Stormcrow's Mummy's Mask: Your Mommy can't help you

Game Master stormcrow27

A quest to save Osirion from the pharaohs of old.


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The vigilante is one of the things they recommend for it. I'll start up a recruitment thread for CotC then since Zohreh and Fionnid are either out or unavailable for contact at this point. The campaign is pretty heavy on both roleplay, deduction and combat, more so then MM or some of the latter ones, and about 4 of the chapters are focused on adventures in the city itself, with 2/3rds of one chapter in the Cinderlands and the other varying.


Link to new recruitment for COTCT:

Go to Link for recruitment


Male

I posted right before you suggested the new game, just if you didn't see it. I made an apology, I had been put of contact and had no way to fix it, so for that I am sorry. I didn't know if I would have a say as I had been gone so long so I didn't put in an opinion. My bad if I should have.


Fionnid Mac'Cuainn wrote:
I posted right before you suggested the new game, just if you didn't see it. I made an apology, I had been put of contact and had no way to fix it, so for that I am sorry. I didn't know if I would have a say as I had been gone so long so I didn't put in an opinion. My bad if I should have.

I saw the apology Fionnid. You're more then welcome to join us in the new game, as it's set for 5 to 6 anyway. We just need to avoid all the drops we had in the beginning and constant suggestions from the control people like Ozyar.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

should I post new rolly stats on the new recruitment thread? I'm going to see what I get and what I'm inspired to play. I was KIND OF thinking about maybe also rolling up a vigilante if you wanted to do a batman and robin thing Jandar-Ki.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Does Paizo have emoticons for "Kapow" and "Zzonk"?


Varisia James wrote:
should I post new rolly stats on the new recruitment thread? I'm going to see what I get and what I'm inspired to play. I was KIND OF thinking about maybe also rolling up a vigilante if you wanted to do a batman and robin thing Jandar-Ki.

Works for me.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

I'm looking at a Wildsoul/Gunmaster Vigilante. What kind flavor are you looking at Jindar?


Male

How would you guys feel about me rolling up a Brawler with high intelligence who wears leather gloves and acts as your Butler? I'll have a non class ability disguise (Basically a Zoro mask). I'll be Alfredo Copperworth

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I think if we go down this path, we better spring it on the folks applying, or at least give them early disclosure...

I'm ok tying all three characters together, as long as we can come up with a common background.

Any vigilante names being kicked around? Something as simple as black/white/red rangers? The Shadow? Nightwolf?

Being a Dexter fan, taking the Serial Killer archetype and focusing on stalking other serial killers/criminals has a certain appeal, although probably a little too dark for this.

Before I saw these posts, I was thinking basic vigilantes, one with the avenger and one with the stalker to emulate more of a Batman/Robin type pairing?


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

I agree on the Avenger/Stalker idea, just so we're not doubling up on party roles. With the archetypes I was looking at have no required specialization. If you go Serial Killer it has Stalker required and I don't mind taking Avenger.

I was thinking of taking the Falconine Natural course. So I have to have a birdy theme to my Vigilante Aspect. I'm kicking around bird names for my character.

I mean, we don't need to be Hero/sidekick. We could easily be a team-up, meaning we won't really need to coordinate names, just backstories. Though I could take the name Darter, a bird ambush predator and we could find a theme there.

Just some ideas to kick around.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Are you sure it's not a blue beetle theme you're after?


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Only if you'll be my Booster Gold.

Cerulean Coleoptera?

Cerulean Cootie?


Birds of Prey.... Hawk and Dove...The Owl Family....


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

dog and butterfly?


Varisia James wrote:
dog and butterfly?

cat and mouse, sword and shield, chopsticks and spoon!


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

peanut butter and jelly. Boom, team name decided.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Ok, I think I'm sold on making a Teisatsu Stalker Vigilante. The eastern flare allows for a Moon Knight feel, although the imagery/character can be whatever. Vanishing trick plays well for Batman/Moon Knight anyway...


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

I was getting the agathiel and wildsoul archetype imagery requirement confused. I can look like whatever. I'm still thinking bird of prey, cause that's classic.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

So wrapping up my characters crunch and I got to something I have a question on. My character's social identity is as a small potatoes gunsmith. I'd like for him to own a shop or stall, to avoid questions from an owner or boss. What would the gp cost be on either an all-in-one shop or a stall and a smallish space to use as living quarters and workshop?

