Strange Aeon's

Game Master Freman969

Four strangers wake up trapped in an asylum gone mad, with no recollection of who they are or how they got there. Searching for answers to those questions may cost them more than just their minds.


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Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

"Can you tell where it leads to?" Amy asks hesitantly... "Before we... close it?"


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

knowledge planes: 1d20 + 1d6 + 8 ⇒ (19) + (2) + 8 = 29

That might actually be enough to make a guess :-)

"I'm not completely sure, but maybe ..."

I'll let the GM fill in the rest, if any :-)


Most oneirogen's channel the Dimension of Dreams, a demiplane hidden deep within the Ethereal Plane created by dreamers of the Mortal Plane. It is home to strange, otherwordly beasts rarely seen on the Mortal Plane, where the link to the Great Beyond is thin and it is far to easy to slip into the realm of something far too powerful for mortal comprehension. Perhaps even the legendary Leng has its home, or at least is part of, he Dimension of Dreams, though that thought beckons mind-shattering implications.

It is highly likely this oneirogen is a standard one and links to the Dimensions of Dreams and as such the multicoloured fog spewing out of its mouth is Dream-stuff: the power of Dreams in vaporous form.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"... What GM said :-)

You have to admit that theory explains a whole LOT of what is going on here. It is now all starting to make sense.

So, does everybody agree? We try to kill her?"


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

So it seems this is some kind of residue or side effect, and not a portal itself. Toad looks with some sympathy at the husk of a person, feeling bad that he hit her with a book. Let's put her out of whatever misery this is.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"Agree but stick to staying back and using ranged weapons like I said before. I don't want to see what a lung full of dream fog will do."

I imagine we don't need to do combat against the inert dead woman/portal? Just mark off a bit of ammo?


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy look at the women sadly, then starts flicking her wrists to fire globs of magical acid at the poor girl.

By the time the woman's dead, Amy has tears rolling down her cheeks.

Desna forgive me...


While it is hard to pine point the woman, with the fog obscuring her enough to make hit her difficult, Amy eventually managed to strike her with a glob of acid, eating away at the skin and quickly killing the woman. With the portal closed, the Dream-stuff quickly dissipated, leaving only the burned woman on the floor of the now empty office.

Outside, the yellow fog continues to roll past the windows.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad tries not to lose the contents of his stomach. He approaches the body, looking for clues or useful items...


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor says a prayer over the fallen woman.

"Maybe there's more than one portal person? Or we might be lucky and it will just take time for the effect to clear." He looks about the room. "But we should keep looking for supplies and a way out regardless."


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"Well, that was, anticlimatic. I was hoping for more.

Yes, lets keep exploring and see what we see"


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy stares at the dead woman in a daze.

Eventually she realizes she's crying and wipes the tears from her eyes before approaching the woman's corpse. She reaches down, then hesitates... After an weighted moment she closes the dead woman's eyes and stretched open mouth.

"May Desna help you find your way to the Boneyard."

She stands up and wipes her eyes again, before finally moving to follow the men deeper into the room.

Sorry, can't check the map right now. But, lead on!.


On the body Toad finds a key ring with a set of keys.

Around the room is a series of book shelves, the desk, and the door to the southeast.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"That was...unpleasant," Toad remarks, unsure of what else to say. The keys jingle in his hand as he slowly walks the perimeter of the room, taking in the titles of the books. Then he approaches the desk, checking if the drawers of locked in case the keys might unlock them.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"Once ye have finished checking here let's go through that door. For now I'll just keep an eye on it in case something comes through from the other side."


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Shirrin looks at the books, looking especially for ANYTHING on dreams and other dimensions


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy crosses her arms over her chest nervously, and follows close behind the others. When everyone fans out to check the room, she moves over to the desk.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2


Shirrin's perception: 1d20 + 9 ⇒ (3) + 9 = 12

Shirrin reconizes a number of mundane but remarkable texts:
On the Treatment of Ambitions, Disappointments, and Regrets by Doctor Beaurigmand Trice, On Violent Sands by Doctor Henri Meirtmane, and a signed copy of Ailson Kindler’s Galdyce’s Guest: Feast of the Nosferatu.

