Strange Aeon's

Game Master Freman969

Four strangers wake up trapped in an asylum gone mad, with no recollection of who they are or how they got there. Searching for answers to those questions may cost them more than just their minds.


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Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia considers the question... then shakes her head. "I don't think so?"


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"I can use a short sword but I'm very willing to let somebody else use it if they prefer"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"I can but my scimitar will do me for now if you want to wield something more potent."


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Mal offers the Red Destiny, hilt first, to Shirrin.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"Thank you all. If anybody changes their mind and wants it, please let me know"


There's nothing else of interest inside the room


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia heads back out into the hall and waits beside the next closed door for someone much braver than herself to open it.

Across the hall next.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

'Ragnar' will move to the door and nods to Amalthia before opening it.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"Wait--" Toad whispers, tapping Ragnar on the shoulder before the door is opened.

guidance on Ragnar.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"Please, please, let this be the way out of here. I want to get OUT of here"


Gm Roll

Spoiler:

Ragnar perception: 1d20 + 0 ⇒ (1) + 0 = 1
Toad perception: 1d20 + 11 ⇒ (11) + 11 = 22
Shirin perception: 1d20 + 9 ⇒ (3) + 9 = 12
Amalthia perception: 1d20 + 1 ⇒ (8) + 1 = 9

Ragnar throws the door open, ready for trouble, only to reveal rubble. The ceiling of the room has collapsed, creating an impenetrable barrier. Even a brief glance is enough to gather that whatever this room used to be, nothing of use can be found here anymore.

This leaves one door left in the hallway, at the east end.

Toad

Spoiler:

As you get closer to the door, you notice beads of what looks like blood seeping through the tiny cracks in the boards, and the whole door seems to be bulging slightly outwards on its hinges.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"Is that... is that blood? Don't open that door!"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"We have little else left to explore. Perhaps one person could open it while the others hold back in case of something dangerous?"


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia lets out a squeak and waits waaaaay back.

"Okay... I'm ready."


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"Looks like whatever's behind it's gonna burst out into the hall." Maulgar steps back, securing Toothy in a pocket. "Sit tight, little guy."

He nods his head toward Ragnar. "Okay, ready," he lies.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"Alright lets see what is on the other side." Ragnar braces himself before opening the door.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"This is going to be bad. Really, really bad."

Shirrin says as he braces himself


Spoiler:

Ragnar's reflex save: 1d20 + 5 ⇒ (19) + 5 = 24
Toad's reflex save: 1d20 + 5 ⇒ (3) + 5 = 8
Amalthia's reflex save: 1d20 + 1 ⇒ (8) + 1 = 9
Shirrin's reflex save: 1d20 + 5 ⇒ (19) + 5 = 24

Ragnar tries to open the door, only to find it locked. He rattling the door, testing the lock, which is all it takes for the door to shatter and release the flood. A massive wall of blood and gore that had pooled just behind the door floods into the narrow hallway. A wave of filth crashes into everyone in the hallway, washing over each person and pushing them backwards with unnatural force. Ragnar and Shirrin manage to keep their footing, being pushed back some 10 feet with the force of the impact. Poor Amalthia and Toad, however, are not so lucky. They are both swept off their feet, tumbling head over heels along the hard floor, submerged in the putrid fluid before crashing together against the back wall of the hallway.

Amalthia's damage: 2d6 + 1d6 ⇒ (3, 2) + (4) = 9
Toad's damage: 2d6 + 1d6 ⇒ (6, 6) + (2) = 14
Amalthia's fort: 1d20 + 1 ⇒ (2) + 1 = 3
Toad's fort: 1d20 + 9 ⇒ (11) + 9 = 20

Eventually the flood recedes enough for another room to be seen past the destroyed door. Large, bay windows lay directly ahead of the door, giving a clear view of the rancid yellow fog rolling just outside in the rain. What can only be described as a river of blood was flowing directly into the newly opened hallway from a chair across the room, with some figure barely visible sitting hunched over on it. The blood is flowing unnaturally straight, meaning if someone could get into the room they could get out of the flow. Even as the level of the blood lowered, the flow began to pick up again. It may not be long before another push is made by the blood.


just a gentle reminder, there was a locked door along the garden path, and you all have found a set of keys. There was something moving in the ground along the path, however


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

"EEEEEEEEEEEK!!!" Amalthia manages to scream before being submerged in an unnatural river of blood. She breaks the surface, gasping for air with a look of pure panic on her face before she crashes into the wall and falls unconscious in the river of blood.

Unconscious and dying at -1.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor Ragnar moves to Amalthia trying to help her as best he can.

Heal: 1d20 + 4 ⇒ (2) + 4 = 6


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia jolts and flails back to consciousness, only to find herself still in a river of blood. "Eeeek!" she looks around frantically for a place free of the morbid river.

Is the only blood free space I can see in the room behind the dreamer in the chair who seems to be the source of the blood?


