Savage Kirthfinder

Game Master Kirth Gersen

"Savage Tide" AP using Kirthfinder houserules.


1,151 to 1,200 of 2,168 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

M Goblin Beer Snob 1/Freethinker 3

Elebrin shakes her head sadly at the madly scurrying halfling and wonders why he doesn't just open one of the secret doors in the dry part of the tunnel, before it dips into the deep water.

There are two of them, located across the hall from one another.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

I'll post this round's action based on Eledrin's.


HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4

Round 4

Uro pulls himself up and over the lip of the wall. Once on his feet, he pulls his axe and lays into anyone holding a crossbow.

Power Attack: 1d20 + 8 ⇒ (1) + 8 = 9

Damage: 2d8 + 11 ⇒ (4, 8) + 11 = 23


HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4

I just realized that I didn't factor my DR from the last arrow. Is it cool if I do that now?


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

The elf ticks her head and then points to teh doors that she can so plainly see., Jym, there or there. But you need to hurry fiend.

Elebrin will move to help Jm through whichever one he picks...


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

Jym will pick the closer door (or as best he can make out where Elebrin pointed out they are) and head there.


M Goblin Beer Snob 1/Freethinker 3
Uro Taraka wrote:
I just realized that I didn't factor my DR from the last arrow. Is it cool if I do that now?

Yes, please do! As Uro steps through the wall, he's met with the thrust of a rapier: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 91d6 + 2 - 2 ⇒ (3) + 2 - 2 = 3 held by a wild-eyed rogue. Fortunately, this assailant is intimidated anew by Uro's prowess in climbing the wall, and the attack misses.

Beyond the man, you can see you're in a 10-ft. x 30-ft. room with a table, a number of chairs, and a door in the north wall.


M Goblin Beer Snob 1/Freethinker 3

Jym and Elabrin manage to press the correct stone in the wall, causing a portion of the wall to pivot open. Beyond is a straight, 5-ft. wide corridor, sloping upwards to the north.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Elebrin will gesture for Jym to lead as she pulls her sword.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map
Elebrin Thel wrote:
Elebrin will gesture for Jym to lead

Jym will gesture for Elebrin to stop being so crazy.

"If I go first, I may get hit, first! Let's wait here for Uro and Gwlybwwr."

Jym casts magic stone.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Elebrin considers the halfling for a moment and then offers a supporting nod.


AC 17/15/16 CMD 22/21 Perception: +10 (or +4 in bright light)

1d8 + 1 ⇒ (8) + 1 = 9 HP 14/23

Gwl advances past the others and ascends.


M Goblin Beer Snob 1/Freethinker 3

The corridor is more a short hall; after 40 feet, it dead-ends at a stout-looking door.


HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4

I think it's back to Uro's turn, right?

Uro bares his sharp tusks at the rogue as his rapier is turned by Uros armor. The orc then brings the weight of his axe down on the unfortunate man.

Power Attack: 1d20 + 8 ⇒ (6) + 8 = 14

Damage: 2d8 + 11 ⇒ (4, 2) + 11 = 17


M Goblin Beer Snob 1/Freethinker 3

Apparently the guy's not too tough without an illusory wall to hide behind. Uro's axe unceremoniously drops him to the floor; he'll most likely be dead in less than a minute.
There's a Lotus Dragon tattoo clearly visible on his shoulder.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

"Uro! We found a secret door! Can you see me?!"

Jym frantically waves at Uro and nearly falls into the water before he's pulled back into the corridor.


HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4

Can I? Also, what's around me? Is this just a little cubby or am I in a bigger area?


M Goblin Beer Snob 1/Freethinker 3

You can't see or hear each other. Jym and Gwl and Elebrin are at the end of a dead-end secret hallway, looking at a door.
Uro,

Kirth Gersen wrote:
Beyond the man, you can see you're in a 10-ft. x 30-ft. room with a table, a number of chairs, and a door in the north wall.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

"Gwlybwr, can you swim over to see if Uro is all right? Bows can't shoot underwater, right?"

Jym hands Gwl another healing potion.


HP 59/59 AC 17 Per:10 Rage 0/12 AC: 20 DR: 4
Kirth Gersen wrote:

You can't see or hear each other. Jym and Gwl and Elebrin are at the end of a dead-end secret hallway, looking at a door.

