The Emerald Spire (Inactive)

Game Master Zesdead

Paizo's 'The Emerald Spire'.

...in which our adventurers explore the 'Magma Vault'.

Party Health
Drusellia Malacore 30/30 HP, 3 Hero Points
Luther Lightblade 51/51 HP, 3 Hero Points
Symon 55/55 HP, 3 Hero Points
Eldar of the Lost 68/76 HP, 1 Hero Point

Maps
The Emerald Spire - Level 10
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

will save: 1d20 + 3 ⇒ (3) + 3 = 6
confusion roll: 1d100 ⇒ 44
Conner babbles in response to Luther.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther responds: "Banana bana fo fana, Luther buther fo futher."


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

"Fee figh fo muther!"

Dark Archive

*headdesk* *headdeask* *headdesk*

Barkskin+Aura of Protection+Deep Warrior means Dezco's AC is 23 and his CMD is 21 against this thing.

F#~+ I'm an idiot.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

So Luther thought with his 24 AC he had to protect Dezco, when against aberrations, Dezco now has a 23 AC--I hope he remembered his bonuses when he was attacked :-)

Dark Archive

I'M SOWWY!!!!!!!!!


Rolling for Drusellia's Will Save vs Confusion: 1d20 + 3 ⇒ (14) + 3 = 17, Will Save Made

A pair of effervescent bolts slam into the creature's amorphous body as Drusellia starts her arcane assault upon it... Symon, preferring a more mundane form of combat, climbs upon the table and stabs down upon it...missing...

As battle is joined, the cacophony of voices from the creature seems to get worse - it almost sounds as if it is arguing with itself although, with the range of dialects and languages being shouted, you will never know what it is debating...

Gibbering Mouther, Gibbering

Luther and Conner must make a DC13 Will Save to avoid being Confused for 1 round

And then, with lolling tongues and snapping teeth, a swarm of mouths attempt to feast upon the front line of attackers...

2 attacks vs Luther

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (10) + 7 = 17, missing

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (20) + 7 = 27, Critical Threat
Confirming Critical: 1d20 + 7 ⇒ (6) + 7 = 13, Critical is NOT Confirmed, 1d4 ⇒ 1 damage plus Grab
Gibbering Mouther, Grapple vs Luther: 1d20 + 7 ⇒ (17) + 7 = 24, Luther is Grappled

2 attacks vs Symon

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (19) + 7 = 26, hitting for 1d4 ⇒ 2 plus Grab
Gibbering Mouther, Grapple vs Symon: 1d20 + 7 ⇒ (8) + 7 = 15, Symon is Not Grappled

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (20) + 7 = 27, Critical Threat
Confirming Critical: 1d20 + 7 ⇒ (2) + 7 = 9, Critical is NOT Confirmed, 1d4 ⇒ 4 damage plus Grab
Gibbering Mouther, Grapple vs Symon: 1d20 + 7 ⇒ (10) + 7 = 17, Symon is Not Grappled

2 attacks vs Dezco

Gibbering Mouther, Bite vs Dezco: 1d20 + 7 ⇒ (9) + 7 = 16, missing

Gibbering Mouther, Bite vs Dezco: 1d20 + 7 ⇒ (5) + 7 = 12, missing

In amongst the flurry of attacks, Symon feels the creature bite flesh twice...but neither time maintain it's grab - whilst Luther ends up with the fleshy blob gnawing on his wrist...

Luther, if you are Confused this round, you MUST attack the Gibbering Mouther - noting that you are currently Grappled

Everyone may take their turn now

Dark Archive

Power Attack: 1d20 + 6 - 1 + 2 ⇒ (20) + 6 - 1 + 2 = 27
Damage: 1d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Confirm: 1d20 + 6 - 1 + 2 ⇒ (16) + 6 - 1 + 2 = 23
Critical: 1d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14
So 28 if confirmed... If it even can be critted...

Dezco hacks frenziedly into the creature as both Luther and Conner fall apart, a very bad omen he thought, when the most ordered person here fell into madness.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther was babbling for one round after the first attack vs Dezco. I think he can act now. If so--break grapple only action.

If Luther breaks out of his babbling after being grabbed by a mouth, he attempts to break free of the creature.
CM roll to break grapple: 1d20 + 3 ⇒ (17) + 3 = 20
Luther desperately tried to break free of the abomination.

Edit thanks Dezco, here is the saveWill: 1d20 + 8 ⇒ (8) + 8 = 16

20/21hp +2 to all ACs and CMDs for one more round after this

Dark Archive

You have to make another Will save Boss.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Grunting in pain, Symon tries to stab the creature again.

