Either way hope the week is for fun things and not work. Be safe[/ooc]


Level up. next game will just be a bit longer. and yes. its a bit of off time. no work. thanks :)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"I feel strange.."

Bartleby sparkles briefly and you hear an almost imperceptable *ding*.

"Maybe we should rest up a bit and let you guys recover from the spider bites, this place isn't going anywhere. We can return in a few days."

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