| Ravingdork |
here's hoping we can all swim. And if all goes well, i don't think we'll have to mark anything since it's a monster. One we can hopefully turn into soup at the end of this.
There's a hut. That's gotta be listed as something on the official map, hasn't it?
| Ravingdork |
Ravingdork wrote:There's a hut. That's gotta be listed as something on the official map, hasn't it?oh. Well there's another hut on the map but you listed it as a lair. The lair that's one hex over from Oleg's place is suppose to also be a hut.
Isn't it a lair?
| Rory Ward |
Isn't it a lair?
Nope. The only lair in bk. 1 is the old sacoya or however you spell the tree where the mites were. I'm a horrible speller. The hut that's to the right i believe of Oleg's place is where the not as crazy as his crazy brother alchemist lives. And its suppose to be a hut. If you want i can screen shot the map to show you, but it'll be awhile because I get off work soon and I'm traveling for the holiday.
| Ravingdork |
I'm more interested in knowing what a hut is mechanically. It seems the Kingmaker modules have things that don't exist in the newer Kingdom building and exploration rules. (Take plants for example.)
I'm quite keen to know their proper terms and what they all do.
We'll call it a masterwork swimming device so +2 swim check. Unfortunately that is not enough to even float.
How does one "not float" while wearing a floatation device? It's pretty much impossible to sink unless something is pulling me down; I don't see why my head would ever go under water.
Obviously, I don't make any progress to the shore though...
| Rory Ward |
@ Ravingdork: From the SRD
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.
As for the hut, i believe its a not town? as in its just a single home structure instead of multiple structures like a ruin or town/city.
| Ravingdork |
@ Ravingdork: From the SRD
SRD wrote:Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.
I'm going to assume that you didn't mean to come off as condescending. I am QUITE familiar with the Swim skill rules (and then some). Those rules OBVIOUSLY don't account for FLOATATION DEVICES!!!
It's not a question of rules, it's a question of HARD PHYSICS.
Unless Old Crackjaw gets a hold of Riva, it should literally be impossible for her to sink under her own power.
As for the hut, i believe its a not town? as in its just a single home structure instead of multiple structures like a ruin or town/city.
So does that mean that if we claim the hex, we get a free building? Or can expand upon the "ruin" for half BP?
| Rory Ward |
@Ravingdork - Sorry, just going by the bonus and stuff that DM was mentioning and stuff. I'd say the joke that my home game makes at times like this, but I'd come off as just being a smart ass... more of a smart ass...
maybe the swim check is to stay holding on to said flotation device. So because you faild you lose your grip onto it and sink? I dunno...
As for ruins, there's only two sets of ruins from bk. 1 the temple of the elk lord which can be upgraded for a temple i believe at a reduced cost and there's also the frog swamp or something like that. I don't remember if that can be upgraded or not.
I'm off. I'll be back on in a couple hours when I reach my holiday destination.
| Ravingdork |
TPK by turtle will suck
lol. Last time I played through Kingmaker 1 and the very beginnings of 2, The turtle very successfully ate our queen. Our kingdom nearly tore itself apart in mourning.
It also brought to the front the HIGHLY PUBLICIZED question of "Why are the rulers putting themselves, and be extension the entire country, at risk by going on foolish adventures?" Our own citizens nearly enslaved us.
| Rory Ward |
Would suggestion work on it since it's an animal? I don't see any restriction for it in the spell description but I was always under the understanding that it only worked with more intelligent creatures.
| Ravingdork |
The language-dependent tag could pose a problem. :P
EDIT: Rule, Magic Chapter - A language-dependent spell uses intelligible language as a medium for communication. If the target cannot understand or cannot hear what the caster of a language-dependant spell says, the spell fails.
So yeah, it would work, if you could speak to animals.
| Ravingdork |
Bows don't work so well in the water (and unfortunately that's what he is built for). Getting to shore and shooting doesn't do much good either as the moment the tortoise submerges, it has total cover.
Just keep having him poke the tortoise from a flanking position 10 feet away (since it is a reach weapon).
| Ravingdork |
DM, are we about done exploring this hex? Or have we only just begun? :D
I set aside three days on my in-game calendar for this, and it looks like it takes a full day to explore a hill hex, so I think our characters could get one more done tomorrow too if we're lucky.