
Calumny "Calla" Tas'vere |

Calla smiles as her spell takes effect and then, hearing the cry for help, waits to see if there's a response. When she sees the pair enter, she casts again, slicking the floor beneath them to make entry that much harder. She lashes out at the same time at the dog still standing near her.
Holding action until they enter, then casting grease. At the same time, she'll use a swift action to embue her sword with a point from her arcane pool, and attack the remaining dog if it's still alive.
Concentration check: 1d20 + 9 ⇒ (1) + 9 = 10
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Concentration check: 1d8 + 3 ⇒ (1) + 3 = 4

Calumny "Calla" Tas'vere |

I figured I'd just hold the whole action; Bloodless might've killed the thing before I act anyway even if I weren't holding. And, yeah, I failed the concentration check, but I think that just means I'm susceptible to AoOs, no?

TarkXT |

Asmodias seeks out the source of the darkness while LeVash hurls flames at the "mummy" who curses as his wrappings catch on fire and seems hurt but more annoyed then damaged. HE curses once more and calls for aid as he ducks beneath BEjis's wrath. "Palaveen! BROTHER! HELP!"
He opens the door and steps through before tossing another spell spell at Bejis at an attempt to stop him again DC 14 to Bejis
On the otherside of the room Calla prepares a wicked surprise while Bloodless steps in front of her and simply ends the fiendish dogs life.
As the door flies open a skeletal dog like those you encountered before barrels past the smoking "mummy" and attacks bejis who easily sidesteps the creature.
GROUP UP!
If calla would like her held action to go off before initiative turns go ahead adn do so in your post and it will go off before the others move. Though considering the nature of what she may be doing it might be a good idea for people to wait to see what she does.

Calumny "Calla" Tas'vere |

As nothing happened in that round, I'll instead kick a weapon away from one of the sleeping Bastards. Then for the new round, hold my action again for the entry of another combatant.
"Asmodia, can you tie up these Bastards? They won't remain unconscious for long, so it's either that, we slit their throats or we fight them again!"

Bloodless |

Bloodless simply wades in and attacks the dog.
[ooc]Move to -H25
Attack1d20 + 4 ⇒ (20) + 4 = 24
Damage 2d6 + 7 ⇒ (2, 1) + 7 = 10
confirm
Attack 1d20 + 4 ⇒ (4) + 4 = 8
Damage 2d6 + 7 ⇒ (4, 3) + 7 = 14

Bejis Krupt |

Will Save: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15(+1 vs. mind-affecting effects)
Bejis yells after the mummy, "Yes! Help bring YOUR doom!"
Bejis lays into the "dog".
Greatsword PA: 1d20 + 7 ⇒ (13) + 7 = 20 for 2d6 + 10 ⇒ (1, 4) + 10 = 15, concealment 1d10 ⇒ 5

TarkXT |

LeVash continues his assault on the "mummy" who curses again with annoyance as you lihgt up his clothes but do little to harm the mummy itself. Bejis swings his blade and simply cuts nearly all the way through the mummy who sprays all too warm and all too real blood before falling over his torso, followed by his legs.
Asmodia indentifies the source of the spell as one of the crossbows a tiefling was wielding highlighted on the map.
Meanwhile all hell starts to break loose as the skeletal dog falls. Another "mummy" Steps out from the darkness adn call out. "Brother? BROTHER! I'LL KILL YOU!"
With that a missile of force erupts from his fingers and strikes LEVash for 5 damage. Another skeletal dog lopes from around the corner and attacks him followed by a spectral mace that floats along and attempts to stave LeVash's head in as well.2 more damage
Group is up!

LeVash |

LeVash grunts as the missile strikes him, and again when struck by the mace.
Spiritual Weapon? Hmm...
LeVash takes a swipe at the new skeletal dog before taking a step north to break line of sight and give Bejis free reign to press his attack.
Shillelagh: 1d20 + 2 ⇒ (9) + 2 = 11 - Dmg: 2d6 + 1 ⇒ (3, 4) + 1 = 8 Bludgeoning...hrm...not likely.

Bloodless |

Bloodless isn't prepared to hang around waiting in doorways any more, his impatience with the Tieflings is growing to the point of rage.
He simply wheels and dances around the dog and straight at the 'mummy', annoyed at it's ridiculous charade.
Acrobatics 1d20 + 2 ⇒ (11) + 2 = 13 (- move through opponents square without provoking)
Oh well AOO most likely
Move to -I21 and attack the "mummy"
Attack 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage 2d6 + 7 + 2 ⇒ (6, 5) + 7 + 2 = 20
Assume its a tiefling in tissues, so applied my Favoured Enemy bonus. Hope he tries to cast again so Bloodless can whack him in the chops.

