The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

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Damien's hammer thuds harmlessly off Crooktooth's enchanted hide.


Round 14 Crooktooth

Crooktooth draws his shortsword as he steps through the disbelieved illusion to stab Damien.

Provokes AoO

Shortword - Shaken: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Miss

Crooktooth AC +2 from tree.


Round 14 Snivels and Geech

The ambushers train their crossbows on Vhillish.

Xbow: 1d20 + 4 ⇒ (11) + 4 = 15
Miss

Xbow: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 3


Round 15 Everyone Go

Janna go twice.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 15

Leoven draws the shield and cast belss (I think that cover us all)


Buff: Everyone +1 to hit.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

round 14 - Janna

Janna was hiding behind a tree, though not too well as Crooktooth approached. the bad guy looked rather beaten.

stepping back she balls her fist and with a little shake of her hand she makes a motion of tossing dice as a pair of lightning arcs fly forth unerringly striking crooktooth.

magic missile damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Round 15 - Janna

I believe those magic missiles will down Crooktooth with the fall of the apparent leader, janna practically glides toward the two crossbow wielders.

On thing about the weather, it is so unpredictable, you never know where lightning will strike next. she then twirls her staff and strikes the ground unleashing a wave of electricity engulfing the two renaming rats.

burning hands converted to electricity damge
electrical damage: 3d4 + 1 ⇒ (4, 4, 3) + 1 = 12
DC 15 reflex for half


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam stalks into the undergrowth right by the tree.
stealth: 1d20 + 18 - 5 ⇒ (5) + 18 - 5 = 18
Sam holds torch and sickle.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 15

As an ambushers bolt thuds home into his shiny armour, the diminutive veteran trains his dead-eye on the culprit:

Status: 28/31 HP
Actions: Load (Move) and Attack (Standard)
Buffs: Arcane Strike, Bless

Arbalest (Ranged Attack): 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
(Small) Heavy Crossbow Damage:1d8 + 1 ⇒ (5) + 1 = 6


As Janna performs her incantation, Crooktooth takes advantage of the opportunity to shank her with his sword.

AoO
Shortsword: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm?: 1d20 + 4 ⇒ (3) + 4 = 7 no
Miss?: 1d100 ⇒ 21 ok
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Pierced by the blade, Janna feels the magic energies she called beginning to disperse. She tries to hold on to her spell....

Concentration Check
DC 19 Concentration: 1d20 + 7 ⇒ (1) + 7 = 8 fail

Janna takes 8 damage and loses Magic Missile.

Reflex Saves vs Burning Hands
Snivels + Tree: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Geech + Tree: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Geech is a little slower to react than Snivels, taking the brunt of the damage when Janna releases her arc of electricity.


Halfling Thief 3 | HP 2/18 | AC 17 Touch 15 FF 13 | CMD 15 | Fort +3 Ref +7 Will +1 (+3 vs Fear)
Resources:
1/3 Torches 15/20 Bolts 16/20 Arrows

Round 15

Lannet sprints the last 10 feet to his position flanking Geech with Sam. With a comical war cry the halfling shoves his torch in Geech's face. All the while there is a stirge bobbing from his neck sucking his blood.

Torch + Flank - Improvised Weapon: 1d20 + 4 + 2 - 4 ⇒ (18) + 4 + 2 - 4 = 20 Hit!
Fire Damage: 1d3 ⇒ 3
Sneak Attack: 2d6 ⇒ (1, 4) = 5 blocked by DR

Geech looks very nearly dead. 3/18 HP

Lannet looks a little woozy as the stirge sucks his neck.

1 Con Damage


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Janna stepped back to avoid the attack guess i didn't specify 5' step back

EDIT I just read discussion and posted there....


