Shifty PFS Group Alpha (Inactive)

Game Master Nik B.

Cyphermage Dilemma

Post session player reporting

Maps & images


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VC - Sydney, Australia

Harbour Gut:

Type disease, ingested; Save Fortitude DC 13
Onset ld3 days; Frequency l/d ay
Effect ld2 Dex damage; Cure 2 consecutive saves

Aqua 1d3 ⇒ 1 Days
Necalli 1d3 ⇒ 1 Days
Uncle-T 1d3 ⇒ 3 Days

Mood Music
You sail the captured pirate vessel The Lionfish towards Viper Cove, there is an upbeat mood as you sail the seas from the legendary pirate enclave of Riddleport.

Aqua, Necalli, and Uncle-T start feeling a bit odd; Aqua and Necalli succumb to 'abdominal cramping' from ingesting the dirty harbour water!
Uncle-T can see what his fate has in store...

Aqua 1d2 ⇒ 2 Dex damage
Nec 1d2 ⇒ 2 Dex damage

***
The only landing point on the rocky islet called Viper Cove seems to be through a cave entrance that leads to a shallow cove concealed within the island itself. The walls of the cavern are lined with torch-adorned sconces, and another ship is already moored on the north eastern side of the embankment - Topaz Titan is emblazoned across its hull in orange letters that shine brilliantly even in the limited light. On the eastern side of the large cavern two exits lead further into the cave complex.

Sail in or swim in? You can't see any guards.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius enjoys the cheap rum, setting sail, spotting out of the crows nest and the sea wind in her hair.

"Aye boys. Here's the life: Water on all sides, wind in the sails, and rum in your tummy. That's the life for me! ...Right after I deal with this... oh, I think I drank something bad yesterday."

Aquavius spends some time dealing with her cramps. She also notices Necali having his own trouble. "You too, huh?"

---

The crew approaches the island, and Aquavius jumps to life again. "We're here. I hope this island is cleaner than Riddleport. Here goes."

Aquavius leaps right into the sea.
Swim: 1d20 + 4 ⇒ (8) + 4 = 12

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Juan has been minding the wheel/tiller and making sure that the vessel stays on a proper course for most of this time, taking breaks to eat while letting the brisk breeze blow through his hair.

"Arr." He notes Aqua and Neca's apparent discomfort, as much as they show, and shrugs.

He remembers something the sensible frog-person said, though...

"Alejia is aboard the Topaz Titan, she deferred her regular duties as captain to Me - I was put in charge of the Lionfish while Alejia infiltrated the Topaz Titan, and that I'm supposed to sail the ship out to sea to rendezvous with her after she takes the Topaz Titan. If I don’t show up, she’ll execute the plan anyway, simply scuttling the Topaz Titan once she brings it near a harbor instead of allowing us to loot the cargo".

Given that the 'cargo' is probably the cyphermages that the team is looking for, he's not so keen on the idea of abandoning the ship. So when Aqua goes over the side he blinks a few times and stares before going back to the work of guiding the ship cautiously to the Titan...

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

What's this, the captain abandons ship?! Juan, matey, just steer her in and we'll board that Topaz soon enough.

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

"AY', Cap'n! Ready about! Come ab't!"

Juan may really be getting into this. Arrrrrr.


VC - Sydney, Australia

You slip in quietly, and disembark like seasoned professionals.

You stand on the sandy beach and you can see a pile of boxes and cargo unloaded neatly. A passage leads to the east, and a series of wooden planks set into the soft sediment lead down to the north.

Now would be a good time to start reporting guys :) The form is at the top of this thread. Cheers!

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Day Job(Sailor): 1d20 + 4 ⇒ (20) + 4 = 24

The sea feels just right. Aquavius has a good swim through the water. Turns out it's much cleaner than whatever was going through Riddleport. She still feels a bit more sluggish than before.

"Sorry fellas. Had to practice my backstroke." She squeezes some water out of her pants. "I also figured a good swim would help my indigestion."

