The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Astor smiles a bit as he watches the zombie fall, then turns his attention to the two skeletons bearing down on him. Having not had the chance to switch out his weapons he decides to do the best he can with his sword. He reels back and tries to put enough oomph into his swing to hit both!

Power Attack -1/+2, Inspire Courage +1/+1, and Cleave -2 AC
Attack D7: 1d20 + 5 - 1 + 1 ⇒ (14) + 5 - 1 + 1 = 19
Damage: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Attack for Cleave E7: 1d20 + 5 - 1 + 1 ⇒ (15) + 5 - 1 + 1 = 20
Damage: 1d8 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10


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Freakin Astor! You just cleaved through DR and destroyed both skeleys.


Think Damien get's an AoO against the imp, albeit with 50% miss chance.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Awesome! But probably not helpful :P

Lucern Hammer - AoO: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Miss Chance: 1d100 ⇒ 11
Damage: 1d12 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11


@ Kevezyat: The flail does not prove very effective against the zombie. Only 2 damage. It continues to harass you.

I skipped you somehow in Round 3, take another turn now.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Round 4 init 30 Sam
Sam rushes to pick up his dropped crossbow. First he empties his hands as they are full.
Start hands=sm aspergillum-----move B9 Std put holy water sprinker away---finish in hands = empty

9/10 hp after Leo's 1pt channel


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10
DM Grimmy wrote:

@ Kevezyat: The flail does not prove very effective against the zombie. Only 2 damage. It continues to harass you.

I skipped you somehow in Round 3, take another turn now.

Alrighty then!! :)

Having managed to move the zombie off of her somewhat, and seeing that the flail was proving ineffective, Kevezyat discards the flail and reaches out and grabs her greatsword. Her swing is awkward but the weight of the sword and the conviction of her faith guides it home.

Condition:Prone, -4 to Attack, -4 AC melee, +4 AC range

Attack 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15
Damage 2d6 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

Buffs: Inspire Courage : +1 Atk/Dam, +1 vs fear


Kevezyat hacks the last of the undead in two.


Round 4 Init 8:

Vortigern cries out triumphantly and sprinkles himself with magical dust, vanishing instantly.


Dwarf Rogue 1

The Outcast takes his chance and moves towards where Vortigern stood. Then he dives at the man's ankles (or where they were) hoping to bring him down before he can run for it.

20ft Move, Grapple attempt 1d20 + 0 ⇒ (14) + 0 = 14Edit miss chance (0-50%) 1d100 ⇒ 35

No wizard is going to get the better of me. How did I fall for that dumb ambush when we knew he was after us Why didn't I check the area first! Why! Why!


Round 2 Innit 5:

Grenag and Slaaroc drop their longbows and draw battleaxes.


Round 5 Init:

Kevezyat - 32 <<<<
Leoven - 31 <<<<
Samduc - 30 <<<<
Astor - 23 <<<<
Vhillish - 13 <<<<
Damien - 13 <<<<
Janna - 9 down!!
Vortigern - 8
Jerrid - 5
Grenag & Slaaroc - 5

"<<<<" Go!!


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Riding the high from watching the skeletons fall too pieces, Astor heads towards the woods to help finish off the rest of their foes.

Double move to L12


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Gods do I hate practical enemies :P

Damien growls at Vortigern's hired hands, "Seems you boss has up and left you behind boys. Might be a good time to give yourselves up? Other option involves a whole lot of blood."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Might as well go full in on this then :)

Damien shifts away from the two opponents, weapon at the ready but no longer actively engaging them.

"Sergeant, Samduc, kindly feather these idiots if they insist on pressing a lost engagement!"

5ft-Step : Move to N12
Free Action : Maintain Inspire Courage
Swift Action : Arcane Strike
Standard Action : Readied attack if either moves within reach.


Grenaac and Slaaroc look at each other.

"Blood?"

"Blood."


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Oh, well they might have time to reconsider I suppose? :P


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 5: Initiative 13

Conditions: Inspire Courage (+1 attk,damage & fear saves)

Vhillish eyes the oncoming brutes with relish;

"Will do sah!"

