Strange Aeon's

Game Master Freman969

Four strangers wake up trapped in an asylum gone mad, with no recollection of who they are or how they got there. Searching for answers to those questions may cost them more than just their minds.


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Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor grunts and grits his teeth at the creatures attack but tries to return an attack but has to break off at the last moment in hopes to avoid another attack.

Scimitar Vs Mystery Woman: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


George's arrow just misses the monster, who barely twists out of the way in time.

As Toothy reverts to his swarm form and rushes the monster, her cackles of glee turns to those of terror as the thousands of rats begin to gnaw on her. She slashes wildly with the dagger at the swarm, trying to get away from it.

monster fortitude save: 1d20 + 5 ⇒ (13) + 5 = 18
monster's to hit: 1d20 + 8 ⇒ (1) + 8 = 9
monster's damage: 1d4 + 4 ⇒ (4) + 4 = 8


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Finally seeing and opening Victor drives his scimitar down on the creatures leg.

Scimitar Vs Mystery Woman: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Confirmation Vs Mystery Woman: 1d20 + 4 ⇒ (12) + 4 = 16
Critical Damage: 1d6 + 3 + 7 ⇒ (3) + 3 + 7 = 13


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
Freman969 wrote:

George's arrow just misses the monster, who barely twists out of the way in time.

Wow. So, rolling a 19 isn't enough for me. Sigh.

Still feeling far too fragile to advance into melee combat and realizing that he can't hit the thing while it is in combat, he will ready to shoot it the instant it has no cover and isn't in melee.

ready shot: 1d20 + 2 ⇒ (12) + 2 = 14 for damage: 1d6 ⇒ 4


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad, suddenly filled with a perverse delight, hefts his axe. He takes a clumsy swing at the rat-covered monster, grunting with the effort.

Greataxe: 1d20 ⇒ 111d12 ⇒ 7

Fresh, dark blood weeps freely where the rats' teeth rip into flesh.

swarm damage: 1d6 ⇒ 2 and DC 10 Fort against distraction. Thanks for remembering that GM!


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy takes a deep breath, trying to force down the panic that had taken hold of her.

You can do this... You NEED to do this...

With a final steadying breath, Amy concentrates on her magic, forcing a ball of sizzling acid to appear in her hands. Her eyes widen, but she forces herself to look at the monster, and take careful aim. Finally, she winds up and throws the acid...

Ranged Touch Attack: 1d20 + 1 - 1 - 4 ⇒ (9) + 1 - 1 - 4 = 5
Acid Damage: 1d3 ⇒ 2

...which sails right past the monster and burns a hole in the table.

Damn!


The monster takes another swing at Victor. The chaos of the rat swarm unnerves her, making it harder to hit.

monster's fort save: 1d20 + 5 ⇒ (5) + 5 = 10
monster to hit: 1d20 + 6 ⇒ (19) + 6 = 25
monster's damage: 1d4 + 2 ⇒ (3) + 2 = 5


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"Hang on!" As his rats do their bloody work, Toad reaches out and grabs Victor's arm, trying to magically stem the blood loss.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

That may provoke an AoO.

swarm damage: 1d6 ⇒ 5 DC 10 Fort v. distracttion


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

After being so badly injured and healed in short order his attack has more in common wish a man staggering and swinging his sword to ward off the creature rather than actually a disciplined attempt to hit it.

Scimitar Vs Mystery Woman: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Unable to see the monster well through the rats, Amy hesitates. After a moment of indecision she moves closer to the battle and slashes at the monster with her sharp nails.

Attack: 1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Damage: 1d4 + 2 - 1 ⇒ (4) + 2 - 1 = 5

Freaked out by the surging rats and the monster woman, she misses horribly.

"Eeeew!" Amy shrieks.


The monster takes a swing at Toad as a response to him was healing Victor.

monster's fort: 1d20 + 5 ⇒ (20) + 5 = 25

monster to hit: 1d20 + 8 ⇒ (18) + 8 = 26
monster's damage: 1d4 + 4 ⇒ (4) + 4 = 8

Toad's concentration check: 1d20 + 5 ⇒ (16) + 5 = 21

Toad takes a gruesome hit, but manages to cast his spell even while heavily wounded.