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I was also wondering what sort of backstory we want to go with to make the Korvosa League work. I can take the wealthy feat/rich parents one to get some extra gold to assist in getting a location? Or perhaps a boarded up building could work as a safehouse/base?


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Also, side question, was using the random background generator to give me seeds for an idea and I ended up with a twin sister. Would it be cool if I wrote it into my background that my sister and I were a vigilante team early on and she was killed in front of me while out patrolling the city to account for the love lost trait? It can also account for my drawbacks as a defining moment that causes my character's meticulous and overprotective drawbacks.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Stat: 4d6 ⇒ (4, 5, 6, 6) = 21
Stat: 4d6 ⇒ (3, 5, 2, 4) = 14
Stat: 4d6 ⇒ (5, 3, 4, 5) = 17
Stat: 4d6 ⇒ (4, 5, 4, 1) = 14
Stat: 4d6 ⇒ (3, 1, 6, 2) = 12
Stat: 4d6 ⇒ (4, 6, 1, 4) = 15

17
12
14
13
3,6, Stat: 2d6 ⇒ (3, 3) = 6
4,6,4,Stat: 1d6 ⇒ 2

17
12
14
13
12
4,6,4,Stat: 1d6 ⇒ 3
14

Meh, somehow that looks low given the rules for rolling...

Sure, the twin sister thing is fine.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Here's my(Varisia/Bahbrahb's character) I think I've got everything in except for the potential shop and background/appearance stuff.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Here's my Vigilante (Teisatsu). I'm still undecided if I should just make him ranged and follow a green arrow path, go mixed with weapon finesse and ranged, or just stay melee.

Any thoughts on the background? Are we going to start the campaign together then?

HP Roll:

HP: 1d8 ⇒ 6


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

I had planned on starting already teamed up. We should probably coordinate out backstories. I'm pretty open to whatever but it would have to come after the death of the twin sister.


Varisia James wrote:
So wrapping up my characters crunch and I got to something I have a question on. My character's social identity is as a small potatoes gunsmith. I'd like for him to own a shop or stall, to avoid questions from an owner or boss. What would the gp cost be on either an all-in-one shop or a stall and a smallish space to use as living quarters and workshop?

http://paizo.com/pathfinderRPG/prd/ultimateCampaign/downtime.html

550 based on the starting information under buildings and services for a shop. If you look at the room's and buildings/services for building an organization piece, there is an artisan's room that would work nicely for the crafting side to make and store da boomy things. That raises to 850, and you also may want to include a bedroom to sleep unless you want to put a bed in the office etc.


Hey Fionnid, did you get your brawler done?


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Looking at the rooms, would I be able to get away with a store front and attached artisan's workshop? Since, for the time being it would only be me working in there I could just lay out my bedroll and sleep there.

It's not high living, but Kilo is just getting started here.


Assuming he has the spare gold Kilo would need to borrow 107 gold or so to cover the costs. Have to take on some side work to get raw materials to make some money.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Gol Durnit. Too many aliases.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

I should 1-up Varisia and change Corvus' name to Mega...

although I guess that's technically 10^3 up...

Looking at Kilo, it looks like we ended up with similar takes. I'm not sure that's a good thing or not... in that we ended up being dex-based. I guess Corvus should stick to melee then. Any thoughts on the feat tree recommendation? Weapon finesse/TWF seems the obvious, but since we're urban, maybe doing a trip or disarm take would make more sense? Especially since the Teisatsu archetype allows for nunchaku and kusarigama? (Note - I actually bought the spymaster handbook to get the archetype :P).

Background-wise, I'm leaning towards the Orphaned trait as inspiration...

@Stormcrow - is there a family business or noble line that would give Lamm a reason to go after them? I was thinking of taking the rich parents to justify being the head of a well-to-do business a la Bruce Wayne or perhaps a minor noble family from Cheliax that threatened another line's ascension that would cause a mark on them. Either way, I believe it would set Corvus up as a fairly well-to-do social persona, if that's all right?


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Looking at the recruitment thread I see lots of melee beaters, mostly barbarians. Pretty good chance we could both get away with ranged builds.

I should have my background up before too long, description will be cake after that.


Corvus Cator wrote:

I should 1-up Varisia and change Corvus' name to Mega...

although I guess that's technically 10^3 up...

Looking at Kilo, it looks like we ended up with similar takes. I'm not sure that's a good thing or not... in that we ended up being dex-based. I guess Corvus should stick to melee then. Any thoughts on the feat tree recommendation? Weapon finesse/TWF seems the obvious, but since we're urban, maybe doing a trip or disarm take would make more sense? Especially since the Teisatsu archetype allows for nunchaku and kusarigama? (Note - I actually bought the spymaster handbook to get the archetype :P).

