Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
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Male Human Bard 4

@Tark - holy crap two new people!
@no one in particular - damn it! I probably should have laced that silver coin with a suggestion to stay and drink more.


Male Orc Expert 5

...no just one person.


Male Human Bard 4

So mal is an alias of yours? Kk


TarkXT wrote:
Powergaming DM wrote:
Mallichatti Cervagio wrote:
HEllo. I'll have a proper introduction and finish fixing this guy tomorrow afternoon. Just popping in to dot and go to bed.
Sorry it might take me a awhile to figure out how to insert you into the game. Coming as reinforcements in the middle of a fight is always a good one.
Erm, may want to wait for me to finish my sheet first.

Tell me when you are ready.


Male Human Bard 4

I'm off to bed. Hopefully there's still something to fight in the morning.


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

Alrighty, all done.

I think I'll play his story from the point he punched a particular tiefling in the mouth and left cheliax to its inevitable doom by ear.

For now, really he could come in on a dark horse ina weathered cloak and beat up things.

But, really, this is a guy probably just looking for an honest job.


Well then roll init and ride in on a horse when your turn comes up. It might get you a foot in.


Male Orc Expert 5

WEll damn.

Guess we'll wait a couple of rounds and see.


The inner voice within your ear

What are Mallichati's favored class bonuses? Also does his extreme endurance apply to hot or cold environs?


Male Human Bard 4

wow, mal. that mythweaver site is awesome. I just went and made an account to help sort all my character sheets.


The inner voice within your ear

Yeah, I've played a few PbP games there before. Pretty cool place.


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach
Ravingdork wrote:
What are Mallichati's favored class bonuses?

All superstition. And hot, it shows on his sheet.

Though it does look like I did my hp wrong. Fixed.


The inner voice within your ear

Slow day I suppose. Hopefully it will pick up this evening.

I have finished Mallichati's character sheet.

Let me know if anything looks amiss.

Also, how is the name meant ot be spelled? The name you put on the character sheet differs from that of your profile alias.


Male Human Bard 4

sorry, working on putting the finishing touches on my exam that's due tomorrow. Plus i dunno if I can attempt again to call guards.


The inner voice within your ear

You can keep calling, but I'd be surprised if you're allowed to make the check a second time in the same scene.

Here are the full rules for it, from the Game Mastery Guide:

It's inevitable—sooner or later, the PCs will want to call upon the town guard or cause a situation where citizens do so instead. Calling for the guard requires a Diplomacy check modified by the settlement's law modifier. It's only a DC 5 check to call for the guard—with a success, the guards generally arrive on the scene in 1d6 minutes. Every 5 points by which the Diplomacy check exceeds DC 5 (rounding down) reduces the arrival time by 1 minute—if this reduces their arrival time below 1 minute, the increments of reduction instead change to 1 round. For example, the party wizard is being mugged and calls for the guard. The result of his Diplomacy check is a 23, and the GM rolls a 2 on 1d6 to determine how long it'll be before the guards arrive. Since the wizard rolled three thimes the amount he needed, the 2-minute wait time is reduced to 8 rounds.


Male Human Bard 4

yeah, i saw that on the srd. I guess its just up to the DM. I'll try again next round.


I don't think you can do it more then once.


The inner voice within your ear

As we build our kingdom, we can reduce the time it takes for the town guard to get somewhere by increasing our settlements' LAW modifiers.

Looks like barracks, bureaus, cathedrals, guild halls, jails, mansions, military academies, monasteries, palaces, and town halls all increase the rating my +1 or +2 each. All those buildings together would grant a whopping +12 bonus on Diplomacy checks made to get the guards where they need to be (and there is nothing stopping us from having redundant buildings for even higher modifiers).


There is also street lamps. Are there any penalty for fighting in dim light?


Male Human Bard 4

if you don't have low light you have a 20% miss chance due to partial concealment.


So rogues really can't sneak attack in a dark ally. Funny.


The inner voice within your ear

Even with low light vision, you can still be effected by low light's miss chance. It just means that the areas of light are larger, and the areas of dim light seem farther away.

And yes, dim light usually means 20% miss chance to many characters.

Vision and Light rules

Take a torch, in the middle of an open field at night, for example. There is no moon, or other light sources, so except for the one torch it is completely dark out.

To a human, everything within 20 feet of that torch is illuminated in normal light (as opposed to bright light or dim light) and everything within 20 to 40 feet of the torch is in dim light.

To an elf with low-light vision in the same area, however, the torch effectively gives off normal light out to 40 feet, and dim illumination from 40 feet out to 80 feet.

If the elf were firing an arrow at a worg 70 feet away from the torch, there would be a 20% miss chance, even though he has low-light vision. A human would have difficulty making the same shot, because he wouldn't be able to see the worg at all, and would have a 50% miss chance if he could determine which square to fire into.


