1. Work Diligently: Gain +4 on any one check for the day's task.
2. Influence: Attempt to Influence a single NPC
3. Sneak: Make your normal check for the jobs daily task and briefly explore one area of the ship (you may make one skill check with no chance of detection, such as perception, disable device, etc. to explore the area of your choice)
4. Shop: Take -2 on all the days rolls and visit the Quartermaster.
(Where you may shop with any gold you might have acquired or negotiate to get your gear back)
5. Shirk: Take a -2 on all rolls for the day and take time exploring one area of the ship. (You may 'take 10' on any skill check in the area you want to explore but must roll to avoid detection for avoiding your duties.)
Night Time Ship Actions:
1.Sleep: Go to bed early and sleep through the night. (Automatically Recovers Fatigue)
2.Gamble: Play or gamble on a game of chance or pirate entertainment.
3.Entertain: Make one perform check to entertain the crew.
4.Influence: Attempt to Influence a single NPC
5.Sneak: Take time exploring one area of the ship. You may take 20 on a single perception check or other skill check but must make a check to avoid being discovered.
6.Steal:Attempt to open a locked foor or locker, must make a check to avoid being discovered.