The gnome reloads (Move Action) and lets fly another bolt at the half orc on the nearest parallel (Q14)

Small Arbalest: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Sigh. Nae Chance!: 1d8 + 1 ⇒ (6) + 1 = 7


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

rnd 5 init30

Sam grabs and loads his xbow.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 5, Init 32

Watching the zombie fall to pieces after her attack, Kevezyat levers herself up off of the ground, then pauses to offer a quick prayer to these unfornate souls so brutally taken from this world, then used so cavalierly in the furtherance of evil.

Taking a deep breath, she takes in the situation around her.
Eyes narrowing, she looks to where Vortigern had disappeared, extending her senses to percieve his black soul.

Detect Evil


Kevezyat's detect evil does not detect an evil aura nearby where Vortigern disappeared.

Not being >5HD or an outsider or undead or cleric or paladin he is not a candidate.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Leoven rush to help the fallen woman. move action stand up, move action go to the position of the sosrcerer.


Round 5 Init 8:
Vortigern and Talon.... ?

Perception DC 31 and 41


Dwarf Rogue 1

====================
Round 5 Initiative 5
====================

Jerrid cannot hit those DCs.

The outcast turns to the fight with the halforc and moves up behind them to distract the bowmen. The dwarf breaks cover and stabs at the back of a knee.

Move 20ft and attack a halforc. Rapier in rear 1d20 + 2 ⇒ (14) + 2 = 16, damage 1d4 + 1 ⇒ (3) + 1 = 4


The half-orc parry's Jerrid's rapier thrust.


Round 5 Init 5:

Grenaag and Slaaroc move to O12 (Grenaag) and O13 (Slaaroc), provoking AoO.

Grenaag fights defensively, attacking Damien.

Slaaroc distracts him (aid another.)

Grenaag:
Attack-Fighting Defensively: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5

Slaaroc:
Aid Grenaag: 1d20 + 5 ⇒ (9) + 5 = 14


Round 6 Init:

Kevezyat - 32 <<<<
Leoven - 31 <<<<
Samduc - 30 <<<<
Astor - 23 <<<<
Vhillish - 13 <<<<
Damien - 13 <<<<
Janna - 9 down!!
Jerrid - 5 <<<<
Grenag & Slaaroc - 5

"<<<<" Go!!


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Round 6 Sammy Init 30 - loaded sm lt xbow in hand
Sammy looks over the fallen creatures carefully, seeing if they have anything of value.

What do they have in their pocketses?


The fiendish skeletons disappeared when destroyed.

The farmer zomby has a brass key.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damiens spares a shake of his head at the two mercenaries close with him, "Idiots..."

His long hammer lashes out to strike the first of them to try closing with him.
I'm honestly not sure which of them that would be, Grenaag maybe?.

Lucern Hammer - Readied Attack: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d12 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16

The half-elf then sweeps the weapon back to catch them as they move though his reach.

Lucern Hammer - AoO - Grenaag: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d12 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16

Lucern Hammer AoO - Slaaroc: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d12 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

Buffs: Inspire Courage : +1 Atk/Dam, +1 vs fear
Arcane Strike : +1 Dam, magic


They both fall.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 6 Init 5

Damien looks down at the two with an almost disappointed expression, "They never listen..."

Turning his attention back to matters at hand, he turns on the newly arrived dwarf, "And just who in the blazes are you? ...it'll have to wait!"

He raises his voice to the others, "Does anyone have eyes on the mage or his slippery friend? If you see him, fire, we're not taking any chances with that one!"

He casts his gaze around looking for any sign of Vortigern while he slings his hammer and unlimbers his own crossbow.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Free Action : Maintain Inspire Courage
Move Action : Sheath Hammer
Move Action : Draw Crossbow


The wicked pair seem to have made their exit.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I take it we're done with initiative then?

Damien watches the trees for a few moments, seeing no immediate way to locate the mage, he turns his attention back to the dwarf.

