Shifty PFS Group Alpha (Inactive)

Game Master Nik B.

Cyphermage Dilemma

Post session player reporting

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The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Not an overly diplomatic bunch, are we?

"Surely a few drinks will loosen some tongues around here..."
Diplomacy(gather info): 1d20 + 1 ⇒ (16) + 1 = 17

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Juan will use a slightly different 'slant', more of being a sailor at liberty in search of a new vessel, but with the direct intention of winnowing the information that the party gathers so as to aid them in the narrowing of the gathered information.

Diplomacy(Gather Info)Aid(?): 1d20 + 4 ⇒ (13) + 4 = 17


VC - Sydney, Australia

Through their many enquiries the piratical Pathfinders uncover a few leads.

This includes all the Know:Loc and Diplo efforts

"Though the dockside Wharf District was once one of the most prosperous parts of Riddleport, in recent years the district has declined into a state of shabbiness, and crime is rampant throughout many of the run-down shops and warehouses" bemoans a local dockside tavern owner who clearly had better days before the money moved to the other districts.

A completely diresputable street urchin, lubricated by the shine of a silver and a warm meal shares an observation "Shady folk have been paying locals in the Wharf District to keep quiet about anything they might see or hear, and some mercenary dockhands have found work hauling oddly-shaped cargo to what was thought to be a derelict building."

As you get to nightfall and are considering turning in for the night, a chance discussion with a few sellswords reveals the best lead of the day, "Recently, some pirates paid dockworkers to look the other way as they led a gagged and blindfolded person from a large crate into a derelict warehouse on the edge of the Wharf District." They give you a rough description of what to look out for. You are confident you could track that down.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |
Street Urchin wrote:


A completely diresputable street urchin, lubricated by the shine of a silver and a warm meal shares an observation "Shady folk have been paying locals in the Wharf District to keep quiet about anything they might see or hear, and some mercenary dockhands have found work hauling oddly-shaped cargo to what was thought to be a derelict building."

"That was good, kid." Aquavius ruffles his hair. "Keep your head down, tonight. But tomorrow keep your chin up."

Sellswords wrote:


As you get to nightfall and are considering turning in for the night, a chance discussion with a few sellswords reveals the best lead of the day, "Recently, some pirates paid dockworkers to look the other way as they led a gagged and blindfolded person from a large crate into a derelict warehouse on the edge of the Wharf District." They give you a rough description of what to look out for. You are confident you could track that down.

"Now that's what I'm talking about. We got a lead, boys. And lady." She winks at Azura. "I'm ready when you are- we should move before they ship their cargo."

When it's time to move, Aquavius carefully stalks the warehouse and tries to scope the place.
Stealth: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 1d20 + 4 ⇒ (3) + 4 = 7

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

"Now best we be mindin' our jib lest we've slipped our approach in our inquries, and our step, aye?"

As the party gets a little bit closer, the shadows of the dark alleys seem to wash over Juan, and he sort of fades into them...

Cloak of Darkness, +4 AC, +2 Stealth, lasts 1 hour

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Sounds like some nasty hoodlums, Tetchy says, Let's show these punks.

Tetchy is about as stealthy as an elephant in a strawberry field.

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

"yes, why bother with silence lets just end this quickly" Necalli walks next to the elephant footed sailor


VC - Sydney, Australia

The foul, mucky weather is enough to make any possible source of refuge look at least a little more hospitable, but the tattered sides of this rundown building have clearly seen better days. The waterlogged boards that hold it up have numerous holes that have been boarded over with newer planks. The warehouse’s few windows are high off the ground and intermittently broken; those still intact are far too grimy to see through anyway. While the building itself hardly looks like a viable base of operations, a flicker of light can be seen from within. The east and west loading doors are closed, as well as the narrower south door, which has a sliding peep hole built into it at eye level.

The loading doors are large and heavy and would require some brute force to open, the side door looks a fair bit easier, however it has an obvious lock.

Map is up, feel free to place yourselves and have a look at the external layout etc

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

Never one to fear a closed door Nacalli opens the door


VC - Sydney, Australia

...how did you want to handle the lock? were you just trying to stave in the door via brute force, or trying for a pick lock?

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

Doh! i missed that lol

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

If no one is around, Qillion will try to break open the door.