Looking at the two entrances, Aquavius suggests the party splits up and takes both paths. "We know Aleja will be here, but we don't know her defenses. Pincering her may be best."

If the group agrees, Aquavius will draw her rapier and head North (to the left)

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

"Think we shoul' keep an eye on th' west but get th' booty from th' north. Y' still look a bit scurvied there, if'n y' don' mind me sayin' so?"

Juan remembers the fight on the boat and is concerned that splitting the party could be disastrous given how... wonderful the luck has been of late.

EDIT:

Profession: Sailor: 1d20 + 3 ⇒ (4) + 3 = 7


VC - Sydney, Australia

Two for heading down the stairs to the north

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Qillion ties off his lines, draws his cutlass in one hand and a whip in the other, and joins them.


VC - Sydney, Australia

An iron gate blocks access to this passage, where a series of wooden planks set into the soft sediment of the cavern’s floor provide a steep stairway into the chamber beyond. The chamber resembles a pit more than anything else, and bones of various kinds of animals—including humanoids—litter the floor near the cages. Several sconces with burning torches adorn the walls, and two (open) cages stand at the eastern side of the room.

You can't see inside the cages, but the doors are open


VC - Sydney, Australia

...tap tap? Is this mic working? :p

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Qillion moves forward, closer to the cages to see if he can see what was in them.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2 and has darkvision


VC - Sydney, Australia

Ok Diceroller is back to 'our regular programming'

Initiative:

Aquavius 1d20 + 3 ⇒ (1) + 3 = 4
Juan 1d20 - 1 ⇒ (16) - 1 = 15
Necalli 1d20 + 2 ⇒ (11) + 2 = 13
Qillian 1d20 + 3 ⇒ (4) + 3 = 7
Uncle-T 1d20 + 2 ⇒ (2) + 2 = 4
Enemy 1d20 ⇒ 20

Moving the gate out of the way, Qillon pushes forward...
A bunch of feral and angry looking dogs, frothing at the mouth, lunge from their kennels.

R attack 1d20 + 2 ⇒ (3) + 2 = 5
O attack 1d20 + 2 ⇒ (2) + 2 = 4
Y attack 1d20 + 2 ⇒ (18) + 2 = 20 damage 1d4 + 1 ⇒ (2) + 1 = 3
DC14 Fort save!

One of the dogs gets a hold of Qillan and bites him!

R1
ENEMY acted
Juan
Necalli
Uncle-T
Aqua
Qill

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Shadows swirl and writhe around Juan before forming what appears to be a wispy armored garment made from the void of space, blurring his lines a bit.

Free Action: Armor up

The now-cloaked swabbie makes his way up the stairs with longspear at the ready, to attempt to keep the dogs at bay and help out Qillian!

Aid Qillian(increase AC): 1d20 + 1 ⇒ (4) + 1 = 5

Sadly, Juan misses and impales the die roller! He can do that, given his relationship with the Dark Tapestry.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Great. More dogs."

Rapier vs Red: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Aquavius quickly runs up and lunges at the Red dog with her rapier.


VC - Sydney, Australia

The rapiuer strikes true!

R 4
O
Y

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Uncle Tetchy sounds like he's trying to say something poetic, but it just comes out as RAAAAAAH! as he rushes forward and slashes at the (yellow) dog.

Greatsword, Yellow Dog: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 6 ⇒ (5, 2) + 6 = 13


VC - Sydney, Australia

Uncle-T immediately removes the dog from battle!

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

Nacalli moves up but sees no reason why to join the battles as it seems to be well in hand but he gives a few inspiring words to bolster he companions inspire rage to all who want to take advantage of it


VC - Sydney, Australia

R1
ENEMY acted
Juan aid
Necalli spell
Uncle-T THUMP!
Aqua poke
Qill - PENDING

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

I think it ate my post!

Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5

Qillion uses his cutlass to try and take down the rabid dog.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5

Seriously?!? That is 3 times in a row to roll a 1. What are the odds? I must have made the die roller angry somehow.


