The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


401 to 450 of 5,208 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Janna finds the boy Leoven in dire condition, fighting off a debilitating poison.

She succeeds at her effort to tend to his wound.

Leoven gets a +4 bonus to any additional save against secondary effects of the poison.

Leoven DC 15 Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21

Leoven has resisted the poison.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Rnd 2 init 22

If Sam can see the spider, he drops his daggers and pulls out a light crossbow. Firing it, he waits for the inspiring song, but the horror of the experience has him shaking too much to get off an effective shot.
hit/damage: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d6 + 1 ⇒ (2) + 1 = 3
Delay until inspire then move=draw xbow, std= fire

Condition=inspired; In hands = empty light xbow


The spider-wolf is visible to all in the tree top but it has partial cover (+2 AC) against ranged attacks, and concealment (20% miss chance) against all without low-light vision or better.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

=====================
Round 1, Initiative 5
=====================

Conditions - +1 competence bonus to hit/damage (bard)

Jerrid rolls out of his winter blanket and stands into the confusion of combat. Luckily the commands and actions around help to pinpoint the danger in the trees.

He moves closer to the bushes by five feet and then loads the sling as it unravels and dangles from one hand.

Move action to stand, five foot step, move action to load sling.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 2
====

Adventuring have taken Leoven by surprise. Surely reading about it doe snot prepare you for it.

The cleric of Thyr see in horror the wound that creature have left in his body, and to terrified to think in something else he channels the power of Thyr to reduce the pain.

Cure light wound: 1d8 + 1 ⇒ (2) + 1 = 3

With the pain reduce, Leoven gather the strength to stand up.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Janna smiles at Leo's recovery as she helps him up.

i'm glad you are recovered. she says her voice echoing with the gentle breeze that swirls around them.


Round 2 Init 12:

The wolf spider hurls a strand of webbing down at Damien!

Attack-Range: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11

DC 15 Reflex or entangled.


Bottom of Two, Top of Three Go!

Astor can go in both.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Ha! Missed! Damien sidesteps the creature's web and continues to do his best to keep it atop the tree.

"Keep those bolts coming! Leo, get your ass back, we don't need it skittering after the wounded target!

He nudges the loaded crossbow at his feet in Astor's direction, Don't just stand there man! Shoot the f@##ing thing!

Free Action : Maintain Inspire
Swift Action : Arcane Strike
Standard Action : Ready attack if the Wolf-Spider...Thing comes with reach.

Buffs: Inspire Courage : +1 Atk/Dam, +1 vs fear


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

round: 3 Init: 21

With Leo doing better Janna glances toward the still defiant spider.

I thought I said this weather is NOT for you! she yells the thunder in her voice and where there is thunder there is definitely lightning.

lightning attack ranged touch: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9

the bolt striking the tree nearby hopefully giving the creature another scare as it remembers what happened before.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 3

The young man moves back squares, drop his shield and draw his crossbow.


How many squares Leoven?


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

3 squares.


K moved you to C8


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Round 3 init 22 Sam
Sam reloads and let fly another bolt.
hit/damage/conceal%: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 1 ⇒ (3) + 1 = 41d100 ⇒ 86
confirm?/xtra damage: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 1 ⇒ (2) + 1 = 3
As he hits the spider deeply in the neck, he casually speaks to Leo.
"When I grow up, I can use a big crossbow like yours!"
move reload, std shoot, in hands=EMPTY crossbow (sm light), effects= inspire


Nice hit!


Green droplets fall and pool at the base of the tree. Venom from the mandibles or some foul bile from the creatures fresh wound.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

=====================
Round 2, Initiative 5
=====================

Jerrid slips into the bushes and then using the cover of the bushes hides before a whirring starts up below the wolf spider. He spins the bullet in a tight circle and then launches at the eyes of the arachnid.

Stealth (moved 5ft last go) E6 - F4) 1d20 + 13 ⇒ (19) + 13 = 32, sling attack 1d20 + 4 ⇒ (18) + 4 = 22, damage (inc sneak attack if allowed) 1d3 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Round 3: Init 18

I'm assuming that this thing is still out of my reach.

Astor curses under his breath, "A bow... next time we're in town I'm buying a f*$&ing bow." He waits once again underneath the spider, hoping that it will drop down close enough for his blade to reach. Delayed action.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 3: Initiative 16

With his officers orders ringing in his ears, Vhillish reloads his arbalest, takes a deep breath, wrinkles his immaculate moustache once and lets fly...

Rapid Reload (Move Action), then fire

Small Arbalest: 1d20 + 5 ⇒ (20) + 5 = 25
Small Arbalest Crit Threat: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 ⇒ 1
Crit Damage?: 1d8 ⇒ 1
Oh fer fecks sake!!! Ye fickle gods of dice

Seeing his bolt hit home but do little damage, the diminutive serjeant scowls;

"Bloody Hel! Eight legged bounder must be armour plated!"


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

The lord giveth and ....+1 for Damien's bard song? +2 maybe


Yup, bard song should apply to the damage and crit damage rolls both.


Round Two:
Samduc - 22
Damien - 21
Janna - 21
Leoven - 20
Astor - 18
Vhillish - 16
Spiderwolf - 12
Kevezyat - 12 <<<<
Jerrid - 5

Round Three:
Samduc - 22
Damien - 21
Janna - 21
Leoven - 20
Astor - 18 <<<<
Vhillish - 16

The "<<<<" can go now.

Just Astor and Kev then the wolf.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 2 init 12

Gazing up at the wounded creature, Kevezyat begins cranking back on her crossbow, reloading it.


I think Astor wants to keep his sword in hand so I'm going to go forward.


