Ruins of Aztlant

Game Master Nayr Trebrot

Handout
Loot
Mystery

The lure of a free, open land, but what mysteries lie beneath the roots of a new frontier, or lurk deep below, in the darkest waters.
Froggy Map

Roll20 link


451 to 500 of 2,130 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

After Kal's spittle pins the goblin down, Tess launches an attack. However, the goblin manages to dodge the strike. The goblin on the stairs is not so lucky, as Kar lashes out with a lightning fast kick that takes it in the abdomen. The creature staggers back and nearly falls back on his backside.

Posh launches another dragon into the building's interior, and it streaks by, just barely above Jader's shoulder. The goblin attempts to move, but is already in a bad way due to the first dragon that had hit it. The dragon hits it in the chest, scorching through its wooden breastplate and the skin beneath. The goblin cries out in pain, but then Jader's strike hits, and the goblin's head is slammed to the side. He stands, but only just barely.

Goblin reflex: 1d20 + 3 ⇒ (11) + 3 = 14

Posh - assumed you'd target that one; you can't get a line of sight on the fellow on the stairs, and the other one is staggered and held down with adhesive spittle

Vashina is still up before the gobbos. The one on the stairs is hurt, but not too badly. Both on the ground floor are at 0 HP - one is dazzled and the other stuck in adhesive spittle.


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

Works for me GM Nayr. Thanks :-)


Vashina take a few steps to gain sight of the goblin on the steps and utters a quick spell in an attempt to cloud its mind.

Daze DC13 will save: 1d20 ⇒ 3

The little creature's eyes unfocus and it seems to pause, unsure of what to do next.


Seeing one of its brothers down and another blinking in confusion, the dazzled goblin rushes away from Kar, towards the window to the south.

Kar and Jader have AOO if they so choose - this is the northern goblin

The goblin to the south, nearly unconscious and now stuck fast to the floor, merely drops its weapon and lets its arms go slack, yielding.

AOO's up, if you choose. He's moving towards the window and perceived escape. After that, everyone's up. The goblin on the stair is dazed and can't act this round.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader seeing the little creature attempting to escape lashes out at it. He is not worried about whether he does lethal damage or not only worried about the creatures escape
+1longsword: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
damage: 1d8 + 5 ⇒ (4) + 5 = 9

Jader does a regular attack as a reaction to the creature attempting to escape NO NON-LETHAL this attack
Jader’s swing goes wildly as he wasn’t expecting the sudden movement by the goblin


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

Kar also attacks. I'm sticking with the non lethal since I don't take the penalty.

Unarmed Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Unarmed Damage: 1d6 + 2 ⇒ (3) + 2 = 5

And it's a hit! Finally!


As the goblin turns, Jader lashes out quickly, but overcompensates for the creature's height and slices through only air.

Kar lashes out, landing a mighty backfist on the retreating goblin's temple. It stumbles forward on crooked, wobbly legs, then crashes to the floor. It's skull is misshapen - apparently fractured by the power of the blow.

One down for good, everyone still up after the AOO's.


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

With no easy way inside, Tess moves out of the way of the front door so as not to block the people inside, and draws her trident.


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

I'm presuming it was the middle goblin that went down? If not, then please adjust as needed.

Kar is going to flurry of blows at the goblin still on the stairs and then 5 foot step into the space left by the unconscious goblin. (This is presuming you don't use bodies as hindrance/difficult terrain. If you do, I will just single attack and then move.) Still doing non-lethal, as I have this entire fight.

Unarmed Attack 1: 1d20 + 3 ⇒ (19) + 3 = 22
Unarmed Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Unarmed Attack 2: 1d20 + 3 ⇒ (3) + 3 = 6
Unarmed Damage: 1d6 + 2 ⇒ (1) + 2 = 3

One good, solid hit, but low damage. Then moving.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader will pursue the one trying to escape with another attack from his magic longsword
+1 longsword: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage: 1d8 + 6 ⇒ (5) + 6 = 11


Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:

Kalathiel remains positioned near the window, waiting to intercept any goblins that make it that far.


