Seekers of the Grail (Inactive)

Game Master Matt, Garnished Game Designer

Join the ranks of an expedition on their quest to recover the history of their land and to recover the artifact which saved it in times of yore. A home made Play-by-Post Campaign.


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Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

Word, you're totally right Tim. I wasn't aware of that bit about touch spells, my bad. The unarmed thing is Matt's call.


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Yeah, that 18 damage scared me, that'd put me at 1 hp :o

Reflex Save for dragon's fire: 1d20 + 2 ⇒ (12) + 2 = 14

Koldir lunges sideways as the dragon's breath approaches, doing his best to escape the worse of the heat.

Dropping his crossbow, Koldir roars back at the fiery beast.

If Koldir has taken 5 or more points of damage he will cast CLW on himself (since it didn't seem as though anyone else took it earlier), and split himself into two parts. If he doesn't take 5 or more damage he will split into two and then draw his warhammer and shield, bemoaning the lack of his new and shiny breastplate, as well as the fact that he's already used Obscuring Mist today.


To clarify, the dragon simply roared. No attack was used as he breathed the last round. You've drawn your warhammer and split into two.


Human Witch 3 | HP 20/20

Round 1
Initiative 5

Fortune on Jevon, Cackle

If someone is badly wounded I abandon this action and heal them.

Abilities:

Duration
Baster - 2 Rounds
Leon - 2 Rounds
Jevon - 2 Rounds

Descriptions
Cackle, The witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Fortune, The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Healing, A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Round 2
Initiative 4

Baster drops his longbow and grabs his lance again, aiming it at the dragon's rocky snout, just as he launches his eager warhorse at the dragon in a deadly surge.

"Glory and thorns !" Baster bellows defiantly at the top of his lungs, his challenge at the beast booming on the battlefield, before his lance strikes at its rocky hide with all the momentum of the charge.

Ride check: 1d20 + 8 ⇒ (10) + 8 = 18

Mounted Lance attack (accounting for Charging, Ithriel's Bless and Leylyn's Inspire Courage): 1d20 + 6 + 2 + 1 + 1 ⇒ (15) + 6 + 2 + 1 + 1 = 25

or (accounting for Aldus's Fortune Hex)

Mounted Lance attack: 1d20 + 6 + 2 + 1 + 1 ⇒ (2) + 6 + 2 + 1 + 1 = 12

Mounted Lance damage: 2d8 + 6 + 4 ⇒ (3, 5) + 6 + 4 = 18

Charge:

Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.
Movement During a Charge:
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.
If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent.
You can't take a 5-foot step in the same round as a charge.
Attacking on a Charge:
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.
Lances and Charge Attacks:
A lance deals double damage if employed by a mounted character in a charge.

Challenge (Ex):

1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge.

Baster's extra damage is 2.

Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends.


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

High five for doing as much damage as everyone else so far combined :D


Just confirming that the attack will indeed hit.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

AC currently 17

As the dragon lands, Leon is in motion leaving Ithriel near the ranged combatants. Drawing his ancient sword from behind his shield as he runs, he swings it straight into the monster's face.

Attack w/charge, bardsong, bless: 1d20 + 6 + 2 + 1 + 1 ⇒ (10) + 6 + 2 + 1 + 1 = 20
damage: 1d10 + 4 ⇒ (6) + 4 = 10

"Baster! Endrion! Circle 'round and hit it again! I'll keep it's attention"


1 person marked this as a favorite.

See, when it's not a Swarm things go nicely eh?


I'll update the combat post, sorry for the slow replies, I'm entering summer work weeks.


Battle round-up or "Why one monster vs 9 PCs is crazy"

Through your combined assault; Jevon's skillful shooting, Leylyn's accurate archery, endrian's superior smites, baster's courageous charge and leon's superb swordsmanship, the mighty dragon takes a mighty 55 damage slaying him before he is able to retaliate.

The sounds of cheering resounds throughout the camp as the remaining soldiers regroup and finish off the last of the assailing foes.

Captain Pelemynn himself comes to greet you, a mighty smile lighting up his features.

"You've proved to me once again that no matter the obstacle, you will indeed overcome it. There is not much that I can give you while here, but I will do to the following: while we repair the group I want you to take mounts from the stables if you don't have any and ride out to the small village of Neremburg." He hands you a large satchel. "Here's a fair sum of gold bars for trading. All in all that's 10,000. I want you to purchase some repair materials and bring it back by wagon. Those should only cost 1,000. The rest is up to you to share and purchase what you need. You have most definitely earned it and I can only imagine it will help us."

He salutes you and returns to the camp.

There's a gp limit of 500. No single item higher than that. This is as much a reward for your level as it is a moment to celebrate single handedly killing a dragon. Congratulations! Now, after your brief shopping spree, it will be time to figure out who exactly is opposing your group!


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

As the dragon falls, Leylyn's song finishes.

~♬~♪~♬ Magma the Magic Dragon ♬~♪~♬~

Oh...

Magma, the magic dragon slain by them all, ~♪
As the mist cleared and the battle won, they stood up proud and tall! ~♬
Noble kings and princes would bow whenever they came,~♪
and the people would recall their tale and roared out their names. ~♬

Magma The Magic Dragon (Whole Song):

Oh...

Magma, the magic dragon slain by the nine, ~♪
The Lion, Rose, and Holy Knight, were the front runners at the time! ~♬
Blam! Went the Rogue's gun, all throughout the night, ~♪
And illusions danced by the Witch's hands as it gave the dragon fright! ~♬

Oh...

Magma, the magic dragon slain by the nine, ~♪
The Elf, Dwarf, and Lady Bard, were supporting from behind! ~♬
Pow! Went the Monk's lightning fist, pummeling into the dragons chest,~♪
On they fought throughout the night, there's nothing they can't best! ~♬

Oh...

Magma, the magic dragon slain by them all, ~♪
As the mist cleared and the battle won, they stood up proud and tall! ~♬
Noble kings and princes would bow whenever they came,~♪
and the people would recall their tale and roared out their names. ~♬


We really need to remember these songs of yours.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Endrian slumps to the ground as the battle finishes.

In amazement, he utters "A dragon... Fancy that..."

As the Captain approaches, he stands up quickly.

Captain Pelemynn wrote:


"You've proved to me once again that no matter the obstacle, you will indeed overcome it. There is not much that I can give you while here, but I will do to the following: while we repair the group I want you to take mounts from the stables if you don't have any and ride out to the small village of Neremburg." He hands you a large satchel. "Here's a fair sum of gold bars for trading. All in all that's 10,000. I want you to purchase some repair materials and bring it back by wagon. Those should only cost 1,000. The rest is up to you to share and purchase what you need. You have most definitely earned it and I can only imagine it will help us."