VC - Sydney, Australia

Ouch Qill, looks like both you and Aqua have a rabies problem, at least you don't have Harbour Gut too

Aquavius is attacked in return!
Attack 1d20 + 3 ⇒ (2) + 3 = 5
But the dog goes nowhere!

Qillan is chased up with more gnashing teeth!
Attack 1d20 + 3 ⇒ (13) + 3 = 16
Damage 1d4 + 1 ⇒ (4) + 1 = 5

The vicious barking is disturbing, as is the bloodied colour of the rabid froth.

R2
ENEMY acted.
Juan
Necalli
Uncle-T
Aqua
Qill

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius hears Necalli's song, and it triggers some kind of rage from within. She doesn't understand it fully, but she accepts it. She then sidesteps and lunges at the red dog.

Rapier vs Red: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


VC - Sydney, Australia

This time the rapier puts the frenzied animal down!

One left

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Sit!

Greatsword: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 6 ⇒ (1, 6) + 6 = 13

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Qillion falls unconscious from the blood loss.

Stabilize?: 1d20 + 1 - 1 ⇒ (7) + 1 - 1 = 7


VC - Sydney, Australia

Qillion drops, as does the dog. For a moment there is quiet again...

/endcombat

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius's mind clears as the last dog falls. "Oi! Qillian. Someone help this big lug up."

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Juan reaches a shadow-cloaked hand out to touch Qillian. Wispy tendrils emanate from it and slowly wrap around the wounded areas, sewing them together with a surgeon's precision as the fellow looks on with an almost dis-interested air.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

"well they really seam to like dogs in this place dont they, good to move forward" Nacalli remarks


VC - Sydney, Australia

4d20 ⇒ (20, 15, 19, 12) = 66

Three sets of wooden stocks hang from the northern wall of this room, pitons chaining the devices to the rock. Light flickers into the room from the water out in the cavern’s main chamber to the west, and small holes in the ceiling act as skylights, ensuring that the room needs no torches to light it during the day. Several natural stone columns break up the center of the cavern, sending shafts of shadow across the dimly-lit chamber

Perception:

Aquavius 1d20 + 4 ⇒ (2) + 4 = 6
Uncle-T 1d20 + 5 ⇒ (9) + 5 = 14

Uncle-T and Aqua are the first to enter the room. Uncle-T notices that there is certainly somebody hiding behind one of the pillars!

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

"Thanks. Darn dog... probably diseased, too."

Guess I haven't bought a wand yet...


VC - Sydney, Australia

Anyone else or you keep walking in?


VC - Sydney, Australia

Hi All!
***Please also complete the post session reporting form linked at the top of this thread***

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Once Juan sees that this cavern is in the same rough direction as the other entrance that the party hasn't kept a watch posted on, he hands a note to Aqua then heads back past the dogs and the stairs, creeping up on the cavern from the other entrance..

Note:
Sneaking around

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14

Perception(Darkvision): 1d20 - 1 ⇒ (15) - 1 = 14

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Day job roll:

Pro Sailor: 1d20 + 3 ⇒ (17) + 3 = 20

Tetchy moves to take cover behind the next pillar, draw this great sword and readying for when the person hiding should come into range.

Game's up! he says better come peacefully.


VC - Sydney, Australia

"That'll do big man!" a female pirate pushes a bound and leashed man ahead of her, blade pointed to his throat, as she points a hand crossbow loosely in Uncle-T's direction. "I'll be leaving thank you very much, and reckon you all just play nice"

You suspect the man is a scholar by his dress and appearance - the 'cargo'.

Initiative:

Aquavius 1d20 + 3 ⇒ (10) + 3 = 13
Juan 1d20 - 1 ⇒ (2) - 1 = 1
Necalli 1d20 + 2 ⇒ (15) + 2 = 17
Qillian 1d20 + 3 ⇒ (5) + 3 = 8
Uncle-T 1d20 + 2 ⇒ (19) + 2 = 21
ENEMY 1d20 ⇒ 9

R1
Uncle T
Necalli
Aqua
ENEMY
Qillian
Juan

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Moving Aquavius next to Uncle T, since she entered the cavern.