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

Posh delays until the others have reacted

Posh stumbles up to the doorway and glances inside.

If a goblin is still standing:

He fires another shimmering firework at the remaining goblin.

Fire Damage: 1d4 ⇒ 2
Reflex vs Dazzled 1 round

If none are still standing:

"Well, we warned them. Did you manage to keep any alive?"


Kar hits the goblin with his first strike, flattening the fellow's nose in a burst of blood. The little creature stumbles back and, seeing his companions down or yielding, drops his spear to the ground. Sitting on his rump, he puts his hands to his nose in a fruitless attempt to stem the flow of blood. He has seemed to capitulate.

The damage is enough to cow them, it seems. Initiative ended for now


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

Kar comes out of his fighting stance and looks at all the goblins and his allies. Then nods and leaves the room to make way for others (those with interrogation skills or healing).
I'll keep a watch while those more skilled deal with these.


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

"Wise decision Kar. Though I'm more learned than I am skilled in convincing others, I'll happily translate for any that wish to discuss the situation at hand." offers the gnome.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader turns to Posh and says
”Posh ask if they can speak Orcish or Common if so then I can speak to them”


The gobs can only speak goblin, or at least that's what they say. Feel free to speak to them Jader, under the assumption that Posh will immediately translate.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader casts Message again and whispers to Posh
” Tell them what I say but say it in Common and act like your speaking in goblin with your mannerisms and hand gestures like you did before. I want to see if they understand you and can really speak common.”

Jader dictates to Posh what to say to the goblins via the message spell

Tell us all that you know about what happened to the people that were here. Where did they go? What took them? How did they disappear? When did you goblins show up here?

Jader then proceeds to watch the goblins very closely to see signs of recognition in the from the gnomes words
Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

Nodding silently to Jader, he turns to the remaining goblins.

With a smile, he starts out in goblin and seemlessly slips into the common tongue. His animated gestures continuing throughout the translating, he pauses to await a response from the captives.

Bluff?: 1d20 + 2 ⇒ (2) + 2 = 4
Well...we'll see.


The goblins seem to be immensely confused - that is, at least the one coherent enough to think about it. The goblin with the busted nose whistles as he breathes, but he listens nonetheless. At the end, he looks to his unhelpful companions, then shrugs. He replies in goblin, but his reply doesn't point to whether or not he understood.

What now? You win, we go


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader whispers to Posh again ”Ask him what I said earlier but in goblin we really want information about what happened here”


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Tess looks at the arcanist's efforts in front of her and whispers to... anyone willing to listen.

"W...what exactly is happening right now..?"


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

With but a nod, Posh repeats the questions. Pausing a moment, he offers his own bit of flare.

"Teb kuv tam sim no los yog kuv mam li .... nws goblins ntshai dab tsi? Snot ... tsis ... OH! Kuv mam koj cov lus nyiag "

Goblin:

"Answer me now or I'll....what is it goblins fear? Snot...no...OH! I'll steal your words!"

Intimidate?: 1d20 + 2 ⇒ (3) + 2 = 5


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader announces aloud to the group ”I don’t feel as if these creatures are of any more use to us, however they may be a detriment to us if we let them go warn their tribe. I leave it to the rest of you to decide what to do with them. However my recommendation would be to kill them so they don’t kill us in our sleep or bring a whole tribe down on us. Sorry but I’ve never been the sentimental type or trusting for that matter. Call it paranoia or brutish Orc nature”
Jader then moves outside the building and begins the look over the rest of the area for possible clues of places to investigate. He silently worries that it doesn’t appear that the group will be able to find out what happened to all the villagers. More so he worries that he won’t have anything of value to report back to Ramona
Perception of General area: 1d20 + 4 ⇒ (10) + 4 = 14


Even though the mighty Posh isn't particularly intimidating, the goblins are well cowed as they've been soundly trounced. The most coherent one answers again in his language.