Round 3 Initiative 12:

A guttural snarl is heard from above. The creature expected to incapacitate Leo with his first bite, and hurl webs from safety in the tree. He did not expect his poison to be shaken off so easily, or for his victims friends to pepper him so accurately with missile fire in the moonlight through the cover of branches and leaves.

Move: The spider-wolf descends, lunging at Damien.

Standard:
Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Poison:

DC 15 Fort:
Str: 1d4 ⇒ 1


The jaws and mandibles snap on empty air.

Miss!


Round Three:
Samduc - 22
Damien - 21
Janna - 21
Leoven - 20
Astor - 18 <<<<
Vhillish - 16
Spiderwolf - 12
Kevezyat - 12 <<<<
Jerrid - 5 <<<<

Round Four:
Samduc - 22 <<<<
Damien - 21 <<<<
Janna - 21 <<<<
Leoven - 20 <<<<
Astor - 18 <<<<
Vhillish - 16 <<<<

The "<<<<" can go now.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 3 Init 12

Free action:drop crossbow
5' step to G3
Standard Action: attack

Delighted the spider has descended , Kevezyat drops her crossbow to the ground and steps forward, her greatsword rising behind her.

Attack 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage 2d6 + 3 + 1 ⇒ (5, 1) + 3 + 1 = 10


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I thought It didn't have 10ft reach?

Edit : Sounds fair to me :P

Damien grins cruelly as the frustrated creature descends from it's perch. His hammer is ready and flashes in a flurry of crushing death.

Lucern Hammer - Readied Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d12 + 6 ⇒ (5) + 6 = 11

Lucern Hammer - AoO: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d12 + 6 ⇒ (7) + 6 = 13

Buffs: Inspire Courage : +1 Atk/Dam, +1 vs fear


1 person marked this as a favorite.

Um.. I knew that I was just seeing if you were paying attention?


fixed

Kevezyat lands a devestating blow. The creature is bloodied.


Damien buries his Lucern hammer in one of the wolf's multifaceted spider eyes! The mandibles quiver frantically, dripping green venom.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

With the creature now inside his guard, Damien calls to Vhilish, "Give me a little space sergeant!


This thing may not survive two swings from Astor.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Two swings? I thought he had delayed rather than readied? EIther way, good to know! I'm just planning ahead :)


You are right again.


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

No one offered me a bow in game as far as I can tell. I know the difference between a readied action and delayed action, I'm trying to play my pc the way I think he would play it, not smart, at least yet. Just throwing it out there. If the spider gets close to Astor he'll do something, I promise.

Edit: Just read the post, sorry Damien. Trying to post quickly from work sometimes I miss things!


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

No worries, it's an easy thing to miss. Luckily the leggy freak is down here now so just chop the bastard to pieces!


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Ugh, where did I miss it coming down? My speed-reading is lacking...

Round 4: Init 18

In the heat of the battle Astor somehow misses Damien's offering. But now that the beast has descended he takes his chance with his sword. "Thanks Damien, but I think my sword will do the business from here!" With that statement he draws back and lets the steel sing!

Power Attack -1+2, I don't know if there are any other modifiers to look for
Attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Just forgot inspire courage as far as I can tell.

The creature is severely wounded. It cannot survive another strike like that.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

round: Init: 21

with the spider now down on the ground, Janna quickly sizes it up, determining if it has any real life left.

She then moves up to it as she charges her hand with another electrical jolt. the energy crackling in her hand as she goes near.

I really have had enough of you she says as she reaches to grab at the spider.

melee touch: 1d20 + 1 ⇒ (10) + 1 = 11
damage if a hit: 1d6 + 1 ⇒ (6) + 1 = 7

shocking grasp
If Janna can get to E-5 then I think she gets flank so that would be another +2 to hit. for an attack roll of 13


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 4: Initiative 16

As the wolf spider is engaged in brutal hand-to-fang combat, Vhillish heeds his officers words and aims his arbalest at the ensuing melee:

"Right you are sah! Covering fire available if called for..."

Ready an attack if melee combatants forced to withdraw

Readied Small Arbalest: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage (if required): 1d8 + 1 ⇒ (4) + 1 = 5

Buffs:: Inspire Courage : +1 Attk/Dam, +1 vs Fear


The creature recoils, to evade Janna's touch, but in it's effort to keep an eye on Kevezyat and Astor it's maneuver is not so deft.

The sorceror's hand touches it, discharging electricity through it's already failing body.

Vhillish was there a 5' step in there somewhere? I7?


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Honestly skipper - nae sure where Vhillish was placed... I7 sounds and looks fine :)


Aye Aye.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

====================
Round 3, Initiative 5
====================

Jerrid flings his sling and draws the rapier in haste as the spider gets pummelled. Then he moves to the best place to avoid those eyes and stabs from a flank.

I don't get sneak attack yet! Doh! Have some hit points back DMG..5 I believe. Flank stab 1d20 + 2 + 2 + 1 ⇒ (19) + 2 + 2 + 1 = 24, damage 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5, threat 1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23, damage 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Jerrid slips under the overhanging legs briefly and the rapier knifes up into the vitals like a skewer.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Rnd 4 init 22
Sam steps back 5 feet, reloads and fires into the mass of bodies at the spider.
att/dam/conceal?: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 31d6 + 1 ⇒ (6) + 1 = 71d100 ⇒ 85

His shot goes way high.


1 person marked this as a favorite.

Jerrid Crit!!

No more miss% Sam, he came down. You'll provoke from there though!

1 to 50 of 5,208 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Wizards Amulet All Messageboards

Want to post a reply? Sign in.