Toad's perception: 1d20 + 11 ⇒ (16) + 11 = 27

Toad notices a series of six coal sketches on torn parchment with the name Ulver Zandalus and dates ranging from 4708 to 4715. Each of these sketches are of strange vistas of a empty city under a sky of swirling mist. It tugs at the back of his mind for a moment before he remembers the city from his nightmare from when he first woke up in the asylum. The two cities look remarkably similar.

Trying the desk, Toad eventually unlocks one of the drawers, revealing a treasure trove of items. A worn leather journal is burried under contains a magnifying glass, two vials of alchemist’s kindness, a vial of smelling salts, two vials of soothe syrup, 4 doses of antitoxin,
2 doses of opium, a scroll, two scrolls of different scrolls that were the same ,a candle, a small tin filled with incense, a talisiman with four strange runes on it on a thin silver chain, and a braided leather cord holding a talisman different symbols and yet another talisman with different symbols.

Opening the journal and skiming through it, it is clear the journal belongs to the overseer of the aslyum. While the majority of entries detail staff meetings or interview with would be patients, in the final year the names Haserton Lowels and Count Lowels appear with increasing frequency. The final three passages stand out:

"Oathday: Another unexpected call from Count Lowls. These have become so common and Lowls’s focus is so singular that they no longer leave me apprehensive. He requested to see me after his visit with Zandalus, though. He claims to have a theoretical solution for the poor man’s condition. I don’t know what the count and my prized patient have been discussing and Lowls again refused to share but I doubt that lordly amateur psychologist has truly hit upon anything of worth. Regardless, I’d be a fool not to humor my liege.

Starday: Lowls’s ”solution” was not at all what I expected. I have no clue where he turned it up, but on his most recent visit he brought along a copy of Valhadis’s The Chain of Nights, a near-legendary collection of psycho-arcane studies and treatments focused on dreaming. While I abhor arcane tampering, if there’s a permanent solution to Zandalus’s nightmares, it could be here. Lowls allowed me to study the text for the duration of his visit, but staunchly refused to leave it in my possession.

Moonday: Lowls has made me an offer: his copy of The Chain of Nights. All I must do in return is accept a handful of new patients former associates of his that have suffered some unprecedented manner of group amnesia. I might accept this as charity on the count’s behalf, but he insists that I keep no record of their committal. The terms make me suspicious, but I can learn more of these curious strangers once they’re in my care. If it means the possibility of a cure for Zandalus and others, I welcome the bargain.

Toilday: The Chain of Nights is a marvel. It will take years of study to unravel all its possibilities, but already I’ve discovered a process by which chronic dreams might be drawn forth and disposed of like so much psychic gristle. Tomorrow our experiment begins."


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"I wonder if WE are the new patients mentioned in the book. Very likely. Very interesting. We need to find this The Chain of Nights""


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Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Suddenly a thick dopy substance bubbles up and covers Amy's eyes. She let's out a scream and bats at it in a panic. Evertually she stops shrieking and looks around only to see she can still see. With panicked breathing and wide eyes she looks around.

Detect magic on the items and scrolls, then around the room in general.


There's so many magic items, i'm just going to roll once and see what you get
1d20 + 4 ⇒ (11) + 4 = 15

While all the scrolls,talismans, candle and incense radiate magic, Amy is unable to determine their properties. No other magic items seem present in the room.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

"Oh! Ewwww!"

She makes sure we collect all the mysterious magical items.

"Get that! And that! And that! and.... EWWWW!"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor will move to help her. "Are you alright?"


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

"I don't know!" Amy shrieks in a panic. She finishes pointing out the magical objects and then breaks down into tears. As she sobs, her tears cause the strange drippy goop to run and drip off of her eyes, leaving big green goo streaks down her face.