Endrian indicates towards Leon "Perhaps you should take the gold and distribute it as you see fit."

As the captain leaves he looks around the campsite turned battleground, sighing in relief.

He then turns to the others, "Is anyone hurt?"

If anyone responds, Endrian will use his Lay on Hands ability to heal them.

Lay on Hands: 1d6 ⇒ 6

He then says "Well, I guess we should make a move towards the stable..."


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

Yaaay!
Edit: Jevon will accept Endrian's healing saying, "Yeah, I got a little singed." Offering his burnt flesh to Endrian he says in a falsetto, "Please make me feel better daddy!" with an exaggerated pout on his face.

After the Captain approaches Jevon will grin broadly and say, "Thanks cap'n. All in a days work." He gathers his share of the gold up and does a little dance while laughing maniacally. Gold gold gold gold gold gold, gold gold gold gold! before wandering off to select a mount. He will look for a large chestnut mare, one trained for battle. He seeks a calm mount. Can't have you panickin' at the sound o Bertha now can we? He muses to himself as he approaches the various mounts and strokes their necks. After finding a suitable mare, he will ask the horsehands what her name is.

----------
Once everyone has gathered and ridden into town

"Alright ladies and gentlewoman," he says tipping his helmet to Leylyn, "I'm off to do some shoppin'. I'll be back here before sundown."

Jevon will buy the following items
-sell Great Axe for 10 GP
-sell Chain shirt for 50 GP


Total gold:1066 GP
-buy 23 Alchemical Cartridge (Paper) 276 GP
-buy Masterwork Greatsword 350 GP
-buy Masterwork Breastplate 350 GP
-buy Potion of Enlarge Person 50 GP
-buy Sunrod x4 8 GP
-buy Acid Flask x3 30 GP


Total Gold Remaining:2 GP


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Endrian places his hand over Jevon's head, praying "Eveldine, let your healing light flow through me to heal the afflicted Jevon."

He then looks over the man before him and says, "You're looking a little better now. Are you feeling ok?"


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1
Endrian wrote:


Endrian indicates towards Leon "Perhaps you should take the gold and distribute it as you see fit."

Leon blinks, tearing his gaze away from the dead dragon in front of him.

"Um. Alright."

Why would he give this task to me?

Holding the bars of gold, he could only marvel.

I have never dreamed of this much money. I could buy ten farms with this. More. Even after buying supplies we'll have enough for each of us to have... what did he say these were worth? a thousand? One thousand gold crowns. What in the world am I going to spend that much money on?

As he thought he passed out the bars, one to each of his companions, handing them to them reverently, as if they were about to break or vanish.


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

"Right as rain! Thank you Endrian." His thanks seem much more sincere than anything else he's ever said to Endrian. Jevon give's him a brief pat on the shoulder before going off to see about his horse.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

As the song finishes, Leylyn turns to Endrian and says "Weeell, technically I don't think it was really a dragon. It was more like a elemental thingy that looked like a dragon. But '~♪ Magma the not really a magic dragon but close enough ♪~', wouldn't sound as good, so I guess we can all just pretend it was!"

--

T-Ten thouuuuusand?! Like, Ten Thousand-Ten Thousand? Gold pieces?! I've never seen so much money all at once!" She says, staring at the gold bars. She pokes at them a few times. "Aldus, I'm not falling pray to one of your illusions am I?" She continues, still poking at the bars.

---

While walking over to the stables Leylyn asks the group in general, "I've never rode a horse before, will you guys help me pick one out?" When they arrive, as if the previous question had never been asked, Leylyn walks right over the largest war horse. "Perfect! I'll Take it. What is it's name?" She ask's the stable hand.

---

As they make their way to town, Leylyn turns to the others. "Hey, I was thinking... When I was young I always fantasized about being filthy rich and laying around in a large pile of gold pieces... Do you think I could do that for a few minutes after we change the money?" Leylyn says, Giving her best puppy dog eyes. "Hmm What should we buy... Ithriel, you seemed like you had trouble seeing the dragon. What's up with that? Do you need glasses or something? OH! We should get Ithriel some glasses while where shopping! Oh, or maybe a spyglass! You won't have trouble seeing things with a spyglass. Maybe we can get one of these cool ones where you turn some knobs and it changes the colors and stuff. Do you think they will have fireworks in this town? I Loooove fire works! What better way to celebrate dragon slaying then shooting off some fireworks! Do you think we get to keep the horses? I should get some parade style barding for my horsey here. Do you think he would look better in some blood red and tree green barding? Or maybe a wild fire orange with some cool blue highlights... Leylyn does not stop talking...

...Its a long ride to Neremburg...


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

In contrast, Leon hardly speaks at all, but he keeps finding himself near Leylyn as they travel. Somehow her jabber seems to sooth him, or at least distract him from whatever's going on in his own head.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

"Victory to the Seekers ! Praise be Eveldine !" Baster exclaimed when the mighty beast toppled and died in a spurtle of magma.

---

When Captain Pelemynn did his speech, Baster remained astride his horse, proudly displaying the Peacock's banner. He looked at each of the other Nine in turn, as if to reassure himself he would later remember the faces of his comrades in arms and this moment of triumph in exact detail.

He smiled broadly: victory was sweet, and life sweeter till ! Guiding his horse and beaming with assurance, he approached Leylyn.

"Thank you for the song, Leylyn ! I could feel it rushing through my veins, those strange little limericks making my heart pump my blood faster and empowering my arm to deliver fatal blows: what a marvelous enchantment you weave with your... mouth."

On an impulse devoid of any conscious thought, Baster bended from his horse and landed a kiss on Leylyn's mouth. He recoiled almost as soon as their lips made contact, though.
"Sorry, milady ! That's the heat of battle, in my blood, I swear !" Baster rushed to say, embarrassed by his lack of control.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Still on his horse, Baster approached Ithriel.

"I am glad you are alive and well, Ithriel. I want to thank you for your blessings during the battle." He smiles. "And for your friendship."

"I see you've taken care of the wounded, in that wagon that Leon most cleverly put to use. I think that we all are fortunate to have you amongst us nine, Ithriel Latairn. Healing is a noble art, a perfect companion to strife and battle - and for you, it's also a deep calling, I can tell."


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Still on his horse, Baster approached Aldus.

He extended a mailed fist to resolutely shake Aldus' hand.

"I thank you for your timely enchantment, Aldus Cottontail" the knight says in a formal tone. "I am glad to have you on our side on this quest."

Baster looked at the bird on Aldus' shoulder.

"You don't speak much.

It was hard to tell if he spoke about Aldus or his familiar.

Fixing his gaze on Aldus.