Uro,
Kirth Gersen wrote:
Beyond the man, you can see you're in a 10-ft. x 30-ft. room with a table, a number of chairs, and a door in the north wall.

No idea how I didn't see that. Failed perception check I suppose. Thanks for reposting!

Not wanting to go further without friends, Uro ends his rage and hops down into the pit and heads back the way he came, if he sees, the open corridor, he'll head down that way.

Fatigued for the next 8 rounds.


M Goblin Beer Snob 1/Freethinker 3

Assuming the others left the secret door open, Uro finds the secret hallway easily. Remember, the hall is only 5 ft. wide, and everyone is clustered in front of the door at the end. It's aaaaaaaawfully cozy for a hobbit, but probably uncomfortably claustrophobic for the others.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

Ok, we have to get past a DOOR. Does anybody know how doors work? I'm at a loss what to do, here. Jym can maybe hypnotize it? But Jym is pretty weak and pudgy, so he's afraid what the door might do to him in retaliation. Maybe Gwl or Uro can see if they can get past the door?


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Elebrin would have left it open. ITs within the scope of her intellectual arrogance to assume other would need help and within the boundaries of her clueless nature to not realize it might be a problem to leave her flank exposed...

Elebrin will move further along the passage to make space and wait for the others to join them.


M Goblin Beer Snob 1/Freethinker 3

You're all jammed up at the end of the passage now. There is a normal (not secret) door in front of you.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Elebrin, sword in hand, will open this new door.


M Goblin Beer Snob 1/Freethinker 3

Having hidden the door at the end of a secret hallway, the Lotus Dragon apparently saw no need to lock it. It lets out into a dry, circular chamber, about 15 ft. in diameter, with another door to the east. Elebrin, looking in, is also entitled to another Perception check.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Elven Eyes!: 1d20 + 7 ⇒ (14) + 7 = 21


AC 17/15/16 CMD 22/21 Perception: +10 (or +4 in bright light)

Gwl steadies himself as he ventures down the short corridor. Drawing a deep and slightly shaky breath, he proceeds into the circular chamber.

HP 19/23


M Goblin Beer Snob 1/Freethinker 3

Elebrin shakes her head sadly. These Lotus Dragons must have installed their secret doors at a discount irregular sale, they're so easy to spot. In fact, there's one in the west wall of the circular room.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Elebrin furrows her brow, was it supposed to be this easy or was it her journey to Sidhe that made such things so obvious?

Gesturing behind her (in particular to Jym since he seems the type to be interested in such things) Elebrin gingerly navigates the room with her sword at the ready and tries the door at the western wall, hesitating a moment to look after Jym with a look that says "should I just open it?"

Basically unless Jym tells her not to she will open this new door.


1 person marked this as a favorite.
Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

Jym hasn't been paying attention. He's been thinking about all of the different sorts of pies his Oma used to bake back in Greenfields. There was basil rhubarb pie, there was chicken butterscotch pie, there was crabapple mutton pie, there was veal soup pie, there was pasta watermelon pie...

"And so many more," Jym whispers dreamily.

It's just coincidence that mouthing "so many more" looks awfully similar to mouthing "open the door."


1 person marked this as a favorite.
M Goblin Beer Snob 1/Freethinker 3
Jym Withawye wrote:
chicken butterscotch pie
Dodgeball wrote:
I just threw up in my mouth a little bit.


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Elebrin nods and opens the door feeling emboldened by Jym's confidence.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

"Wow! Another secret door! Who'd have thought?!"

Jym crosses the room to follow someone else through the secret door.


AC 17/15/16 CMD 22/21 Perception: +10 (or +4 in bright light)

After a brief look around the chamber, Gwl will take the lead and enter the other doorway.


M Goblin Beer Snob 1/Freethinker 3

A very short hall -- maybe 15 feet long -- terminates in an apparently blank wall. The "secret" doors in this complex are old hat by now, so the one in the "blank" wall is quickly located and opened.

Finally, an actual room -- at first glance, a torture chamber, to be specific. A stretching rack dominates the northwest corner, and an open iron maiden stands in the southeast corner. A sizzling brazier of coals sputters in the southwest corner, giving the chamber a hellish red light.