"What did they do to us?" she wails.

---

Eventually she gets ahold of herself and wipes her face on her sleeve. "Sorry..." she mutters.

With a sniffle she looks at the magical objects she's collected.

Which of the objects were magical? If any were scrolls I can cast read magic on them to figure out what they are.


All three talismans are magic, the candle is magic and the incense in the tin is magic. The single scroll is a scroll of fox's cunning and there are two scrolls of remove paralysis


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"Will we press on through this door now if you are all done here?"


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy puts the unidentified magical objects into her backpack, along with the scrolls. Is there a scroll case around I can steal? If there is I'm taking it!

Then she nods. "The sooner we get out of here, the better."


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

@ Shirrin - Are you keeping the journal?

Does anyone want any of the following: magnifying glass, alchemist's kindness (2), smelling salts, soothe syrup (2), antitoxin (4), opium (2)


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Sure, I'll keep the journal

"Yes, lets continue. I share Amy's desire to get the hell out of here"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor nods before he carefully opens the door.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy leaves behind the opium, but stuffs the rest of the useful items in her backpack before following the others out of the room. If anyone decides they want some of that stuff, feel free to say so. It's in Amy's backpack.


no scroll case. sadly.

The next door opens to a hallway. There are six doors in this hallway: the one the party came through, two on the north side, two on the south side, and one at the other end of the hall.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Nearest north door! Amy does not lead the way... Haha.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

These recent revelations are the most profound they've uncovered since awakening within the hospital. Yet behind every door, another horror. Their only chance of escape, or at least of learning the truth, stands beyond those doorways.

Toad digs for crumbs from his pocket and feeds them to Toothy as they approach the first door.

Agreed!


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor carefully moves to the first door on the north side and opens it.


Spoiler:

victor's stealth check: 1d20 - 3 ⇒ (1) - 3 = -2
Apostle's perception: 1d20 + 6 ⇒ (13) + 6 = 19
Apostle's perception: 1d20 + 6 ⇒ (8) + 6 = 14

Victor opens the door a storage room. Racks of clustered boxes and a haphazard collection of random junk fill the dusty room. The room itself has been partially ransacked; some shelves knocked over and their contents scattered across the floor.

Inside the room are two men. Both are dressed in rags and bedsheets that roughly form the shape of yellow robes. Each is armed with a thick piece of wood and has a flame marked on their foreheads in yellow chalk. One is milling about the room while the other is teaching a class of dolls. As Victor opens the door, they both turn towards the noise and move to attack.

Spoiler:

George's initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Victor's initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Toad's initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Amy's initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Apostle's initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Initiative Order
1.Amy
2.Toad
3.Enemies
4. Victor
5. George


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad and Toothy both bare their fangs in surprise (it's amazing how alike they are, really). Toad gestures, and Toothy is flying off of his shoulder, fracturing and splintering into the hundred-fold mirror images of himself until they fill nearly the entire floor, moving forward at Toad's will so that they consume the northern man and his little dolls.

swarm damage: 1d6 ⇒ 5

The swarm provokes as it enters their squares, but if it survives deals swarm damage to the northernmost enemy. DC 10 fort save to avoid nausea 1 round.


Spoiler:

man's AoO: 1d20 + 3 ⇒ (4) + 3 = 7

man's fort: 1d20 + 1 ⇒ (5) + 1 = 6

The first man tries to bash at the rat swarm as it rushes past him, but it's too fast for him. The rat swarm proceeds to feast on the second man, who begins to scream and dance around in panic.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy's eyes widen. From the back of the group she calls out nervously, "What is it? More monsters?"

Readying an action to hurl an entangling ectoplasm at the first enemy she sees.