"I respect that." The nobleman smiled unexpectedly. "Since we travel with Leylyn, it seems sensible that there's some kind of cosmic balance in the amount of speech and phrases coursing through our merry group."

Baster blinked.

"Hmm, that's all I wanted to say, I guess."


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

After coming to grips with the sheer amount of money he had just been given, Leon seemed to realize something and made his way over to Ithriel.

"May I have my banner, please. I think I should put it away."


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]
Quote:

Endrian indicates towards Leon.

"Perhaps you should take the gold and distribute it as you see fit."

Leon blinks, tearing his gaze away from the dead dragon in front of him.

"Um. Alright."

Why would he give this task to me ?

Baster approached Leon on his horse.

He looked thoughtfully at the bars of gold in Leon's hands, but refrained from commenting.

"You fought like a knight" the nobleman said to Leon.

He looked at the Lion's banner in Ithriel's hand. And then back at the swordsman.

"Therefore, you are a knight" Baster said with an almost menacing intensity, his eyes locking with Leon's eyes while catching some fiery reflection of the dying embers of the dragon's blood.

A pause.

"So be it."

The knight in the green and blue coat of arms relaxed somewhat.

"I salute you, Leon of the Lion's banner !" the nobleman said, brandishing his own Peacock's banner in deference.

Baster then seized Skein's reins to drive his mount towards the stables.

"Ho, and the rallying around the wagon was a brilliant idea, Leon. It probably saved the day" he said, while riding away.

Unexpectedly, Baster had a little laugh.
"Or the night, as it were."


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Baster went to the stables to tend to Skein.

The knight got out of his own armor before taking the saddle and the heavy barding off her mount's back, and the reins out of her mouth.

He then took good care of her, grooming sweat from her hair and gently brushing out tangles in her mane, while speaking softly to her.
He seemed greatly appeased by this toil, as it washed the remnants of the battle's rush out of his blood.

Once he was done with that, he watered her before leading her out of the stables to let her graze.

That's when Baster came accross Endrian. He had a friendly gesture for the paladin.

"It was a mighty smite you chastised the beast with, Endrian !" Baster smiled.

"If I may ask: has your battle prowess put your former doubts to rest... my friend ?" Baster asked in an uncharacteristically kindly manner.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Baster packed his belongings and his tent, and he put them on the new chesnut pack horse he just chose from the stables.

"There, there, Chineál..." he said, patting the horse.

"Good ! Now Chineál, thanks to you, I can travel with all my equipment by myself. No need to wait after those slow moving wagons anymore !"

He then lead the pack horse to Skein, which he had previously re-equiped with all her garb of war, and let the two mounts make acquaintance, reassuring the chestnut horse and soothing the mare, who was a little bit tetchy with the new horse.

Then he mounted his warhorse, taking the reins to walk to the others of his group - which were gathered at the border of the encampment, ready to go to Neremburg.

"Follow !" the knight ordered Chineál, and the well trained pack horse obediently followed the grey battle mare.

EDIT:
Baster takes for himself the tent he's been sleeping in since he joined the Seekers' army. He will buy (with his own gold) a new tent to give back to Captain's Pelemynn forces when he arrives at Neremburg.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Endrian sighs, "Battle has never been a worry friend. I am the blade, or hammer in my case, of Eveldine. Battle against the forces of evil is my calling."

"What disturbs me is the nature of the rest of the Seekers. I had envisioned the group to be filled with those like myself, yourself, Leon, Leylyn, Aldus, Ithriel, Burrin, Jevon and Tim. People who knew no fear. A band of heroes. Yet they don't seem to be cowards. Fleeing from a beast that would either kill or be killed. They insult a man of noble birth. I soon expect to be hearing heresy on their lips before this journey is done."

He then looks warmly at Baster, a small smile on his face "I'm sorry friend. I'm just at a loss at the moment. I guess we should just leave it up to Eveldine. She will guide and protect us."


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

Once the beast falls, Ithriel puts his hand to his forehead, and says, "Harwa Fallanmellon." A faint light glows briefly.

Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7

After Captain Pelemynn's speech, Ithriel places his hand to his chest, bows and says, "Creoso lle nar, Captain."

----------------------

Turns to Leon, [b]"Certainly, my friend."

----------------------

Turns to Baster, "Creoso lle nar, mellon"

Translation:
Your welcome, friend

----------------------

After selecting a beautiful black horse, Ithriel makes sure he has his belongings and heads to town with the rest of the group.

"My sight is the price I pay for my abilities Leylyn, I cannot see beyond a short distance."

Turns to Leon. "Leon, may I ask you something?"

----------------------

Town purchases
- Sells armor for 5GP
- Buys Leaf Armor - 500 GP
- Sells Backpack for 1 GP
- Buy MW Pack - 50 GP
- Buys Medium Tent - 15 GP
- Buys Portable Alter - 250 GP
- Buys 4 Healers Kits - 200 GP

Delved into a little of my own gold.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]
Quote:

Endrian then looks warmly at Baster, a small smile on his face.

"I'm sorry friend. I'm just at a loss at the moment. I guess we should just leave it up to Eveldine. She will guide and protect us"

"Aye. Eveldine be praised" Baster says simply, briefly putting a sympathetic hand on Endrian's shoulder.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Leon could only blink at Sir Baster's affirmation of Knighthood. He opened his mouth but obviously couldn't think of anything to say.

Grandfather always said Nobility lay in deeds, not birth. Still, he was a farmer so his say doesn't really count for much. Can knights knight other knights? I've never heard of that. I thought only kings and stewards had that power. I'll have to ask someone about that. Later though. Right now it doesn't matter.

"Thank you, Sir Baster." Leon finally said. "I'll try to live up to the ideals of the title."

I need a drink.

When he retrieved his banner he carefully folded it narrow and rolled it up.

"Of course." he said to Ithriel. "What is it?"


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Koldir travels quietly to town on the smallest horse he can find, unwilling to be up too high. It seems that his companions haven't payed much notice to Jevon shouting his true name, and he doesn't bring it up himself as they ride. Once there he sells his old armor, shield, and warhammer, purchasing and newer weapon and shield, each of fine craftsmanship.

Koldir's new hammer is painted black as night, with curving designs and twisting runes running up the handle and around the middle of the head. The shield is plain, without crest or design on any part of it, a polished piece of metal; thick, sturdy, and flawless.

After his initial purchases Koldir remembers an item he had seen once on the street, an item he had been wanting but never had the money to buy. He makes a trip to the sort of shop that keeps in stock magical and extraordinary gear. Although a town such as this doesn't carry particularly powerful magic, Koldir is looking for a very specific, and rather small item. He finds what he is looking for, one of the most expensive things available in the town, and takes great pride in purchasing it legally. He also gets a slightly less expensive item of a similar nature. Realizing that together they are a bit too expensive, he sells his bloodblock, hoping he won't regret the decision. When he returns to the rest of the party he has no visible new gear with him, but his wallet is entirely empty.

