Conscript 1 | HP 12/12 | WP 28 | AC 13 T 13 FF 10 | Fort +4 Ref +5 Will +4 | Initiative +3 | Perception +6 |
Gender
Male
Size
Medium
Age
19
Alignment
CN
Location
Nar Shadaa
Languages
Basic, Mando'a, Huttese
Occupation
Bounty Hunter
Strength
14
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
14
Charisma
10
About Zev Ronen
Mando'a Phrases:
Copaani mirshmure'cye, vod? - Are you looking for a smack in the face?
Copaani gaan? - Need a hand?
Haat, Ijaa, Haa'it - "Truth, Honor, Vision"—said when sealing a pact.
Hukaat'kama - "Watch my back"
K'atini! - "Suck it up!"
Kandosii! - "Nice one!" or "Well done!"
K'oyacyi! - "Cheers!" Can also mean "Hang in there" or "Come back safely."; literally a command: "Stay alive!"
Ne shab'rud'ni... - "Don't mess with me..."; extremely strong warning likely to be followed by violence
Ori'jate - "Very good"
Udesii - "Calm down" or "take it easy"
Usenye - "Go away!" (Obscene)
Verd ori'shya beskar'gam. - "A warrior is more than his armor"
Vor entye - "Thank you"; literally: "I accept a debt"
Vor'e - "Thanks"
Mir'osik - "Dung for brains"
Vod - brother, sister, comrade
Ner Vod - My brother/sister (pal)
Beskar'ad - droid; Literally: "child of iron"
Ad'ika - kid, lad, boy, sweetie, darling, son, daughter, child
Besom - ill-mannered lout, unhygienic person, someone with no manners
Hut'uun - coward
Osik - dung (Impolite)
Di'kut - fool, idiot, useless individual;[6] context-dependent: can mean jerk, moron, etc
Zev Ronen
Male Mandalorian Conscript 1
CN Medium Human(Humanoid)
Init +3; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 [10 Base + 3 Dex]
hp 12 (1 HD; 1d10+[2])
wp 28
Fort +4, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee Unarmed+[3] (1d4+2/x2) |
Ranged Nil |
Special Attacks Sweeping Kick +1 (Free trip attempt on opponent hit with unarmed strike)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Skill Focus (Pilot), Extra Combat Talent (Dual Wielding Sphere)
Traits Adopted (Huttese language), Mercenary (+2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.)
Languages SQ Combat Specializations (Armor Training, Indomitable Will, Sphere Specialization - Scout), Martial Tradition (Combat Gunner), Equipment Sphere (Firearm Proficiency,Gun Kata), Open Hand Sphere (Sweep, Sweeping Kick), Barrage Sphere (Barage), Scout Sphere (Great Senses), Athletics Sphere (Leap Package), Dual Wield Sphere
Other Gear Nil
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Skills Acrobatics +[7] (1 Rank + 3 Proficiency + 3 Dex)
Intimidate +[4] (1 Rank + 3 Proficiency)
Knowledge (Local - Nar Shadaa) +[4] (1 Rank + 3 Proficiency)
Mechanics +[4] (1 Rank + 3 Proficiency)
Perception +[6] (1 Rank + 3 Proficiency + 2 Wis)
Pilot +[10] (1 Rank + 3 Proficiency + 3 Dex + 3 Feat)
Stealth +[7] (1 Rank + 3 Proficiency + 3 Dex)
Survival +[6] (1 Rank + 3 Proficiency + 2 Wis)
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Special Abilities
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Weapon and Armor Proficiencies All simple weapons, firearms, light armor and bucklers.
Combat Training A conscript may combine combat spheres and talents to create powerful martial techniques. Conscripts are considered Expert combatants. When they gain their first level in the conscript class, conscripts may choose either Charisma, Intelligence or Wisdom as their practitioner modifier (Wisdom chosen).
Bonus Feat Extra Combat Talent (Athletics Sphere).
Bonus Talent Open Hand sphere - Sweeping Kick.
Combat Specialisation - Armour Training (1 pt) Starting at 3rd level, the conscript learns to be more maneuverable while wearing armor. Whenever he is wearing armor, the conscript reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. At 6th level and every four levels thereafter (10th, 14th, and 18th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, he can also move at his normal speed while wearing medium armor. At 8th level, he can move at his normal speed while wearing heavy armor.
Combat Specialisation - Indomitable Will (1 pt) A conscript’s base Will save bonus from his conscript levels is equal to 2 + half his conscript level.
Combat Specialisation - Sphere Specialization (Scout Sphere, 3 pt)
Gain Scout Sphere with the following benefits:
Analytical Gaze (Ex): At 3rd level, whenever a conscript uses his scout ability, he does not take a -5 penalty on the Perception check, and his successful use of the scout ability reveals any additional information which would be gained by making a successful Knowledge check. In addition, the conscript gains a +1 dodge bonus to his AC and Reflex saves against any attacks or abilities from a creature he has successfully scouted.
Stealth Surge (Ex): From 8th level on, creatures the conscript has successfully scouted take a penalty on all Perception checks against him equal to 1/2 the conscript’s base attack bonus. In addition, the first time the conscript attacks a scouted creature while it is unaware of his presence due to his use of Stealth or a similar ability, the conscript automatically treats the base damage dice for his weapon as though they had rolled the maximum amount.
Hidden Death (Ex): When the conscript reaches 20th level, the first time he attacks a scouted creature while it is unaware of his presence due to his use of Stealth or a similar ability, the creature must succeed on a Fortitude save (DC 10 + 1/2 the conscript’s base attack bonus + the ability modifier used for the triggering attack roll) or die. Regardless of whether or not the save is made, the target is immune to further uses of this ability for 24 hours.