Current HP:18/24

Attack-melee: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

will save rnd 2: 1d20 + 3 ⇒ (3) + 3 = 6
babble effects: 1d100 ⇒ 64


Luther suddenly sees the light and, clawing his way back to reality, finds himself being chewed by the terrible creature... With a heave, he wrenches himself free...

Meanwhile Symon and Dezco both strike at the abomination...Symon misses wildly whereas Dezco, muscles pounding, slashes down with great strength...tearing a chunk from the beast - a puddle of fleshy tissue, eyeballs and teeth slopping to the floor - but the wound is quickly closed over by the flowing flesh.

Dezco, sadly the creature is immune to Critical Hits (as well as Sneak Damage) and, worse still has a level of DR

GM Only:
Gibbering Mouther = 31/46HP

Whilst, back at the entrance to the room, Conner - lost in madness - takes his blade and starts cutting.

Conner, Confused takes 1d8 + 3 ⇒ (5) + 3 = 8

Drusellia, you may take your turn now


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Will save: 1d20 + 3 ⇒ (17) + 3 = 20 (+2 if this is an enchantment)

Dru scowls and launches another volley of missiles.

Magic missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Spells Remaining: 4
Tremors Remaining: 7


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther looks at the creature and his morningstar.
"Dez, I think this will work better!"


Drusellia lets a second barrage of unerring bolts of energy loose – slamming into the amorphous creature, they explode in polychromatic bursts…

GM Only:
Gibbering Mouther = 24/46HP

…and still the creature continues to babble and burble…

Gibbering Mouther, Gibbering

Conner, you must make a DC13 Will Save to avoid being Confused for 1 round

For a brief moment, the creature seems to hesitate in it’s assault before, lurching, burping and heaving, the mouths which had previously tangled with the apparently unpalatable Dezco move their focus on to Luther and Symon…

3 attacks vs Luther

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (12) + 7 = 19, missing

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (18) + 7 = 25, hitting for 1d4 ⇒ 2 plus Grab
Gibbering Mouther, Grapple vs Luther: 1d20 + 7 ⇒ (20) + 7 = 27, Luther is Grappled

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (11) + 7 = 18, missing

3 attacks vs Symon

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (7) + 7 = 14, missing

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (6) + 7 = 13, missing

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (15) + 7 = 22, hitting for 1d4 ⇒ 4 plus Grab
Gibbering Mouther, Grapple vs Symon: 1d20 + 7 ⇒ (7) + 7 = 14, Symon is Not Grappled

Everyone may take their turn now

Luther – The Gibbering Mouther has a CMD of 16 if you are attempting to escape it’s grapple


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Lather, rinse, repeat...

Her eyes narrowing dangerously, Dru hurls another two magic missiles at the amorphous entity.

Magic missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Keep at it, but the protection has expired."

The divine protection ends as Luther breaks free.
CM: 1d20 + 3 ⇒ (20) + 3 = 23

Dark Archive

Power Attack: 1d20 + 6 - 1 + 2 ⇒ (15) + 6 - 1 + 2 = 22
Damage: 1d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Grumbling at not having a magic hammer, or a hose to wash this disturbing creature away, Dezco continues to hack into the flowing abomination, akin to frenziedly attacking a pile of mud.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

thanks DM. Didn't have acces to books so wasn't sure what the last roll meant. XD
will save: 1d20 + 3 ⇒ (19) + 3 = 22
WOOT
Looking down at his leg in horror, Conner jerks his sword sway and stops sawing at himself.
"what the hell....."
With a dark look on his face, he limps into the room, looking for something to kill.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Current HP: 14/24

More disgusted than hurt, Symon continues to stab at the mass of mouths and eyes.

Attack-melee: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Drusellia lets a third barrage of sparking energy fly - twin bolts slam into the amorphous creature, creating clouds of smoke as flesh vapourises. Dezco is also accurate with his blade, lopping another slice of liquefying flesh to the floor...

GM Only:
Gibbering Mouther = 8/46HP

…and, with the creature visibly weakening, it continues to shout, scream and laugh...hundreds of little mouths snapping away at Luther and Symon...