I took some creative license with the appearance of the purchased items, hopefully that's alright- if I'm shelling out for masterwork hopefully they can make the stuff a bit pretty :P

Purchases (some mysterious):


Items Sold

heavy steel shield - 10 gp
kikko armor - 15 gp
warhammer - 6 gp
bloodblock - 12.5 gp

+ 43 gp, 5 sp

Items Bought


masterwork warhammer - 312 gp
masterwork heavy steel shield 170 gp
cracked incandescent blue sphere ioun stone - 200 gp
cracked dusty rose prism ion stone - 500 gp

- 1182 gp

remaining wealth: 4 sp


Human Witch 3 | HP 20/20
Baster of the Peacock wrote:
He extended a mailed fist to resolutely shake Aldus' hand.

Aldus will shake Basters hand and smile, revealing a large gap between his two front teeth. Bird Caws on his shoulder, cocking it's head towards the forest. Aldus looks quizzically at Bird who caws yet again. Aldus nods at bird before waving off Baster and heading in that direction towards the forest.

---------------
Shopping/Gathering List

  • Wand of Cure Light Wounds
  • Eye from a 100 day old Newt
  • Forked Cow Tongue
  • Red Chalk
  • Blue Chalk Powder
  • Moldy Flour
  • Oval Marbles
  • Lace 1 sq ft
  • Water from a brook that runs parallel to a blueberry bush.
  • Knucklebones from a one armed gorilla
  • Day Old Porridge
  • Wizard Cloak and Pointy Hat


  • Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

    Ithriel explains the dream he had just before the attack, being sure to mention the importance of the lion appearing in the dream followed by Leon pulling out his banner. After he gets done explaining, Ithriel asks, "Now what may lie ahead of us, I know not. But it appears that our destinies have put us in a position that, you and I, must learn from each other if we are to fulfill them. So I humbly ask if you would be inclined to better train me in the arts of combat. I, in return, can help you in whatever way I am able, to guide you down your path. What say you?"


    male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

    Baster rides to Neremburg with the rest of the Nine, keeping mostly to himself, except to give Leylyn the occasional advice about horse riding.

    Once they arrive in town and everybody takes off to make purchases, he finds a fountain and let Chineál and Skein drink from it.

    Then he sets off to purchase the one object he really needs right now: a flute.

    Once that's done, he joins Leon to buy the supplies needed by the rest of the Seekers' army back at the camp.

    Somewhat surprisingly for a noble, he bargains relentlessly, trying to acquire as much as possible for as low a price he can get.

    "Money is the lifeblood of war" he says to Leon.

    "And mark my words, Sir Leon:" he has a little smile as he gives this title to the taciturn warrior "we are at war... though we don't know who our enemy is. Yet."

    Appraise check to bargain (or to aid Leon in bargaining) a good price on supplies: 1d20 + 1 ⇒ (17) + 1 = 18


    HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

    Leon's brows furrow as he listens to Ithriel describe his dream. He is quiet, obviously thinking before he replies.

    "I'd be happy to teach you what I know of combat. I have a book of drills and forms that my grandfather made me learn as a child. You're welcome to read it. I'll help you practice whatever interests you."

    He paused again.

    "I don't put much stock in omens though. They imply destiny, you know? That we are on a path we cannot see, and that everything happens for a reason."

    He swallows and he looks down.

    "I just... can't accept that."


    Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

    "Diollle mellon," Puts his hand on Leon's shoulder, "Thank you friend. As far as your beliefs, they are yours and I do not intend to change them. I believe that most individuals are free to make their own choices and find their own way in life. While others, like myself, have a predestined path that we must follow."

    Looks at the shadows on the ground to determine the time. Announces, "Before we leave, there is something I must do. I will return within the hour." Makes his way into the local tavern.

    DM:
    Diplomacy for Gathering info on his father: 1d20 + 7 ⇒ (2) + 7 = 9


    male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

    When Burrin comes back to the group after acquiring his new supplies, Baster looks at him at some length.

    Then he says: "You've got a fine new hammer... Koldir."


    Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

    Jevon returns to the group around the same time as Koldir. "That ye do mate, that ye do." He says, in response to Baster's comment. Jevon's raggedy chainlink shirt has been replaced with a shiny new breastplate. Drawing his new two handed sword from his back he says, "Give this beauty a gander." grinning as he runs his fingers down the fine steel blade, and over the patterns inlaid in the pommel and cross-guard. "Did you get any new toys Sir Peacock?"


    Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

    Upon arrival in Neremburg, Endrian stays with Baster and Leon as they barter for the materials and supplies they were tasked with obtaining.

    He attempts to assist in the haggling through his words, attempting to win the traders over to negotiate the best price.

    Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17

    He then has his own gold bar converted in coins.

    When the supplies have been secured and he has coin in place of a gold bar, he makes his own way towards the local Church of Eveldine.

    Once there, Endrian speaks with one of the priests "Father (or Mother if it happens to be a she), I come with a donation for your church." He then hands over 200 gold pieces in a coin pouch.

    After this, he makes his way to the local bowyer.

    He spots a finely crafted longbow hanging by itself on a rack.

    He instantly moves to pick it up, the moment he has it in his hands he goes to the bowyer and purchases it.

    Masterwork 5 Strength Composite Longbow: 900gp

    Upon purchasing it, he goes to seek out his companions.


    In the center of the town square, after having made your purchases, you each spot an old man down on his knees and being kicked around by two larger brutish men, dressed in fine cloaks.

    "Stand in my way peasant? I'll see to it that you never walk again I say!" the taller one yells while the short fatter one chuckles behind his greasy beard.


    Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

    As soon as Jevon notices the scene unfolding near the group of Seekers, he stops stroking his new blade and instead uses it like a giant pointer as he strides forward towards the nobles. "Oi! What the f*ck?! Leave that old geezer alone." He says, enunciating his expletives with thrusts of his greatsword into the air.


    Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

    Comes back to the group just in time to see the thug beat the old man. Didn't anyone teach them to respect their elders? Walks up to the two men, puts his staff in a position to protect the old man. "Leave this man alone.

    Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

    "What has he done that cannot be talked out?"


    Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

    In Town:

    Koldir doesn't pay any mind to the well-dressed bullies as he passes them by. He's seen far too many similar situations, most of them far more brutal, to feel particularly sympathetic. He knows that far more terrible and less public crimes happen each day, with no one there to prevent them. In his view, stopping to 'save' a man, who crosses those with more power than he, is a useless gesture, not only interfering with the state of the world, but encouraging the disadvantaged to rely on others instead of becoming strong themselves. Having grown up on the streets, and survived similar injustices, he does harbor resentment towards the upper class, but this is not his fight.

