Rising of Dawn

Game Master rorek55

- ROll20 maps CLICK HERE!


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Dwarf. 16/16hp. AC 10, T 10, FF 10. F 5, R 0, W 3, Initiative 0. Perception 7. Climb 3. Stealth 0. Rockjaw Runefinger, Dwarven Barbarian 1

Sorry, was kinda busy :p
im here!


Dwarf. 16/16hp. AC 10, T 10, FF 10. F 5, R 0, W 3, Initiative 0. Perception 7. Climb 3. Stealth 0. Rockjaw Runefinger, Dwarven Barbarian 1

so are we taking a 2 day hiatus?
I dont mind, but in the interest of moving things along, do you want to say we knocked him up, tied him up and hung him up? Then met at the top of the stairs for a bit of banter and wit?


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Meh. I'll be around lol. But I'm fine with that plan. Well, hanging might be a bit obsessive lol


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Does the hole have a spiral staircase around the edges? Is that what you mean by spiraling down? Or no?


No, no staircase. It more of twists out of sight. Think like a shoot.

Also rock. No door, just an opening.


Felix, ylcould you set up a room, say 50ftx60ft with 3 zombles and 3 skeletons and one bignasty? I don't have access to roll 20, as I have to post from my phone whenever I can find some.WiFi and free time.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Will do.

Edit: Map should be good. Wasn't sure on the size of the bignasty so I just made him large (2x2 squares). Can change if necessary.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

I'll admit I'm very very surprised that the big, squishy, rotted flesh filled thing has DR against Slashing...:/


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
Felix Gral wrote:
I'll admit I'm very very surprised that the big, squishy, rotted flesh filled thing has DR against Slashing...:/

It's probably some sort of flesh golem, so has DR/adamantite.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Hey GM: Can you please be more specific about what monsters are hitting who? Which rolls are targeting which individual?

Also:

Quote:
As you unleash hell upon the skeletons both fall into a clump of shattered and seared bones respectively. The being of rotten flesh moves forward towards the closest living thing. Including Daniel.

Could you be more specific about which enemies are slain? In your next post you talk about 2 skeletons, 2 zombies but there is only 1 skeleton left standing with 3 zombies still around. Which does make a difference since one has a +3 to hit and the other has a +2. In addition, Daniel is technically the "closest living thing" to one of the zombies but I can understand him not being targeted, he's not a threat xD. I guessed on which monsters were slain on the map so hopefully I'm correct on that.

However, without knowing which skeleton/zombie is attacking which PC, we don't know which attack or damage rolls to apply not to mention some of those rolls are straight up invalid as rockjaw should have gotten at least one AoO on a zombie which might have dropped it.

I understand you don't have access to the map but we can't have half the group using the map and the other half not, it just causes confusion. If we want to use the map simply as a reference then we need to remove people's abilities to move their pieces around completely and just make assumptions. I can do whatever, but I truly believe we need to decide on using a map as the actual battle or simply as a reference.


Sorry, just trying to keep the game going while I am away! Let's label them monster 1,2,3 ect. Once I get back things should go over smoother. If one skeleton was closer to rockjaw than others it would attack rock jaw instead. Starting from the top right of the map, label them in order ascending. This way I can be more specific while away from the map. I was vauge as i couldt be extremely specific and I trusted you would move them to the appropriate places and bring up things such as the AOO. Again sorry as I have limited posting time so I am asking a lot from you as a player and I apologize for that. After this next week I will be back and able to keep things straight.

You are also right that there is only one skelly left though. Will change that if possible or edit with a new post.

Also arryn. Please note whether nonlethal or lethal damage is being applied if capable of both and interchanging them often.


Also, I said it has DR, but never said it was applied to the damage calculations ;)

But yes, its a golem with a little tinkering.


For sake of being seen, assume they attack the closest living thing. As I said I would normally handle it but I cannot :(


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;
GM_Rorek wrote:


Also arryn. Please note whether nonlethal or lethal damage is being applied if capable of both and interchanging them often.

Certainly, although when attacking undead, it's safe to assume lethal force is in effect. Is it okay if I just specify when he's using non-lethal?


