Sajan

Master Chef Kyamba's page

198 posts. Alias of Johnnycat93.


Full Name

Master Chef Kyamba

Race

Human

Classes/Levels

Alchemist (Vivisectionist/Grenadier) 20

Gender

HP 301/301 Init +16 AC: 39; Haste, Enlarge Person; +10 STR, +6 CON, +2 DEX Fort +30 Ref +23 Will +17

Size

Medium; 5'10" 222 lbs

Age

33

Alignment

Lawful Good

Languages

Common, Undercommon, Draconic, Ignin, Elven, Terran, Sylvan

Occupation

Master Chef

Strength 31
Dexterity 18
Constitution 22
Intelligence 20
Wisdom 8
Charisma 18

About Master Chef Kyamba

Character:

HP: 221
AC: 30; Touch 19; Flat-footed 26
Saves: Fort +23; Ref +21; Will +10
BAB: +15
CMB: +25
CMD: 39
Speed: 30 ft
Special Abilities/Class Abilities
Alluring
Accelerated Drinker
Skilled
Alchemy
Sneak Attack [+10d6]
Mutagen
Alchemical Weapon
Precise Bombs
Swift Alchemy
Direct Bombs
Staggering Blast
Persistent Mutagen
Instant Alchemy
Grand Discovery
Grand Mutagen
Alchemical Simulacrum
Extend Potion
Eternal Potion
Greater Mutagen
Infusion
Tumor Familiar: Greensting Scorpion
Greater Alchemical Simulacrum
Wings [20 min]
Combine Extracts
Fast Healing
Feats
Brew Potion
Throw Anything
Intimidating Prowess
Martial Weapon Proficiency: Greatsword
Weapon Focus: Greatsword
Power Attack
Cornugon Smash
Quick Draw
Arcane Strike
Improved Initiative
Dazzling Display
Shatter Defenses
Grave Risen
Equipment
Legendary Chef's Blade: +5 Glamered Impervious Holy Impact Fire-Forged Greatsword
+5 Comfort Determination Heavy Fortification Mithril Breastplate
Gear
Manual of Gainful Exercise +5
Belt of Physical Perfection +6
Headband of Mental Prowess +6 [Charisma/Intelligence]
Poisoner's Gloves
Cloak of Resistance +5
Otherworldly Kimono
Sipping Jacket
Hybridization Funnel
Handy Haversack [2]
Bountiful Bottle
Ring of Protection +5
Mess Kit
Alchemist's Kit
Fire-Resistant Boots
Artisan's Outfit
Dagger [20]
Long Spear [30]
Spring Loaded Wrist Sheathe [2]
Pocketed Scarf
Poison Pill Ring
Hollowed Pommel
Iron Vials [50]
Liquid Ice + Burst Jar [48]
Quick Freeze + Liquid Ice [50]
Ghast Retch Flask + Burst Jar [50]
Acid
Alchemist Fire
Ghast Retch Flask
Holy Water
Liquid Blade
Shard Gel
Tanglefoot Bag
Unstable Accelerant
Air Crystals
Alchemical Cement
Alchemical Glue
Alchemical Accelerant
Potable Alchemy Lab
Blood-Boiling Pill [3]
Deodorizing Agent
Fungal Stun Vial
Holy Weapon Balm
Cardice Oil
Bandoleer
Masterwork Tool: Craft [Cooking]
Medlance [4]
60 gp of alchemical ingredients
GP: 7
SP: 57
CP:
Skills
Acrobatics: 4
Appraise: 5
Bluff: 4
Climb: 10
Craft [Alchemy]: 18
Craft [Cook]: 28
Diplomacy: 6
Disable Device: 12
Disguise: 4
Escape Artist: 4
Fly: 27
Handle Animal: -
Heal: 22
Intimidate: 34
Knowledge [Nature]: 13
Linguistics: -
Perception: 22
Perform: 4
Profession [Chef]: 12
Ride: 4
Sense Motive: -1
Sleight of Hand: 17
Spellcraft: 28
Stealth: 4
Survival: 22
Swim: 10
Use Magic Device: 27
Formulae
1st [7/day] - Cure Light Wounds, Enlarge Person, Body Capacitance, Comprehend Languages, Fire Belly, Polypurpose Panacea, True Strike
2nd [6/day] - Blur, Cure Moderate Wounds, Bull's Strength, Invisibility, Lesser Restoration, Resist Energy, Adhesive Blood, Acute Senses, Barkskin, Imbue With Addiction
3rd [6/day] - Cure Serious Wounds, Haste, Heroism, Fly, Protection from Energy, Absorb Toxicity, Lesser Age Resistance, Bloodhound, Displacement, Orchid's Drop, Rage, Remove Blindness/Deafness, Remove Curse, Remove Disease, Thorn Body
4th [6/day] - Cure Critical Wounds, Greater Invisibility, Restoration, Absorbing Inhalation, Age Resistance, Death Ward, Fluid Form, Freedom of Movement
5th [6/day] - Magic Jar, Overland Flight
6th [5/day] - Heal, True Seeing, Walk Through Space

Backstory:

Known as the Master Chef, Master Chef Kyamba is a man whom from which his every pore oozes pure culinary perfection. He has spent his entire life up until this point mastering the art of cooking. His skill is such that his food has evolved past mere nutrition, transforming into myth-like substances capable of amazing feats like healing the sick or bolstering ones physical presence.