See the battle start to go against her and that standing in the rat swarm is probably a bad idea, the monster withdraws from her attackers, giving George a chance to fire unhindered. The creature ducks the lethal arrow, but is forced to run past the man as she tries to escape into the room the prisoners were kept.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor moves up keep the creature off balance but carefully walks around the ratswarm as he pursues her.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

"Hey! Get back here!" Amy exclaims. She thrusts her arms out at the woman on instinct, and fires a sizzling ball of acid at her through the doorway.

Ranged Touch Attack: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8 Includes penalty for firing into melee.
Acid Damage: 1d3 ⇒ 2

Then, grossed out by the rats, Amy scurries back out of the way.

"Oh... That's disgusting..." she moans as she skirts around the surging mass of rats.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

George will try again to shoot her.

"What is it WITH you things anyway? Why are you attacking us? What have we ever done to you?"

attack: 1d20 + 2 ⇒ (4) + 2 = 6

damage: 1d6 ⇒ 3

If by some bizarre chance that fails to put her down (:-)) he'll retreat as shown on the map


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad chokes in pain as the creature's claws rip into him. It's a pain unlike anything he knows (limited though his knowledge may be), and he can't help but scream as he watches his blood splatter onto the operating table.

I'm going to die in this place.

Before that happens, though, he draws on his magic again, trying to close his wounds.

Or at least keep his guts from spilling out.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9 (HP 10/10)

With a snarl and a flourish of his tusks, he glares at the creature fleeing from them. "You're gonna PAY for that!" He screams again, this time in anger.

His army of rats actually seems to grow, a teeming mass of tangled tails, fur, and teeth. They swell out before him, flooding into the next room. They surround the creature, clawing their way up its legs, clinging with sharp little teeth to the exposed flesh of its arms, biting at its eyes and ears, and even gnawing at its fingers and toes.

swarm damage: 1d6 ⇒ 5 DC 10 Fort v. distraction.


The monster screams as the rats tear into her. "You attacked me first!"

In a full panic, the monster's body shifts. Her pupiless eyes grow brown iris; lush, blonde hair grows out on her scalp, and her skin become the shade common to Varisians. She run out screaming into the hallway, blind to the danger to her person. That's an AoO for Victor if you want it.

"Murder! Murderers! I'm being attacked! Help!"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor hesitates "Stop running an explain what's going on and what are you?"


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"It's lying!" Toad hisses and points, his blood still wet and slick on his hands. "This is what they do! They mask themselves and strike the unsuspecting. They can look like anyone! It's no wonder the guards didn't trust us! Kill it!"

Toad's rats swarm out into the doorway, though they aren't as fast as the creature. He hefts his over-sized ax, his blood spearing its gnarled wooden handle, and runs north toward the hall. Double move for both swarm and Toad. The swarm only damages creatures within it at the end of my turn, so no damage to anyone this round.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

To the group
"Probably just a trick, but "

He moves after it to where he can see it

Calls out in a loud voice
"Do NOT let her in. I'm not sure what is going on but do NOT let her in"

In a slightly softer voice

"You were about to attack us. Lets talk. Run and you WILL be killed, either by us or by the others. Talk or die. Your choice"

If I have a ready action left (I'm not sure where the doors are. I THINK it was a single move action to get where I am but I'm not sure

ready to shoot if she does anything but stop and talk: 1d20 + 2 ⇒ (3) + 2 = 5 for damage: 1d6 ⇒ 3


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy also runs after the woman and her companions. Double move.


The monster turns and address George.
"What do you know? I did not ask to become this. And if the undead don't kill me, than the living will. And I will survive this nightmare!"

