Shirin
Male human (Keleshite) investigator (empiricist) 2 (Pathfinder RPG Advanced Class Guide 30, 100)
N Medium humanoid (human)
Init +2;
Senses Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 shirt, +2 Dex)
hp 17 (2d8+4)
Fort +1,
Ref +5,
Will +4; +1 trait bonus vs. aberrations
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Offense
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Speed 30 ft.
Melee short sword +3 (1d6+2/19-20)
Ranged shortbow +3 (1d6/×3)
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +6)
. . 1st—cure light wounds, cure light wounds, cure light wounds
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Statistics
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Str 14,
Dex 14,
Con 12,
Int 18,
Wis 12,
Cha 7
Base Atk +1;
CMB +3;
CMD 15
Feats Psychic Sensitivity, Empath
Traits clever wordplay, foe of the strange
Skills Acrobatics +6, Appraise +8, Craft (alchemy) +9 (+11 to create alchemical items), Diplomacy +9 (+15 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +8, Heal +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +9, Sense Motive +8, Spellcraft +8, Use Magic Device +9
Languages Aklo, Celestial, Common, Kelish, Polyglot, Tien, Varisian
SQ alchemy (alchemy crafting +2), ceaseless observation, inspiration (5/day), trapfinding +1
Other Gear hide shirt, short sword, shortbow, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, investigator starting formula book, mess kit[UE], pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 30 gp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+6)
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.