His crossbow levels at the newcomer's chest, he cocks an eyebrow, "There's no denying we appreciate the help, but just who are you? Good samaritan or do you also have a beef with that slippery sorcerer?"


400 XP awarded!!


Dwarf Rogue 1

"I am.."


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

"...Jerrid. He got away. How's Janna?" mumbles the gnome wandering over to her, letting the adrenalin bleed out


Grenaag and Slaaroc loot:
2x studded leather armor, 2x light steel shield, 2x battleaxe, 2x longsword, 2x shortbow, 40 arrows, 2pp, 28 gp, 12 sp


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Kevezyat calls out to Damien "Well struck!" then watches without surprise as Jerrid reveals his subterfuge.

She then sorrowfully looks down at the zombie she'd dispatched...the goodwife of the homestead.

Rolling her shoulders in weariness, she ventures into the barn and finds a shovel. She then begins to dig out three graves behind the barn, all the while praying softly to Freya to guide these unfortunate sould to their final resting place.


50 XP for burying the family.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien lowers the crossbow, muttering mostly to himself, "Sneaky devil..."

Turning he hustles back to Janna and the others, "Is she going to make it Leo? It'd be just our luck if the bastard did her in to boot...", despite his tone, the half-elf seems genuinely concerned.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Jerrid helps, ignoring the soldier's comment. He fetches stones to hold a gravestick and then gets some flowers.


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Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Vhillish too lowers his arbalest, narrowing his eyes at the shape-shifting deep gnome afore whispering an aside to him;

"Begging your pardon Master Kinslarn, mind how you go with that enchanted subterfuge... Lurking strangers are more oft than not foes rather than friends..."

The diminutive serjeant then approaches his officer;

"Bloody well hammered sah! Thinking might be prudent to have a mooch about and see if we can pick up the blaggard's trail... Will likely be colder than a snowman's carrot, but we'll give it a 33rd try sah!?"


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien nods to the Sergeant, "It's certainly worth a shot, though I imagine him and his little git are presently making a beeline for this tower of theirs. Lets get Janna on her feet again then we'll go see if we can pick up their trail."

As the others see to their employer, he moves to help Kevezyat dig out the three graves. He frowns at the collected bodies, "I thought this was supposed to be some quarrel between hot headed apprentices. She didn't say anything about him being a damned murderer..."


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Astor slows to a halt once the last enemy falls. He walks towards the makeshift graves, quickly wiping his sword on his pants as he goes. I'm getting used to this... he thinks to himself. Battle, blood, undead. It's becoming routine, not someone else's story.

"I can help." He begins to follow Jerrid, gathering stone. He didn't even know how to mention the whole disquise thing. That was beyond him. At this point he was just happy to not be injured.


I'm rolling Leoven's CLW, Janna has sat out a long time.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Also Samduc, we need the reveal!


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam asks Jerrid to ensure that no one is able to spy, Not even an invisible little evil guy.
Offhandedly he whispers conspiratorially: "No worries--I got the amulet. Let's continue. Be sure to act like it is gone."


Janna’s worst fear has come to pass, but now your encounter with Vortigern and his minions is over. It gets too late to look for other lodging, so you light the fire in the fireplace of the farmhouse and bar the door. You clean the blood from your blade and tend to your wounds as well as those of your comrades. You set watch, and each of you says a silent prayer to your respective gods that the spirits of your foes find their rest and trouble you no further this night. You eventually drift off to sleep, but your sleep is fitful — filled with Talon’s devilish screams.

You wake to the sound of rain and gray skies. The sun, even hidden behind the clouds, is a welcome sight.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4
DM Grimmy wrote:

I'm rolling Leoven's CLW, Janna has sat out a long time.

[dice=CLW]1d8+1

guess what... Janna is now at -1 hp - still out cold

so... regain 1 hp from resting putting her at 0 but she uses an action to get up dropping her back to -1 and out again....don't ya love the game system in all of its wackiness :)


Let's wait for Leo for additional heals but I'm sure we can find a way to at least say Janna is conscious by morning. Someone roll a heal check.

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