
natloz |

I'm interested as well! I've run a book and a half of the ap a while back but I'm good about keeping character knowledge separate. I'm thinking a gnome possessed oracle with the lore mystery and the "Formerly Mind Swapped" trait. Really driving home that he was has had some experience with not being alone in his head. Because of this he knows things but has no idea how he knows them. I'll get up the stats in a bit.
Gold roll: 3d6 ⇒ (5, 6, 1) = 12 x10 = 120

natloz |

Below is my submission for Chastager Trig, Gnome Oracle
Chastager Trig Male Gnome Possessed Oracle 1 (FCB: +1 Skill Point)
Init +1; Senses Perception +3; Low-Light vision
==DEFENSE==
AC 18, touch 12, flat-footed 17 (+5 armor, +1 shield, +1 dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +3 (+5 vs Illusions & Enchantment)
Special Defense Gnomish Defensive Training, Two Minds, Illusion Resistant
==OFFENSE==
Spd 15 ft
Melee Dagger +1 (1d3) 20/x2
Ranged Light Crossbow +2 (1d6) 19-20/x2
Sling +2 (1d3) 20/x2
==SPELLS==
1/day DC:14 —dancing lights, ghost sound (DC 15), prestidigitation, and speak with animals
Caster Lvl 1; concentration +5; DC:14+spell lvl
Cantrip:
Known: Detect Magic, Light, Guidance, Resistance
1st: 4/4
Known: Ventriloquism, Cure Light Wounds, Bless, protection from evil
==STATISTICS==
Str 10 (12-2), Dex 12, Con 14 (12+2), Int 12, Wis 12, Cha 18 (16+2)
BAB +0, CMB -1, CMD 10
Feats Extra Revelation
Skills
Class Skills: Appraise, Craft, Diplomacy, heal, knowledge (All), Profession, Sense Motive, Spellcraft, Use Magic Device
Acrobatics -3 (1 dex, -4 ACP)
Bluff +4 (4 Cha)
Climb -2 (-4 ACP, +2 racial)
Diplomacy (+4 cha)
Knowledge (arcana) +8 (+4 Cha, +1 rank, +3 cs)
Knowledge (dungeoneering) +8 (+4 Cha, +1 rank, +3 cs)
Knowledge (engineering) +8 (+4 Cha, +1 rank, +3 cs)
Knowledge (nature) +8 (+4 Cha, +1 rank, +3 cs)
knowledge (planes) +10 (+4 Cha, +1 rank, +3 cs, +2 racial)
Knowledge (religion) +8 (+4 Cha, +1 rank, +3 cs)
Perception +3 (1 Wis, 2 racial)
Stealth +1 (1 dex, +4 size, -4 ACP)
Swim -4 (-4 ACP)
==SPECIAL ABILITIES==
Oracle Curse(Tongues): In times of stress or unease, you speak in tongues. Whenever you are in combat you can only speak and understand Aklo. This does not interfere with spell casting, but it does apply to spells that are language dependent.
Mystery(Lore): Grants Appraise, spellcraft, and all Knowledge skills as class skills
Revelations: Two Minds: +2 on Will saves vs enchantment spells or effects
Lore Keeper (ex): You may use your charisma modifier instead of your intelligence modifier on all knowledge checks
Possessed curse and revelation a possessed oracle must choose the haunted or tongues curse and the two minds revelation at 1st lvl
Mystery Bonus Spells ventriloquism (1st), identify (2nd), spider climb (4th), screech (6th), sleepwalk (8th), telekinesis (10th), animate objects (12th), vision (14th), divine vessel (16th), time stop (18th). These bonus spells replace the oracle's normal mystery bonus spells at these levels.
Traits Dangerously Curious: +1 bonus on UMD and UMD is a class skill
Formerly Mind Swapped: Once per day, you can reroll one Knowledge check that you have just failed. In addition, you can attempt untrained knowledge checks with DCs up to 20.
Racial Abilities
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Explorer: Many gnomes are obsessed with seeing as much of the world as possible, rather than perfecting some specific talent or vocation. These gnomes gain a +2 racial bonus on Climb checks and checks for one Knowledge skill of their choice (planes).
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
Languages Aklo, Common, Draconic, Gnome, Sylvan
Carrying capacity: Light Load: 25lbs, Med load: 50, Heavy Load: 75
Lift overhead: 75lbs; Lift Off ground: 150lbs; Push/Drag:375lbs
Equipment: Kikko Armor (+5 Armor bonus, +4 max dex bonus, -3 ACP, 15ft speed, 12.5 lbs) 30 gp
Light Steel Shield (+1 Shield Bonus, -1 acp, 3lbs) 9 gp
Dagger 2gp
light crossbow & bolts (20) 37gp 1 lbs.
Sling & Bullets (20) 2sp 5 lbs
Oracle's Kit: Backpack, Bedroll, Belt pouch, candles (10), flint and steel, iron pot, mess kit, rope (50 ft hemp), soap, torches (10), trail rations (5 days), water skin 9gp 14lbs
journal 10 gp 1 lb
ink and pen 8gp 1sp
Candle lamp 5gp 1lb
TOTAL: 37.5lbs (Armor and shield: 15.5)
Coins: 8GP
Background
Chastager knows things. He does not know how he knows them but the knowledge just appears in his mind. Who he was or is though, is still a mystery to him. Things happen to him that shouldn't be possible but he adapts and learns to use the strange phenomenon around him. Sometimes, when he gets too excited, people can't understand him. When this happens he has to calm himself before he can get any of his ideas across. They seem to think he talks in another language but this is just another oddity his has to work around. Even with all the things he knows without knowing, he hungers for more. He desires to know things he can actually remember learning.