Daan muul khruur, ac dar't duun! Dekaan ol'daar taan haakhaan maagaan, ghuugaan oc. Shaan arlac, khruun haakhaan. Tuun, Huurakhaar shuulkaan ac ac dalaan...tuulshaan kec duun! Daan tuuc shac, ach dhalaan daan huun ar tuukaan koc ac khruukaan tuul dhaar!

Goblin:
We know not, and that's true! Tribe elder see people here, move on. Check again, no people. So, Ghosthaters come in and take...have right to! We strong clan, all face the ghost at stone ruins and none show fear!


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

The ghost at stone ruins....that sounds interesting.


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

Raising an eye at the revelation, Posh quickly shares the information before pressing for more.

"Dab tuag ntawm lub pob zeb ruins? Qhia rau kuv ntxiv txog qhov no.

Qhov no yog qhov kev puas tsuaj nyob qhov twg? Kuv tuaj yeem koom nrog pawg neeg yog tias kuv sawv ua ntej nws"

Goblin:

"Ghost at the stone ruins? Tell me more about this.

Where are these ruins? Can I join the tribe if I stand before it?"


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

"Hm, the way they're talking about that ghost sounds like it might be rite of passage of sorts... Curious."

"... Anyway, we're still undecided about what we'll be doing with these goblins. I'm kinda partial to the idea to let them be... If they wanted to attack a whole colony of people, I doubt they would've waited until the colony vanished to start claiming this area. I say we let them leave, with the promise that if they ever come back to fight, we won't be as generous as we have been today."


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

I agree with Tessa. If we bring the other colonists in from the ship, the goblins probably won't attack the village since they didn't with the previous colonists. From what Posh has said, it also sounds like their chief might have more information. We may be able to get something from him after we've demonstrated our strength by beating his three warriors. And our mercy by letting them go.


The goblin snorts and spits a particularly viscous glob on the ground.

O khraagaar rhaan shac, huulkaan! Khruukaan or o shac! Ar drar duul, akac. Och tuukaan, och zel'darlaan, hec tuukaan. Daan tuul daan huun daan rhagaan, daan duun Huurakhaar!

goblin:
You never be clan, gnome! None of you can! It dat way, inland. Old stone, old village, pink stone. We show the ghost we brave, we true Ghosthaters!

He points vaguely towards the west.


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

"Kuv yog siab tawv. Koj puas paub lwm yam uas tsis muaj cuab yeej tham nrog koj? Koj yuav txiav kuv, tab sis tseem kuv tham nrog koj xwb zoo."

"Koj tsis muaj siab tawv! Koj ntshai ntawm ib nrab-orc thiab tib neeg !? Tu siab!"

Goblin:

"I'm brave. You know any other without armor talk to you? You could cut me, but still I talk to you just fine."

"You no brave! You scared of half-orc and human!? Sad! "

Turning to his companions, he states "I suppose the ghost is somewhere to the west. If we're done with these sad goblins, can I tell them to go?"


Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:

Kalathiel leans against a wall a short distance away as he silently watches the interrogation. Finally he speaks up. "These goblins certainly seem less... cowardly than those I've had prior encounters with. Not nearly the amount of groveling or appeasement I would have expected from goblins in their situation." He frowns, thinking. "My guess is that if we let them walk away, they'll be back with friends. Particularly if there are enough in their tribe that they think they can do some damage."


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader announces from outside the building ”Well whatever your decision is let’s have it out. Each of you know my thoughts on the matter. If we are going to go to this Ghost at the Ruins place then I want to let Ramona know what we’ve found out. Aside from some trouble in the gardens we think that the settlement could be habitable. Would we leave today or in the morning?”


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

In light of the new information we received, I will abdicate my previous position. We should kill them least they present further issue.