While staring at George, her eyes seem to grow wider to him. All his focus was taken up by those eyes, and the mysteries that laid with them. It became harder to think of other things under the weight of what those mysteries could be. George takes a -2 penalty to will saves


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

knowledge arcana: 1d20 + 8 ⇒ (10) + 8 = 18

Hopefully that is enough to know about the stare in character

"If you are a victim of this then perhaps there is a way out. Perhaps you don't have to die. But you need to stop fighting RIGHT NOW. Turn back into what you are, and drop to the ground. Then we can discuss things. Oh, and stop using magical stares on me or you WILL die"


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"George, don't let it trick you. You were right about one thing. It is going to die."

Toad whistles, and his rats attack!

swarm damage: 1d6 ⇒ 1 plus DC 10 distraction.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy lets out a shriek as the rats scurry by and attack the woman.

"Oh!" she exclaims, suddenly realizing the battle's probably still on.

She slashes at the woman with her long nails.

Attack 1: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attack 2: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"Surrender."

Victor readies to attack the creature if she attacks anyone.

Scimitar: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"I think George has decided that surrender isn't an option"

I think I've already taken my action by trying to negotiate. If I still have an attack I'll shoot and MISS

shoot: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d6 ⇒ 2


she has really high A.C. guys. This is a tough fight.

Geroge

Spoiler:
it looked like she was trying to hypnotize you, possibly to make future attacks against you more effective. And it worked.

As Amy nearly misses with her claws the monster swings at her with her dagger.

monster fort: 1d20 + 5 ⇒ (10) + 5 = 15
monster to hit: 1d20 + 4 ⇒ (5) + 4 = 9
monster damage: 1d4 + 4 ⇒ (2) + 4 = 6


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad vests Victor with luck (guidance on Victor) then looks back to the creature with a sneer as his rats do their work.

swarm damage: 1d6 ⇒ 2 plus distraction DC 10


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor had tried to give the woman the benefit of the doubt but he held his comrades reservations and renews his attacks once she assaults them again.

Scimitar: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy lets out a little shriek, then slashes at the creature with her nails again.

Attack 1: 1d20 + 1 - 1 ⇒ (5) + 1 - 1 = 5
Damage 1: 1d4 + 2 - 1 ⇒ (2) + 2 - 1 = 3

Attack 2: 1d20 + 1 - 1 ⇒ (12) + 1 - 1 = 12
Damage 2: 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

George will again try and shoot the monster and again miss wildly.

attack: 1d20 + 2 ⇒ (3) + 2 = 5

I get decent at combat at level 3. Honest :-)


The monster tries to cut Victor with her dagger.

monster's fort: 1d20 + 5 ⇒ (10) + 5 = 15
monster's to hit: 1d20 + 8 ⇒ (7) + 8 = 15
monster's damage: 1d4 + 4 ⇒ (2) + 4 = 6

she looks super ragged. At this point one more good hit would do her in. You just got to hit her.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad grins slyly. Almost wickedly.

swarm damage: 1d6 ⇒ 6


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor on the other hand definitely isn't grinning as he blocks he blow with his shield and counterattacks.

Scimitar: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amalthia lets out a guttural growl of frustration as she slashes at the woman with her nails.

Attack 1: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20
Damage 1: 1d4 + 2 - 1 ⇒ (3) + 2 - 1 = 4

Attack 2: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19
Damage 2: 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2

Confirming a Critical: 1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Extra Damage: 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2

Definitely not confirming, haha.
As Amalthia's nails cut deep into the woman, her lips spread into a triumphant smile.


Amy's claws finally finish the job. With a horrible wail, the monster falls, reverting to it's true form once again.

An oppressive silence descends on the asylum. A sound, almost like a low moan, comes from the north, past the blockage of the collapsed hallway. As it continues, you could almost swear you hear words, maybe multiple people arguing with each other. Just as you think you can understand it, a massive crack of thunder from outside drowns out all sound. When the reverb finishes, the silence returns.


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor tries to close the creatures eyes. "Let's just see... explore the rest of the area for now." He walks away from the fight far more tired than he entered it.