Readied Rolls, if triggered:

Ranged Touch Attack: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 Includes a penalty for firing into melee.
Functions as a Tanglefoot Bag for: 1d3 ⇒ 3 rounds


The glob misses the advancing man, exploding on the back wall. Both men move up and attack Victor with their clubs.

man 1's attack: 1d20 + 3 ⇒ (11) + 3 = 14
man 1's damage: 1d6 + 1 ⇒ (2) + 1 = 3

man 2's attack: 1d20 + 3 ⇒ (13) + 3 = 16
man 2's damage: 1d6 + 1 ⇒ (4) + 1 = 5


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor strikes back at one of the men hoping to put and end to their attacks. Better for them to attack him than the others.

Scimitar: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"Victor, if you'd step into the room we could come help you!!"

With that, George looses an arrow in the general direction of the attackers

to hit: 1d20 + 3 ⇒ (12) + 3 = 15

Missing badly (no precise shot, cover, makes that about a 7)


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

"Is there another way in?!" Amy calls out. She can't see anything from back here...


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

The man that failed his fort save became nauseated for a round, which means he couldn't have attacked.

Toad clutches Victor's shoulder, trying to pull him back but inadvertently discharging a healing spell (he's got to learn to control this). Then he throws his back against the nearby wall and shuts his eyes tight, not wanting to see the carnage inside the room, or hear the screams of the men as his rats bite them to death.

cast clw on Victor, 5ft step east. Swarm moves south to occupy the squares of both men. It provokes an AoO in so doing, but if it survives deals swarm damage and requires a DC 10 fort save to avoid nausea.

clw @ Victor: 1d8 + 2 ⇒ (3) + 2 = 5

swarm damage: 1d6 ⇒ 2


right right right oh status effects

man 1's aoo: 1d20 + 3 ⇒ (10) + 3 = 13
man 1's damage: 1d6 + 2 ⇒ (1) + 2 = 3

man 2's aoo: 1d20 + 3 ⇒ (11) + 3 = 14
man 2's damage: 1d6 + 2 ⇒ (2) + 2 = 4

man 1's fort: 1d20 + 1 ⇒ (8) + 1 = 9
man 2's fort: 1d20 + 1 ⇒ (14) + 1 = 15

As the swarm of rats come rolling over them, both men try desperately but ultimately fruitlessly to bash at the mass of flesh threatening to consume them. One poor man, beat within inches of his life, falls to his knees and tries to crawl away towards the other door in the room to the east this one likely opens up to the hallway everyone is standing in. He's provoking Victor for an AoO doing this .

The other man, relatively fresh in the fight, brushes off the rats crawling over him. grits his teeth and swings at Victor again.

man 2's attack: 1d20 + 3 ⇒ (7) + 3 = 10
man 2's damage: 1d6 + 2 ⇒ (3) + 2 = 5


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Not sure he can move in with the furniture. If his target goes down he'll move in.

Victor stays his hand against the crawling man but strikes at the other.
Scimitar: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Still unable to see the enemy, Amy works up her courage and hurries into the battle, slashing at the nearest cultist with her claws.

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

She lets out a little shriek of surprise as she misses, digging her claws into the door.

"Eeek!"

Sorry, not sure how I missed that it was our turn again.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Unable to reach into the doorway, Toad continues stand flat against the wall, waiting for the gruesome inevitable.

I'm guessing Victor is taking down this cultist, so the swarm moves east to the last cultist, provoking an AoO against AC 15, but if it lives deals swarm damage and requires a DC 10 Fort save to avoid nausea.

swarm damage: 1d6 ⇒ 6


man 2 aoe: 1d20 + 3 ⇒ (8) + 3 = 11
man 2 damage: 1d6 + 2 ⇒ (3) + 2 = 5

The crawling cultist screams in fear as the swarm rolls over him, burying him in a mass of writhing flesh. His scream trails away to nothing, leaving only the sound of gnawing teeth.

The second cultist, beaten and bloody but now trapped between the swarm and the man attacking him, has little choice but to attack once more.

man 2 attack: 1d20 + 3 ⇒ (10) + 3 = 13
man 2 damage: 1d6 + 2 ⇒ (3) + 2 = 5


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor swings his scimitar once more at the man. "Stop this madness you fool!"
Scimitar: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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It's that discussion thread some of you mentioned! Here's a place to introduce yourself/your character for general knowledge and, you know, do discussion-y things.