    After Shopping:

    Koldir grins up at Baster, hefting the new hammer. "Aye, that it is." he says fondly, "Haven't decided on a name fer it yet though. It should be a good one... a name is an important thing..." He trails off, looking at the hammer's black surface.

    I've no reason to distrust any of my new companions. Is it so hard to simply have friends and brothers-in-arms without checking for knives in every hand and plots behind every pair of eyes? Why should they not know my name? They've given me no reason to doubt them.

    Koldir's face grows dark as he stares at the hammer.


    M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

    If I think they are just rich but not nobles,
    "Hey what do you two think you are doing?! If this man has done something for which to be punished, take him to the watch for trial. If he hurt your pride then act like adults, suck it up and learn something. Acting like goblin kids will get you nothing but misfortune."

    If I think they are nobles,
    "Hey what do you two think you are doing?! This is not your duty as nobles. If this man has done something for which to be punished, take him to the watch for trial. If not then shut up and pay attention to the people, you exist purely to make their lives easier, not harder. That is what it means to be noble, if you can't do it, then pass your rank to someone who can."

    Either way he glares at them waiting for a response.
    Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24


    male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

    Koldir and his new hammer:

    Baster gazes at Koldir who stares at his new hammer.

    Sense motive check: 1d20 + 5 ⇒ (8) + 5 = 13

    "Is something troubling you, good dwarf ?" he asks in an even manner.

    Quote:

    Drawing his new two handed sword from his back, Jevon says "Give this beauty a gander", grinning as he runs his fingers down the fine steel blade, and over the patterns inlaid in the pommel and cross-guard.

    "Did you get any new toys Sir Peacock?"

    As Baster is about to answer, Jevon's attention is caught by the old man on his knees with the two bullies.

    Baster remains silent as Jevon shouts at the two bullies, striding toward them while punctuating his words with his sword.
    Then Ithriel steps unexpectedly between the bullies and the old man, and Tim Deamon sternly adresses them.

    The Peacock's knight decides to stay quiet for now and to watch the little drama unfold.


    Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

    Seeing Ithriel insert himself into possible harm Jevon will sheathe his sword, step forward and push him softly out of the way. Can't have our gentle Ithriel getting scraped up. "Let me do that mate." he says gently to the elf. He will stand over the old man, his upper lip curled back into a sneer and growl at the two aggressors like a wolf defending its food. If it looks like the 'nobles' are going to continue their beating he will slap their hands/feet away from the prostrate man.


    HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

    Leon says nothing as the men bully the old man. They had been called out. He simply waited.

    Give a wicked man enough rope, and he'll hang himself for you.


    hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

    Leylyn is surprised when Baster kisses her, but she doesn't seem to mind much. "You caught me off guard Basty! Hahaha! Be careful, Endrian is supposed to be protecting me from wolves like you! I might have to retaliate next time you do something like that!"

    --

    Leylyn is as chatty as ever, by the time everyone gets to town, it is a better question of what Leylyn will not be buying. When Leylyn sees the old man being abused, she is about to head over to assist him, but then the others step up, and she decides to sit back and watch.

    She turns to Leon, Baster, and whomever is next to her and says. "Bet'cha 5 gold that those two bullys wimp out." she says.


    Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

    Let's Jevon handle this.

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    Campaign Background
    A thousand years ago, Eveldine of Goldhollow, the capital city of Avelone, fought back the Society of the End with the aid of hundreds of questing knights and templars. Her battles against this dark tide lasted well over three decades and when her end was near, she sacrificed herself to empower an ancient artifact: The Grail of Gods. With the aid of this legendary relic, now renewed to full strength, the war was won and the Society destroyed. Eveldine was beatified into a Saint and entombed within Goldhollow's Catacombs to forever be remembered as a savior. With the war ended, the Grail was also interred beside Saint Eveldine to be retrieved in times of peril.

    Centuries passed throughout Arcavelon, with nations rising, changing and falling, the past slowly receding into memory and then into myth. From the remains of great Avelone grew two nations: Keddenmark to the west and Nivmadas to the east. Ruled by the descendants of that great land, King Alevander of Keddenmark and Queen Gwenehart of Nivmadas, these two nations have stood side by side throughout the last couple centuries as a proud and valiant empire.

    Then, three months ago, a borderland scout team discovered the ruins of an old watchtower. There, they found the skeletal remains and ruined armaments of guards which seemed to date back to the vestiges of Avelone itself. The rulers of both nations sent out missives to both their province's seeking to find willing citizens to join in a larger expedition to return to the watchtower and unearth any and all potential discoveries that could by chance lead to the remains of old Avelone and, maybe, just maybe, to the Tomb of Saint Eveldine and the Grail of Gods

    Rules, Regulations, Etc

    Spoiler:

    - This will be a Play-by-Post Campaign set in the lands of Arcavelon, a homemade campaign setting.

    - 20 point buy characters, following all official Paizo published material. Any product, from core to player companion is fine. If you really want to use a 3rd Party product, run it by me first. I'm familiar with a few. I'd also prefer if the material can be found on d20 PF SRD

    - RACE RESTRICTIONS: Any Core Rulebook races except Half-Orc. Unfortunately for Half-Orc lovers, Orcs have not lived in Arcavelon for centuries.

    - CLASS RESTRICTIONS: As Seekers of the Grail is a more medieval setting, no Ninjas or Samurai and I'd strongly appreciate no Monks. This mostly asian theme is not present in most of the adventure. Nevertheless, if you truly want to play this class, you must find a way to make him fit with the rest of the Campaign Setting.

    - PLAYER OPTIONS: 2 Traits, 1 taken from an official Paizo published product and the other from 1 of the choices presented below. (No Hero Points yet.)

    - STARTING GOLD: Average for your class.

    - ALIGNMENTS: Any. If you wish to play an EVIL character, it is not for murdering or PvP, it is to play your character correctly. Villainous characters or characters of lesser moral worth have their place in this adventure but not lunatic, stark raving mad slaughterhouses.

    - BACKGROUND: Each background must be slightly based off the Campaign Trait chosen below. As well, choose whether you are from Keddenmark or Nivmadas. Nothing too expansive is needed, perhaps a paragraph. Minimum requirement is character description.

    - OTHER: Try and at least post once a day, and not just a single sentence. Applicants both new and experienced are welcome, but a good understanding of the rules is helpful. If you're not too familiar, try reading through the books a bit if you have the time.

    - ALIAS: Please make an alias, this will help me immensely.