Str Check: 1d20 + 3 ⇒ (5) + 3 = 8

"Tougher than it looks..." he grumbles.


VC - Sydney, Australia

The side door manages to withstand the bluster of the buccaneer and stands defiant against his display of force...!

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

Nacalli ask "unless one of you c pick this lock we are just going to have to brake it down "

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Force it is, then. Let's get a move on!"

Str Check: 1d20 + 1 ⇒ (19) + 1 = 20

Aquavius introduces the door to her boot.

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

assist?: 1d20 + 4 ⇒ (7) + 4 = 11


VC - Sydney, Australia

The door splits and cracks under the further assault, Necalli and Aquavius dump the shattered wood onto the street... the warehouse opens up before them.

It is dim and full of deep shadows, lit by candles placed here and there.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Stealth: 1d20 + 2 ⇒ (18) + 2 = 20
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
lol. She's really quiet after making all that noise, but she can't see a thing.

Aquavius sneaks around the boxes and peeks around the corner, looking and listening for anything suspicious.

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

"guiding spirit chase the shadows away" Nacalli speaks as a few orbs of light fade into view casting light to see by

casting dancing lights

perception: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Darkvision

Tetchy moves in, cracking his knuckles...

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Juan moves up and in, being slow and sneaky...

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Darkvision as well


VC - Sydney, Australia

3d20 ⇒ (4, 7, 15) = 26

Aqua makes her way in quietly... she gets to the corner and can see that a hasty barricade has been assembled (stinks of ambush!), but sees no people...

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius draws her rapier, waits for everyone else to arrive, and then tries to climb on the boxes, up and over the barricade.

Climb: 1d20 + 4 ⇒ (20) + 4 = 24

She still tries to be quiet, hoping the less graceful will provide a good distraction.
Stealth: 1d20 + 2 ⇒ (4) + 2 = 6
She instead knocks over a candle, which hits a barrel, which falls over and spills a bunch of smuggled silverware across the warehouse floor.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Well, Tetchy says that woman was promising, but now I'll better move in before she gets erself killed

Hearing the clumsy noises of Aquavius, Tetchy sees no reason to stay outside, and move in.

Do those crates stack to the ceiling, or is it possible to climb over them to get around the barrier?


VC - Sydney, Australia

Aquavius starts climbing as Tetchy moves in and looks at the crates.
they extend just short of the ceiling...
Aquavius loses some footing making a noise - which triggers a pile of crates being forcefully pushed onto her!

Aqua - Reflex 14 or 1d4 + 3 ⇒ (2) + 3 = 5 damage and end up prone!

As the boxes fall you see one piratical rogue who was the one who clearly pushed the boxes!

You can climb the boxes - 10' easy climb - but you now suspect there might be people up there hoping you do so...

Initiative:

Aquavius 1d20 + 3 ⇒ (1) + 3 = 4
Azura 1d20 + 5 ⇒ (15) + 5 = 20
Juan 1d20 - 1 ⇒ (13) - 1 = 12
Necalli 1d20 + 2 ⇒ (14) + 2 = 16
Qillian 1d20 + 3 ⇒ (19) + 3 = 22
Uncle-T 1d20 + 2 ⇒ (15) + 2 = 17
Pirates! 1d20 + 6 ⇒ (2) + 6 = 8

R1
Qillian
Azura
Uncle-T
Necalli
Juan
ENEMY
Aqua

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius quickly dodges out of the way.

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

"Guess I need to be a bit more quiet..."

Aquavius tries to regain her footing...


VC - Sydney, Australia

All these great rolls... except for that stealth check :p

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

can we just knock the boxes down? So that everyone up top falls


VC - Sydney, Australia

The boxes are full of cargo - its a storehouse... you'd need at least an elephant :)

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Qillion moves in, pulling out as whip as he goes. When he gets within range, he snaps it at the rogue to pull him down.

Trip attempt: 1d20 + 5 ⇒ (5) + 5 = 10

"All these damn boxes are in the way..."

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Juan attempts to sneak up slowly to the wall/pile of crates...

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

...and seems to find every freaking warped floorboard in this place.

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

Nacalli steps behind a few boxes

"Surrender or i will set this place ablaze and watch as your bodies become ash"

Bluff: 1d20 + 3 ⇒ (15) + 3 = 18
with a wave of his hand a spark of fire jumps and for a moment lights one of the boxes

Also dont forget i did cast dancing lights, so i dont know what good stealth will do the party


VC - Sydney, Australia

You guys forcibly kicked a door in - so the occupants did have warning people were moving in :p

Qillan is vexed by boxes and cant't get a whip into play.
Juan moves in.