The goblin seems to bristle at the insult, but perhaps due to the overwhelming force before him or the fact that his backup really wasn't there to help, he backs down and wisely shuts his trap.


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Tess shrugs. "Do as you will with them. Though Jader, I do feel we should make sure people don't enter the temple, lest they be assaulted by flying ceremonial daggers." She has a small giggle at the thought.


As the group struggles through their morality in the situation, the goblin looks from one to another. Quite possibly it figures out that its fate is being debated, as it quickly stands up and attempts to burst out the front door and escape!

Kar, Vashina, and Tess are in its way. Kal can see it running but is a few steps away leaning against a wall. Jader and Posh are outside, in its path if it escapes from the house.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader moves to contain the fleeing goblin
grapple check: 1d20 + 4 ⇒ (10) + 4 = 14

”Perhaps this creature can be of some use after all, Posh tell it to take us to the ghost at the ruins”


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Out of sheer reflex, Tess attempts to attack the goblin once it passes her.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

Kar does as well.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Kar will not be trying for non-lethal. He's prepared to end it's life.


As the goblin makes a break for it, the group breaks into action. Jader wraps a thick arm around the creature, even as Kar smashes its face into pulp with a calloused fist. The unfortunate creature falls to the ground and begins to bleed out on the floor.

Hopefully the site stays back up and running now. Time to move on from these gobbos!


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Tess takes a deep sigh. "Well, that was certainly... Something. We got some valuable information out of them, and we've reclaimed another part of the colony. What's next? The more time we spend away from the boat, the more worried the colonists are going to get, I fear."


Site's up yay! What's next on the agenda?


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

Are there any parts of the colony we've not yet explored? Kar directs his questions to those who scouted while the others rested. We should finish this area and bring in the other colonists from the boat before continuing to the rest of the island.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader replies to Kar. ”I believe that there are several other buildings that haven’t been explored. Shall we continue?”

it has been so long I’m not sure what is left unexplored?


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

I think a bit of a recap might be a good idea, yes!


Male Sulis Monk of the Four Winds 3 / HP 23 / 28 // (Resist acid, cold, electric, fire 7) / AC 15 (T: 15, FF: 10) /CMB +5, CMD 17,[ F 5, R 5, W 3 / Init +4 / Per +7

Agree on the recap.


Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.

Leaning heavily on his cane, Posh begins to think about what they've done and where they've been. "Well...we discussed the future of this place with some goblins here...umm...we fed some critters over there...OH! Something unseen got angry with us in the temple...umm..."

A recap would be helpful. :-P The site issues last couple weeks have left me a tad lost.


Digging back through the events of the last few hours, you realize you've done quite a bit. You entered the outpost from the west, along the dock. You were ambushed in the gardens by some ankhegs, then found a fully functional farmhouse with an inebriated choker within. A quick tour through the humble living quarters of the common colonists revealed little, but let you to the southern gate into the colony proper.

You entered a small chapel of sorts, but left dissatisfied after a slew of mundane items were hurled your way by some unseen power. Then, you went through a large empty house with only a few items worth anything - some incense, powdered sliver, diamond dust, and a wedding band marked with "My dearest Livvy."

Then, it was on to the smithy, in which you encountered the goblins - killed one and left two down and dying...in reality soon to be dead if you don't wish to patch them up.

Marked up map

There are a good half dozen buildings in the northern part of the colony that haven't been explored. The Peregrine is no doubt to the northern landing point by now, and you're to head there after done exploring here.


Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds

Jader let’s the dead goblin loose. He let’s it slump over and he gives a brief glance at Kar Roden and his deadly fists.

He then returns to the blacksmith building to search for clues and anything that might be useful to the party before investigating the rest of the buildings.

Perception search check: 1d20 + 4 ⇒ (11) + 4 = 15

451 to 500 of 2,130 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ruins of Aztlant All Messageboards

Want to post a reply? Sign in.