A bit about me: I've been DMing pathfinder for like 3 odd years now on and off, though this is the first time I've done pbp as I told all of you, so I'll likely have format or "how do I do this?" questions for some of the veterns. I'm a huge lore and Lovecraft nerd (though I get the feeling that's pretty typical at the table) so hopefully I can do the setting and themes justice. I managed to get through two books of Strange Aeon's in an irl group before it died so I have some idea of how to do this, but the group didn't really connect with the horror themes and so it didn't really go super well. Hopefully with more time to explore character motivations this can go more smoothly.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Hello all I'll be playing your Paladin for this adventure and hoping to avoid excessive amounts of character death and insanity but my hopes may not pan out given the adventure path!


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Hi there!

Meloriel here, checking in With Amalthia, an ectoplasmic sorceress.

Although I'm not versed in Lovecraft lore, I love a healthy dose of horror and the occult in my d&d, So I am thrilled to be here!


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Hey! This is Something Wicked with Malugar, a swarm monger druid. I'm very glad to join you all on this horrific, mind-melting adventure!


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

While we're waiting on our fourth, here's a little about me. I'm 34 years old and living in the southeastern US. I'm a lawyer, but recently took a full time teaching position at a private college. I've been playing tabletop for just over three years, pathfinder being the only system I've had much experience with. I got involved with Pathfinder Society and learned the ropes, then took to GMing live games before discovering the beauty that is PbP, which I started nearly two years ago. This summer I moved and started a new job, which threw my PbP gaming for a loop and forced me to cancel my participation in nearly all of my games (including a Crimson Throne game that I was particularly enjoying), but I returned a few weeks ago and have been looking to rebuild my PbP hobby. This is really my only creative outlet, but that's just fine, as PbP gives us such flexibility to create fun characters and tell compelling stories, while also (hopefully) entertaining ourselves and our fellow players.

When not typing away here I'm teaching, which I love, or cooking, or working in the yard. I also have two dachshunds, my real-life arcane familiars.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Hello everybody. Introducing Shirrin here. A knowledgeable sort but not an overwhelmingly great fighter.

The character is designed to see how well all the psychic unlocks work in actual play :-)


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Knowledge is very valuable too. Good to have you on board.


Now that we're all here I've started the game play forum. Things start off mid-initiative, so just take what action you want when it's your turn. Again, if I do formatting errors or just general bad pbp things just tell me and I'll figure it out!


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Sorry if the formatting on my post is off. It looks fine on my pc but my phone displays it differently.

I'm loving the intro gm.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Agreed.


Now that you've all died horribly and woke up from your nightmare, I got some questions for you all!

First, how are things? I hope we all enjoyed the intro to this guy, I think it's cool and it works a lot better in pbp than irl to be honest.

Second, is how I'm writing okay? I mean the change between second-person to third-person isn't confusing people? I realized after the face I should have written the second-person segments in italics or something to make it less confusing and differentiate it from the story bits, so I think I'll be doing that moving forward.

Third, to my pbp veterans, how should I differentiate from the story bits and responding to you guys trying things or looking for stuff, especially when all of you post before me? Is writing stuff ooc better or should I try to make it part of the story bits? The joy of formatting!

Last, now that we're soon to be entering sections with combat, how do you guys want to do that? Do we want maps? Roll20? Just describe things and go for it? I can make anything work, I just need to know what you guys would want.

Thanks for sticking with the game so far, and baring with me as I learn the pbp format. The madness is just getting started!


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

First, the important bit.

I think that you've been doing great so far. I've had no problem following what is going on, the actions you've had the characters (well, mine at least, I was paying more attention to those :-)) do have been perfectly reasonable. The scenes have been very evocative.