"Ah, Aleja, is it? You know the navy's on its way, right? Best to surrender now and make this quick and easy. Of course, if you want to this like a wimp and hold a hostage we can play that game, too."

Bluff: 1d20 + 6 ⇒ (1) + 6 = 7 This die bot, man...

Aquavius attempts to distract Aleja and stall for time. She also wants to give everyone else a chance to approach from the other direction, like Juan did.

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Qillion moves into position behind another pillar, and readies his whip to disarm the lass if she tries to move toward the tunnel out (or really, if she gets in range at all).

Readied Action:

Disarm Attempt: 1d20 + 5 ⇒ (16) + 5 = 21


VC - Sydney, Australia

2d20 ⇒ (17, 17) = 34

Aqua is sure she heard someone breathing on the other side of that pillar.

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Juan's Great Next Turn!:
The spookily armored buccaneer will make his way a bit more up the tunnel, then make some susurrant intonation, with a bubbly undertone...
(Aquan)"The slithering darkness comes."

Casting DOOM! on Aleja, DC 15 Will Save or Shaken for one minute.

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


VC - Sydney, Australia

R1
Uncle T
Necalli
Aqua tries 'reason', but even she doesn't buy the line :p
ENEMY
Qillian
Juan

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius facepalms after hearing herself talk. "Did I really sound like that? Ah well." She does a quick hand motion to uncle T behind one of the pillars.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Hah, a trap now! You are going nowhere, lassy, and let it be no secret to you who will be right behind that man in Pharasma's hall if you kill him!

Tetchy means business, and moves to the direction that Aqua gestures to, ready to strike down any filthy ambushers that might upset him

Strike if baddie spotted:

Greatsword: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 6 ⇒ (5, 1) + 6 = 12


VC - Sydney, Australia

Thug vs Tetchy (ready)
Attack 1d20 ⇒ 17
Damage 1d6 + 3 ⇒ (5) + 3 = 8
Sneak 1d6 ⇒ 4

R1
Uncle T FLASHING STEEL!
Necalli /Delay
Aqua tries 'reason', but even she doesn't buy the line :p
ENEMY
Qillian
Juan

Thats when things really kick off - Uncle T moves beside the pillar into the waiting blade of a hiding tough who attacks from the shadows - catching him with steel. It hurts Tetchy, but Tetchy hurts the fellow more and smacks the man cleanly into the ground.

Another thug who was laying in wait is horrified and backs up to defend the woman. Blade at the ready

She responds by kicking the bound man to his knees, she jams her blade into the side of his neck and starts cutting. She really means business.
Begins CDG

R1
Necalli /Delay
Qillian
Juan

R2
Uncle-T
Aqua
ENEMY

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius shrugs, then quickly runs around the pillar to lunge at Aleja.

Rapier: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Crit Confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Crit Damage: 1d6 + 1 ⇒ (6) + 1 = 7

"Priorities, missie. You scratch his neck, I tear a hole in yours."

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

sorry all for my drop in posting rome, Germany, now in Paris been really busy. ..

Nacalli grins as his group moves the when the fight begins to give them a song of rage "goon lads stab the gut, twist the knife and laugh as the eye go wide loosing their lunch...."

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Please Add +1 to my attack and damage rolls, due to Raging Song. For all the bad rolls Aquavius has had this run, at least she made this one count.

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

R1

Juan breaks away from his intended action when Aleja attempts to murder the guy. No time to be fancy, then. And then things get really interesting as he gets truly angry, clouding his judgement a bit. He WAS going to whisper bubbled DOOM to the woman, but now he's just going to deliver that himself...

Move Action: Move up.

Standard Action: Spear-shove

Longspear Attack on Aleja (Reach, Raging Song): 1d20 + 2 ⇒ (19) + 2 = 211d8 + 2 ⇒ (5) + 2 = 7

If someone grabs the 'cargo', would that provoke an AoO from someone attempting a CdG? And does a CdG get interrupted by damage?

