Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

We're 1st level. We suck at everything we're supposed to be good at.

Well, I did just do max damage with a cantrip. Still, not so great.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Gonna move to B4 and attacking B1 Skirtting around Jerrica she releases her claws as she approaches the wounded bandit. Right before attacking she looks back over at Abigail, "Get back from these scoundrels Miss." She stops close to Telsyn and takes a swipe at the bandit with her claw. Attack: 1d20 + 4 ⇒ (8) + 4 = 12

While warning Abigail, she oversteps and misses her target.

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I'm really feelin' ya on the sucking thing Tels. I think I gotta stop talking....or maybe try the hammer. Lol

-Posted with Wayfinder


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Vishanti moves forward from her hidden spot extending her hands between Jerrica and Derika as she chants, a spray of multi-colored light dancing across two of the bandits.

Move to B3, Colorspray starting at C4 hitting B1 and the Veteran DC 15 Will


B1: 1d20 ⇒ 19
VB: 1d20 ⇒ 15

Both bandits refuse to succumb to Vishanti's spell.

Round 1: Jerrica, Bandits, Telsyn, Orym, Veteran Bandit, Vishanti, Derika, Abigail


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Sure the dice only work when it's for the bad guys


*shrugs innocently*


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Of course...isn't that pretty much the way this whole thing has been going? Lol


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

With things turning a bit violent Abigail steps back holding her spear in a defensive posture.

5's step back to C-1, the total defense (+4 to AC)

I am saving some of the buffs for the bandit big boss, but will see how things pan out I may buff here also. spell conservation right now


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

That's not a bad idea actually, what with how our dice have been rolling lately. Lol Go on....get some rest. We're getting ready to step out again ourselves. Have a good night Eddie and try not to worry about things too much. I really have a feeling that everything is gonna work out.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica keeps up her attack on the veteran.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5; Augh!


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

See what I mean?

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

If the bandits don't kill us, its OK. If they do, it was because dice.


One bandit goes after Abigail, while another goes after Jerrica. The last attacks Derika.

Vs Abigail: 1d20 + 1 ⇒ (3) + 1 = 4; miss
Vs Jerrica: 1d20 + 1 ⇒ (13) + 1 = 14; miss
Vs Derika: 1d20 + 1 ⇒ (9) + 1 = 10; miss

Round 2: Jerrica, Bandits, Telsyn, Orym, Veteran Bandit, Vishanti, Derika, Abigail


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn moves to E6 and casts Burning Hands. B1, B3 and VB reflex DC 15 for half.

fire: 1d4 + 1 ⇒ (2) + 1 = 3

Anything flammable is on fire. Full round to put it out.


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym once more sends a bolt of acid flying at the bandits, frustration clear on his face.

Orym casts Acid Splash (standard action) at B2.

Acid Splash touch attack: 1d20 + 1 ⇒ (15) + 1 = 16
Acid Splash damage (Focus): 1d3 + 1 ⇒ (1) + 1 = 2

Current Status:
[ HP: 11/11 | AC: 11 Touch: 11 Flat-Footed: 10 | Fortitude: +3 Reflex: +3 Will: +5 | Initiative: +5 Perception: +8 | 1st: 4/4 ]

Effects: None


B1: 1d20 + 2 ⇒ (1) + 2 = 3
B3: 1d20 + 2 ⇒ (20) + 2 = 22
VB: 1d20 + 2 ⇒ (14) + 2 = 16

The veteran and one of the bandits avoids the worst of Telsyn's spell, while the other is unable to move out of the way. The unfortunate's wooden shield catches fire. Meanwhile, Orym's spell finds its target.

GM Notes:

B1 hp: 2
B2 hp: 8
B3 hp: 9
VB hp: 12

The veteran decides to break away to deal with Telsyn.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21; Damage: 1d8 ⇒ 5

Round 2: Jerrica, Bandits, Telsyn, Orym, Veteran Bandit, Vishanti, Derika, Abigail


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Abigail is confronted with a bandit actually wishing to bring her harm. Dawnflower please forgive me, guide me to bring these men to justice be it before man or before you. and she strikes with her spear.

attack: 1d20 + 2 ⇒ (3) + 2 = 5 but her strike is weak from inexperience and the thug simply pushes it aside.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Her way to Telsyn being blocked, she saves her words and lashes out at the unfortunate bandit to stand in her way.

Staying put and taking my full attack on B1

Claw: 1d20 + 4 ⇒ (12) + 4 = 16
Pain: 1d6 + 3 ⇒ (3) + 3 = 6

Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Ouch: 1d6 + 3 ⇒ (3) + 3 = 6

Blood sprays everywhere as both of her claws find the soft fleshy parts that lie underneath the bandit's armor.

Even as his body falls, she moves into position next to Jerrica and readies herself for the next attack.

Taking five foot step up to C4


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Drawing her sickle, Vishanti steps over to protect Abigail, slashing at the bandit, to no avail.

1d20 ⇒ 7
1d6 ⇒ 4


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica strikes at the same bandit as Vishanti.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18; Damage: 1d6 ⇒ 1


GM Notes:
B2 hp: 7
B3 hp: 8
VB hp: 12

The bandits focus on Jerrica and Derika.

Vs Jerrica: 1d20 + 1 ⇒ (5) + 1 = 6
Vs Derika: 1d20 + 1 ⇒ (20) + 1 = 21; Confirm: 1d20 + 1 ⇒ (17) + 1 = 18; Critical Damage: 2d8 ⇒ (7, 5) = 12

Round 3: Jerrica, Bandits, Telsyn, Orym, Veteran Bandit, Vishanti, Derika, Abigail


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Well....there goes all that hard work Vishanti and Abigail have put into keeping me well. I guess they can get pissed off too...Oh well....