There's a guy in rags strapped into the rack. He doesn't look happy to be there. He lifts his head weakly when you come in, but doesn't say anything.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

Are there any other doors for the room?

"Hello! We're intruders! Would you like us to set you free?"


M Goblin Beer Snob 1/Freethinker 3

Yes, there's an iron door in the south wall, and a regular wooden door in the east wall, next to the "secret" door you just came through.


M Goblin Beer Snob 1/Freethinker 3

The man lifts his head again to answer Jym. "Does a gnome... shag a pony in the woods?"


1 person marked this as a favorite.
Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

"Maybe I'm misreading this situation," Jym says from behind some more capable of finding or triggering a trap, "but I don't think that this is the best time for metaphor!

"If it's not metaphor, then I can say with certainty that the answer is yes."


HP 18/18 | AC 12 {16} DR: 3/CI | CMB 2 CMD 14 |Perception +6/+8 {Bright/Not Bright Light}

Eebrin furrows her brow at the odd exchange but moves to release the man nonetheless.


M Goblin Beer Snob 1/Freethinker 3

Freed, the man rises up weakly and asks, "Any of you have some water? And maybe something stronger?" He takes an uncertain step, then moves over to lean on the wall near the brazier for a moment.

1d20 + 5 ⇒ (19) + 5 = 24

All this seems totally natural, so it's rather a surprise when he grabs a red-hot iron from the brazier and savagely clocks Elebrin in the head with it!

1d20 + 4 ⇒ (19) + 4 = 231d6 + 1d4 + 1d6 + 6 ⇒ (5) + (1) + (3) + 6 = 15
15 damage; Elebrin is unconscious and needs a DC 15 Endurance or Constitution check to stabilize.

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

"She evens falls down gracefully," Jym murmurs as he lobs a magic stone at the man.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 yesssssss
confirm crit: 1d20 + 5 ⇒ (16) + 5 = 21

base damage: 1d6 - 1 ⇒ (1) - 1 = 0 Isn't there a rule that that has to be minimum 1, or is that wishful thinking?
crit damage: 2d6 - 2 ⇒ (4, 5) - 2 = 7


M Goblin Beer Snob 1/Freethinker 3

That is indeed a thing. 8 damage to the guy.
Hit by a stone, the man turns quickly to face the rest of you, balanced nicely. He sneers at Jym, and it's apparent he intends to drop the little halfling next, given the chance.


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map
Jym Withawye wrote:
Jym says from behind someone more capable of finding or triggering a trap

Just... just a reminder, Kirth.

Old buddy, old pal.


M Goblin Beer Snob 1/Freethinker 3
Jym Withawye wrote:
Jym says from behind someone more capable of finding or triggering a trap

That person is now lying unconscious on the floor, bleeding from a head wound...


Current HP: 28/28 -- Perc: -1/+1 in cities -- Inspiration: 14/14 rnds -- Vanderboring Estate Map

He got Gwl and/or Uro, too?! This guy is good!


M Goblin Beer Snob 1/Freethinker 3
Jym Withawye wrote:
He got Gwl and/or Uro, too?! This guy is good!

With initiative, either or both of them can step in between you and the "captive."


AC 17/15/16 CMD 22/21 Perception: +10 (or +4 in bright light)

Iniative: 1d20 + 1 ⇒ (18) + 1 = 19

"Bad move, slickstain. Time to die."

Gwl leaps forward, slashing and biting.

Claw, claw, bite: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 4 ⇒ (4) + 4 = 81d20 + 6 ⇒ (11) + 6 = 171d4 + 4 ⇒ (4) + 4 = 81d20 + 1 ⇒ (5) + 1 = 61d4 + 2 ⇒ (4) + 2 = 6

Will spend AoO to either add +2 to Uro's attack, or +2 to Jym's AC if attacked, whichever comes first.


M Goblin Beer Snob 1/Freethinker 3

The man is caught by Gwl's first slashing claw, which leaves him gasping and bleeding. He is able to twist aside from the other claw, and the bite is nowhere close. He looks at Gwlybwr with something like gratitude, and grins.

1,151 to 1,200 of 2,168 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Savage Kirthfinder Game Play All Messageboards

Want to post a reply? Sign in.