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

round 15 Sam in hands=lit torch +1 sickle
Sam swings both torch afire and sickle.
sickle/damage/precision: 1d20 + 8 + 2 - 2 ⇒ (3) + 8 + 2 - 2 = 111d4 + 1 ⇒ (1) + 1 = 22d6 ⇒ (4, 5) = 9
torch lit/damage/precision: 1d20 + 7 + 2 - 2 - 4 ⇒ (13) + 7 + 2 - 2 - 4 = 161d3 ⇒ 12d6 ⇒ (4, 2) = 6

if sickle effects rat:
sickle attack hero pt reroll if he is up: 1d20 + 8 + 2 - 2 ⇒ (13) + 8 + 2 - 2 = 211d4 + 1 ⇒ (3) + 1 = 4

When the rat falls....Sam does an impromptu chest bump he saw northern barbarians do with Lannet on top of the rat.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 15

Quote:

Turning momentarily he shouts to Kev as she hustles to re-join the fight, "Smash his friends, we've got this!

As she passes , Kevezyat flicks her sword in acknowledgement of Damien's shout, barreling past the corner of stirges and surging forward to the bushes where Lannet and Samduc fight the newcomers.

Run to engage...


Sam that appears to be the second time you have gone this turn.


Round 14:
Janna magic missile, interrupted

Round 15:
Janna move to snivels, burning hands
Damien <<<<
Vhillish miss!
Kevezyat run to engage
Leoven drew shield, cast bless
Samduc move into flank
Lannnet torch the rat
Crooktooth
Snivels & Geech


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 15

Damien attempts to slow the rat's advance but the blow is glancing at best.

Lucern Hammer - AoO: 1d20 + 5 + 1 - 2 ⇒ (14) + 5 + 1 - 2 = 18
Miss Chance: 1d100 ⇒ 35
Damage: 1d12 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11

Moving behind a tree for cover, Damien rips the dagger out of his shoulder before making another sweeping attack in the rat man's direction, grunting in satisfaction as the blow strikes true, "I did bloody warn you..."

5ft-Step : Step away
Swift Action : Arcane Strike
Standard Action : Attack Crookshank

Lucern Hammer: 1d20 + 5 + 1 - 2 ⇒ (19) + 5 + 1 - 2 = 23
Miss Chance: 1d100 ⇒ 82
Damage: 1d12 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17 Finally :)


Nice. That is the end of Crookshanks.


Round 15 - Snivels & Geech

The two remaining rats drop their crossbows and draw shortswords. Snivels jabs at Kevezyat and Geech stabs at Lannet.

vs Kev
Shortsword: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

vs Lannet
Shortsword: 1d20 + 4 ⇒ (6) + 4 = 10 miss


Round 16 Go


Halfling Thief 3 | HP 2/18 | AC 17 Touch 15 FF 13 | CMD 15 | Fort +3 Ref +7 Will +1 (+3 vs Fear)
Resources:
1/3 Torches 15/20 Bolts 16/20 Arrows

Round 16

"Keep looking at me you filthy rat!"

Lannet waves his torch in the creatures face, keeping it vulnerable to Samduc's attack.

Aid Another: 1d20 + 4 + 2 - 4 ⇒ (13) + 4 + 2 - 4 = 15
Flanking bonus and improvised weapon penalty applied.

+2 to Sam's next attack.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 16

Oh Tyr

Leoven moves, ready his shield shouts

Do your worst you filthy rat! - then waits (AKA, full defense)

Hp:10/17
Current AC: 20 (I think I also have cover)


Samduc Dawnbringer wrote:

round 15 Sam in hands=lit torch +1 sickle

Sam swings both torch afire and sickle.
[dice=sickle/damage/precision]1d20+8+2-2;1d4+1;2d6;
[dice=torch lit/damage/precision]1d20+7+2-2-4;1d3;2d6;

** spoiler omitted **

When the rat falls....Sam does an impromptu chest bump he saw northern barbarians do with Lannet on top of the rat.

Using this as Sam's Round 16 turn.

With Lannet's Aid Another and Leo's Bless, the torch just makes it.

1 HP Fire Damage. Sneak Attack absorbed by DR.

Sickle is a miss. You can't tell whether it would have been effective because it didn't connect with his hide. (Attack roll too low to beat Touch AC). So you have to decide whether to action point without knowing that info. Remember, Lannet guessed it would not work.


