Shadowborn's Wounded Earth Campaign: Purple Twilight

Game Master Jeff Lee

The world in the aftermath of a magical apocalypse. Horrific creatures and trapped fiends roam the lands, and the surface of the earth has been twisted--seas boil, poisonous stinking swamps stretch for miles, a great plain of ice moves toward an


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Male Human Bard 4, hp 29/29

"We going in then?" Liam whispers through the spell. "Or do I ask him to halt?"


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

"He'll go in. We'll set up outside. Stilgar, attack me like the double-crossing dwarf you claim to be. The rest of us will hold you down and we'll send Barend in to get help. When they come out, we ambush our target. Everyone got it?"


Male Human Bard 4, hp 29/29

Liam nods his head slowly and unobtrusively, preparing himself for the performance.

Bring on the Bluff rolls...


Male Half-elf Paladin 4/Champion Tier 1

Auric looks about, hoping to catch sight of whatever signs the hunter used to guide him to this point.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human(ish) Level 7 RPG Monkey

Auric looks around, but sees only the trees and scrub the party travels through.

As you reach the next rise, you can see a waterfall making its way down the cliffside ahead, a large cleft visible in the rock behind it. The water crashes down into a pool at the bottom, which feeds the waterway you were following. Camped along the poolside, you see several humans, wearing leathers and furs, standing and sitting outside tents and tending to various chores--repairing and upkeeping weapons and armor, cleaning game, cooking--or just sitting around talking and drinking. Just outside the camp stands a large post covered in creeping ivy. Sitting atop it is a stag's skull. Stacked at its base are numerous stones, and atop them sit offerings, some of which appear to be heads, both dwarven and human.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Magnus whispers once again "Stilgar, this is your cue. Run off and escape then get ready for our ambush."


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

nudging


Male Dwarf Cleric of Baal 4

Sorry about the delay, hope I'm getting the plan right here. I can adjust accordingly if need be.

Still nervous about the plan, Stilgar nods stiffly. Upon seeing the camp, he 'shoves' Magnus aside and moves as though to run off. Surely the stinking, treacherous dwarf had to let someone know about this uprising.

Bluff: 1d20 - 1 ⇒ (4) - 1 = 3 ...well that figures.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Magnus rolls his eyes as Stilgar taps his shoulder. "Ah! Look out, he's getting away! He's a madman!" Magnus yells as he throws himself to the ground with vigor. bluff: 1d20 + 3 ⇒ (10) + 3 = 13


Male Half-elf Paladin 4/Champion Tier 1

"What?! HEY!", Auric shouts in his best dumb guy voice, running after him perhaps a bit too slowly.
Bluff: 1d20 + 8 ⇒ (4) + 8 = 12


Male Dwarf Cleric of Baal 4

[REDACTED] Maybe they'll tank on their Sense Motive checks...


Male Human Bard 4, hp 29/29
Stilgar Fulgrum wrote:


Bluff roll of 3.

Oh dear.

Summoning his honest hatred for the oppressive dwarves, Liam screws his face into a furious expression as he also starts after Stilgar (perhaps a smidgeon too slowly). Invoking Kurnen's name, he hurls some obscene anti-dwarf curses at Stilgar's retreating back (no need to go into detail!).

My Bluff roll gets a +1 trait bonus against targets who could potentially be attracted to me (straight women and gay men).

Bluff: 1d20 + 11 ⇒ (19) + 11 = 30


Male Human(ish) Level 7 RPG Monkey

Okay, so, summary:

Stilgar pretends to knock Magnus down and make a break for it. Magnus sprawls while Auric and Liam pretend to give chase.

Yes?

I'll write up a response tonight after my weekly game.


Male Dwarf Cleric of Baal 4

Sounds about right.


Male Human(ish) Level 7 RPG Monkey

Barend, having headed down into the camp, is rather startled at the commotion behind him and whirls around, staring in momentary confusion at the scene before. him. The other men down in the camp likewise seem caught off guard, watching Liam and Auric clumsily attempt to pursue the fleeing dwarf.

A moment later, Barend seems to have made a decision. He makes a gesture at Stilgar and gives Shadow a command. The wolf leaps off in pursuit. Then he yells to the camp: "These 'uns is all right. The stump's a spy. Get 'em, and someone fetch Caleb!"

1d20 ⇒ 101d20 ⇒ 11d20 ⇒ 11d20 ⇒ 181d20 ⇒ 12

Auric, Jon, Liam, Magnus, Stilgar, your initiative rolls in order above. I'll add in your bonuses, do the initiatives for the others involved, and we'll see how this plays out.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

looks like I'm up first
Magnus rises up from the ground, optimistic about his performance and glad to have the support of Barend, if only for a while longer.
"I'll make chase as well, using my magics!" Magnus says, rising to his feet and limping down toward the camp. "I need just a moment to prepare."
keeping a close eye on whoever goes for this Caleb person. perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human(ish) Level 7 RPG Monkey

Initiative Order:

Magnus 24
Stilgar 13
Auric 12
Barend 6
Jon 3
Liam 3
Everyone else 3


Female Human Witch (Stars)/ 1st Tier Archmage

I'm assuming I'm everyone else?