3 attacks vs Luther

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (1) + 7 = 8, missing

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (7) + 7 = 14, missing

Gibbering Mouther, Bite vs Luther: 1d20 + 7 ⇒ (14) + 7 = 21, missing

3 attacks vs Symon

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (17) + 7 = 24, hitting for 1d4 ⇒ 4 plus Grab
Gibbering Mouther, Grapple vs Symon: 1d20 + 7 ⇒ (15) + 7 = 22, Symon is Grappled

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (16) + 7 = 23, hitting for 1d4 ⇒ 2

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (15) + 7 = 22, hitting for 1d4 ⇒ 1

Everyone may take their turn now

Symon – The Gibbering Mouther has a CMD of 16 if you are attempting to escape it’s grab


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther sees Symon injured, and realizes Conner injured himself, Luther channels to heal all but the monster. As he grabs and concentrates, A precise yet melodious jingling sound fills the air (associated with keys of the City from Abadar). Those affected momentarily feel as if they are encompassed and sheltered within some vast structure that towers around them. There is a visible outline like a door-frame around Luther, with warmth and light streaming in from behind Luther, casting him in shadow.

channel +ve to heal: 2d6 ⇒ (3, 1) = 4


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Being worn down by all the bites, Symon is too slow to escape the creatures grasp. Struggling he attempts to break free of the monsters grip.

Escape attempt: 1d20 + 1 ⇒ (15) + 1 = 16

Dark Archive

Power Attack: 1d20 + 6 - 1 + 2 ⇒ (11) + 6 - 1 + 2 = 18
Damage: 1d10 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Feeling secure and sheltered from the madness by Luther's blessing Dezco keeps up his assault on the creature.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

"Gah!Ugly!"
Exclaims Conner as he moves forward and swings at the pile of mouths and eyes!
longsword attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Unable to gauge how wounded the aberration is, Drusellia unleashes another two missiles.

Magic missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Spells Remaining: 2
Tremors Remaining: 7


Symon manages to break free just before Dezco's powerful swing narrowly misses the creature - whilst Conner, moving quickly to the fore, misses with a little more panache... Drusellia's unerring bolts once more slam into the failing creature - it's jabbering mouths nearly quietened as it moves in against Conner and Symon - in one final desperate attempt.

As the creature clings to life, Luther's healing energy washes over his friends.

GM Only:
Gibbering Mouther = 2/46HP

3 Attacks vs Conner

Gibbering Mouther, Bite vs Conner: 1d20 + 7 ⇒ (7) + 7 = 14, missing

Gibbering Mouther, Bite vs Conner: 1d20 + 7 ⇒ (10) + 7 = 17, hitting for 1d4 ⇒ 1 and Grab
Gibbering Mouther, Grab vs Conner: 1d20 + 7 ⇒ (20) + 7 = 27, Conner is Grappled

Gibbering Mouther, Bite vs Conner: 1d20 + 7 ⇒ (13) + 7 = 20, hitting for 1d4 ⇒ 2

3 attacks vs Symon

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (7) + 7 = 14, missing

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (11) + 7 = 18, hitting for 1d4 ⇒ 2 and Grab
Gibbering Mouther, Grab vs Symon: 1d20 + 7 ⇒ (4) + 7 = 11, Symon is Not Grappled

Gibbering Mouther, Bite vs Symon: 1d20 + 7 ⇒ (1) + 7 = 8, missing

Everyone may take their turn now - next player to hit the creature (AC19) will kill it


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther decides to bash with his Morningstar.
hit/damage: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 1 ⇒ (4) + 1 = 5

His swing is on target!!


And with a final crunch of smashed teeth, the mad creature falls silent...it's boneless body slowly drooping into a wide puddle of grey flesh.

Combat Over

Taking the opportunity to look around the room, you find little of note - the door to the north leads to a privy and the other cell is empty.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

CLW Conner: 1d8 + 1 ⇒ (3) + 1 = 4
2clw Symon: 2d8 + 2 ⇒ (2, 8) + 2 = 12
3 charges of clw

Luther uses his new wand to heal.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

"Thank you Luther, for killing that thing, and the healing! I feel much better now." Symon says as he edges around the grey mass that was recently attacking him.

Dark Archive

Taking special care to wipe the gore of the aberration off of his blade on he first thing he can find he thinks aloud, "That... Was exceedingly disturbing."


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Hey, that was a tough abomination. But we are fine, let us continue or search pattern to mop up this level."

Take 10 for 24 search in this room and move on

Luther hustles them along.

Although the speed for Dezco will soon wear off, the skin of bark should last a good long time.

