The Armageddon Beasts (Inactive)

Game Master Zayne Iwatani

Base Init:
[dice=Initiative Kyamba]1d20+16[/dice]
[dice=Initiative Groff]1d20+7[/dice]
[dice=Initiative Fizz]1d20+3[/dice]
[dice=Initiative Mortimer]1d20+8[/dice]
[dice=Initiative Darnak]1d20+8[/dice]
[dice=Initiative Donovan]1d20+13[/dice]

Base Percep:
[dice=Perception Kyamba]1d20+22[/dice]
[dice=Perception Rika]1d20+22[/dice]
[dice=Perception Groff]1d20+31[/dice]
[dice=Perception Fizz]1d20+4[/dice]
[dice=Perception Mortimer]1d20+22[/dice]
[dice=Perception Darnak]1d20+39[/dice]
[dice=Perception Donovan]1d20+29[/dice]

The Sard Round 2


201 to 214 of 214 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Got a map. Dungeongrid is super easy.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

dc is 31 to disbelieve it completely. There is a separate dc 29 to make it count as a flank buddy. So if it makes the one to not be flanked and give sneak attack it still might attack it and believe it is a threat. The programmed I age will attack it and just keep barely you missing


Male Elf Wizard 20

Thought you might like dungeongrid ;)


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

Hopeful bump


Unnamed

i assume we are just off for the holliday


Male Elf Wizard 20

Welp, sorry for raining on your CR24 parade. Things start getting more and more unbalanced the higher the levels go.


There has been a few what if's but no actual decision. Anyone want to take a stance and make the decision? Or at least actually bounce the ideas off each other in character.


Male Elf Wizard 20

Casting wish is overkill. We should just wait.


Male Elf Wizard 20

Honestly, I think the confusion is thematically appropriate. We're not a party that normally works together, we don't know the little habits that a tight knit party would know.


Male Elf Wizard 20

Mortimer's Demiplane:
This plane is 2000 square feet of peaceful, bountiful forest filled with massive trees, shady groves, and burbling streams. Animals populate the forest although there are no carnivores. One massive tree in the center of the forest stretches its roots out through the entire plane. There is a building built into the base of the tree where Mortimer resides. The edges of the plane are vine and moss covered cliffs that have waterfalls supplying the area with fresh water.

Gravity is light and subjectively directional to anybody that has an INT score of at least 10. This allows most of the plane to exist as it does on the material plane, but Mortimer and visitors can sort of float around as they need to.

Seasons and daylight pass as normal, but the plane's time moves at twice the speed of the material plane and thus allows Mortimer double the time inside that he gets outside.

Magic is altered here so that conjuration spells are enhanced.

The plane is morphic, so Mortimer can influence the geography as he sees fit.

He has a portal linked back to his room in the castle for the kingdom he works for, well hidden beyond layers of physical and magical protection.

Mortimer comes here to sleep, rest, work, study, and basically do everything that isn't required for him to be on the material plane. The natural foliage and surroundings remind him of his elven home many years ago, and it's a soothing feeling to be able to get away from it all to a place where he is master and is filled with peace.

He comes here to work not only for the double-effective timing of the plane, but also to be able to call more powerful creatures do to the enhanced conjuration magic.


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

I don't mind story, I've been trying to interact the best I can. I just don't have any of the skills to know what a Linnorm is really.


Fighter 7 | AC 27 FF 24 T14 | HP 66/66 | Fort +8 Ref +5 Wis +4 | CMD 26 |Per +11 | Init +2

Kind of nice to have some story so it's not just a bunch of number crunching.


HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17 Human Alchemist (Vivisectionist/Grenadier) 20

I'm fine with fast-forwarding to combat if we're holding this up too much.


I hate to do this everyone but I am going to have to end the game here for personal reasons.

201 to 214 of 214 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discussion All Messageboards

Want to post a reply? Sign in.