Leoven. wrote:


Current AC: 20 (I think I also have cover)

Yup the tree is another +2 AC.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Round 16 - Sam
Conditions flanking, aided
Sam attacks with sickle and torch.
sickle TWF: 1d20 + 8 + 2 + 2 - 2 ⇒ (3) + 8 + 2 + 2 - 2 = 131d4 + 1 ⇒ (2) + 1 = 32d6 ⇒ (1, 5) = 6
torch TWF: 1d20 + 7 + 2 - 2 - 4 ⇒ (14) + 7 + 2 - 2 - 4 = 171d3 ⇒ 22d6 ⇒ (5, 4) = 9
sickle TWF hero point reroll if target isn't incapacitated or unconscious: 1d20 + 8 + 2 + 2 - 2 ⇒ (9) + 8 + 2 + 2 - 2 = 191d4 + 1 ⇒ (3) + 1 = 42d6 ⇒ (5, 2) = 7


Ok Sam I had kept your rolls from the extra turn you took last round but same outcome so no-harm no-foul. Please read carefully before posting. Thank you for remembering header this time. Your torch damage roll this time was one higher this time, I will accept the additional point of damage. Geech has 1 HP remaining!

Edit: Keep your action point, sickle is no good vs his DR.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 16

Turning from the downed body of Crookshanks, Damien spits a mouthful of blood and bile before limping his way towards the remaining opponents, bringing his hammer smashing down upon the nearest of them.

Move Action : Move to A15
Swift Action : Arcane Strike
Standard Action : Attack Blue Bordered Rat

Lucern Hammer: 1d20 + 5 + 1 - 2 ⇒ (6) + 5 + 1 - 2 = 10
Damage: 1d12 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 Nevermind


Snivels sidesteps Damien's hammer with a sneer.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 16

Kevezyat joins Damien in attacking the ratlings, her sword describing a terrible arc through the air, her teeth gritted in a grimace of righteous fury....

Action Point spent to regain Smite Evil

Standard Attack: Blue Bordered Rat

Attack, Smite Evil, Power Attack: 1d20 + 6 + 1 - 1 + 4 ⇒ (8) + 6 + 1 - 1 + 4 = 18
Damage: 2d6 + 3 + 3 + 3 ⇒ (4, 2) + 3 + 3 + 3 = 15

Status
Bless +1 to hit
Smite Evil, until blue bordered Rat dead


Unbelievably, that misses by one.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

round 16 - Janna

Janna steps back not too keen on unleashing another wave of electrical arcs, Janna concentrates on just a single foe for now.

You really should have been better prepared for the weather as she shoots a pair of crackling energy bolts at "Snivels"

5' step to C 15 then magic missile Snivels damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10


Snivels shrieks and dies as the energy pierces his magical hide. These lycanthropes were not used to meeting travelers who have the means to overcome their magical protections.

Beside him his comrade dies from the burns from Samduc's torch.

I forgot Sam's sneak attack damage with torch is still fire damage so it gets by the DR.


The stirge-grove is finally quiet.

For the first time since July lol. Now for xp.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

just an FYI, I may describe my magic missiles as lightning or something else weather related, they still do the same thing, force damage like normal magic missiles. they just look more storm appropriate. if that is alright.


ok


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Leoven drop his shield and use his will power to not vomit.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam checks to see what the rat has on him after doing his chest bump with Lannet on his corpse.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

With the last of the rats down, Damien sucks in a ragged breath and looks around the clearing, "Lets bloody well hope that's the last of them. Finish striping the bodies and lets get our asses out of here."

Leaning heavily on his hammer, he turns to Vhillish, "Deputy! If you'd be so kind as to take Kev and grab the mule and the last of our gear from the bushes. I want to have as many miles between us and the blood suckers as possible when they finish with these pigs."

Heaving himself painfully into motion, Damien moves to one of the rat witches and begins emptying her pockets, "Leo. Keep an eye out for any more surprises."


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Vhillish nods, then half salutes as he falls into automatic behavior;

"Right you are sa...h!"

The serjeant-depute shoulders his arbalest and bids Kevezyat join him;

"Mistress Faen if you will. Pack duty for us my good lady whot-whot!"

The gnome veteran double times it to the mule and begins collecting gear together.