The plan was:
Yes, we left many areas unexplored in the hideout. We can finish those up. We will start with the room in the bottom right corner, then hit the rooms on the left as we move north. Then there is some unexplored areas in the cave to the north. Moving into the cave there seems to be doors on the left, they may link up with the door we saw going north we haven't opened.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

"Aaagh! It's got me!"
Conner cries as he gets grappled.
"Thanks Luther. That was disgusting."
Cleaning himself off, he will grip his longsword and nod to the group to continue.
"Thank you as well, Dru. Your spells were timely and needed."


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

"Indeed Dru, your magics turned the tide against this..this...thing! Thank you!"

Symon then moves forward to check the next door the party reaches.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Dezco nods his head as the others talk. "Yes, my apologies Drusellia, your magic is as always, greatly appreciated."


Moving along the corridor, you arrive at the small side passage that leads to a simple wooden door. Symon listens for a few moments and, once he has confirmed all is quiet beyond…he gently pushes the door open. Opening into a relatively small room, it is clear that this is someone’s personal quarters. A comfortable bed stands in the southwest corner whilst the shelves that line the walls are empty. A door to the south leads to a latrine.

There are also several leather bound journals...mostly they show sketched maps of Echo Wood, Fort Inevitable and a few other unrecognisable locales, lists of items / provisions and, perhaps more interestingly, lists of trade goods recorded against dates and prices...these lists are generally accompanied with notes as to whether it is a good price, whether it is / was a good deal and suggestions as to when new shipments may be 'coming in'. The initials 'TL' feature quite predominantly within these lists.

The lack of clothing and personal effects beyond the journals suggests that this room has been abandoned.

With nothing further to investigate, the party move along the corridor - again Symon listens for a while before confirming that the way forwards is safe. The door is opened into a room - the double bunks and footlockers in the alcoves of this large room suggest it serves as a barracks. The walls are decorated with simple paintings and murals, which include sketches of building, temples, and ruin layouts along with notations suggesting how to get past obstacles and traps. There is a single exit from this room...leading to the northwest.

...again, there is a lack of personal effects suggesting that this room has also been abandoned.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther points to the murals.

"We will copy this down on our way back. If we run into any of these buildings, we may have to return before then."

Luther wants to keep Dezco in barkskin.


Heading on through the door to the north or continuing your exploration along the original corridor?


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Let's go in the door."


Beyond the northern door of this room, a corridor runs east to west...at the western end, a wall of arrow slits (with a heavy wooden door) looks southwards towards the glow of the emerald spire whilst, to the east, a set of double doors heads northwards.

Consulting your map, you are fairly sure that the double doors heading north connect with the cave area and, after checking for noises and traps, you swing the doors open and confirm it.


Where are you headed next? You have four general options:

  • Exploring the last two remaining doors on the north / south corridor within the Splinter’s hideout
  • Exploring either of the two doors that lead from the cavern
  • Investigating the door / tunnel that leads north from the cavern
  • Moving through the room with the arrow slits, past the emerald crystal and following the steps that lead downwards


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

I suggest we finish off this level before moving further down...lets go to the two door in the splinter's hideout first, then the cavern doors and lastly the cavern/tunnel to the north. What do you all think?

Dark Archive

I'm cool with that.


Investigating the room at the northern end of the corridor first... This room is choked with tables stacked with stills and alembics, flasks, vats, and crockery. The eastern wall is fitted with stout wine racks filled with empty bottles of various sizes and shapes. Notably there are no bottles with any liquids within them and there is no small amount of broken glass on the floor... Almost as if someone tidied up and left in a hurry.

And then, when you have confirmed there is no threat from the emptied room, you move to the room at the eastern end of the corridor - this room had, the last time you were in the Spire, a cacophony of animal noises emanating from it - but now, it is silent... Trusting nothing, Symon listens and checks for traps before opening the door to a room filled with cages... The smell of animals - canine, feline and who knows what else, is overpowering but, so far as you can see, the room is now abandoned and devoid of life.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther looks at the destruction.
"North!!"


Assuming that you mean head north and investigate the doors as they come?

Moving back through the double doors and into the cavern, you find yourselves at the single door next to the temple. Symon listens carefully at the door and, finding it quiet, pushes the door gently open. The room is well decorated and maintained - a finely woven rug with a subtle tan and moorit pattern covers the floor of this bedroom. A garderobe enclosed by a wall is in the northeast corner, and to the west of it stands a large wardrobe.

Dark Archive

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Finding themselves in a non-destroyed room, more like a suite, Dezco begins searching the wardrobes and also under the rug.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Let us grab everything of value, including the rug. Search carefully, this is a classy room."

Take 20 for 34 on searching

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