Female Changeling Sorceress 2 | HP: 5/12 | AC 18* (T11, FF 17*) | CMB: +2 CMD: 13 | F:+1 R:+1 W:+4 (+1 vs. spells/spell-like cast by evil creatures) | Init +1 | Perc +1, SM +1, Bluff/Diplo/Intim: +4, Arcana/Spellcraft +4, Stealth +1, UMD +9 | Speed 30 ft. | Spells: 1st: 2/5 | Driven by Guilt: 1/1, Entangling Ectoplasm: 5/7, Volatile Conduit: 1/1 | Active Conditions: Mage Armour (2 hours)

Amy smiles.... and then notices her filthy nails. She pulls out a cloth and begins to wipe the blood and flesh from under her nails.

"Eww! It just gets everywhere..." she mutters to herself.

As she cleans herself she follows Ragnar down the hallway.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

"Did you all hear that sound from the north? There may be some people trapped there. Perhaps we can communicate with them?"

With that, he goes over to the north, where the blockage is. He takes out his sword and tries tapping on the stone. And puts his ear to the stone to see if he can hear/feel any response.


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

His swarm of rats cascades in upon itself, somehow reducing in numbers until there are a dozen, several, a few, a couple, and finally only one Toothy, soaked in the creature's blood. He chitters, self-satisfied, and lumbers his way back to the druid. Toad sighs and, leaning his ax head on the floor, rests his head against the end of its handle. "Thank goodness that's over. Maybe now we can get out of this place."

He pokes the body with his axe, looking for anything useful.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

He starts at the noise. "What was that? Don't tell me there are more monsters in here."


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

I'm definitely going to be using the conceit, at least for a little while, that when I level up (especially this level, when I gained a whole slew of new skills) I'm now starting to remember more

"I'm starting to remember things. Nothing personal yet, but knowledge. How to pick a lock, history of noble families, all sorts of thing like that.

Is anybody else getting that too?"


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

"I'm not sure, maybe... or maybe I'm just noticing things as we go. Not necessarily forgotten just no reason to think of them til we see it."


There's no response from the blockage. There is no repeat of that horrible sound. Maybe you can pass it off as just the wind. If only there was a breeze.

Toad actually finds many useful things on the body: the dagger the monster was using that was particularly sharp, a small test tube of light blue liquid, and 48 gp.


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9

Hopefully the test tube is alchemical or a potion. He'll take 10 for a craft alchemy of 19 (or 20 if we've already levelled up :-))


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

Toad's eyes shimmer as he examines the knife.

detect magic + spellcraft, guidance: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19


can craft alchemy identify potions? cause it's a potion. also you level after you rest.

The dagger is a +1 dagger


Paladin of Saranrae, HP: 22/22, AC: 20,FF: 19, Touch: 11, Fort: +8, Ref: +5, Will +7, CMB +5, CMD 16, Initiative +1, Perception +0, Lay on Hands 0/5

Victor stands solemnly as the other investigate the woman's belongings, they seemed far more adept than him. He couldn't help how much was deception meant to confuse them by the creature or...

...how much could be real. Was she an innocent corrupted or were things far simpler than that. "We have come across an array of... unusual beings so far. Perhaps their is one here that can feed of a person's mind and memories and traded or disposed of our bodies with the creature that first assailed us."


aka George Investigator L2 with Psychic Sensitivity Hp 12/17. | AC 15 (T 12, F 13) | F +1 R +5 W +4 +1 vs aberrations +3 to hit | CMB +3, CMD 15 | Init +2, Per +9
Freman969 wrote:

can craft alchemy identify potions? cause it's a potion. also you level after you rest.

Alchemists and Investigators can. Its a special ability under Alchemy

"I admit that I'm more interested in getting out of here than anything else. The monsters may be victims but they've been trying to kill us"


HP 5/17 | AC 16 T 12 FF 14 | F+7* R+2* W+7* | CMB +1 CMD 13 | Init +2 Perc +11 | Spells 1st 1/3 | Swarm 2/4

"Agreed, George. This is survival of the fittest. And not all have devolved into blind aggression. Winter and the others at camp aren't like this."

He holds out the dagger. "This is a magical weapon. Would any of you feel comfortable wielding it?"

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