Male Human(ish) Level 7 RPG Monkey
Kalaya wrote:
I'm assuming I'm everyone else?

Derp. I knew I was missing someone, and I didn't even bother to glance at the player's list. This is what happens when I get four hours sleep over 48 hours...weird, weird, things, and a whole lot of stupid.

1d20 ⇒ 12

Initiative Order:

Magnus 24
Kalaya 14
Stilgar 13
Auric 12
Barend 6
Jon 3
Liam 3
Everyone else 3


Male Dwarf Cleric of Baal 4

Stilgar trudges away from the rest of the group, maintaining the unconvincing act of desperate escape. As he does so he pulls his warhammer out from his belt, preparing for the inevitable ambush.

Double move away from the group, drawing weapon.


Male Human Bard 4, hp 29/29

Liam moves after Stilgar, maintaining the pretence of intense hatred for the dwarf.


Male Human(ish) Level 7 RPG Monkey

Stilgar heads back down the rise with most of the rest of the group in a stumbling pursuit. At this point anyone that went off in the mock chase is down at the bottom of the rise you climbed to see the camp. There's no visual of the people in camp except for Magnus and anyone else still atop the rise.

Magnus (and anyone else not pursuing Stilgar):
The people in camp, about 9 in total, including Barend, grab up weapons and move to pursue, reaching the edge of the camp this round. One fellow, a rather young man, moves instead in the other direction, around the pool at the base of the waterfall, headed for the cliff face.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

DM and same:
Magnus follows the man moving in the opposite direction. He casts vanish this round after double-checking that his crossbow is prepped.


Male Human(ish) Level 7 RPG Monkey

Anyone else?


Male Dwarf Cleric of Baal 4

Sorry about that, wasn't sure if I should someone else act or not. Here's the action I'll take for next round.

Stilgar continues his escape, waiting for an opportune time to spring their trap. "You'll never take me alive!" he yells out over his shoulder in mock defiance.

Assuming that one of the others does not act first, the dwarf will swing his hammer at anyone who comes at him (assuming it is not a party member).


Male Half-elf Paladin 4/Champion Tier 1

Auric pursues Stilgar, trying to clumsily grab him.
"C'mere you runt!", he hollers.


Female Human Witch (Stars)/ 1st Tier Archmage

Kalaya sends Whisperwing to follow the young man from above, taking advantage of everyone's distraction to follow as well from a distance.


Male Human(ish) Level 7 RPG Monkey

The "pursuers" follow Stilgar along the bottom of the far side of the rise, where it meets the water flowing from the waterfall and pool. The men from the camp clamber up to the top of the rise and take stock of what's going on. Barend yells "I knew the stump couldn't be trusted! Get him!" You note that the men are carrying what weapons they grabbed up--including a couple of javelins, a sling, and a shortbow amongst them.

Kalaya and Magnus:
The young man hops onto a rock ledge on the cliff face and quickly sidles along it behind the waterfall.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

dm andkalaya:
Magnus continues to follow. He remains as close behind as he is comfortable. If his vanish spell is about to expire, he sets up an ambush position in the best logical position.


Male Human(ish) Level 7 RPG Monkey

Magnus:
The vanish will expire before you get to the waterfall. You could easily find concealment in the now-abandoned camp near the waterfall.

Kalaya:
Are you or Whisperwing pursuing the young man behind the waterfall?

The men from the camp at this point seem prepared to shoot Stilgar down rather than pursue him as your group is pretending to do. What would you like to do?


Male Dwarf Cleric of Baal 4

Not intent on becoming a pincushion, Stilgar murmurs a quick prayer, casting a shield of faith on himself.

Now at AC 19, FF 18.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

DM:
I'll drop marbles at the narrowest point on my side of the waterfall and have Tuboo wait adjacent to that. Once that's established, I'll set myself up next to a sharp corner, hillock, or other cover where I can take a shot at whoever trips on my marbles.


Male Human Bard 4, hp 29/29

Are the archers grouped together..? And at what distance from me?


Male Human(ish) Level 7 RPG Monkey

The men are spread out in a staggered line at the top of the rise. The slinger and one of the ones holding javelins are within 15 feet of each other. Likewise the other one with javelins and the archer.


Female Human Witch (Stars)/ 1st Tier Archmage
Shadowborn wrote:

** spoiler omitted **

** spoiler omitted **

The men from the camp at this point seem prepared to shoot Stilgar down rather than pursue him as your group is pretending to do. What would you like to do?

yes


Male Half-elf Paladin 4/Champion Tier 1

"Wait! Let's interrogate 'im!", Auric shouts, diving clumsily between the archers/slingers/hurlers and Stilgar in an attempt to "tackle" the dwarf.
CMB: 1d20 + 7 ⇒ (3) + 7 = 10

"I don't think this plan is working out so well..", he whispers in Dwarven.