Background-wise, I'm leaning towards the Orphaned trait as inspiration...

@Stormcrow - is there a family business or noble line that would give Lamm a reason to go after them? I was thinking of taking the rich parents to justify being the head of a well-to-do business a la Bruce Wayne or perhaps a minor noble family from Cheliax that threatened another line's ascension that would cause a mark on them. Either way, I believe it would set Corvus up as a fairly well-to-do social persona, if that's all right?

Lamm keeps secrets on everyone, so any one of the noble houses or a business head (shipbuilding, mercantile transport, etc) would be fine. A fishing magnate would be superb.


Varisia James wrote:

Looking at the rooms, would I be able to get away with a store front and attached artisan's workshop? Since, for the time being it would only be me working in there I could just lay out my bedroll and sleep there.

It's not high living, but Kilo is just getting started here.

Sure. Also Korovsa will keep abandoned buildings in escrow for 2 years, but it takes them time to move in on the building, so if you need to you can easily set up multiple safe houses etc as you and Corvus go jumping across rooftops.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Okie doke, I have the bulk of my background written up. I figured I'd stop just prior to being a badass that goes thump in the night so we could coordinate back stories. The Black Merlin is going to be a pretty fresh face on the masked vigilante scene.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

So if you're going to be the more experienced of the terrifying team, you could see promise in the young Merlin and see the shop as a useful front. Queue training montage culminating in a karate hand-grasp atop of the tallest building in Korvosa in front of the setting sun.

If we're equals, then we could bumble into each other on cross-purposes but team up to take down a common foe. A wonderful partnership is formed. See above for montage description.

Based on the story so far I don't really feel like The Black Merlin would be the mentor here but I could rework some stuff.

I also adding descriptions of the vigilante identity and the shop. I'll remove the gold once we're sure we can cover everything.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

So I just took a peek at the character creation guidelines and I'm more than good on gold. I'm going to update some stuff and then stock the shop with what's left. Anything Corvus wants to kick in will only provide us with more potential income. Or maybe windows?!?!


Heads up on Craft Gunsmith. You don't need that skill to make guns or craft checks on earning money. The gunsmithing feat covers all of that. Guns don't require any checks to make, just time and money. Apparently blowing yourself up isn't an issue, which does make sense if you're making powder. So you may want to change out your social grace talent for another skill.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

okie doke, I'll monkey with it when I get home from work. Doesn't make a ton of sense, but who am I to argue with RAW?


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The reason I had taken it was so I could use the double time vigilante social talent to cut crafting times. With RAW is it impossible to speed up firearm crafting with double time because it doesn't require checks?


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Ok, I wrote the backstory up until the point of Corvus returning to Korvosa and picking up the vigilante trade. Name-wise, I'm thinking something along the lines of "Dark Albatross" or just "the Albatross", pulling from Samuel Coleridge and sticking to the nautical theme.

I can add some more highlighting his career as a vigilante, and perhaps they encounter each other as they hunt for information on Lemm?

@Stormcrow - looking at the trait, is it logical for both of us to be looking for rings? Should we split up the clues a little bit?

Also, since this part is mutual, where would it be best to put the story? In both characters background?


Kilo Kuthaunn wrote:
The reason I had taken it was so I could use the double time vigilante social talent to cut crafting times. With RAW is it impossible to speed up firearm crafting with double time because it doesn't require checks?

You know, there are days when Paizo needs to make a decision. Basically you can have craft firearms and make guns via that skill, or take the gunsmith feat and never have to make checks because you're skilled in the art of gunsmith-fu. So the game logic is either spend skill points to get the skill and save a feat, or get the feat and make guns and bullets at a hella lot less expense and faster. Or just get gunslinger etc and you don't need to spend either skill points or the feat.

Firearms only take between 3 to 7 days to make since it's a 1,000 gp per day like magic items, and ammo/powder uses up 10% of the base cost of the item, so you can make bullets for a silver piece and a dose of black powder for 1 gp,but it still takes 8 hours to make 1000 bullets, or 100 charges of black powder, or a keg a day. Alchemical cartridges cost half the normal cost but you can make them without making craft checks either.

So you can do either or.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

I think I'll keep it the way I have it. I largely wanted to take the double-time social talent for RP reasons. Gotta keep the shelves stocked, fight crime AND find a few hours to sleep here and there.