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad crawls to his feet, clutching his head where it banged against the wall. "Disgusti--Ow!"

clw: 1d8 + 2 ⇒ (1) + 2 = 3

"We can't let that happen again. We need to figure out what's causing that. Let's hurry before we drown!"

Toad moves forward, this time bracing himself against the wall in case the blood flows again.

Any indication of the cause?


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Shirrin will grab Amalthia and make sure that her head is above the disgusting river of blood

"We have to close this door. NOW!!!"

With that, Shirrin attempts to shut the door

Strength: 1d20 + 2 ⇒ (7) + 2 = 9


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

I'll be at a con from Thursday through Sunday. I'll try and check in when I can but no guarantees. Feel very free to Bot me if required


The blood river appears to be flowing from the chair at the end of the room behind the newly opened door. A constant current pushes the party back towards the end of the halls, making progress difficult counts as difficult terrain . As Shirrin bashes his shoulder against the door, another push from the current forces him back, almost as if flow had a mind of its own. Almost as if to confirm this theory, the current suddenly reverses, as blood is pulled back and begins to pool at the base of the chair. It is soon apparent another wave is coming.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"Lets do our best to stay out of the way of this thing."


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia shrieks and tries to hang onto something, hoping she doesn't get knocked around this time.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"Help me close this door, darnit. We can't just run, we have to STOP it"


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"Fine!" Toad kicks the door shut. "But I think the chair si the root of it! We need to reach the chair!" Then he runs back to the end of the hall and into the adjacent room from which they'd came, bracing himself against the doorframe in case there's another wave of blood.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia looks up, realizing that the surge of blood hasn't come yet. She screws up her courage... and makes a dash through the river of blood, up the hall, into the room, and behind the guy in the chair that the blood is pouring from.

Not sure on the map I should be moving to.

"Cut it out!"

I assume moving takes up all my turn.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Ragnar moves up into the room trying to stay out of the river of blood as best he can.


Toad kicks the door shut and runs back, only to the next wave of blood bash it open again. It surges past the braced party, disgusting but doing little to them physically. Amalthia and Ragnar run forward as the surge dies down, entering the large room where the chair is. The day room is large, with a hall wall leading to the south with visible doors along the east side leading to a single door at the end of the hall past the edge of the map, its a very long hall wall , and a pair of double doors to the north.

From where they are, Amalthia and Ragnar can see on the chair is the corpse of an old woman. Her head is thrown back and her face is fixed with an expression of terror. The blood is coming from a gaping wound in her chest where her heart should be. The blood is pumping out in rhythm to a long dead heart beat.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia shrieks at the sight of the old woman. Heart racing, she raises a shaking hand to her lips. "I... How...? Oh, my..." She looks away from the corpse. "Killing her to stop it won't work this time. What do we do?"

Knowledge Arcana: 1d20 + 4 ⇒ (9) + 4 = 13
Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Malugar turns to Shirrin, the man who seems to know more than any of them most of the time. "Gods! This--Gah! What should we do?" He hefts his ax. "I could take off her head!"


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Shirrin heads in and examines the corpse

I have no clue what to roll to see if I have any clue what to do :-)

knowledge: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (1) = 13

Typical. Just typical :-(


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"Get over to where we are, it hasn't turned so far. We don't want to injure it further, what if every wound gushes like that?"


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthis looks for something -- a cloth, rag, perhaps a beating heart? -- and tries to stick it into the empty hole in the corpse!

"UGH!" she gags. She turns away, not able to look as she tries to plug up the flow of blood.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Malugar runs into the room. "A wound? A--" he gasps at the sight of the corpse.

"Should we try healing it, then?"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"I have no such abilities left but I believe positive energy can temporarily dismiss some ghosts... is this a ghost?"


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

"Eeeek! It's EVERYWHERE!" Amalthia wails as she tries to plug up the hole.


From what Amalthia can gather, the blood doesn't appear to be a magical spell effect. The closest Shirrin can determine is that it's some sort of supernatural effect.

Spoiler:

bullrush: 1d20 + 10 ⇒ (9) + 10 = 19

Another wave of blood comes rushing out of the open wound, exploding into poor Amalthia's face and knocking her over. Amalthia, and the old woman's patient smock, are completely drenched in blood.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"Does anybody have ANY idea what to do? I certainly don't"


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"Close the wound!" Malugar roars. His face displays his revulsion as he touches the body, delivering a pulse of positive energy.

clw: 1d8 + 2 ⇒ (3) + 2 = 5

"And if this doesn't work, I'm taking her head!"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Ragnar stands behind the chair. "If we stay out of the arc of fire it might be safe?"


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy lets out a gurgling shriek. She resurfaces completely drenched. "UHHH! It's warm!"

If this still doesn't work:
"Oh! Let's push the chair outside! There was a door we could stick her out of. Then the blood can drain out there instead of in here."


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Should we assume that this campaign has died?. Seems like


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

It certainly seems that way...

Silver Crusade

Ok, I'm archiving this campaign.

If it starts up again, please PM me (that is why I'm using my real identity and not Shirrin for this post)

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