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Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

Hey folks, pleased to be aboard :) Look forward to running with Bravo.

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)
Shifty wrote:
Turac RANDOM Boon roll 1d4

Sweet!

Would have killed for #3 but not bad.

The Arcanist will invest in a wand of infernal healing for 2pp

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

Nitrus will take boon 3 :) =^^=


VC - Sydney, Australia

Updates tomorrow - just home from work at just after midnight :)


VC - Sydney, Australia

Quiet in PbP land at the moment - a lot on?

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Sorry, I was at a con! I'm back now. Should I bring my 5 or my 2? I feel like the group needs the beef...

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

How many ppl playing?


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

4: 1 Arcanist, 3 Bard, 2 Summoner, and then whatever I bring. My 5 can heal, my 2 can not. My 5 is also a little bit of a damage dealer.


VC - Sydney, Australia

Up to you mate :)

Sorry guys, got nailed with an 18 hour work day yesterday and will be getting the same today ahead of an audit tomorrow - I was asked to come in and help untangle things and there turned out to be a lot to untangle..>!

Sczarni

Have to get alpha reported.

Boon Roll for Amris = 1d20 ⇒ 17

Sczarni

Killer Tuesday!

Updates late tonight :)


VC - Sydney, Australia

Thursday night here, Friday afternoon I will be going away for the weekend and there will be little to no internet access.... I'll run with none if last time was any indication, except under this one particular tree. Maybe the tree still works.


VC - Sydney, Australia

Ok guys I'm off, back in a couple of days!

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Good luck =)


VC - Sydney, Australia

Back!


VC - Sydney, Australia

Friday night here. Saturday morning I am heading up into the mountains for a lovely stroll and the local Hippy festival - back Sunday afternoon!

On a side note, both groups are just off hitting the final encounter.


VC - Sydney, Australia

Just a note that the Game Day concludes July 5.
The scenarios should be concluded by then! :)


VC - Sydney, Australia

Monday here - this friday night I will be looking to have both sessions wrapped and reported to comply with the Game Day timings…

So in your posts, require Day Jobs.

Likewise if I don't already have them, your PFS details and preferred email addy.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Yep, we are getting down to it, aren't we. My week will be a busy one trying to make sure we all finish too!

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Day Job Sailor 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Shifty, the last game/session isn't showing up in my character and we wrapeed that up weeks ago.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

I would like to make the following Prestige Purchase, so I can roll job as well.

Hunting Lodge (2 PP): You are a master hunter and
have been recognized as such by being invited to join an
elite hunting lodge. As a member, you may take part in
special hunts for rare and exotic prey each year, both on
restricted hunting grounds and in the wild. You can use
Survival to make Day Job rolls.

Survival: 1d20 + 7 ⇒ (17) + 7 = 24


VC - Sydney, Australia

@Daeris - Noted, cool.

@Helaman - Curiously, some of the other sessions I was in as a player haven't popped up yet either (ie Dalsine affair), I suspect they are batching them up from this weekend coming - so won Boons should come out about then as well.

I will keep an eye out, and if they don't sort it shortly I will chase them up.

It shows I have reported the sessions, but that's all.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Shifty, I'll take 10 on my Day Job for a 25.

Should we roll for boons for the second game or did we already do that?

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

No day job for the wandering one...
PFS#: 83583-4
rhanloi.ehlyss@gmail.com

Daeris - where did you find that Prestige purchase?

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

It's on page 61 of the Field Guide, under memberships. ^_^

I'm pretty sure you can't take 10 on a Day Job roll, though. At least that's what the guide says.

Info:
PFS# 85152-2
Grand Lodge
jamierae77@gmail.com


VC - Sydney, Australia
Aranan Aldori wrote:
Should we roll for boons for the second game or did we already do that?

Now you mention it...

Guys roll your Boons as well - hunting 1's and 20's.

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

boonie: 1d20 ⇒ 13

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Dont bring our Cricket legends into this :)

Boon 1d20 ⇒ 8

Sczarni

Yay, that's Alpha done.
I expect Bravo to take a day or two so we are all good.