    Campaign Traits

    Spoiler:

    Each character must choose one of his or her traits from the following:

    - Noble Heritage: You were born into a noble family descended from one of the royal bloodlines. You gain a +1 bonus to Knowledge (nobility) and to Diplomacy as a result of your upbringing.

    - Citizen of the Realm: You are a hard working citizen of the provinces and as such you are quite proficient at what you do. You gain a +1 bonus to Profession (any) and to Knowledge (local).

    - Borderland Wanderer: You have lived your whole life exploring the boundaries of the realms. You gain a +1 bonus to Survival and to Knowledge (nature) as a result of this.

    - Arcane Blood: You were born with the capacity for using arcane magic. You gain a +1 bonus to Spellcraft and to Knowledge (arcana) as you most likely attended one of the sorcerous academies.

    - Divine Calling: You were born on a holy day or you have always felt a strong tie to a specific faith. You gain a +1 bonus to Heal and to Knowledge (religion) as a result of your path.

    Divine Magic and Domains in Arcavelon

    Spoiler:

    Unlike many worlds, Arcavelon has no named deities. Instead, when you make a character with access to a domain you must choose any two domains. I know this empowers character creation but this how the world works.

    If you have any questions, PM me or post below!


    This is a character I recently posted in another recruitment thread, but if he doesn't end up being in that game he could fit nicely in this one (having no deity and two domains). I would swap the Grounded trait for Divine Calling and rework his back story a bit.


    Koldir Shadowhammer wrote:
    This is a character I recently posted in another recruitment thread, but if he doesn't end up being in that game he could fit nicely in this one (having no deity and two domains). I would swap the Grounded trait for Divine Calling and rework his back story a bit.

    Your character looks fine. A change to back story to fit location would be all that is necessary. Aside from that, I see nothing wrong with this character and rather relish the choice of Domains.

    You can find a quick description of the two regions of Keddenmark and Nivmadas along with some locale names in the Campaign Description.


    What level, GM? 1st?


    Lucendar wrote:
    What level, GM? 1st?

    My apologies, yes, this campaign begins at 1st level.

    EDIT: Hoping to reach my 4-6 player mark by Friday. If there are not too many additional hopefuls I will see about adding perhaps up to 8. If I feel your character is top notch and you are sure you wish to play I will add you to the Characters page.

    If you have further questions, let me know,


    Leon is a fighter originally made for a Kingmaker game. If you don't mind, i'd like to rework his background a bit as follows-

    Spoiler:

    At some point in the very distant past, one of the countries ruled by those with a direct line to Saint Eveldine was overthrown by a coup. (this assumes that such a country exists. if not, we'll figure something else out) The king's general arranged for a detachment of knights to protect the king's infant son. They fled into the borderlands, planning to live posing as farmers until the fighting stopped. The coup was successful, and though the knights staged a resistance movement, it failed, and over the generations the facade of being farmers eventually became the truth.

    Fast forward to now.

    Leon didn't care much about his grandfather's crazy stories of ancient royalty and lost kingdoms. He was just a farmer. They were stories.

    Then, when news of the grail spread across the land, armed men with dreams moved through in it's wake. They said they were out to reclaim lost treasures, but really they were men with swords who were willing to take what they wanted.

    Leon's grandfather survived long enough to give him a very old key and instructions to dig int he doorway of the barn.

    He dug up a chest. In it was a book that showed his family's lineage and history, a signet ring with a crest that had not been seen since a time of legends, and a perfectly preserved flag.

    With nothing else to lose, Leon rode to join the expedition, determined to make sure that part of the recovery of the Grail included an affirmation of all the things the Grail was supposed to represent.

    It was no enough that it be found. People needed to be reminded of why.

    Tell me what you think, help me work out the details.


    Leon the Landless wrote:

    Leon is a fighter originally made for a Kingmaker game. If you don't mind, i'd like to rework his background a bit as follows-

    ** spoiler omitted **

    Tell me what you think, help me work out the details.

    I love this idea and definitely, this is a great idea that I'd welcome to the game.

    Spoiler:

    We can definitely work together to fit in a "lost" royal branch, that's what history is for. Would you be living in Keddenmark or Nivmadas at the present moment?

    Your character sounds great. So far that makes Cleric and Fighter which is perfect.


    Matt:
    Whatever works best for you. Not knowing much about them makes it hard for me to pick. I'd be inclined to go with whichever one has had the most political upheaval (anywhere prone to banditry and really needing an old-school hero to come in, clean house, and put a strong ruler on the throne).


    Leon:

    I know I haven't put much up yet. Both nations are definitely united for now but a coup-fallen kingdom would probably have come from Keddenmark. I recommend Montcalme as a starting hometown. It's far and in between the northern mountains known as the Frostfangs and the Relven Deepwoods... about as remote as you'll find.

    Just a heads up, your back story fits in perfectly with the Grail quest as you'll soon see. It isn't Kingmaker per say, but a throne may not be too far off.

    Lantern Lodge

    I am interested and will make a char by tomorrow(Im about to go to bed) but I thought Id mention that clerics can already do what said for them so that's not empowered at all(only one gm has ever asked me to pick a deity)

    I would like to make a sorc/mnk, not as the asian type mnk, but rather as one who studies unarmed combat (is a caravan guard/bounty hunter by profession) will randomize race for fun later.


    DarkLightHitomi wrote:

    I am interested and will make a char by tomorrow(Im about to go to bed) but I thought Id mention that clerics can already do what said for them so that's not empowered at all(only one gm has ever asked me to pick a deity)

    I would like to make a sorc/mnk, not as the asian type mnk, but rather as one who studies unarmed combat (is a caravan guard/bounty hunter by profession) will randomize race for fun later.

    Sounds great. I was pretty sure though that Paizo wanted Clerics to follow a deity and not just be "follow a way of life". In any case, we're filling out the positions nicely.

    Will you be taking a level of Sorcerer or Monk first?


    I am interested in signing up, a potential Paladin for your worthy cause perchance?

    EDIT: This is my characters Alias


    Endrian wrote:

    I am interested in signing up, a potential Paladin for your worthy cause perchance?

    EDIT: This is my characters Alias

    Hey there Endrian, welcome to the quest. Slots are still open, you're our 4th and your character seems well suited to the task.

    If you have any questions let me know!


    I actually do have a question...

    What would Symbol of Eveldine look like? Endrian has a massive one in the form of a birthmark on his back.


    Hmm, I'd like a chance to play a barbarian that I made, but there is already a paladin and a fighter... Hmm. I'll either rework my barbarian or make a bard or something.


    Endrian wrote:

    I actually do have a question...

    What would Symbol of Eveldine look like? Endrian has a massive one in the form of a birthmark on his back.