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Ah I see, so you're ok with ret-conning AoOs. That works fine for me :D

Anyways, roll20 doesn't give us the option of indicating them by numbers (which I find very odd, but oh well) but we can indicate by colors. So for future reference I would suggest we indicate individual mobs by Zombie-Red for the zombie marked with a red dot, and Skele-Red for skeleton marked with a red dot. That way we can be sure of which one we're talking about :)

As to who's targeting who, I guess I'll make the call since I have access to the map and Rorek hasn't as of yet but Rorek feel free to change if you wish something else to occur (technically one of the zombies was closer to Nitrus than to Felix but eh. Big guy with a sword vs gnome with a bottle). I'll use numbers for this instance but colors would be more friendly in the future for Board/roll20 communication imo.

And if I'm reading Rockjaw's post correctly he had a readied action so he technically gets to hit the zombie first before it hits him.

So, Felix is attacked by:

Skele 1 Hit
Zombie 1 Hit
Zombie 3 Miss
Bignasty x2 Hit,Miss

Damage: 26. Felix is now at 0 hp exactly

Rockjaw is attacked by
Zombie 2 Miss

Damage: The rock doesn't give two s%~$s.


Felix, are you unconscious on the ground or standing defiantly?

Also, I would run them as heat seeking mobd, so if nitrus was closing he would probably get the sword, as it were.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

I am standing. At 0 hp if you take a standard action at the end of the action you go to -1 HP and fall over (unless I hadn't already used my Resolve but...ah well). So when my next turn comes around unless someone has managed to heal me I will fall over. However if someone manages to cast a cure light on me between now and my next turn I'll be back in the fight.

*hint hint wink wink*

Something tells me this guy is going to be covered in all kinds of scars by the end of this xD.


male Human Oracle (metal mystery) 3 (HP 30/30 | AC:21| T:11 | FF:20 | CMB: +4 | CMD:15 | Fort:+3 | Ref:+2 | Will:+4 | Init:+1 | Perc: +3 | Stealth:-2 | Speed 30)
active spells:
leaden blades

Sorry to busy vomiting. Have to see next turn.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Actually I believe you should be good to go by now. Assuming Block Initiative...

We move into room, initiative starts

Turn 1
Big nasties attack.

You failed save and vomited. Unable to do anything this round. Team attacks/pukes as the fort saves decide

Turn 2
Bignastie and his friends attack. Felix sprouts a leak.

Felix stepped back, puking only lasted one round so everyone should be able to act now.


The problem is the two guys attacking you get to go before everyone but arryn deadly zombles.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

If that's the case we're not doing block initiative like I'd thought we had moved to. Whoops.

Even so, against the zombies I have an AC of 22 so they have to get a 20 to even threaten me xD


Wwait. No no. Skellys go last bar bill. That's my mistake.


If we want group initiative. I will roll the highest +from now on. No need for everyone to roll it. Let's continue with the group int. From here. Though bosses will have their own roll. So players turn. Also I have a feeling I have a 20 coming up and fear for felixes livelilyhood. Lol.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Shh don't tempt the god's of the dice.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Would it be possible to get periodic updates on who has yet to act in each round? I admit to being quite confused as to whether everybody has gone and I should post my next round's action.


Its players second turn. Go for it.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

I've already done my second turn action as has Nitrous.

That leaves yet to go (in block initiative, so go whenever):

Arryn
Bill
Rockjaw


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn went. He moved and missed the last skeleton on his way towards bignasty.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Ah I see. then waiting on round two for Rockjaw and Bill


male Human Oracle (metal mystery) 3 (HP 30/30 | AC:21| T:11 | FF:20 | CMB: +4 | CMD:15 | Fort:+3 | Ref:+2 | Will:+4 | Init:+1 | Perc: +3 | Stealth:-2 | Speed 30)
active spells:
leaden blades

Sorry, I'll have my round up in an hour or two.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Bill: You could cast defensively to avoid the AoO. If you don't and the zombie lands the hit you have to roll a concentration check anyways or lose the spell, and it'll probably be a bit harder.


Male Lava Gnome
VITALS:
AC: 17, T: 14, FF: 14; HP: 9/9; F:3, R:5, W:0; CMD 11 ; Init: +3 ; Perc:+4
Grenadier Alchemist 1
Skills:
Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Profession (herbalist) +4, Spellcraft +8, Use Magic Device +4

My pcs hdd decided to give in this weekend. So posts will be from phone. Only getting my pc mid week. Two of us in 2 days... ouch


Dwarf. 16/16hp. AC 10, T 10, FF 10. F 5, R 0, W 3, Initiative 0. Perception 7. Climb 3. Stealth 0. Rockjaw Runefinger, Dwarven Barbarian 1