The dream sequence has been wonderful for me to get a better grasp on my character. Looks to me like exactly that was happening with the other players too. I'm a "Character mostly develops in play" kind of player and, at character creation, I hadn't "realized" that this character would want to go down defiantly fighting to the extent that he did.

Responding to our questions in story is great when you can (for example, my question about equipment was handled wonderfully "in story" without breaking immersion). When that can't be done (and sometimes it just won't be possible) personally I'd do Ooc tags but it really doesn't matter all that much.

Depending on characters maps may be all but essential for combat. Some characters can do theatre of the mind but others rely a lot on exact positioning (eg, a trip build really needs to see the map). But if the characters are just going to stand there and hit or move and shoot then theatre of the mind may work.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

I agree with Shirren on everything, actually.

I'm really enjoying it so far, and haven't been confused. Fitting observations into the story narrative us great when it can be done, but don't be afraid to use ooc comments when it can't.

I'm fine so far without maps, but I imagine when we get out if these Cells lt will be important. I'd prefer Google slides for maps, but I can use roll20 as well if you go that route. Honestly, if no one really minds, Since the beginning is quite horror themed, I wouldn't mind going without maps for a while to keep the suspense up. Up to the other players.

Either way, thanks, and great job so far!


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Yea Shirrin's post sums up things nicely.

I've really enjoyed your descriptions. It's clear you're committed to the horror themes and that's coming through in your posts--excellent!

Maps are very useful and I prefer having them in pbp games. It doesn't have to be anything very involved, as long as I can see what's going on generally. Since I have a pet, positioning can be important.

I think we're off to a really strong start, and I look forward to seeing where this crazy rabbit hole leads!


Quick question to you all, if want to try something and don't know what to roll, is it cool if i roll it in my post? I don't know if that's against pbp protocol, but I feel like it'd help speed things up a little if I could do the roll you want and then say the result in one go? I'm just wondering cause you guys are posting so fast (which is super cool!) so it's tough to say what people need to roll (like Ragnar wanted to know, so I just did it form him) as they come up before the scene has moved on so to speak. If that's not cool I won't do it again.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Fine by me.


Second question, I don't know how to use google slides to make a map, so I set up a roll20 map for you all. If this works, you should see the map, the guy on the gurney and the nurse. Feel free to put yourselves in the cells that are across from each other. Amalhia and Ragnar are in the south cells and Malugar and Shirrin are in the north cells. If this does work tell me! I've never used roll20 with other people before! Wee! Learning!

https://app.roll20.net/join/2766194/LMH3pQ


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Yup, I'm in and it worked, but I don't know how to add myself to the map.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Not sure how to add either, only used roll20 sparingly and never as a GM.


Okay I can try to fix this, I just don't have the time right now so I will tonight. I'll also try to find your actual character tokens then too. Until then I did what i could to give you guys an idea of what's going on


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

No problem, just started a Kingmaker campaign and the players keep going, can you extend the map because they are ranged heavy... still trying to find the sweet spot for map sizes in that one.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Yeah, Kingmaker's rough for that.


Hey, I don't know if it's appropriate for me to post in here but I've been following along in your game. Pretty awesome so far!

Anyway, I have thousands of hours played in roll20. I'm happy to help you get it set up if you want.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Oh, hey LCF! Meloriel here. I'm excited for your campaign to start soon, too. Haha.

Agreed. I'm really impressed how well this one's starting. Thanks Freman (and everyone else)!


I think i managed to get Amalthia and Malugar set up but I don't know who Kevin is and we're missing one of us to take over the last one.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

I'm Kevin


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Nice work on the initiative rolls. I suggest keeping those and perception rolls handy somewhere, either posted over in the campaign tab or in a Google doc you can easily access.

Shirrin you will need to use the link to roll20 and enter the game before GM can set up your token.

As an aside, Mal will always try to position his swarm so it doesn't occupy a friend's square (it's 10x10). While he's immune to his own swarm, others aren't!


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia worked fine.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Is anyone else vaguely disappointed in a game with a Swarm Druid and a character called Shirrin they aren't the same person?