Male Dwarf Cleric of Baal 4

"Indeed," Stilgar murmurs with exasperation, as he unconvincingly 'fights' his way out of Auric's grip. "Now is as good a time as any to fight back, then."


Male Human(ish) Level 7 RPG Monkey

Rough Map

Most of you are at the river's edge. Your nine opponents are at the top of a 20 foot rise. There are enough trees between you and your opponents that everyone is considered to have cover for purposes of ranged attacks. The enemies marked with asterisks have ranged weapons.

Kalaya and Magnus are on the far side of the rise, about another 70 feet past the right edge of the combat map. The river bends around the top of the map from the pool near the waterfall, northeast of the combat area.


Male Human Bard 4, hp 29/29

Alright, we've made a shambles o' this - an' it was kinda my plan... Time to get on the front foot, I guess.

Liam spins, pulling a handful of sparkling rock powder seemingly from inside his sleeve. Singing a short, aggressive melody, he hurls the powder in the general direction of the figures on the rise.

Casting glitterdust at the intersection of L/M 7/8. Should affect the two archers on M6 & 9, and the other dude on L7. Will DC 16 or blinded for up to 4 rounds. Hopefully I get two of them :)

I have two 1st level spells and one 2nd in the bag...


Male Human(ish) Level 7 RPG Monkey

That area fills with sparkling motes, causing the three men to glitter spectacularly. The one with the shortbow and one wielding an axe begin rubbing furiously at their eyes. The third, holding javelins, appears to have avoided getting the dust in his eyes.


Male Human(ish) Level 7 RPG Monkey

Kalaya:
You and your familiar move along a narrow wet ledge toward the back of a hollow concealed by the falling water. Acrobatics check to see if you maintain your footing, or you can move at half speed to stabilize yourself.

Magnus:
You spread your marbles at the entrance to the path behind the waterfall and wait.


Male Dwarf Cleric of Baal 4

Dropping the facade, Stilgar steps out and points his warhammer at the nearest of the cultists. "Forgefather!" he calls out in a firm voice, "Lend me your arm!"

Cast spiritual weapon at 3L. Round 1 of 4.

The manifested hammer of force proceeds to sweep at one of the nearby cultists (M2).

Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

DM:
Magnus waits for the leader of the camp, or his messenger boy to come along and hit the trap.


Female Human Witch (Stars)/ 1st Tier Archmage

DM:
Kalaya takes her time, moving slowly along the slippery narrow ledge towards the hollow.


Male Human(ish) Level 7 RPG Monkey

Updated the map to indicate which one of the men is Barend.

Stilgar casts his spell, and a shimmering hammer appears, sweeping down and bashing one of the men in the head.

At the manifestation of the spell, those men still able to see show shock and fear.

"He's a Baalite priest!" One of them cries. "Run!"

On that cue they begin to withdraw, the blind ones stumbling away as best they can. Barend looks angrily at the fleeing men, but retreats as well, giving a sharp whistle as he looks to the surrounding woods. The men move back down the rise toward the camp.

Meanwhile, Magnus keeps to his hiding spot, watching the waterfall.

Kalaya:
Your trip along the ledge leads you to an opening in the cliff face, where water from an underground stream feeds into the same pool as the waterfall. You walk along it into a rounded cavern, about 25 feet across and lit with a single, smoky torch. One side of the room is packed with supplies. The other holds a clear path following the stream back into the mountainside. You can see more light from there. A ruffle of feathers from Whisperwing settling on your shoulder indicates he can see the young man you followed inside up ahead.

Shaded area is the top of the rise, from which both sides of the map are visible. For missile weapons, everyone on both sides of the combat in this area is considered to have cover.

Map


Male Dwarf Cleric of Baal 4

Stilgar does not give chase right away, instead allowing the force weapon to pursue its target.

Attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

"They will run into the others, at this rate," the dwarf says to his companions with a frown.


Male Human(ish) Level 7 RPG Monkey

bumppity-bump


Male Human Bard 4, hp 29/29

Decisions, decisions... I'll post an action as soon as I've decided what to do. Feel free to chime in teammates :)

Options at this stage include: Inspire Courage party buff and advance; Intimidate to tell convince Barend to stand his men down; charging Barend and grappling him (although not sure whether that's legal or not); casting hideous laughter on Barend so we can recapture him (possibly as a hostage); or attempting some kind of Diplomacy to get the cultists to cease hostilities (although that by RAW that takes a minute)...


Female Human Witch (Stars)/ 1st Tier Archmage

DM:
At the warning from Whisperwing, Kalaya quickly casts a spell as bobbing multicolored lights appear 15 ft ahead of her and begin slowly moving forward.

Cast Dancing lights

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