Yup :(
That and im moving at th end of the month, im not sure ill be able to afford fixing it up, ill have to play that by ear -_-


male Human Oracle (metal mystery) 3 (HP 30/30 | AC:21| T:11 | FF:20 | CMB: +4 | CMD:15 | Fort:+3 | Ref:+2 | Will:+4 | Init:+1 | Perc: +3 | Stealth:-2 | Speed 30)
active spells:
leaden blades

Games would go better if life didn't intervene (LOL)


male Aasimar, angel-kin paladin 6 OoV HP: 56| AC: 22 T:12 FF:20| CMD: 23| Fort:+11| Ref:+9| Will:+10| Init: +2| Perception:+10

Life: "YOU, SHALL NOT, PLAAYYYYYYY" *thunder crack*

Anyway won't be able to make a post until about 10-11pm London time tonight. Sorry.


Dwarf. 16/16hp. AC 10, T 10, FF 10. F 5, R 0, W 3, Initiative 0. Perception 7. Climb 3. Stealth 0. Rockjaw Runefinger, Dwarven Barbarian 1

So whats the next step we are waiting for? I believe we are waiting for the zombies and big nasty to make their move?


male Human Oracle (metal mystery) 3 (HP 30/30 | AC:21| T:11 | FF:20 | CMB: +4 | CMD:15 | Fort:+3 | Ref:+2 | Will:+4 | Init:+1 | Perc: +3 | Stealth:-2 | Speed 30)
active spells:
leaden blades

Yup. Going a little slow.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

Indeed. I do believe that is the next step.


ah, back home. feels good, yet I am sorry to be here XD ok post incoming some point today!


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

It just occurred to me but the golem probably has a reach of 10 ft so he still coulda hit me xD. However, unless he has a reach of 15' he shouldn't have been able to reach Bill at all :/. Not that it matters considering Mr. Cleric is a tank but eh lol.


sorry for the slow posting. Finals are up and I have a few assignments I have to finish up and turn in while studying. That with my job wanting me to work more hours now is zoning me from fun things :(


Dwarf. 16/16hp. AC 10, T 10, FF 10. F 5, R 0, W 3, Initiative 0. Perception 7. Climb 3. Stealth 0. Rockjaw Runefinger, Dwarven Barbarian 1

I can understand. Personally, trying to find a house to move into come the end of the month has been... A consuming process. I havent been very responsive the last week or so :(
sorry.


okay! were back (hopefully all of us) and ready to roll.


Male Lava Gnome
VITALS:
AC: 17, T: 14, FF: 14; HP: 9/9; F:3, R:5, W:0; CMD 11 ; Init: +3 ; Perc:+4
Grenadier Alchemist 1
Skills:
Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Profession (herbalist) +4, Spellcraft +8, Use Magic Device +4

reporting


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

I'm still around


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

CR7? No way...It didn't seem strong enough just going by its to-hit bonuses (by lvl 7 Felix will have +12 by himself lol). Perhaps it had a lot of special abilities it never got around to doing? xD

also I think i'm doing my math wrong on my damage bonuses. That last hit i think had too much added on.

Edit: Yeah I was adding my Two handed bonuses as 2x STR instead of 1.5x STR. Durp. Fixed now.


still should only be a difference of 2.

str=8
challenge=2
PA=2.

its still dead either way.

nope, it was a carrion golem(5), with advanced template(+1), and 6 CR 1/2 monsters.

I even gave the thing full hp lol. The crit and following max damage helped make it seem a lot easier. Remember it almost one rounded you :P


male Human Oracle (metal mystery) 3 (HP 30/30 | AC:21| T:11 | FF:20 | CMB: +4 | CMD:15 | Fort:+3 | Ref:+2 | Will:+4 | Init:+1 | Perc: +3 | Stealth:-2 | Speed 30)
active spells:
leaden blades

Here and raring to go.
Up a level. Great.


Male Human Samurai(Sword Saint)/3 HP: 39/39 AC: 20(12 Tch;18 FL) CMD: 20/18 F/R/W: +5/+3/+1

True but that was because I dropped my AC to 12 xD. But fair enough lol.


male Human Oracle (metal mystery) 3 (HP 30/30 | AC:21| T:11 | FF:20 | CMB: +4 | CMD:15 | Fort:+3 | Ref:+2 | Will:+4 | Init:+1 | Perc: +3 | Stealth:-2 | Speed 30)
active spells:
leaden blades

All leveled up

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