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Haha I'm not familiar with starfinder so I had to look it up. But you're right, it would be fitting :)


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

I just logged onto roll20 for the first time. Sorry for the delay.

Could you please make the names of the characters visible to all the players? I'm finding it hard to tell which character is which.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4
Freman969 wrote:
rat swarm confirmed op

The swarm definitely proved effective for this first combat. That's partly because Toothy was so easily able to escape the cell. A swarm can wreck a low level group (at least, those without splash weapons or flaming hands), and there's no reason why it shouldn't also wreck low level enemies. Some things to keep in mind, though:


  • Its damage is only 1d6, an average of 3.5 a round. Your average barb or fighter is hitting for way more than that, even if they have to roll an attack.
  • The swarm must end its turn in an enemy square to damage it, and it only moves 15'. Most enemies can use a single move to move out of its range.
  • Tiny swarms like toothy take only 1/2 damage from slashing and piercing weapons, but full damage from blunt weapons, and 150% damage from spells or effects that affect an area, such as splash weapons and many evocation spells.
  • The swarm is fragile, with only 10hp at level 1. If it hits 0hp, the swarm disperses and Toothy reverts to his familiar form with 0hp. If he's killed, he's expensive to replace.
  • At level 1, a swarm is deadly, but as we level up Toothy will quickly become obsolete against higher level enemies. At that point, his greatest advantage will be to disrupt spellcasters by requiring fort saves and caster level checks.
  • His use is limited to 4 times a day.


Yah I get the feeling toothy will be less useful in the next few fights but we'll see. Is it times per day or rounds per day?


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Just as a note, I've played a Swarm druid in PFS. It rapidly became somewhat under powered (although an under powered druid is almost an oxymoron :-). It was still a VERY viable character).

The other big drawback is placement. It can be hard (even if the other players are cooperating) to place it so it isn't interfering with the party a fair bit. And (as often happens in PFS :-() if the players are "cooperating" the way that cats "cooperate" it can be a nightmare :-) :-)


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4
srd wrote:
A swarm monger can transform her familiar into a swarm a number of times each day equal to her Wisdom modifier (minimum 1), and the transformation lasts for 1 minute per druid level, or until the swarm monger reverts her familiar back to a singular form as a standard action.

4 times a day, for 1 minute (10 rounds) each time.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

I've actually never read the swarm druid before, but it sounds fun. Also, loving the descriptions you gave it Malugar.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Thanks! Sometimes it's fun to be disgusting :).


Okay I think I got everyone set up on roll 20 and as more bits of the map are reviled I'll open them up on roll20 so you all can see what I'm talking about. If you can't move your tokens let me know and I'll fiddle


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Hey guys, just letting you know I've had a family emergency come up, and unexpected house guests. I will be unable to post Saturday. Hopefully, I should be able to post late Sunday night and again late Monday night. I will be able to post regularly by Tuesday. Sorry for holding up the game, and feel free to bot me as needed.

Thank you for your patience.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Sorry to hear. Hope everything works out okay. See you soon.


Just so you guys know you've accumulated 600xp each so far. Figure I should say something.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Thanks, fast or medium XP track? ...hopefully not slow!


medium.

also map change!


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Although I intended Mal to have an explorer's outfit, I have failed to list that on my character sheet, so I won't hold it against you for declaring his hands are bare :).


Sorry I keep forgetting to use all your chosen names when I'm doing my descriptions, considering that you guys are and that's great for the vibe of the thing. Just distracting to see your character names when I'm looking through the posts


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Yeah, I was just hoping we'd find some handy paperwork with our names on it and nothing else so its easier. lol


Now that we're getting into the asylum proper, is the roll20 map working? should I just put up the map of the place somewhere and you guys can look at it? what would work best for you?


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4
Amalthia wrote:
She looks at her hands in horror, and shrieks again.

I love it! :)


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Hahaha. Thanks!


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Victor used detect evil :).

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