The Adventures of Black Sparrow

Game Master Tyrn Jade



Welcome welcome!

So some updates to the game.....

We will have a default party of 5. Dru, Seanalon, and Grayson can be exchanged for other NPC's you encounter throughout the game. Statistically, and a crude statistic at that, a 1:2 ratio of PC to NPC means NPCs are 66% more likely to land killing blows and do other cool things to creatures. As much as we all love imagining Seanalon hack a hill giant into chunks, I'm sure you guys would have much more fun doing it yourselves, so we will see how this works :)

The other option is that you guys make and control two characters, but that's entirely up to you. The offer is on the table.

Certain NPCs will enable special quests, or may be required for special tasks. It all depends on the quest and the people in your party can make a difference on how successful you are at completing them.

I know you haven't made an avatar yet, John, but if you had your sights set on any of the images I used for the NPCs, please let me know. You have first dibs.

Can't wait to start playing again! Be warned, my internet is really f@$*y and it slows my DMing down a lot. Hopefully I will be getting this remedied.


Once John is ready with his avatar we can begin :) No rush! This will be way more convenient with stable internet so I can wait.


I have faster internet now! Huzzah!

So I heard through the cyber-grapevine that John is sick. Delays are totes understandable and I hope you feel better, guy.

But please... hurry the f@#~ up and post ;)

Please find updated information in the Campaign Info tab for lore that will be edited at any given time. More info will be available as the "white heat" takes me and upon request a.k.a. Grant, you should call me and bombard me with questions about the world so my gears get rolling.

I'd love a call from you too, John, but I know you need rest.


Spell casting format practice!

Combat Turn wrote:


Round 1: FIGHT!
Action: Casts Firebolt(0) on Hypothetical Goblin 1
Magick Attack Roll: 1d20 + 6 ⇒ (15) + 6 = 21
Fire Damage: 1d10 ⇒ 10
Metamagic: Quicken Spell
Bonus Action: Casts Chromatic Orb(2): Fire on Hypothetical Goblin 1
Magick Attack Roll: 1d20 + 6 ⇒ (6) + 6 = 12
Fire Damage: 4d8 ⇒ (4, 6, 8, 4) = 22
Movement: Takes cover behind a nearby tree
Level 2 Slots Remaining: 2
Sorcery Points Remaining: 2
Turn Complete

So, I'm bored and just want to try out formats for combat. I figure quote is nice because it contains everything in a shaded block...

I like listing how many things I have left for my own records.

I put the slot level in parentheses in case it's benefiting from a higher level... I guess Cantrips cannot be cast at a higher level so it's redundant... but I'm doing it anyway.

I don't know... what do you guys do?


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Do whatever you're comfortable with. As long as I can understand it. You didn't include your attack rolls, btw.

Just a few tips to help with combat pace, always roll your attack and damage roll in the same post. That way you do not have to wait for me to tell you whether you hit or not before rolling your damage. Other than that, just breaking down your actions is enough to keep it simple and organized.


Ah, good catch! See, I knew I needed practice... fixing it now while I still can.

Ooh. Looks like my Firebolt hit. But iffy on that Orb.


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Male Human Expert 1

Dorp! Gonna lvlup and convert my sheet, y'all


Please do! We miss you. Seanalon misses you...


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Please don't go. The drones need you. They look up to you.


Male Human Expert 1

Hey, duderbones, mind emailing me the new character sheet template? Thanks, toots
;-)


I'm excited to see your character. I want to throw enemies at him and see how he works... I want to pluck him like a string, bombard him with stimuli and watch him move.

I want to feel him.

Before you ask, I am not stoned. Probably just dehydrated and excited to play.


"You lumpish, frump-headed toadstool! You'll rue the day you doublecrossed the likes of me!"

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