| Tursk Krune |
Oh, before I read any further:
Purchased:
2gp - Tent, 2-person
2gp - Cold Weather Wear (traveler's clothes)
2cp - Burlap sack (x2)
165.98gp left.
| Olybrius Naercroft |
I learned a lot over the last few days. Most of it not good. Important life lesson though: Always have a Last Will and Testament.
Sorry for the absence, the funeral and otehr things bogged up. I am just not back in town. I will catch up and post tomorrow once I've had a good nights sleep. Thank you for understanding.
| Tursk Krune |
I don't believe anyone was particularly motivated to mess with the frozen corpse. Tursk certainly wasn't at any rate.
| seekerofshadowlight |
One major difference is dying in 5e. 6d6 sounds very nasty, but its not an auto-death as it would be in past editions. At best it drops you to 0 HP and you start a round of saves.
Edit: I totally forgot about massive damage. But the be fair this is not a low CR
| Tursk Krune |
Massive Damage at level 1 is particularly dangerous. Everyone, try not to get particularly attached to your characters, just in case. ;-)
| Helen Gardamum |
we will move on then. Tursk is down to one level 1 slot, Helen has no level one slots left and Jack is at 6 out of 9 HP
Perhaps my earlier post was unclear, but I was only going to cast mage armor if we stopped to rest. Thus, I have one spell slot left either way; the fact that we're moving on just means I don't have mage armor up. Go go AC 11! :D
| Helen Gardamum |
You cast one spell in the first fight. That makes you having used both of them.
That magic missile in the first fight is the only 1st-level spell I've cast.
| seekerofshadowlight |
seekerofshadowlight wrote:You cast one spell in the first fight. That makes you having used both of them.That magic missile in the first fight is the only 1st-level spell I've cast.
That is my mistake, I keep wanting to count Firebolt as a level 1 spell.
| seekerofshadowlight |
I am gonna bring something up here I am on the fence about and its not setting right with me. We have two people who are immune to the cold. Helen and Barl, Helen has been hit with an attack that is super natural in origin, which more or less freezes you to death s if in a deep cold.
Now, I have went ahead and uses it on here, because its not natural. But, she is supernaturally immune to cold so I am torn here. Anyone have any thoughts on this here? Should such resistance/immunity bypass or at lest lessen supernatural cold based attacks?
| Katarina "Kat" |
I think he meant Kat? With the winter hag patron...
Also, while I would love to be immune to cold attacks, I think that completely bypassing such would be too powerful an ability in a campaign that (I assume) involves lots of cold based enemies.
Perhaps she'd get a bonus to saves vs cold attacks? Or maybe damage reduction against cold damage?
| Helen Gardamum |
Ah, okay. Thought maybe I was sprouting new powers. ;)
Also, here's a handy reference of the exhaustion levels that I posted in the campaign I'm running, for easy reference when my books aren't handy. Maybe it'll be helpful here too:
Exhaustion Levels
1) Disadvantage on ability/skill checks
2) Speed halved
3) Disadvantage on attacks and saves
4) HP max is halved
5) Speed reduced to 0
6) Dead
| seekerofshadowlight |
A few things. That should have been Thursday (today) not Tuesday(Damned autocorrect ). I had to replace a keyboard on my laptop. It came in today so I should have it replaced tonight sometime. Sorry for the confusion, unless this up I should be back to posting tonight.
| seekerofshadowlight |
I am now up and running once more. If anyone has never changed a laptop keyboard, it be a b##~@. To fill you guys in on what went down, this weekend I got called away in a hurry and forgot my hone at home(this is why you got no heads up or update) and in my hurry left a drink on the printer, near my open computer. Ya see, I own a cat, who thinks she owns the desk and everything else. So when I got back, the computer had a bath, luckily only the keyboard was fried.
Anyhow, as the keyboard was already dying, I had already ordered one. I just had to move up the replacing part. All in all, I got off easy for being so very careless.
Now, onto extreme weather resistance.
Page 197 of the PHB gives us this statement
"If a creature or an object has resistance to a damage type, damage of that type is halved against it."
Page 110 of the DMG gives us this statement
"Creatures with resistance or immunity to cold damage automatically
succeed on the saving throw, as do creatures wearing cold weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates.
And the cold based sells are
- Cantrips: frostbite(EE) , ray of frost(PHB)
- 1st-Level: chromatic orb (PHB) , ice knife (EE)
- 2nd-Level: Snilloc's snowball swarm (EE)
- 3rd-Level: sleet storm (PHB)
- 4th-Level: ice storm (PHB)
- 5th-Level: cone of cold(PHB)
Now clothing will not come into effect here, but resistance and immunity will. As such any cold based attack that requires a save,I am gonna rule you auto pass it. For attack spells this almost always means half damage, which is what the PHB says resistance will grant you( and the DMG allows with rings. It will not half spell damage, unless there is no save.
In the case here, both Kat and Bark will auto save the freezing attacks. They will still take damage, but as the effect is a cold based save, they will pass it. They can be picked to death 1 HP at a time but will not be frozen to death.
I'll update our game in a few. It seem we have two players Away right now, so I will NPC them as needed.
| Barl “the Boulder” Skein |
Hope all is going okay with your dad Jiggy.
Seeker, the cold rules sound good to me. Just to get it straight, Damage from cold based attacks affects us as normal but we are immune to side effects. Sound right?
Barl is definitely up for a short rest.
He'll spend a hit die to heal himself. 1d10 + 2 ⇒ (2) + 2 = 4
Also! I'll be heading into the woods for the weekend, where I won't have any sort of connection to the interwebz. GMNPC me as needed please!
| seekerofshadowlight |
@ Jiggy, I am glad your dad is doing better and is back home
@ Jam, basically if a spell or cold effect has a save you auto pass that save. If cold damage does not have a save, you will take 1/2 that damage in place of the save. With most spells this workouts to you not taking the secondary effect or auto making the save and taking only 1/2 damage.
Ok so short 1 hour break it is. You may roll hit dice as Barl did if you wish to recover HP's.
| Helen Gardamum |
When it's decided that we're taking a rest, I'll cast mage armor on myself. When the rest is complete, I get that spell slot back via Arcane Recollection, so I'm back to 1 slot left for the day.
I'm a little torn on using a hit die... I'm only down 2, but I only have 6... I think I'll wait. What's the worst that could happen? ;)
| seekerofshadowlight |
I will update tonight around 12 to 1 AM, if anyone wishes to use HD or anything do so before then.
I do agree with vic, I do not see a reason not to use it. You gays may rest once more or you may not. But using it now may be the last time you get to use it.
| Jack Speed-Runner |
The way our DM did saves for elemental resistance. If you had cold resistance you took half, and if you saved you took half again. I believe it is like that in adventures league as well.
| seekerofshadowlight |
Jack, How I did it was you take half, unless there was a save. If there is a save you auto pass it. So it more or less often works out to half anyhow.
On the "Fey" they did not deal "Cold" damage, just pure up real damage. But any attack they made carried a cold attack with it, but no damage. Helen always made her saves so did not take the cold attack, which would have slowly frozen her to death.
| seekerofshadowlight |
OK, I just got in, super late day. I am dead tried so I must crash. I'll try and have the update up in about 12 hours, somewhere between 3 and 5 PM. I do wish to get a roll call before we move forward as it seems at lest one player has dropped.