Summer Adventure: Rise of the Runelords

Game Master GM Hoshiko

Keeping in touch while galavanting.


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M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

"Maybe it's time to look upstairs?" Lysander suggests upon seeing nothing of particular interest in the drawing room.


Male Merfolk Summoner 4 | HP:47/47 | BAB: +3 | AC: 20 T:13 FF:17 | Init:7 | Fort:+4 Reflex:+4 Will:+3

"I can agree with that. I would prefer to spend as little time as possible in this dismal abode. Eddy! Lead the way."

Visharu points towards the North, telling Eddy to go back into the foyer so that the group can proceed upstairs.


Female Human Archaeologist: 1 / Fighter: 2

As the group ascends the stairs footsteps echo back at them, as though an invisible person were following them.


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

Lysander turns, removes the marbles from his pocketed hat, and drops them down the stairwell.


Male Merfolk Summoner 4 | HP:47/47 | BAB: +3 | AC: 20 T:13 FF:17 | Init:7 | Fort:+4 Reflex:+4 Will:+3

I thought she was saying that the echoes gave the impression of being followed, but were just echoes?


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

I am aware. Lysander's not taking any chances after the scarf. Plus, they're just marbles, and I'd been waiting to use them.


Female Human Archaeologist: 1 / Fighter: 2

The marbles scatter harmlessly down the steps. Roll roll bump bump.

teehee... lysander ....haha


Female Aasimar Summoner/5 Hp:43/43 | BAB:+3 | AC:18 | TAC:12 | FFAC:16 | Init:+2 | Fort:+3 | Ref:+3 | Will:+2 |

Amaltheia casts Detect Magic at the top of the stairs.


Female Human Archaeologist: 1 / Fighter: 2

No magic detected.


Female Half Elf Witch/ 4

"Hmmm... I have an odd feeling about this house..."

"Eddy, why don't you lead us left, and let's go into this room."
B15


Female Human Archaeologist: 1 / Fighter: 2

sorry, not clear. other staircase :)


Female Half Elf Witch/ 4

2 or 3?


Female Human Archaeologist: 1 / Fighter: 2

2


Female Half Elf Witch/ 4

okay :) I meant let's check out B11 then :)


Female Human Archaeologist: 1 / Fighter: 2

This bedroom features a child-sized bed, a chair next to a toy box, and a looming stone fireplace big enough for a child to get lost in. As Amaltheia steps into the room, she is suddenly hit by a vision that becomes convinced that his parents are trying to kill each other, and that whichever of them survives will be coming to kill him next; he has a vision of his mother, wielding a torch, and his father, festering with tumors and wielding a long knife, both struggling to kill each other. The vision passes as fast as it occurs leaving the witch on her knees shaking violently. Lysander, Visharu, and Eddy saw nothing.

Everyone: Perception check. Amaltheia: Will save


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

1d20 + 13 ⇒ (1) + 13 = 14

Twice in a row...really?


Female Human Archaeologist: 1 / Fighter: 2

hey, i don't write this stuff. i just enjoy it :)


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

Oh, I was complaining about rolling a 1 on a perception check twice in a row. We're totally walking right into all the traps. :P


Female Half Elf Witch/ 4

perception: 1d20 + 3 ⇒ (1) + 3 = 4

will save: 1d20 + 5 ⇒ (11) + 5 = 16


Female Half Elf Witch/ 4

That (1) was all your fault Lysander..... bad joojoo....


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

At least it wasn't on your save. :P


Female Human Archaeologist: 1 / Fighter: 2

Amaltheia comes to her senses and recovers quickly enough.


Female Half Elf Witch/ 4

"Did you guys see that?!"


Male Merfolk Summoner 4 | HP:47/47 | BAB: +3 | AC: 20 T:13 FF:17 | Init:7 | Fort:+4 Reflex:+4 Will:+3

Perception: 1d20 - 1 ⇒ (15) - 1 = 14


Female Human Archaeologist: 1 / Fighter: 2

Nothing aside from the above was observed.


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

Vish, I like how your 15 and my 1 return the exact same result. :P

"No, Amaltheia, what did you see?"


Male Merfolk Summoner 4 | HP:47/47 | BAB: +3 | AC: 20 T:13 FF:17 | Init:7 | Fort:+4 Reflex:+4 Will:+3

Except my 15 didn't come with the overwhelming shame of rolling a 1 :P


Female Half Elf Witch/ 4

"A boy... A scared little boy. He was here. His parents..." She looks behind her out of the door. "Were trying to kill each other. The man was covered in tumors and was using a long knife. The woman had a torch...." She looks back to the toy box. "I don't know what they were fighting about, but I Know that the boy was next..." A look of concern lingers on her face as she says this last sentence.


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

"Is there any magic here?" Lysander says, instinctively reaching for his neck.


Female Half Elf Witch/ 4

"I tried to detect magic, and I found none..."


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

"Better have Eddy check the room out then."


3d10+9 | BAB: +4 | AC: 23 T:13 FF:20 | Init:+3

Eddy walks into the room, and performs a perception check: Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Female Human Archaeologist: 1 / Fighter: 2

Eddy does not notice anything new.


Male Merfolk Summoner 4 | HP:47/47 | BAB: +3 | AC: 20 T:13 FF:17 | Init:7 | Fort:+4 Reflex:+4 Will:+3

"Eddy, continue on into the room."

Eddy obeys obediently.


Female Human Archaeologist: 1 / Fighter: 2

Is Eddy investigating?

He finds nothing new and nothing strange occurs


Female Half Elf Witch/ 4

Amaltheia, feeling a little relief that nothing has happened to Eddy, follows him into the room. She raises her crossbow while crossing the threshold.


Female Human Archaeologist: 1 / Fighter: 2

Different room?


Female Human Archaeologist: 1 / Fighter: 2

Let's say that you're in B12

This large room features two padded chairs and a long couch facing a wide alcove lined with stained-glass windows. These windows depict a diverse array of animals and plants—from north to south are a large pale and ghostly scorpion, a gaunt man holding out his arms as a dozen bats hang from him, a moth with a strange skull-like pattern on its wings, a tangle of dull green plants with bell-shaped flowers, and a young maiden sitting astride a well in a forest while a spindly spider the size of a dog descends along a string of webbing above her.

Knowledge (arcana) check


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

1d20 + 14 ⇒ (13) + 14 = 27


Female Human Archaeologist: 1 / Fighter: 2

Lysander notices identifies all five of the subjects in the windows as classic spell components for necromancy magic (scorpion venom, vampire’s breath, the tongues of deathwing moths, belladonna, and the heart of a maiden slain by poison).


M Half-Elf Alchemist 5 { HP: 41/43 | Ranged AB: +7 | AC: 20 T: 13 FF: 17 | Fort: +8 Ref: +8 Will: +2 | Init: +7 | Perc: +13 }
Skills:
{ Appraise +10 | C(alch) +13 | DD +11 | Heal +10 | K(arcana) +14 | K(nature) +13 | Spellcraft +13 }

"Guys, don't be surprised if we're attacked by the undead at some point in the near future." Lysander comments.


Male Merfolk Summoner 4 | HP:47/47 | BAB: +3 | AC: 20 T:13 FF:17 | Init:7 | Fort:+4 Reflex:+4 Will:+3

"Good. Eddy prefers the taste of flesh after it's had time to...age."


Female Half Elf Witch/ 4

Amaltheia side-ways glances at Eddy.
"That's kind of gross Eddy..."

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