Nacalli threatens the visible freebooter...
SM 1d20 ⇒ 9
He looks quite concerned about the idea (I'll say he's shaken to Necalli) "They've got a wizard down there, put him down!"

R1
Qillian - whip it!
Azura
Uncle-T
Necalli - Cajoling and threats.
Juan - movement
ENEMY
Aqua

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Tetchy hurries up to the corner of the crates, and readies his great sword to mow down anyone stupid enough to come near it.

Readied:

Greatsword: 1d20 + 7 ⇒ (6) + 7 = 132d6 + 6 ⇒ (5, 6) + 6 = 17


VC - Sydney, Australia

Uncle-T moves in and looks mean and angry, which makes sense, because he IS mean and angry!

Azura moves in and casts Grease on top of the boxes near the thug who pushed the crates down on Aqua!
1d20 + 4 ⇒ (8) + 4 = 12

The man looses his footing and falls!
Back/Forward 1d2 ⇒ 1
Damage 1d6 ⇒ 3
He disappears behind the crate wall with a lot of crashing and cursing.

Enemy:
The fallen man gets up to his feet, battered by the fall.
he then moves back behind the hasty barricade before Uncle-T can get to him! Looks like difficult terrain

Two more pirates reveal themselves as they lob things in Necalli and Azura's general direction!

Attack vs DC5
1d20 ⇒ 19
1d20 ⇒ 9

BANG! BANG! go the report of the Thunderstones!

Azura/Juan/Necalli/
DC 15 Fortitude save or be deafened for 1 hour.
A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.

R1
Aqua

R2
Qillian !
Azura
Uncle-T
Necalli
Juan
ENEMY

R:3
O:
Y:

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Round 2

That's the way it is going be then, HUH? Hiding behind barricades tossing scraps at us, instead of getting your face broken like a MAN!

Tetchy doesn't like it one single bit, and moves up to the barricade, readying to strike anyone in range again.

Ready:

Sword, great!: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 6 ⇒ (2, 1) + 6 = 9

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

fort: 1d20 + 3 ⇒ (11) + 3 = 14 off by one point...dose this mean I can't do my rage song since I chant for it?

Nacalli throws one of his weapons one of the men that just attacked him

attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 + 4 ⇒ (3) + 4 = 7

yep the dice roller hates me right now...


VC - Sydney, Australia

Tetchy advances menacingly!

Necalli lobs a weapon back, but it thuds into a crate.

Raging song wrote:


A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs.

So I reckon you could sing it (20% chance to fail) but you can't hear it to get the benefit yourself

The Exchange

Male Half-Orc Brawler 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 19 / 20 vs trip | F: +5, R: +6, W: +3 | Init: +3 | Perc: +7, SM: +1 | Active conditions: none

Qillion steps up on the crate and uses his cutlass to cut the pirate (orange) down to size.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Crit confirm?: 1d20 + 4 ⇒ (20) + 4 = 24
Addtional Damage: 1d6 + 3 ⇒ (4) + 3 = 7

GM:

Technically, Qillion uses a scimitar, but I call it cutlass for flavor. Cutlass isn't actually available as a weapon in Core.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius climbs along the boxes to back up Qillian, but instead she gets a front row seat to his savage cut. "I love me a good melee. Qillian, remind me to stay on your good side."

I assume traveling on the boxes counts as difficult terrain

If that didn't finish off the orange pirate:

Rapier: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Aquavius lunges to finish him off.

If Qillian did finish off the orange pirate:

Aquavius steps over the orange pirate's body to engage the yellow pirate.
Please move my icon

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Fort: 1d20 + 1 ⇒ (18) + 1 = 19

Juan was trying to be nice. While he isn't finishing last, it's obvious that being nice is no longer in the cards.

Aquan:
"Arrrr! Give us yer booty, ye scallawags, or 'tis th' locker for ye!"

Climb(to get up boxes): 1d20 + 1 ⇒ (9) + 1 = 10

If he does get to the top unmolested and there's no one immediately there, he's going to block the passage with a moderately sized box.