I like your crossing paths idea, basically Kilo's going to start a rampage against the local gangs until he gets to the right man. A focusing friend would be just what he needs to not end up dead in an alleyway himself.


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

And it would make sense to put at least the meet-up and the team-up in both. If you write your side of the events leading up to it, I'll tie in and we can have everything looking good.

It wouldn't take much for Kilo to accept the help, as long as our goals were similar and you didn't some how look like more of a liability than Kilo is.


You can look for rings. Lemm's location is well known since he has a front business selling slurry to promote fishing and making fish paste buns for those dock workers and crew that can't afford fresh fish.


Maka, LG Half-Giant Psychic Warrior
Hazel Fletcher, LG Human Fey Sorcerer (Seeker)/Unchained Monk (Scaled Fist)
Crispus, CN Human Warlord (Vanguard)
Headsman, CG Human Barbarian
Nina Anders, CG/CN Human Barbarian/Life Oracle (Dual-Cursed)
Ry'ean De'Turro, CG Human Swashbuckler
Grox, CN Trox Alchemist (Vivisectionist)/Unchained Barbarian
Io Dorean, CN Human Brawler (Shield Champion)
Lucien, LG Human Ranger (Sable Company Marine, Urban Ranger)/VMC Paladin
Nicolai Fortescu, CG Human Diviner Wizard
Jember Fatespun, CN Human Clever Godling
Yanis Bulion, NG Half-Elf Vitalist
Jovich Devir, NG Drow Unchained Rogue
Axious Fiduciam, LG Human Magus/VMC Wizard
Aram Minosta, CG Human Cleric/Fighter
Xilfæ'îr, CN Half-Elf (Drow-Descended) Magus (Eldritch Scion)
Silvinia, LG Tiefling (Pit-Born) Paladin (Oath of Vengeance)
Jack "Feral" Garrison, CN Human Unchained Barbarian (Primal Disciple)
Lubella Heathertoes, NG Halfling Bard (Dawnflower Dervish)
Geralt Eletherian, CN Human Fighter (Cad)
Oja Ahnk, CG Human Barbarian (Brutal Pugilist, Drunken Brute)/Brawler
Machaera Selanna, CG Elf Magus (Hexcrafter)/Transmuter Wizard (Primalist)
Griffith Leodian, NG Grigori Angelic Paragon

We also have a samsaran warpriest, another human fighter, a half-elf aether kineticist, and a human slayer in the last couple of submissions.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Sorry, I just got back from going out for my birthday dinner. Honestly, I'll defer final selection once again to your choice storm. It's your game, so select which characters or story you feel would be the most interesting to watch unfold. The only caveat I would call out is making sure we have some energy AoE this time :)

RE: Corvus' background - is the current direction ok before I work on the next part?

@Storm/Kilo - how will "unveiling" the characters work in the story? Will their alter egos be disclosed to the group, or will they always be in hero mode?


Male Human Vigilante(Wildsoul/Gunmaster) 2 | Init +5 | Perc +5 | AC 18 T 14 FF 14 CMB +1 CMD 15 | HP 16/16 | F +2 R +7 W+3 | Mwk Pistol +6 (1d8 x4 20ft Misfire: 1) Ammo 30 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Yeah, I was kind of curious as to that myself. Kilo would be reluctant to reveal his double identity to people he didn't trust due to fear of reprisals. I'd figured Corvus and Kilo had a couple harrowing adventures under their belts together so we're at the point where we're more or less partners in the shop.

I would also defer choosing specifics to you as looking over all those characters is a little overwhelming. I don't know how you keep it all straight.

I think we have the more skills based roles covered. I haven't seen anything from Fionnid in a week now. We'll need some melee and some castery types wouldn't hurt. And someone with some healing is always good.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Just some quick thoughts for discussion so it doesn't feel like we're displacing all the responsibility to Storm:

-Wow did a lot of people go down the path of losing a loved one. I'm not sure if that makes for a good story or not; we may end up being the neighborly support group.
-Of these, Nicolai's stuck out the most for me. It also helps that he's a caster.

-Aram Minosta - I like the 10-minute framework/Q&A background format (I tend to push this for horror themed games) and I think the answers here are interesting.
-Some of the links are "bad". Did the collator intentionally sabotage others ;)
-Oja could be an interesting counterpoint to the darker nature of most of the characters. Gregarious isn't a trait I end up with in my characters, and sometimes I wonder if I pull it off (Jandar, for example), so it's always nice to have someone fill this role.

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