Calumny "Calla" Tas'vere |

"They should be unconscious for another half-minute or so and won't have a clue what you do with their weapons," Calla replies.
Seeing the way to any other opponents appears to be blocked, she'll look for something to bind the thieves, cutting strips off their clothing if she must.

Bloodless |

Funny you mention that. I noticed that rule when I was looking up acrobatics when building another character. Oh well I think the fail means I have to end up in a valid square, so am probably back where I started. Though if I can kill the dog I will.

TarkXT |

As Calla and Asmodia get to work further immobilizing the remaining tieflings Bloodless attempts to get to the last mummy and fails as the skeletal dog bars his way and attempts to snap off somethign sensitive in its wicked jaws. Frustrated bloodless merely bashes the the dog to pieces with a swift blow. Taking the opening Bejis slides past the floating spectral mace and cuts him down without a passing thought.
The "mummys" revealed now to be quite living...well not any more bleed profusely on the dark rock floor. There's a moment of calm as if someone is thinking about their next course of action.
The mace follows levash and continues its unrelenting assault on him smashing squarely across his chest 7 damage.
The invisible opponent suddenly becomes revealed showing a pair of tieflins with large horns, dark red skin, a goatee and a single cloven hoof on one of his legs. Obviously his heritage is more pronounced then most. With a desperate battle cry the twins launch a spell at Bejis DC 15 or be paralyzed
Let the final battle commence!

Calumny "Calla" Tas'vere |

Hearing the battle continuing in the other room, and her way cleared, Calla will move into the chamber, and make a quick arcane gesture, causing a flash of light to suddenly burst in front of the "mummy's" eyes.
Move action to H22, cast flare, DC 13, creature is dazzled for 1 minute unless it makes a successful Fortitude save.

Bloodless |

Bloodless moves in for the kill, swinging his cold iron blade at his 'foe'. The aasimar looks all to enthusiastic about going after the tiefling.
Move to -G22
Attack 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage 2d6 + 7 + 2 ⇒ (6, 4) + 7 + 2 = 19

TarkXT |

Bejis siezes up and can no longer move as he is held in place by the tieflings infernal power. Bloodless swings and cuts through air as one of the twins discorporates into shadows and mist. The mace swings for LeVash again but misses as he manages to duck underneath a smashing blow. With a wicked grin he doesn't even seem to notice calla as he splits again into another pair of twins before moving hopping atop his bed cackling madly. "Dottari curs! Mammon take you! Asmodeus BURN YOU!"
With that a cone of fire erupts from his finger tips. Catching Calla, Bloodless and Bejis in its blaze. 14 damage Reflex DC 14 for half
"LONG LIVE THE BASTARDS OF EREBUS!"
Bejis may take a full round action to attempt another DC15 will save to break through the paralysis.
GROUP IS UP! AND ON FIRE!

Bloodless |

AOO for casting in melee/Leaving melee (I assume the bed is difficult terrain no?):
1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
2d6 + 7 + 2 ⇒ (2, 1) + 7 + 2 = 12
Reflex Save 1d20 + 5 ⇒ (16) + 5 = 21
Bloodless moves in and keeps on slugging!
Attack 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage 2d6 + 7 + 2 ⇒ (6, 5) + 7 + 2 = 20
Confirmation
Attack 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage 2d6 + 7 + 2 ⇒ (4, 5) + 7 + 2 = 18
Cast again, I double dare you... :p

TarkXT |

AOO for casting in melee/Leaving melee (I assume the bed is difficult terrain no?):
1d20+4+2
2d6+7+2Reflex Save 1d20+5
Bloodless moves in and keeps on slugging!
Attack 1d20+4+2
Damage 2d6+7+2Confirmation
Attack 1d20+4+2
Damage 2d6+7+2Cast again, I double dare you... :p
Pssst I 5ft shifted first
Now about that real attack.
Let's see if that magic 1 comes up.
1d2 ⇒ 2

Bloodless |

Pssst I 5ft shifted first
yah but there is furniture there, wasn't sure if that was difficult terrain so he'd have needed a move action not a 5'er... unless hes on a futon, or naturally used to getting on the bed when men enter the room :p - regardless, I suspect he just got laid...

TarkXT |

TarkXT wrote:Pssst I 5ft shifted firstyah but there is furniture there, wasn't sure if that was difficult terrain so he'd have needed a move action not a 5'er... unless hes on a futon, or naturally used to getting on the bed when men enter the room :p - regardless, I suspect he just got laid...
Just a mattress on the floor. Congratulations on critting that mirror image by the way. By an by if this were Hellboy you would likely be screwed ten times over anyway. Ironically not by Hellboy. Not the sort I would follow into dark places.