VC - Sydney, Australia

R1
Aqua moved

R2
Qillian CHOP!
Azura /delay
Uncle-T Rarrr!
Necalli throw
Juan climbed, starts locking in the enemy.

1d20 ⇒ 18
Difficult up there, yes

Qillan scrabbles up the boxes and manages a brilliant strike on the roguish fellow up top - who is knocked down be the blow, spilling his claret all over the crates!

Aqua moves into position

Juan gets up the boxes, can't see anyone other than the two (still fighting) pirates.

***

The first pirate throws a bag at Tetchy!
Throw 1d20 ⇒ 8
But it misses!

The other pirate takes a swing at Aqua!
Attack 1d20 ⇒ 6
But cant find good footing to manage a strike!

R2
Aqua

R3
Qillian
Azura
Uncle-T
Necalli
Juan

R:3
O: Toast
Y:

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius moves over and lunges at yellow.

Rapier: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

She barely manages to maintain her footing. "Hmpf! These cargo don't like me. Wonder what I did to them!"

Aquavius draws upon her panache and prepares for a riposte.

If someone attacks her in melee:

Aquavius spends 1 point of panache and her Attack of Opportunity to parry the attack. She must beat the attacker's attack roll.

Parry: 1d20 + 4 ⇒ (16) + 4 = 20

If she did beat the attack roll, she takes no damage. She gets a counterattack as an immediate action.

Riposte: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

It looks fancy, but Aquavius fails to land a solid blow.

Grand Lodge

Male Tiefling Sailor 2 | HP 25/25 | AC 16, T 12, FF 16 | Init +2, Perc +5 | FRT +5, RFX +2, WIL -1 (+2 vs fear) | SPD 30ft.

Round 3

Don'you how throwing stuff at me! Tetchy says, you come over here and fight like a man! Or two half-men once I'm done with you

Tetchy works up quite the rage, steps forward and hacks at his opponent, aiming for the mid-way point.

Urban rage, +4 Str

Hack, Red: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 212d6 + 7 + 2 ⇒ (6, 6) + 7 + 2 = 21


VC - Sydney, Australia

Aquavius has the same problem the thug just had - shoddy footing on uneven crates.

Uncle Tetchy simply barges through the barricade and hastily assembled junk and thuds his heavy blade into the annoying little man who kept throwing things at him. The man goes from covered in grease to covered in blood and simply croaks on the floor.

The last fellow is looking less than confident about the current state of affairs.

R2
Aqua attack!

R3
Qillian
Azura
Uncle-T Attack!
Necalli
Juan

R: Cactus
O: Toast
Y:

Dark Archive

-=Character Look=- {HP:8/9}{AC:19|T:14|FF:17} Rage Song 11/11{Day}
Saves|Skills:
{F:+3|R:+2|W:+1}|{Acro+6}{Perform+6}
Init +2|Percep+4

Link

believing the battle to be well in hand Nacalli tries to save his hearing

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Juan will carefully hop down to cover the other possible escape route for the remaining active fellow, grinning broadly in a very toothy smile (and yes, he has all his teeth in great condition!)


VC - Sydney, Australia
Juan NiFor wrote:


Juan will carefully hop down to cover the other possible escape route for the remaining active fellow, grinning broadly in a very toothy smile (and yes, he has all his teeth in great condition!)

...what Juan didn't mention is that whilst he has all his teeth in great condition, he also has them all in his pocket :p

The last thug looks even more concerned.

The Exchange

Male Human
Stats:
D. Tap. Or. 1|11/14HP|AC:15*/11T/14*FF|F:+1/R:+1/W:+1|CMB:+1|CMD:12|MV: 30|Darkvision 60'|Ini:+1|Per:-1|S.M.:+3|Dis:+8|K: Hist:+6|Prof: Sailor:+3|Spcft:+6| Stlth:+7*|Swim: +6(4)|PFS:145296-11

Aquan:
"Ye're not gettin' paid 'nuff for th' job. Say it aft' me. Ye're not gettin' paid 'nuff for th' job."

Another toothy grin. Negative, GM, unless he just got hit with something, that's part of the blessing of the Dark Tapestry fluff. *cough cough*


VC - Sydney, Australia

I have a similarly themed Oracle sailor... :p Not all is good that sails from Blackcove - don't worry, I was only being cheeky :p

Qill?

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