The rogues don't have much of interest on them, just their weapons and armor. The witches each have a tanglefoot bag, an alchemist fire, and some coins.

Gold: 2d8 ⇒ (8, 7) = 15
Gold: 2d8 ⇒ (1, 6) = 7
Gold: 2d8 ⇒ (1, 3) = 4


As the party is packing up gear, the twisted baby tree looking creature lumbers into the field dragging his net full of pigs.

Seeing the broken were-rats, he drops the net, and paces over to one of the dead witches.

"I... feed pigs? Gleena... I go home? I... see miss Glaatha?"

He doesn't seem to be paying much mind to the party.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien sets his hammer back on the ground after raising it at the tree's arrival. After a moment, he simply raises a quizzical eyebrow in Janna's direction.


Perception DC 20:
There is a small simple ornament stuck in a branch on the side of Knotty's head, kind of like where an earing would be. It glows faintly as Knotty approaches Gleena's body.
The glow is answered by a similar ornament which Gleena has several of hanging from each ear as part of elaborate dangling earings.

Knotty eventual makes his way away from Gleena's corpse and starts piling up fresh pigs for the stirges. If the above spoiler is noticed and inspected more closely:

Perception DC 10:
Gleena's dangling earings contain an assortment of crude charms. Most charms on the left ear make up a matching pair with a charm on the right ear. Several of the charms on the left ear however, including the one which glows when Knotty is nearby, are missing their counterpart on Gleena's right ear. Perhaps she uses these ornaments to tag things of interest to her.

Spellcraft DC 15:
It seems the pairs of ornaments act as homing devices. Gleena keeps one ornament on her left earing, and tags things with the complementary ornament from the right earing. Then she somehow attunes them to each other and uses the half of the pair she has kept to locate the half of the pair she has placed as a tag.

Use Magic Device DC 15:
You are able to attune the ornaments to one another, and grasp the means of utilizing one to hone in on the location of the other.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

With a fluid motion, Kevezyat changes the trajectory of her sword so that it drops harmlessly to her side, as it's target had already expired from Jenna's magic.

Glancing about for new dangers, she smiles and nods then follows Vhillish to fetch the mules "Lead on , Deputy." she says, trotting to catch up with the dutiful gnome.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Leoven feel somewhat sorry for the tree baby but He couldn't thinks in nothing to do about it. The young cleric just follow damien orders.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam stops his looting immediately at the sight of the little tree. Sam turns to Lannet and smiles: "We can do something for him, can't we. I am going to keep him."

Sam rushes over and kneels down in front of the small tree and smiles at him. "Your previous caretakers died horribly. But, we are looking after you now, and you will be treated very well with us. I am papa Sam and this is uncle Lannet, and we will make sure you will have a new home."

perception: 1d20 + 9 ⇒ (4) + 9 = 13
diplomacy to influence: 1d20 + 6 ⇒ (17) + 6 = 23
UMD: 1d20 + 7 ⇒ (14) + 7 = 21

Sam adds as he pulls out a holy symbol he made carved as a tree moments earlier:
"We know just things for a young tree to do that will impress all the gods of nature. Yes we do. I am sort of a follower of all the dieties, and the nature ones like me just as much as my own patron. You will be my newest acolyte and your new name is Chosen!! Now get your things together, we are traveling."
Bluff: 1d20 + 8 ⇒ (19) + 8 = 27

Sam places the looped carving of a tree over a branch of the twisted tree reverently. "You are now blessed by the Dawnbringer!!"

After quickly divining the intention of the ornaments, Sam exclaims: "These can find each other." He puts one on himself and the other on the tree. "You can never be lost, Papa Sam can always find you now. And hopefully I can show you how to always find Papa Sam!!"


Halfling Thief 3 | HP 2/18 | AC 17 Touch 15 FF 13 | CMD 15 | Fort +3 Ref +7 Will +1 (+3 vs Fear)
Resources:
1/3 Torches 15/20 Bolts 16/20 Arrows

Lannet scratches his head.

"I wonder what he eats..."


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam nods:
"I can already think of many ways a few resourceful fellows can use a tree friend!!"


That's the UMD made, let's let the others get in on it too.

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