Derika lets out a feral scream as the bandit's weapon collides with the left side of her ribs and she feels the now familiar painful sensation of bones cracking and tendons tearing, as blood now pours out of her side from the new puncture wounds.

BIG OUCHIES!!!


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I meant the bad guys are capable of getting pissed off as well....hence the critical.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

I got you covered Derika, just remember to stay withing 10 feet of Abigail from now on. I f I have to move to far to heal you it usually becomes a problem for me to get to you.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn withdraws to A4. He can't take another hit like the last one. Grinning through the pain, he looks at Orym.

Maestro?


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10
Abigail Merosa wrote:
I got you covered Derika, just remember to stay withing 10 feet of Abigail from now on. I f I have to move to far to heal you it usually becomes a problem for me to get to you.

Yes ma'am....I'll remember that from now on. Sometimes it's hard to do depending on starting locations, but Ill do my best. Also, I'm pretty sick and I gots lots of stuff to do today.....so, I may not be able to be on very much. I need to rest for a bit before I start though. I feel like I can't breath. And my head is just pounding away.

-Posted with Wayfinder


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym shifts his position, turning his attention towards the leader of the bandits. Another bolt of acid is sent flying in his direction.

Orym moves to A:4 (move action) and casts Acid Splash (standard action) at VB.

Acid Splash touch attack: 1d20 + 1 ⇒ (17) + 1 = 18
Acid Splash damage (Focus): 1d3 + 1 ⇒ (2) + 1 = 3


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I'm in A4.


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Oops. Retcon to B:4, then.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

oh no... is Telsyn now the leader of the bandits?


Apologies, but I had a rough day at work yesterday. I'll have to catch up when I get home.

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Yes! It's all part of my evil plan! HAHAHAHA! Seriously, we need a channel before Derika goes down for good.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I don't wanna die

-Posted with Wayfinder


GM Notes:
VB hp: 9
B2 hp: 7
B3 hp: 8

As Telsyn heads to hide behind Orym, the sorcerer's spell connects against the veteran. The veteran steps forward to knock Derika out.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8; miss

Round 3: Jerrica, Bandits, Telsyn, Orym, Veteran Bandit, Vishanti, Derika, Abigail


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Standing her ground, Derika takes her full attack out against the more experienced bandit.

Claw: 1d20 + 4 ⇒ (7) + 4 = 11

Claw: 1d20 + 4 ⇒ (16) + 4 = 20
Ouch: 1d6 + 3 ⇒ (5) + 3 = 8

Derika feints again with the first strike, while her second seems to connect.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Once she attacks she takes a step back to stand behind Jerrica and get closer to Abigail.

5ft step back to B3


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Seeing her patient start to suffer Abigail avoids the bandit on her by adjusting her position, holding her holy symbol Abigail calls on the light of Sarenrae. Abigail's halo glows bright as Sarenrae answers her prayers.

suddenly a circle of holy light erupts from from her halo washing all her allies in its light and avoiding the three thugs.

5' step to B-2, channel to heal, selective channel to exclude the bad guys

channel heals: 1d6 ⇒ 5 HP

does anyone have ability damage at this time? cause her channel will heal some of that as well


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Sweet! No other damage, but that's good to know.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Vishanti swings again at the bandit in front of her to no avail.

1d20 ⇒ 9
1d6 ⇒ 4


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica stands her ground and stabs at one of the bandits (B3).

Attack: 1d20 + 4 ⇒ (10) + 4 = 14; back to missing...


The bandits attack Vishanti and Jerrica.

Vs Vishanti: 1d20 + 1 ⇒ (7) + 1 = 8; miss
Vs Jerrica: 1d20 + 1 ⇒ (16) + 1 = 17; Damage: 1d8 ⇒ 5

Round 4: Jerrica, Bandits, Telsyn, Orym, Veteran Bandit, Vishanti, Derika, Abigail


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym frowns as he realizes the he no longer has a convenient companion to hide behind, and decides enough is enough. Chanting a different spell in a mystical language, he extends a hand towards the veteran bandit. A cone of multi-hued light bursts forth, centered squarely on the leader's face. He then steps back past Derika, a worried look on his face.

Orym casts Color Spray (standard action) at VB, then moves to A:3.

DC15 will save or
Unconscious, blind and stunned for: 2d4 ⇒ (1, 2) = 3 rounds, then,
Blind and stunned: 1d4 ⇒ 1 rounds, then,
Stunned: 1d1 ⇒ 1 round.

Current Status:
[ HP: 11/11 | AC: 11 Touch: 11 Flat-Footed: 10 | Fortitude: +3 Reflex: +3 Will: +5 | Initiative: +5 Perception: +8 | 1st: 3/4 ]

Effects: None


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

With nothing in the way, Telsyn draws his sword and fires once more at the veteran.

t. atk: 1d20 + 4 ⇒ (5) + 4 = 9

cold: 1d3 + 2 ⇒ (3) + 2 = 5

Can't roll double digits.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

It's okay, the dice gods just hate us is all. The only thing we seem proficient at right now is getting our asses kicked.....repeatedly. Lol

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

The joys of being sucky!


Will Save: 1d20 ⇒ 18

The (luckiest) bandit fails to be overcome by Orym's spell. The veteran goes after Derika once more.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21; Damage: 1d8 ⇒ 8

Round 4: Jerrica, Bandits, Telsyn, Orym, Veteran Bandit, Vishanti, Derika, Abigail


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

And she's down and dying.

Telsyn recalls the abundance of spellcasters in the party, not casting spells on Derika to buff her AC.

It might have helped. We'll never know.


She has Orc Ferocity. She's up for one more round.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

That's comforting. Not!

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