Male Orc Expert 5
Ravingdork wrote:

Slow day I suppose. Hopefully it will pick up this evening.

I have finished Mallichati's character sheet.

Let me know if anything looks amiss.

Also, how is the name meant ot be spelled? The name you put on the character sheet differs from that of your profile alias.

Neat. But there's so much different from the backstory and I've kind have just continued him from the game he was in. So there's missing bits about scheming tieflings getting punched in the mouth, being a hellknight suddenly in a position where his predecessor was publically hanged for reasons no one can figure out. Amnesia, etc. etc.

No, he'd never say something like he'd set things right because he's not sure what right even looks like anymore. He's had a few slices of cynicism pie and it hangs in his guts.

But, showing up in the lost lands looking for work far away from all that just seems natural. Cheliax is far away.

The two t's is right btw.


The inner voice within your ear

What phrase would you like me to put on it?


The inner voice within your ear

Hopefully hideous laughter will work well. Lycanthropes are still humanoid after all.


Male Human Bard 4

I'm hoping to get the DM to laugh too so he'll give me an extra 2 to the save DC. I got two more chances to use it as a lv. 1 before i start considering cashing in lv. 2 spells.


The inner voice within your ear

I'm trying to imagine a scene in which we are all fighting for our lives, and in which our leader is telling jokes.

Thank goodness for Spellcraft being able to identify spells, or else Riva might think Rory was mad!


Male Human Bard 4

And bad jokes at that. I got my last one lined up, just waiting for the next round to start up.


Tough crowd tonight.


The inner voice within your ear

I chuckled once or twice.


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

Color me battered bruised and surprised if it survives that.


Male Elf Paladin-3

I was thinking much the same. Wow. Maybe Adular will owe you TWO drinks :)


The inner voice within your ear

Should we play out an interrogation scene? Or just let the GM speed things along?


The inner voice within your ear

Riva may have offered grave insult to Sootscale and Kesten, had they heard her speak of their incompetence.

She does not truly believe them incompetent, however, nor did she mean to offer insult. It is merely an absent-minded pitch directed at the man who saved her. In short, it's me roleplaying her 8 Charisma.


Male Orc Expert 5

Well, fallen paladin, kobold chieftain, retired hellknight. Who would you trust to take on the title "Royal Enforcer"?


Who's the retired hellknight?


The inner voice within your ear

As it stands, royal enforcer is the only open position that can really use your abilities. We could have you trade places with Sootscale or Kesten, but that is hardly optimal.

I say we give you the position, but call it something else, like head gaoler (a person in charge of prisoners in a jail). That's pretty close to a guard, and is far removed from the kingdom politics, is it not?


Male Orc Expert 5

Mallichatti is.

Yeah, I know, the GM from the last game decided he was a hellknight for some reason. I rolled with it and it sort of worked out. It's a nice little wrinkle him being in the order of the pyre.

As far as jailer goes that works just as well as anything else.

I'll have to sit down and actually read the kingdom building rules in UCamp. I'm not even remotely familiar with them.


The inner voice within your ear

They're fun, but quite complicated. You will want to read up on the Downtime rules as well, since we use them pretty extensively.


Male Elf Paladin-3

Frankly if the new PC wants a position taken by an NPC, I think we could rationalize it somehow. Maybe one of the characters wants a break or is thinking of setting up a small town in the kingdom etc.


Male Human Bard 4

I agree with Adular, PC needs should take priority over NPC needs, at least with something like this. It shouldn't be too difficult to find a way to explain it.


The inner voice within your ear

Who said anything about NPC needs? I'm thinking of what's best for the PC group, numerically.

If you guys want to move things about to a less optimal situation because you think it will be more fun. Great. Just keep me informed so I can keep the numbers accurate.


Male Human Bard 4

we couldn't fit an NPC into the Royal Enforcer position?


The inner voice within your ear
Rory Ward wrote:
we couldn't fit an NPC into the Royal Enforcer position?

We absolutely could. It just wouldn't be the most optimal choice from a numerical standpoint. He's welcome to have whichever position he wants. I was merely making a suggestion.


There have not been any wounded people in the werewolf attacks only dead.


The inner voice within your ear
Powergaming DM wrote:
There have not been any wounded people in the werewolf attacks, only dead.

That's true, of the attacks that we know about. :P

Also, it doesn't account for Riva and Mallichatti.

Anyone wish to volunteer to head up the interrogation? Or shall Riva ask Sootscale to handle it?


Male Human Bard 4

Go for it. I don't think Rory would be all that well at interrogation, still to soft.


The inner voice within your ear

Glad to have you on board, Rory. Welcome to the dark side. :D


Male Human Bard 4

Hey, he's gotta learn sooner or later that he can't be mr. fun guy all the time.


The inner voice within your ear

Now what's become of our illustrious DM?

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