Alpha Day Jobs/Boon
Adrianna Nil/Nil
Daeris 24/Nil
Kormil TBA/TBA

Bravo
Aranan 25/TBA
Pozuket TBA/TBA
Radnor TBA/TBA (MIA?)
Turac 16/Nil

Dark Archive

Male Half Elf
VITALS:
AC: 15, T: 12, FF: 13; HP: 13/13; F:2, R:2, W:2;(+2 vs Enchant) CMD 15 ; Init: 4 ; Perc:+2
Summoner 1
Skills:
Perception +2, Spellcraft +4, Use Magic Device +6

BOOOOON!!: 1d20 ⇒ 19

Was fun. Thanks. :)


VC - Sydney, Australia

Got a day-job?

Dark Archive

Male Half Elf
VITALS:
AC: 15, T: 12, FF: 13; HP: 13/13; F:2, R:2, W:2;(+2 vs Enchant) CMD 15 ; Init: 4 ; Perc:+2
Summoner 1
Skills:
Perception +2, Spellcraft +4, Use Magic Device +6

Nope


VC - Sydney, Australia

Cool, will crack the sheets tomorrow AM.

Well played team :)

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Boon Roll: 1d20 ⇒ 18

Indeed, good game all.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

1d20 ⇒ 1


VC - Sydney, Australia

FYI from earlier - Boon Details

Alpha Day Jobs/Boon
Adrianna Nil/No
Daeris 24/No
Kormil Nil/No

Bravo
Aranan 25/Won - random 1d4 ⇒ 1 - Lingering Resonance
Pozuket TBA/TBA
Radnor TBA/TBA (MIA?)
Turac 16/No

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Turac, did you see the post about Arcanist? I saw the Sentient Sword one and thought of you.

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Me too... was thinking good thoughts there.

Not sure how I want to work with Turac once he gets his 3rd session. I think I'll wait on the ACG release and level him past 2nd at that point.

I think Turac will likely change from Absolom based to World Wound based as well in the next session before he's locked in at level 2.

Sczarni

Boon - 1d20 ⇒ 12 - Alpha Report.

Nope :(

Session reported, sheets emailed.

Sczarni

Alpha, just realised I transcribed the wrong date on your sheet, will amend ASAP!

Bravo Reporting.
Aranan 25/Won - random 1d4 ⇒ 1 - Lingering Resonance
Pozuket DJ 1d20 + 9 ⇒ (9) + 9 = 18/B 1d20 ⇒ 12
Turac 16/No

GM 1d20 ⇒ 20

I haven't heard from MIA players, so no rolls etc for them.

Session reported (118)

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Thanks for another great game, Shifty!!

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Grats on your boon, Shifty. Which one of the four are you going to choose?


VC - Sydney, Australia

Cheers Adrianna

Aranan, The Mythic/ moment of glory one seems the most likely, I have a few friends who could use it so I'll probably pass it on.

Grand Lodge

Big thanks.


VC - Sydney, Australia

Welcome mate!

Going to the next PsyCONaut?

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

Somehow, I completely missed this thread.

Assuming it's not too late:

Day job (perform): 1d20 + 10 ⇒ (14) + 10 = 24
Boon: 1d20 ⇒ 1

Edit: And after posting, I see Shifty rolled for me already. Thanks!


VC - Sydney, Australia

Closing down the threads.

Won boons should be sent out by the paizo staff after paizo con ends. Any issues please just pm me so I can chase it up.

Cheers!

Sczarni

Game Day 3
PBP Gameday

Our start date: 01 Nov 14.
Our end date: no later than 04 Dec 14.

Horn of Aroden
Levels 1-5.

Returns rec'd from:

Bilbo Bang-Bang
Bluedove
Jon A
Rhanloi
Saera
Starlene
Vanya

Its notionally designed around 6, so 7 is fine.
If more people come along I will expand to two groups, please PM direct if required


VC - Sydney, Australia

Pending App: Valandil.

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