    Eveldine is always represented with a golden stylized chalice. The shape and form varies from province and town.

    jlord wrote:
    Hmm, I'd like a chance to play a barbarian that I made, but there is already a paladin and a fighter... Hmm. I'll either rework my barbarian or make a bard or something.

    We do have a combat heavy group but I don't think a barbarian is too bad. We'll just be missing more subtler approaches. Let me know when you choose and if there's anything I can help you with.


    Excellent. Thank you very much.


    Endrian wrote:
    Excellent. Thank you very much.

    I plan on having Saint Eveldine's Faith as well as continuing to complete the Gazetteers tomorrow to clarify the campaign setting as much as possible.


    The story of Baster of the Peacock:
    Baster Thorn was born to a noble, respected and preeminent family. He always knew he was destined to accomplish great deeds.

    Alas, he was the last child in a family of seven, and the fourth male child to boot.

    His four brothers, all able and worthy men, excelled at what they set their mind to accomplish: the eldest, Branwan, became a great general in service of the kingdom of Nivmadas. The second, Bradley, became a priest and his devotion was a wonder to behold. The third, Bergond, went to study at eldritch academies, and was known thereafter as a wizard of great prowess. The fourth, Brendan, was a weaver of tales unsurpassed, a bard who made men fell in love with his words and women fell in love with him.

    These four men were faithful to the crown, and men of honor and moderation. So when Baster came of age he decided to be someone his brothers never could have been.

    He left the ancestral castle Thorn of his family to go to the marches of Nivmadas. There, he allied with men of ill repute - destitute knights and bandits really - and began scouring the countryside to carve a new fief for himself. Soon, his depredations became too much for the kingdom to ignore, and a detachment of knights lead by Branwan was sent to stop him.

    Battle was joined. In the midst of combat, Branwan and Baster dueled, and Baster lost. He was brought back in chains to the queen to be judged. He would surely have been executed if all his brothers had not implored the queen for mercy.

    And so mercy was shown, in acknowledgement of the all good deeds his brothers had accomplished for the kingdom, and Baster was absolved of his crimes on the conditions that he would never rise against the rule of his queen and kingdom again. This he swore by the gods, prostrating himself before the throne.

    Then his brothers and sisters asked him to come back to the Castle of Thorns, home of the family, where they could surely heal the rift which had grown in their midst.

    Upon hearing their kind words, Baster was overcome with a great rage terrible to behold. He grabbed his trusty shield, which arbored the crest of the Thorn family, and smashed it apart against the cobblestones of the royal castle.

    "There brothers ! I am a Thorn at your side no more !"

    "But what could you be without us, Baster ?" asked the youngest of his sisters in an imploring voice.

    "I will be myself ! I will race you - my hated brothers - to great deeds and destiny ! I will be my own counsel and I will make my own steadfast friends and good fortune. And I shall be magnificent, like the peacock strutting proudly around, untouched by the dirt and the company of those lesser than itself."

    He paused. And added to the sister who just spoke: "And I will always love you, dear sister, for you care for me."

    Then he left to reclaim his destiny.

    My character would be a Cavalier of the Order of the Peacock (which would be identical in all but name to the Order of the Cockatrice), honorable, very true to his word and somewhat cruel (but not wantonly so).

    I can assure you, Matt, that I get along well with my fellow players, and can play in a team - although my character is obviously (?) evil, it won't hinder the game if you choose him for your game. He will enhance it (I hope :-), selfishness of his chosen order notwithstanding

    I will work on the crunch, but will be able to post it only tomorrow.

    Have a nice day.


    Jlord here
    Here is my barbarian. All I need to do is work on the back ground and swap out the courageous trait or rich parents trait. I might still make a bard though, since the group is really fighter heavy.


    Dotting my interest. This is an alias for the character, will work on getting the crunch up later tonight. He will be taking the Citizen of the Realm trait. Probably a rogue, possibly urban ranger then rogue.


    Explorer and all around nice guy, Aldus Cottontail is a minor magician who uses his skills and hand for magic to perform a plethora of odd jobs required of a traveling merchant. Up until recently he has been serving a number of roles with an old friend who helped him when he was down on his luck. After this last trip he'd paid off his debts and heard of this expedition. Though not quite happy about leaving so soon after returning to the city he leaps at the chance for a change to do something exciting.


    Dotting for interest. Here is my submission. Will finish rework when I get home from work. Planning to take Divine Calling


    Well, I see that a night's rest has brought upon us quite a group. If my counting is correct we are already 9 capable hands. Now I'm not one to look a gift horse in the mouth so I say all are welcome to embark upon this quest!

    I've read over each of your characters and so far nothing seems to be amiss. Backstories as mentioned previously need not be extensive for those of you currently missing one. A simple "who I am" is fine, but strong backstories a la Baster of the Peacock do give me plenty opportunity to add on to the history, lore and campaign setting.

    Though 9 players is a tremendous amount for sure, the campaign is plenty functional as we will all see.

    Now, as I said, we will officially begin on Friday the 27th but in the meantime feel free to mingle. I will put up the Expedition Recruitment Missive in a local Nivmadian tavern in the town of Ariellons. Feel free to talk and, for those inclined, make a show of your intent on joining the Seekers of the Grail.

    I hereby close down recruitment slots to new players.

    In the meantime, don't forget to finish your characters and simply include where you are from.

    Matt, Game Master


    Looking forward to getting started everyone. Can't wait to start up!


    Updated Character


    I would be very interested in joining, if there is still room.

    My character sheet lacks numbers at the moment and I need to tailor the background to the campain, but the basic framework will not change.


    Israfel Dawnborn wrote:

    I would be very interested in joining, if there is still room.

    My character sheet lacks numbers at the moment and I need to tailor the background to the campain, but the basic framework will not change.

    I'm already at a high number of 9 players at the moment and I mentioned this previously in the post. Nevertheless, if you're still interested I can put you down as backup crew in case of potential drop outs. I'm surprised at how fast this group filled up.

    We start on Friday and if players haven't started within the following week, I will make appropriate party replacements. I generally encourage posting at least once a day, if not once ever two days at the most.

    Thank you for your interest, it's been duly noted.

    Lantern Lodge

    Matt, Game Master wrote:
    DarkLightHitomi wrote:

    I am interested and will make a char by tomorrow(Im about to go to bed) but I thought Id mention that clerics can already do what said for them so that's not empowered at all(only one gm has ever asked me to pick a deity)

    I would like to make a sorc/mnk, not as the asian type mnk, but rather as one who studies unarmed combat (is a caravan guard/bounty hunter by profession) will randomize race for fun later.

    Sounds great. I was pretty sure though that Paizo wanted Clerics to follow a deity and not just be "follow a way of life". In any case, we're filling out the positions nicely.