Reaching this pinnacle was no easy feat, even for Kyamba. You see, to earn the title of Master Chef one must pass the 12 trials of Culinary Cruelty. These trials are said to have been cooked up by the gods themselves to boil away those unworthy of rising up to the position of a Master Chef. Including among them were such tasks as recovering the Legendary Chef's Blade, an ancient and massive chef knife said to have been handed down by famous craftsmen of the the first race, from the blazing fires of the Black Cauldron at Mount Drgg. Another had him single-handedly confronting and slaying Lygun the Disposed Tyrant who had been in possession of a vital ingredient for the legendary Dragon Tail Stew.

Though Master Chef Kyamba is truly a genius in his own rite; he is also an extremely gifted warrior (which is part of the reason he has gotten this far). In fact, one could say that his potency on the battlefield is second only to his skill in the kitchen! Flattery aside; the title of Master Chef comes with an equal amount of responsibility to match its enormous prestige. He is charged now with watching over the continued growth and refinement of the worlds many cultures, much like one must carefully watch a baking cake lest it become overdone. That is why he has chosen to stand against the coming apocalypse, putting his skills as a Master Chef to the test once more.

Master Chef Kyamba is a healthy, well-built man with a clean shaven head and brown eyes. He wields the Legendary Chef's Blade; a massive, over-sized chef knife that has to be gripped with two hands by the average man. Beyond that he has a myriad of other, lesser magical items that he has collected in his various journeys. He is known in equal parts for his passion and his ability to whip up a meal that satisfies both belly and soul.

Sous Chef Rika:

NG Large Outsider (angel, extraplanar, good)
Str: 28, Dex: 20, Con: 30, Int: 23, Wis: 27, Cha: 25
HP: 171 (11 HD); Regeneration 15 (evil artifacts, effects, and spells)
AC: 34; Touch 15; Flat-footed 28
Saves: Fort +19; Ref +10; Will +17
BAB: +11
CMB: +30
CMD: 35
Speed: 50 ft, Fly 150 ft (good).
Special Abilities/Class Abilities
Darkvision [60 ft]
Low-Light Vision
Damage Reduction [15/epic and evil]
Immunities [Acid, Cold, Petrification]
Resistances [Electricity 10, Fire 10, SR 34]
Slaying Arrow
Spell-Like Abilities [CL 11th]
Spells [CL 11th]
Change Shape
Feats
Dodge
Great Fortitude
Spell Penetration
Iron Will
Lightning Reflexes
Mobility
Spell-Like Abilities
Constant - Detect Evil, Detect Snares and Pits, Discern Lies (DC 21), True Seeing
At Will - Aid, Animate Objects, Commune, Continual Flame, Dimensional Anchor, Greater Dispel Magic, Holy Smite (DC 21), Imprisonment (DC 26), Invisibility (self only), Lesser Restoration, Remove Curse, Remove Disease, Remove Fear, Resist Energy, Summon Monster VII, Speak With the Dead (DC 20), Waves of Fatigue
3/day - Blade Barrier (DC 23), Earthquake (DC 25), Heal, Mass Charm Monster (DC 25), Permanency, Resurrection, Waves of Exhaustion
1/day - Greater Restoration, Power Word Blind, Power Word Kill, Power Word Stun, Prismatic Spray (DC 24), Wish
Spells Prepared
0 [At Will] - Detect Magic, Purify Food and Drink, Stabilize, Virtue
1st - Bless, Cure Light Wounds (3), Divine Favor, Entropic Shield, Shield of Faith
2nd - Align Weapon, Bear's Endurance, Bull's Strength, Consecrate, Cure Moderate Wounds (2), Eagle's Splendor
3rd - Cure Serious Wounds, Daylight, Invisibility Purge, Magic Circle Against Evil, Prayer, Protection From Energy, Wind Wall
4th - Cure Critical Wounds (3), Death Ward, Dismissal (DC 22), Nuetralize Poison (DC 22)
5th - Breath of Life (3)
6th - Mass Cure Moderate Wounds (2)
Skills
Craft (Cooking) +20
Heal +22
Fly +21
Knowledge (History) +20
Knowledge (Nature) +20
Knowledge (Planes) +20
Knowledge (Religion) +20
Perception +22
Sense Motive +22
Spellcraft +20
Stealth +10
Survival +20

1/9/2015 Infusions Prepared:

1st - Body Capacitance, Firebelly, Enlarge Person (4), True Strike
2nd - Cure Moderate Wounds (6)
3rd - Absorb Toxicity, Cure Moderate Wounds/Resist Energy, Cure Serious Wounds (4)
4th - Heroism/Protection From Energy, Thorn Body/Barkskin (2), Adhesive Blood/Bloodhound (2), Protection From Energy/Resist Energy
5th - Freedom of Movement/Greater Invisibility, Fly/Greater Invisibility, Restoration/Cure Critical Wounds (4)
6th - Heal (5)