    Will you be taking a level of Sorcerer or Monk first?

    That happens a lot to my players, there is only one line in clr desc that says so.

    I'll start with mnk, the job often gets in the way of studies
    (note mnk will be every third lvl)

    here's my random race rolls

    dwarf - elf
    2d6 ⇒ (3, 2) = 5
    halfling - gnome
    2d6 ⇒ (6, 5) = 11
    half elf - half orc
    2d6 ⇒ (4, 6) = 10
    human

    g1 - g2
    2d6 ⇒ (1, 5) = 6
    g3 - human
    2d6 ⇒ (1, 6) = 7

    last pair
    2d6 ⇒ (3, 5) = 8

    gender m - f
    2d6 ⇒ (5, 3) = 8

    edit,
    so male human, gee am I playing myself? lol :)


    DarkLightHitomi wrote:


    so male human, gee am I playing myself? lol :)

    Alright then, let me know when your alias is done. Thanks again for joining in on this quest!


    Pathfinder Adventure Path Subscriber

    Hello-

    I'm interested in putting my hat in the ring. Been a year since I've played in a Pbp, so I am little rusty.

    Leaning towards either end of the spectrum - either a Sorceror or Ranger. Maybe what whatever works better for party composition, if there are any preferences.

    Will try to post some character suggestions later today. Thank you.


    Alex Martin wrote:

    Hello-

    I'm interested in putting my hat in the ring. Been a year since I've played in a Pbp, so I am little rusty.

    Leaning towards either end of the spectrum - either a Sorceror or Ranger. Maybe what whatever works better for party composition, if there are any preferences.

    Will try to post some character suggestions later today. Thank you.

    Hi there Alex, we're currently already at 9 (potentially 10 players). For the moment I'd like to leave it like this but like I told Israfel earlier, I'm fine with putting your name down in the potential reinforcements in case of a player dropping out for example.


    Pathfinder Adventure Path Subscriber

    OK - sounds fine. I'll keep checking periodically.
    Good luck!

    If it will help for contact:

    Spoiler:

    tservo3k@hotmail.com


    Alex Martin wrote:

    OK - sounds fine. I'll keep checking periodically.

    Good luck!

    If it will help for contact:
    ** spoiler omitted **

    Thanks again for showing interest Alex. I will contact you if a slot becomes available. You're welcome to follow the quest though!


    Alias up, let me know what you think.


    Tim Deamon wrote:
    Alias up, let me know what you think.

    Looks great! Glad to see the bloodline you chose and the story fits right in!

    Spoiler:

    The northern border of Nivmadas is up past Ariellons, where the journey begins. If you want true northern Nivmadas, it'd be the Kjald Northlands.

    Everyone, feel free to begin the Campaign, I've already put up the start. We officially begin this Friday!


    Final product is up.

    Game Master:
    My race is Elf, not human.


    Matt, Game Master:
    I wondered what bonus language would make sense in your world for the scion of a noble family.

    Alternatively, I can pick whatever language you think is best for this quest.

    Or if it's all equal to you, I could pick Draconic.


    Gallops up to the tavern on his desrier and skids to a stop.
    "Did someone say "Grail"?
    Raises his visor and reads the "Closed to Recruitment" sign.
    "Well... shoot."


    Ithriel Latairn wrote:

    Final product is up.

    ** spoiler omitted **

    My apologies. *Runs off to correct the issue post haste*


    Baster:

    All languages are equally important. I would recommend the languages of the races (dwarf, elf, etc) first and then all the others. Draconic is still a fine choice though you probably won't cross a Dragon for a while.


    Sir Manfred VonFalkenburg wrote:

    Gallops up to the tavern on his desrier and skids to a stop.

    "Did someone say "Grail"?
    Raises his visor and reads the "Closed to Recruitment" sign.
    "Well... shoot."

    I must apologize, for we are already at 9-10 players. Nevertheless, if you wish I may add you to our growing potential recruitment list. I'm really sorry as you seem to really have been into this quest.


    Thanks for your swift answer, Matt Game Master.

    I have another question.

    Matt, Game Master:
    I'm thinking about a Two-Weapon Fighting build, with Longsword and Scorpion Whip.

    If I take the Exotic Weapon Proficiency:Whip will I be able to fight proficiently with the Scorpion Whip ?

    Or, conversely, if I take the Exotic Weapon Proficiency:Scorpion Whip will I be able to use my Scorpion Whip as a simple Whip (that is, to Trip & Disarm with those respective weapon qualities ?)

    Or must I take the Exotic Weapon Proficiency:Scorpion Whip and use that weapon as any other weapon, that is without the Trip & Disarm weapon qualities affixed to the normal whip ?

    Hum, I guess basically my question is: must I take Exotic Weapon Proficiency:Whip and Exotic Weapon Proficiency:Scorpion Whip to use the Scorpion Whip as itself and as a plain whip ?

    I hope that made sense :-).


    Character is ready for submission if an opening comes up.


    Btw I hope you don't mind if I added your Traits to my Hero Lab for possible later use in my P&P Campaign. They are really well written.

    On his way to the local tavern, Ithriel wonders, I wonder if it's possible to find any information of my father?


    Baster of the Peacock wrote:

    Thanks for your swift answer, Matt Game Master.

    I have another question.** spoiler omitted **

    Baster:
    From rereading both weapons I am guessing that yes, you'd normally have to first become proficient with the whip before being able to use a Scorpion Whip's abilities. Nevertheless, I am going to allow that you a single Exotic Weapon Proficiency be suitable for both weapons. In my head, a whip is a whip.

    Israfel Dawnborn wrote:
    Character is ready for submission if an opening comes up.

    Thank you Israfel, for the moment there isn't room but I'll let you know as soon as there is an opening.


    Ithriel Latairn wrote:

    Btw I hope you don't mind if I added your Traits to my Hero Lab for possible later use in my P&P Campaign. They are really well written.

    On his way to the local tavern, Ithriel wonders, I wonder if it's possible to find any information of my father?

    Ithriel:
    Nope, no problem at all. Glad to have been able to add on for your PbP. As for your second point, I seem to recall you not having been told anything about your father at birth. Would you like me to come up with his backstory or would you like to? Seeing as you have no knowledge of him I'd make it a part of the quest as I'm already adding bits to suit everyone's background.

    GM:
    Weeellll, seeing is how my masters are more than likely........ oh wait, wrong media (cookie if you guess what that is from). Seriously, if you are already in the process of adding bits from backgrounds, go right ahead. It should be a surprise to the character. Oh and I meant Pen & Paper, not Play by Post.


    My character is crunch-completed.

    I will post the stats for my mount and its equipment tomorrow.

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